One Monkey Army

Revision as of 14:45, 10 March 2026 by Planterror (talk | contribs) (Tips: removed strategy needed template)
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates:
  • Confirm interaction with the Essence artifacts now that they only require tier 4
  • Check if this artifact applies to subtowers
One Monkey Army
Icon of One Monkey Army
Legendary Heroes count as all categories, deal 2x damage to Bosses and can see camo. Heroes earn 1000% less XP and non-Hero Monkeys deal no hit damage.
Hero parties
Introduced Version 48.0

One Monkey Army is a Legendary Artifact in the Rogue Legends DLC for Bloons TD 6, introduced in version 48.0. It causes Heroes to count as all tower categories, thus allowing them to benefit from all buffs, Artifacts, and Boosts that only apply to specific categories of towers, and also grants them Camo detection (including preventing Phayze's Radar Jam), double damage to all Bloons, as well as double damage to Boss Bloons specifically (for quadruple boss damage overall). Additionally, Heroes count as tier 4 towers when at Level 4 or higher, meaning they benefit from artifacts such as Essence Of Blastapopoulos and Essence Of Vortex; this behavior appears to be due to a bug.

As a trade-off, Heroes earn no XP naturally (excluding buying levels and hero-specific XP gains), and all non-Hero towers' projectiles deal zero base damage and are considered "immune" by all Bloons.[fn 1] It does not affect sub-towers (including the companions of Beast Handlers), powers, or any kind of damage not dealt directly by a projectile, such as damage over time. Removing Bloon immunities with Alchemist, Embrittlement, or Cleansing Foam does not allow towers to damage them, but damage bonuses and an MIB buff does.

Strategy

This section was last updated for: version 51.2
  This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: Expand more ways to use OMA (there's a lot to explore with OMA) and the synergies involved

The One Monkey Army artifact is risky but can be very powerful if using a DPS-focused Hero, such as Captain Churchill, or at least a Hero with adequate range. As the Hero counts for all categories, the Hero synergizes with plenty of Artifacts that involve tower categories, examples include raw stat increases from Inspiration, Quickening, or Precision, Primary / Support Specialist Artifacts, Critical Success for Crit chances and Pure Damage to handle high health targets during the later stages of a campaign.

The Heroes that benefit the most from this Artifact include Churchill, Striker Jones, and Adora; it's only useless on Benjamin, who has no direct attack. Caution is advised with Psi or Silas, since they can struggle with the early MOAB-Class Bloons if not leveled fast enough and neither have a way to do practical damage to BADs or Boss Bloons.

It is recommended to have a reserve of hearts in the case the player encounters unfavorable maps such as Dark Dungeons, so these tiles are skipped if necessary. Certain supports that may seem to work will not work, as they may rely on the Bloon taking damage to apply the effect. However, towers like Glue Gunners, Top Path Alchemists, Overclock, Deadeye, and Monkey Villages are always great support options.

