Bouncing Bullet (Battles 2): Difference between revisions

Qwertyxp2000 (talk | contribs)
someone should do more of the balance stuff, but imma get started, better now than never...
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'''Bouncing Bullet''' is the [[Sniper Monkey (Battles 2)|Sniper Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It grants Sniper Monkey's bullets the ability to bounce up to 5 times, hitting up to 6 Bloons per shot. The first bullet impact retains the [[Shrapnel Shot (Battles 2)|Shrapnel Shot]] attack which sprays 5 projectiles in a cone formation which hit 2 Bloons each. Bullets can bounce to other Bloons within a 50 [[unit]] radius of a target.   
'''Bouncing Bullet''' is the [[Sniper Monkey (Battles 2)|Sniper Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It grants Sniper Monkey's bullets the ability to bounce up to 5 times, hitting up to 6 Bloons per shot. The first bullet impact retains the [[Shrapnel Shot (Battles 2)|Shrapnel Shot]] attack which sprays 5 projectiles in a cone formation which hit 2 Bloons each. Bullets can bounce to other Bloons within a 50 [[unit]] radius of a target.   


[[Crosspathing]] with [[Full Metal Jacket (BTD6)|Full Metal Jacket]] allows shrapnel to pop frozen and lead bloons. With [[Large Calibre (BTD6)|Large Calibre]], the shrapnel damage increases to 2.  
[[Crosspathing]] with [[Full Metal Jacket (Battles 2)|Full Metal Jacket]] allows shrapnel to pop frozen and lead bloons. With [[Large Calibre (Battles 2)|Large Calibre]], the shrapnel damage increases to 2.  


==Costs and sell values==
==Costs and sell values==