Update history:Bloons Card Storm
This is a list of post-release updates to Bloons Card Storm.
Version 1.0
Changes from the Full Playable test
Attack Power increased ― 25 → 50
- Description changed ― "On Pop: Gains 20 Attack Power" → "On Pop: Gain 20 Attack Power"
- Description changed ― "During your Turn: All Dart Monkeys gain +10 Attack Power" → "During your Turn: All Dart Monkeys gain 10 Attack Power"
- Name changed ― "Boomerang" → "Boomerang Monkey"
Ammo increased ― 3 → 4
- Name changed ― "Glaive Richochet" → "Glaive Ricochet"
Attack Power increased ― 70 → 75
- Description changed ― "On Attack: Deal 30 Damage to a random other Bloon. Then repeat, then repeat" → "On Attack: Deal 30 Damage to a random other Bloon three times"
Attack Power increased ― 120 → 150
- Description changed ― "On Turn End: Randomly attacks an enemy Bloon. Sets hit Bloon on fire" → "On Turn End: Randomly attacks an enemy Bloon. Hit Bloon is set on fire"
Rarity increased ― Common → Rare
- Description changed ― "On Turn Start: Gain +5 Attack Power" → "On Turn Start: Gain 5 Attack Power"
- Description changed ― "On Turn End: Summon an Undead Bloon. On Turn Start: Heals a random damaged ally Bloon for 25" → "On Turn End: Summon an Undead Bloon.
On Turn Start: Heal a random friendly Bloon for 25"
- Description changed ― "On Play: Summon an Undead MOAB. On Turn Start: Heals all of your Bloons for 30" → "On Play: Summon an Undead MOAB.
On Turn Start: Heal your Bloons for 30"
Undead MOAB health increased ― 400 → 500
Attack Power increased ― 75 → 90
- Description changed ― "Generates 2 Gold at the start of the turn" → "On Turn Start: Gain 2 Gold"
- Description changed ― "On Turn Start: Gain Gold equal to the number of friendly Monkeys" → "On Turn Start: Gain 1 Gold per friendly Monkey"
Cost reduced ― 6 → 4
Rarity increased ― Common → Uncommon
- Now uses Shrink's card art instead of placeholder art
Health increased ― 30 → 40
- Description changed ― "On Damaged: Gives 1 gold" → "On Damaged: Gain 1 Gold"
Health increased ― 90 → 100
- Description changed ― "On Turn Start: Gains +50 Health" → "On Turn Start: Gains 50 Health"
Health increased ― 45 → 60
Health increased ― 130 → 140
Now draws a card when damaging the opponent.
Charges reduced ― 3 → 2
- Description changed ― "Removes Enemy Target Monkey with 30 or less Attack Power" → "Remove target enemy Monkey with 30 or less Attack Power"
- Description changed ― "Grants all your Bloons +25 Health" → "Give all your Bloons +25 Health"
Gold gain reduced ― 2 → 1
- Description changed ― "Enemy Monkeys lose all ammo" → "Enemy Monkeys lose all Ammo"
- Description changed ― "Target Monkey joins your team" → "Target enemy Monkey joins your team"
- Description changed ― "Deal 70 damage to enemy Bloons" → "Deal 70 Damage to all enemy Bloons"
Health bonus increased ― +100 → +150
- Description changed ― "Give target friendly Bloon +100 Health but increases delay by 1" → "Give target friendly Bloon +150 Health but increase its delay by 1"
- Rarity changed from Rare to Super Rare to match crafting cost (bug fix)
- Description changed ― "Increases the delay of all Enemy Bloons by 1" → "Increase the delay of all Enemy Bloons by 1"
- Description changed ― "Reduces the delay on target Bloon by 1" → "Reduce the delay on target Bloon by 1"
Cost increased ― 4 → 5
- Name changed ― "Return 2 Sender" → "Return to Sender"
- Description changed ― "Returns a Bloon or Monkey to the owner's hand" → "Return a Bloon or Monkey to the owner's hand"
- Description changed ― "Turn target Monkey into a Baby Monkey" → "Turns target Monkey into a Baby Monkey"
- Description changed ― "Deal 150 damage to 2 random opposing Bloons" → "Deal 150 Damage to 2 random opposing Bloons"
Rarity increased ― Common → Uncommon
- Note: Due to an oversight, it still displays the Common badge, though it is treated like an Uncommon by the game
Cost increased ― 2 → 3
Shield amount increased ― 100 → 120
- Description changed ― "Gain a 100HP Shield. When it breaks, get 2 Gold" → "Gain 120 Shield. When it breaks, gain 2 Gold"
- Description changed ― "Target Monkey loses all ammo" → "Target Monkey loses all Ammo"
- Dark Castle description changed ― "Bloons gain +5 Health." → "Bloons gain 5 Health."
