Plasma Accelerator (Battles 2): Difference between revisions
Qwertyxp2000 (talk | contribs) No edit summary |
Qwertyxp2000 (talk | contribs) this is NOT ray of doom; also it seems up to date now, hopefully... Used and seen paccel before, seen big success with this guy |
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{{BTDB2 upgrade info | {{BTDB2 upgrade info | ||
|id=Plasma Accelerator | |id=Plasma Accelerator | ||
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|cost =14000 | |cost =14000 | ||
}} | }} | ||
'''Plasma Accelerator''' is the [[Dartling Gunner (Battles 2)|Dartling Gunner]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It replaces its lasers with a continuous beam that extends to the tower's target location. The beam hits every 0.2 seconds with 40 pierce | '''Plasma Accelerator''' is the [[Dartling Gunner (Battles 2)|Dartling Gunner]]'s path 1 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It replaces its lasers with a continuous beam that extends to the tower's target location. The beam hits every 0.2 seconds with 40 pierce and 1 damage. The tip of the beam is wider. If the beam and tip have remaining pierce, it deals 2 damage and +10 MOAB damage. Both the beam and tip apply a level 3 shocked damage that does 1 damage every 0.95 seconds for 5 seconds. | ||
Crosspathing with Powerful Darts increases the beam's pierce by 30. | Crosspathing with Powerful Darts increases the beam's pierce by 30. | ||
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==Strategy== | ==Strategy== | ||
{{Strategy needed|hyperdense counter, tlead and tceramic gone easy, single-target is good}} | {{Strategy needed|hyperdense counter, tlead and tceramic gone easy, single-target is good}} | ||
{{BTDB2 last updated|4.13|section=y}} | |||
Plasma Accelerator excels against both Tight rushes and single-target damage, with its only major weaknesses being the need for micromanagement and its Purple weaknesses. When bought soon enough, it can handle any Tight Lead and Tight Ceramic rush. Its single-target damage is great if it focuses on one blimp (or a few) at a time. It can assist against Tight MOABs and above by focusing a few targets a time, but needs more to deal with dense groups due to the limitations of its special damage mechanics. | |||
4-2-0 is almost always recommended, as the innate camo detection and significant attack speed bonus more than compensates the lack of large pierce bonus that 4-0-2 provides. | |||
==Update history== | ==Update history== | ||