One Monkey Army: Difference between revisions
I changed 'an MIB' to 'a MIB' as 'Monkey' doesn't start with a vowel. This retains consistency with the rest of the page. Tags: Visual edit Mobile edit Mobile web edit |
I replaced another 'an MIB' with 'a MIB' for consistency. Tags: Visual edit Mobile edit Mobile web edit |
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{{strategy needed|Add more tips for how to use OMA. Confirm what else is needed for damage interactions to work}} | {{strategy needed|Add more tips for how to use OMA. Confirm what else is needed for damage interactions to work}} | ||
* Using a [[Monkey Intelligence Bureau (BTD6)|MIB]] or the [[Intelligence Agent]] Artifact prevents projectiles from being considered immune by all Bloons. They still deal zero base damage, but their damage can be raised above zero with Artifacts and/or buffs. | * Using a [[Monkey Intelligence Bureau (BTD6)|MIB]] or the [[Intelligence Agent]] Artifact prevents projectiles from being considered immune by all Bloons. They still deal zero base damage, but their damage can be raised above zero with Artifacts and/or buffs. | ||
** Ice Monkeys can freeze Bloons without a damage buff but with | ** Ice Monkeys can freeze Bloons without a damage buff but with a MIB. | ||
** The [[Lead to Gold (BTD6)|Lead to Gold]] effect requires a damage buff to turn the bloons into gold, but will still delete them otherwise. | ** The [[Lead to Gold (BTD6)|Lead to Gold]] effect requires a damage buff to turn the bloons into gold, but will still delete them otherwise. | ||
** Glue Gunners with High Impact need both a MIB and a Damage Buff source to deal High Impact damage, but can scale in damage with bloons on screen afterwards. | ** Glue Gunners with High Impact need both a MIB and a Damage Buff source to deal High Impact damage, but can scale in damage with bloons on screen afterwards. | ||