Spectre (Battles 2): Difference between revisions
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Spectre is a strong carry of any Tight rush between rounds 23-29, having very few weaknesses and only needing enough time to be placed to chip away at weakened Bloons, unlike [[Ground Zero (Battles 2)|Ground Zero]] which only needs to be activated reactively to a rush. Spectre addresses anything between those rounds except DDTs, which needs other options to counter it like the de-lead of [[Cleansing Foam (Battles 2)|Cleansing Foam]], and Camos unless handled via the 0-2-4 crosspath or external assistance. | Spectre is a strong carry of any Tight rush between rounds 23-29, having very few weaknesses and only needing enough time to be placed to chip away at weakened Bloons, unlike [[Ground Zero (Battles 2)|Ground Zero]] which only needs to be activated reactively to a rush. Spectre addresses anything between those rounds except DDTs, which needs other options to counter it like the de-lead of [[Cleansing Foam (Battles 2)|Cleansing Foam]], and Camos unless handled via the 0-2-4 crosspath or external assistance. | ||
2-0-4 is usually preferred for the better DPS, while 0-2-4 should be used in | 2-0-4 is usually preferred for the better DPS, while 0-2-4 should be used in absence of decamo vs Tight Camo rushes, since it needs more support to handle DDTs. | ||
==Update history== | ==Update history== | ||