Tips

  • Using an MIB or the Intelligence Agent Artifact prevents projectiles from being considered immune by all Bloons. They still deal zero base damage, but their damage can be raised above zero with Artifacts and/or buffs.
    • Ice Monkeys can freeze Bloons without a damage buff but with an MIB.
    • The Lead to Gold effect requires a damage buff to turn the bloons into gold, but will still delete them otherwise.
    • Glue Gunners with High Impact need both an MIB and a Damage Buff source to deal High Impact damage, but can scale in damage with bloons on screen afterwards.
  • Sub-tower-focused towers like top path Engineers and Beast Handlers can provide some support in the early game. These should be replaced with towers that buff the hero in later stages.
    • The Engineer also has a valuable buff in its Overclock, so it can be mentored to be a valuable asset at all stages.
    • These sub-towers (in particular Etienne's drones) can cause extreme lag and game crashes once a critical mass of artifacts have been obtained, however.
  • In a similar way towers that deal damage over time as their main DPS like top path Glue Gunners can also provide damage support.
  • Battlefield Commission's XP gain per pop still applies while using this artifact, making the two a very potent pair since the cash that would normally be used to level-up can now be used for more support towers.
  • Final Bosses are a challenge for OMA runs as some Boss Bloons can counter some Heroes, examples include:
    • Heroes with short range like Sauda or Pat Fusty struggle with Bloonarius, Vortex and Phayze due scattering of Bloons, stuns, or warps, respectively.
    • Even with a source of camo detection, Heroes who can't naturally detect Camo Bloons have an inherent disadvantage against Phayze, as they will only attack the Boss half of the time plus the camo granting effects of Radar Jam.
    • Similarly, Lead popping and attacks that deal more than 1 point of damage are needed for Dreadbloon.
    • Gwendolin, Ezili and Adora have a bad matchup against Blastapopoulos as their attacks can't damage it and will make it overheat pretty quickly, so other attacking towers are almost a necessity, however Adora and Ezili may still beat the Boss thanks to their Level 3 abilities.
    • During very late stages at Endless CHIMPS campaigns, Blastapopulos becomes the most difficult Final Boss as there are no reliable way to prevent an overheat, leaving all Towers stunned for a few seconds, which in short maps might be enough to let DDTs and Ceramics get past the Hero and reach the exit unimpeded as the options that normally would counter this like Spike Factories are useless.

Extraction

Extracting this artifact can be quite challenging, due to how heavily it restricts strategic options on a established defense when first obtained on a regular campaign, so a few recommendations are listed below:

  • The most "consistent" way to extract it is to play a campaign with the specific intent of obtaining this Artifact, visiting as many Legendary Augment tiles as possible.
  • Heroes lacking any reliable normal type damage are generally unviable with this artifact active unless paired with an Monkey Intelligence Bureau, often due to their inability to damage Purples or DDTs.
  • In most cases Churchill (regular skin) is the best Hero for this purpose as its only weakness are large groups of DDTs when its Armor Piercing Shells ability is offline and has easy access to Battlefield Commission. For other Heroes, Heroic Specialty can be used as a stepping stone towards OMA.
  • Focus on obtaining as many high-tier Artifacts to buff the Hero as possible when One Monkey Army is obtained, preferring Artifacts which benefit all Towers or Monkeys of a specific category instead of the ones that only work for a single Tower type.
  • The composition of Party should be focused around a single Monkey being the main DPS with the rest of the party serving as support to make a seamless switch to the Hero.

Update history

  This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
  •   Boss Artifacts now stack with the effects of One Monkey Army (bug fix)
  •   One Monkey Army no longer reduces the XP obtained by Battlefield Commission (undocumented)
  •   Now correctly negates the damage of Desperados and 0-0-0 Beast Handlers (bug fix)
    • Note: Beasts still deal damage as sub-towers are still excluded from the Artifact's drawback
  •   Heroes no longer count as all categories when reaching Level 4 when combining One Monkey Army with a Boss Artifact (undocumented) (bug fix)
    • Note: The change was actually done on the Boss Artifacts themselves by making the filter explicitly remove Heroes, instead of allowing the other four categories

In other languages

Language Text Notes
Arabic جيش قرود واحد
Danish Én abes hær
German Einaffenarmee
Spanish Ejército de un solo mono
Spanish (Latin America) Ejército de un solo mono
Finnish Yhden apinan armeija
French Armée d’un seul singe
Italian Uno per tutti
Japanese 一匹モンキー
Korean 일당백
Dutch Een aap, een leger
Norwegian Én-apeshær
Polish Armia jednej małpy
Portuguese (Brazil) Exército de Um Macaco Só
Russian Армия из одной обезьяны
Swedish Armé med en apa
Thai หนึ่งกองทัพลิง
Turkish Tek Maymunluk Ordu
Chinese (simplified) 一猴之军
Chinese (traditional) 單猴軍團

See also

Footnotes

  1. Internally, this sets their immuneBloonProperties to -1.