Shattering Shells (Battles 2): Difference between revisions

rewording properties to modifiers
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==Strategy==
==Strategy==
{{Strategy needed}}
{{Strategy needed}}
{{BTDB2 last updated|4.9|section=y}}
{{BTDB2 last updated|4.12|section=y}}
Shattering Shells is frequently used in combos with a sharp-attacking tower to allow DDT-popping, mainly for Dart-Mortar and Tack-Mortar combos. It's not as expensive as buying a whole [[Blooncineration (Battles 2)|Blooncineration]] while still offering Round 26-29 support. Not only this, any Fortified MOAB/BFB rush would be nullified, forcing the opponent to send other types of rushes. The defortify also assists in breaking HP from the children of a Fortified ZOMG, though more cleanup is needed for the insides, as the burn effect is still too slow and clunky.
Shattering Shells is frequently used in combos with a sharp-attacking tower to allow DDT-popping, mainly for Dart-Mortar and Tack-Mortar combos. It's not as expensive as buying a whole [[Blooncineration (Battles 2)|Blooncineration]] while still offering Round 26-29 support. Not only this, any Fortified MOAB/BFB rush would be nullified, forcing the opponent to send other types of rushes. The defortify also assists in breaking HP from the children of a Fortified ZOMG, though more cleanup is needed for the insides, as the burn effect is still too slow and clunky. Although the better burn is enough to severely damage or wipe out Tight Ceramics in one shot, it is not to be relied on due to its slower rate potentially losing consistency during laggy moments, which Tight rushes tend to do between rounds 24-29.


==Update history==
==Update history==