Long Range Rang: Difference between revisions
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==Tips== | ==Tips== | ||
{{BCS last updated|6.2|section=y}} | {{BCS last updated|6.2|section=y}} | ||
*Against opponents who can properly manage resources, Long Range Rang is not a strong card. | *Long Range Rang relies on excess Gold and is subpar without it, dealing only 70 damage for 3 Gold. Its only strength compared to any other card is its infinite card generation. Use it sparingly after building a stable Monkey defense, and don't spend too much or else it's harder to afford expensive cards and combinations. | ||
**Most cards for 3 Gold do more burst damage (e.g. [[Sniper Monkey (BCS)|Sniper Monkey]] does 90 damage), long-term damage (e.g. three [[Barrel of Monkeys]] does 60 damage per turn), or protection (e.g. [[Wall Of Trees (BCS)|Wall Of Trees]] protects 120 health). | |||
**Against opponents who can properly manage resources, Long Range Rang is not a strong card. Long Range Rang has many weaknesses; it falls flat to aggro, can lose tempo due to the constant investment, and it encourages a full hand, making the user vulnerable to opposing tempo and control decks. | |||
*As a Power, it is not affected by Bloons with [[Must Pop]] (especially [[Target Practice Blimp]]) or anything that affects only Monkeys (e.g. [[Stun Gas Bloon]], [[Weakening Gas Bloon]], [[Toxic Bloon]]). | *As a Power, it is not affected by Bloons with [[Must Pop]] (especially [[Target Practice Blimp]]) or anything that affects only Monkeys (e.g. [[Stun Gas Bloon]], [[Weakening Gas Bloon]], [[Toxic Bloon]]). | ||
*To keep it, ensure it never pops a Bloon; the reverse is true. | *To keep it, ensure it never pops a Bloon; the reverse is true. | ||
Latest revision as of 05:22, 27 March 2026
For other uses, see Long Range Rangs (disambiguation).
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Long Range Rang is a Basic Power card in Bloons Card Storm, introduced in version 4.0. It deals 70 damage to a target Bloon. If it does not pop the target, this card returns to the player's hand. Otherwise, it is consumed as normal. It does not return if the player has no cards left in their deck, even if it doesn't pop the target.
Tips
[edit | edit source]This section was last updated for: version 6.2
- Long Range Rang relies on excess Gold and is subpar without it, dealing only 70 damage for 3 Gold. Its only strength compared to any other card is its infinite card generation. Use it sparingly after building a stable Monkey defense, and don't spend too much or else it's harder to afford expensive cards and combinations.
- Most cards for 3 Gold do more burst damage (e.g. Sniper Monkey does 90 damage), long-term damage (e.g. three Barrel of Monkeys does 60 damage per turn), or protection (e.g. Wall Of Trees protects 120 health).
- Against opponents who can properly manage resources, Long Range Rang is not a strong card. Long Range Rang has many weaknesses; it falls flat to aggro, can lose tempo due to the constant investment, and it encourages a full hand, making the user vulnerable to opposing tempo and control decks.
- As a Power, it is not affected by Bloons with Must Pop (especially Target Practice Blimp) or anything that affects only Monkeys (e.g. Stun Gas Bloon, Weakening Gas Bloon, Toxic Bloon).
- To keep it, ensure it never pops a Bloon; the reverse is true.
- Some Bloons can be chipped to barely above 0 Health with Long Range Rang. Thus, a player can use a low-damage attack to finish it off.
- Double Lead Bloon takes two hits to reach 10 Health, needing at least 20 damage to pop the remains, assuming no Health modifiers.
- Double Ceramic Bloon takes three hits to reach 10 Health, assuming no Health modifiers.
- Equipping multiple Long Range Rangs are usually not necessary, as this card can return infinitely under the right conditions. That is, unless Long Range Rang serves as a wincon, such as Deck Manipulation Dreadbloon.
- Assuming max Gold, 6 Long Range Rangs deal up to 420 damage in a single turn.
- Cycling through Long Range Rang usages is time-consuming, about 5 seconds per use, which includes the time needed to grab the card and pick a target.
- Although it can target your own Bloons, there's little practical reason to do that.
Update history
[edit | edit source]The word "damage" is no longer capitalized in the card description
Gallery
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In other languages
[edit | edit source]This section was last updated for: version 4.0
| Language | Text | Notes |
|---|---|---|
| Danish | Langtrækkende B'rang | — |
| German | Langstrecken-Bumerang | — |
| Spanish (Latin America) | Búmeran de largo alcance | — |
| French | Boomerang à longue portée | — |
| Italian | Boomerang a lungo raggio | — |
| Japanese | 長距離ブーメラン | — |
| Korean | 원거리 부메랑 | — |
| Norwegian | Langkast-'rang | — |
| Polish | Bumerang dalekiego zasięgu | — |
| Portuguese (Brazil) | Bumerangue de Longo Alcance | — |
| Russian | Дальнобойный бумеранг | — |
| Swedish | Långdistansbumerang | — |
| Chinese (traditional) | 長射程迴旋鏢 | — |
| Language | Text | Notes |
|---|---|---|
| Danish | Det kommer tilbage til sidst | — |
| German | Irgendwann kommt er zurück. | — |
| Spanish (Latin America) | Con el tiempo vuelve. | — |
| French | Il finit par revenir | — |
| Italian | Prima o poi tornerà da te. | — |
| Japanese | そのうち戻って来る。 | — |
| Korean | 언젠가는 돌아옵니다. | — |
| Norwegian | Den kommer tilbake til slutt | — |
| Polish | Ostatecznie kiedyś wróci | — |
| Portuguese (Brazil) | Eventualmente ele volta. | — |
| Russian | Когда-нибудь вернется | — |
| Swedish | Det kommer tillbaka så småningom | — |
| Chinese (traditional) | 它遲早會回來 | — |
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