- Map name changed ― "Wasteland" → "Badlands"
Version 1.1
Changes
- Negative values no longer show on the Quests/Feats menu when switching devices (bug fix)
- Entering the Daily Items section while offline no longer causes the game to crash (bug fix)
- Ad Watch timer should correctly reset now (bug fix)
- Spam tapping mulligan buttons no longer causes cards to stay on-screen (bug fix)
- Draw card profile statistic no longer increments when mulliganing (bug fix)
- Android app icon changed to the final version (bug fix)
- "Resolved several errors that could occur when hitting "Back" after creating a child account" (bug fix)
- Placing a Druid when on full health no longer triggers the healing animation (bug fix)
- "Corrected issues with Pop 50 Bloons with X Monkey quests" (bug fix)
- Several Quest related fixes when completing quests, showing "time till next quest" (bug fix)
- Button audio no longer triggers twice when returning to main menu (bug fix)
- Hero Protection can no longer be played if a Hero Protection effect is already in play (bug fix)
- Playing previous acts after completing a run of Amelia's Adventure but before resetting now correctly sets the act effects (bug fix)
- Heal to full health effect no longer triggers multiple times in a single turn (bug fix)
App Store description
Minor bug fixes
Offline crash in daily store fixedVersion 1.2
Released on 7 November 2024 on Steam.[1]
Additions
Feats:
- First Win!
- Five Times
- Getting The Hang Of It
- Can't Stop Winning
- A Century of Wins
- Card Player
- Raining Cards
- Card Master
- Card Throwdown
- So Many Cards
- A Thousand Cards
- The Storm Gathers
Balance changes
Jungle’s Bounty Druid is an excellent control card that lets a player stabilize after initial aggro or tempo bursts from your opponent. At 5 cost, it was simply too easy to get into play early and also to get multiple copies out. While good counterplay has already developed, it’s still just too easy to get out so we’re increasing the cost significantly.
While the chip damage from JBD is pretty minor compared to its healing effect, that extra 30 health on the turn it is played as well as continued 30 DPT was also helping this card to be a one-stop shop for anti-aggro. Reducing this ammo to 1 means it’ll have less impact the turn it is played.
We did consider reducing the healing effect, however we didn’t want to completely destroy the cards’ effectiveness in its role as an anti-aggro card. Instead, we’ve made it harder to get into play, giving aggressive players a bigger window to push through damage.— Update notes
Cost increased ― 5 → 7
Ammo reduced ― 2 → 1
— Update notes
On Damaged health bonus reduced ― +20 → +10
- There is now a 3-second delay after an opponent is found and after one player vetoes where the veto option is disabled
Text changes
- On Fire description changed ― "Will take 30 damage at the end of it's turn and before attacking" → "Will take 30 damage at the end of its turn and before attacking"
- Hastening Bloon description changed ― "On Play: Reduce the delay of a random friendly Bloon by 1" → "On Play: Reduce the delay of a random other friendly Bloon by 1"
- Shield Gas Bloon description changed ― "On Damaged: Random friendly Bloon gains 30 Shield" → "On Damaged: Random other friendly Bloon gains 30 Shield"
External links
Version 2.0
Released on 2 December 2024 on Steam.[2] It introduced Adora, High Priestess, 18 new cards, Ranked mode, re-introduced Game Night from the Full Playable test, and added Mirror Mode to the paid campaign of Amelia's Adventure.
Additions
Cards
| Card | Class | Rarity |
|---|---|---|
| Exotic Power | Super Rare | |
| Advanced Power | Super Rare | |
| Basic Power | Rare | |
| Basic Power | Uncommon | |
| Primary Monkey | Uncommon | |
| Advanced Power | Rare | |
| Advanced Power | Uncommon | |
| Basic Power | Rare | |
| Exotic Power | Uncommon | |
| Exotic Power | Super Rare | |
| Primary Monkey | Ultra Rare | |
| Support Monkey | Uncommon | |
| Support Monkey | Common | |
| Advanced Power | Uncommon | |
| Basic Bloon | Rare | |
| Advanced Bloon | Common | |
| Basic Power | Rare | |
| Exotic Power | Common |
Feats
- Here Comes A New Challenger!
