Monkey-Nomics (Battles 2): Difference between revisions
monkey-nomics description |
Qwertyxp2000 (talk | contribs) Dunno about nomics meta stuff but hopefull should get us going |
||
| Line 13: | Line 13: | ||
|cost =45000 | |cost =45000 | ||
}} | }} | ||
'''Monkey-Nomics''' is the [[Banana Farm (Battles 2)|Banana Farm]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It increases the bank capacity from $20,000 to $30,000. IMF Loan ability no longer grants [[ | '''Monkey-Nomics''' is the [[Banana Farm (Battles 2)|Banana Farm]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It increases the bank capacity from $20,000 to $30,000. IMF Loan ability no longer grants [[debt]] of $20,000 while keeping reward of same amount. The Monkey-Nomics ability always has an initial cooldown of 30 seconds, and an ability cooldown of 50 seconds. | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTDB2 cost list by upgrade|Banana Farm|2|5}} | {{BTDB2 cost list by upgrade|Banana Farm|2|5}} | ||
==Strategy== | |||
{{Strategy needed|Nomics pro dunno, but something like that, and say about build order and studd}} | |||
{{BTDB2 last updated|section=y|4.7}} | |||
Monkey-Nomics is the go-to T5 Farm to aim for, in a normal game best at about R20-22 with optimal farming. It gives a steady flow of cash particularly during slow rounds, unlike all of the other Farms which are round-based. Use an IMF start combined with BRFs and then proceed to sell Farms and buy the Nomics upgrade. | |||
2-5-0 is the preferred crosspath for most cases, but 0-5-2 does give a headstart to beginning the ability. | |||
==Update history== | ==Update history== | ||
Revision as of 21:26, 9 August 2025
| This article is a stub. You can help out by expanding it. The editor who added this notice did not specify a reason. |
Monkey-Nomics is the Banana Farm's path 2 tier 5 upgrade in Bloons TD Battles 2. It increases the bank capacity from $20,000 to $30,000. IMF Loan ability no longer grants debt of $20,000 while keeping reward of same amount. The Monkey-Nomics ability always has an initial cooldown of 30 seconds, and an ability cooldown of 50 seconds.
Costs and sell values
| Tiers | Cost | Sell value |
|---|---|---|
| 0-5-0 | $59,700 | $41,790 |
| 1-5-0 | $60,250 | $42,175 |
| 2-5-0 | $60,800 | $42,560 |
If Quality Soil is purchased first
| Tiers | Cost | Sell value |
|---|---|---|
| 0-5-1 | $51,295 | $35,906.5 |
| 0-5-2 | $51,535 | $41,228 |
If Quality Soil and above are purchased last
| Tiers | Cost | Sell value |
|---|---|---|
| 0-5-1 | $60,100 | $42,070 |
| 0-5-2 | $60,340 | $48,272 |
Strategy
| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. The editor who added this notice elaborates: Nomics pro dunno, but something like that, and say about build order and studd |
Monkey-Nomics is the go-to T5 Farm to aim for, in a normal game best at about R20-22 with optimal farming. It gives a steady flow of cash particularly during slow rounds, unlike all of the other Farms which are round-based. Use an IMF start combined with BRFs and then proceed to sell Farms and buy the Nomics upgrade.
2-5-0 is the preferred crosspath for most cases, but 0-5-2 does give a headstart to beginning the ability.
Update history
| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Overall cost reduced by $200 (due to cost changes for previous tiers)
Extra cash per round increased ― $300 → $400
Interest increased ― 15% → 20%
| “ | [W]e have improved the Bank so that it can fill up earlier, since this upgrade does not get used and the long fill time is one major reason for this. — Update notes |
” |
Ability: cooldown reduced ― 60s → 50s
Ability: initial cooldown increased ― 20s → 25s
End of round income (pre-interest) increased ― $400 → $550
Overall cost reduced by $200 (due to cost changes for previous tiers)
Version 4.3.1 (OTA update 1)
| “ | EZ Collect has never been a very valuable upgrade, particularly for desktop players or those using Banana Farmers where the collection radius isn't important. Quality Soil means that a 3/4/502 farm now has similar efficiency to a 3/4/520 farm. The former is cheaper and generates less cash, while the latter is more expensive and generates more. — Update notes |
” |
Now has the visual effect when full without the 0-3-1 crosspath
| “ | The Monkey Bank benefited a little too much from the introduction of Quality Soil. These changes are intended to keep the strength of the Monkey Bank when combined with the top path while nerfing the bottom crosspath. — Update notes |
” |
Ability: initial cooldown increased ― 25s → 30s
End of round income reduced ― $550 → $450
- 1-5-0
End of round income increased ― $450 → $500
- 2-5-0
End of round income increased ― $500 → $550
| “ | We are buffing the monkey bank top crosspath to make it a more tempting option when compared to the bottom crosspath and Quality Soil. — Update notes |
” |
- 2-5-0
End of round bonus cash increased ― $550 → $1000
| “ | The IMF Loan was proving to be a bit too good of a deal so we have reduced the amount it lends and also decreased the capacity of the bank. — Update notes |
” |
Ability: cash gain reduced ― $20,000 → $15,000 (undocumented)
| “ | Monkeynomics is underperforming after the x4x IMF Loan nerf. This should bring it back in line with how it was pre nerf. — Update notes |
” |
Ability cooldown decreased ― 50s → 40s
- Note: Initial cooldown remains 30s
Overall cost reduced by $100 (due to cost changes for previous tiers)
Version 4.12 (OTA update 1)
Overall cost increased by $450 (due to cost changes for previous tiers)
Gallery
Screenshots
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
-
Portrait
-
Upgrade icon
In other languages
| Language | Name / Description | Notes |
|---|---|---|
| Danish | Abe-konomi Når du er for stor til at fejle... |
— |
| German | Affennomie Wenn du bereits zu groß für den Untergang bist ... |
— |
| Spanish | Ecomonía Para cuando eres demasiado grande para fallar... |
— |
| Finnish | Apinatalous Kun olet liian suuri epäonnistumaan... |
— |
| French | Singe-nomie Quand tu es trop grand pour échouer… |
— |
| Italian | Scimmia-nomici Per quando sei troppo grande per fallire…. |
— |
| Japanese | モンキー経済 失敗できないくらいの大物になったら… |
— |
| Korean | 원숭이 경제학 너무 커서 망할 수 없는 경우... |
— |
| Dutch | Aponomie Voor als je te groot bent om bankroet te gaan… |
— |
| Norwegian | Apenomi Når du er for stor til å feile… |
— |
| Portuguese (Brazil) | Simionomia Para quando se é muito grande para errar... |
— |
| Russian | Обезьяномика Когда вы слишком велики, чтобы проигрывать... |
— |
| Swedish | Apekonomi För när du är för stor för att misslyckas … |
— |
| Turkish | Maymun Alışkanlıkları Batamayacak kadar büyük olduğunda... |
— |
| Chinese (traditional) | 猴子經濟學 當你規模太大而不能失敗時可以考慮… |
— |
| Last updated: version 4.0.1 | ||
Navigation
| Banana Farm in Bloons TD Battles 2 | ||||||||
|---|---|---|---|---|---|---|---|---|
| ||||||||
| Stats • Strategies • Update history |