- Change of Pace
- Using My Own Tech
- Welcome to the Badlands
- It's Game Night gang!
- Sacrifices must be made
Balance changes
— Update notes
Damage per arrow reduced ― 150 → 120
- blush* Looks like something got past the balancing team’s bow! Rapid shot can hit more targets than SoA and that flexibility is expected to cost more, but the damage output was far too low here. Bumping it up and adding an extra hit to really help this card out.
— Update notes
Stun now properly stuns for 1 turn similar to the Stunned card (bug fix)
Now adds Bloontonium equal with its cost after draining Bloontonium (bug fix)
— Update notes
Initial damage buffed ― 65 → 80
On any Bloon Leak: Draw a card (bug)
— Update notes
Initial damage buffed ― 30 → 40
— Update notes
When Expert Negotiator is used, the Sun Temple no longer copies the attack power gained from the original sacrifice, instead it gains power equivalent with the amount of monkeys sacrificed on the side of the Expert Negotiator user (bug fix)
— Update notes
Flurry of Arrows Bloontonium cost increased ― 9 → 12
Max Bloontonium increased ― 9 → 12
— Update notes
Flame Strike Bloontonium cost reduced ― 20 → 18
Max Bloontonium reduced ― 20 → 18
Flame Strike already on fire damage increased ― 200 → 250
Storm stun is now permanent (bug)
Other changes
- Cash Drop Sniper shot SFX changed from "throw" (like Dart Monkey) to "bullet" (like Sniper Monkey)
- Weakening Gas Bloon description changed ― "On Damaged: Lower attacking Monkey's Attack Power by 5" → "On Damaged: Reduce attacking Monkey's Attack Power by 5"
- Heat it Up description changed ― "Increase Damage of your Monkeys by 5" → "Increase Attack Power of your Monkeys by 5"
- Destroying a Toxic Bloon with a Hero ability will no longer play the removal effect on the Hero
- Hero damage from Badlands is now recorded in the history
- Visual rarity changed from Rare to Uncommon to match crafting cost (bug fix)
- Visual rarity changed from Common to Uncommon to match crafting cost (bug fix)
In-game description
- New Hero! Adora the High Priestess brings the power of the Sun to battle against the Storm!
- 18 new cards to shake up the meta, including many new Powers and Hero cards for Adora
- Ranked Mode! Fight your way up a series of rewarding Tiers, then reach the highest Paragon level possible. Will you be the first to reach Paragon 99?
- Plus a few new Feats, bug fixes, and quality of life improvements!
External links
Version 2.1
Released on 8 December 2024 on Steam.[3]
Fixes
Storm stun is no longer permanent (bug fix)
Zebra Bloon no longer draws cards when another Bloon leaks (bug fix)
Quincy Action Figure can no longer attack after being buffed by Divination or Gwendolin's Heat It Up when Auto Attack is enabled (bug fix)
- Note: The patch notes specify that it only attacked after being buffed by Divination, but it could also be triggered by Gwendolin's Heat It Up
- Fixed an issue with playing a Pick card when you have 0 Cards in the deck which resulted in a softlock
- Resolved an issue with Slowing Bloon being resummoned by The Prestige Card, which resulted in a crash
- Fixed some font issues with Japanese, Korean, Chinese
- Icon for Holiday Pack Avatar - Added to store item
- Optimized Icons for Card Packs x3, x5, x7 in Daily Items Store
- Ranked Mode Banners + Seasonal Rewards Backgrounds updated to be less crunchy on Steam
- General fixes for Buttons and XP Bar Animation timings after a match
- Mirror Mode Toggles optimized after switching between menus
Server-side update
At an unknown point in time after the release of version 2.1, a server-side update was released that made changes to Ranked mode.
- Can no longer raise Paragon rank above 100 in Ranked
External links
Version 2.2
Released on 10 February 2024 on Steam.[4]
Monkey changes
— Update notes
Attack Power increased ― 35 → 40
— Update notes
Cost reduced ― 7 → 5
— Update notes
On Turn Start healing increased ― 30 → 50
— Update notes
Ammo increased ― 2 → 3
— Update notes
On Turn End damage increased ― 15 → 30
Bloon changes
— Update notes
— Update notes
Health reduced ― 50 → 45
— Update notes
Health reduced ― 80 → 70
— Update notes
Health reduced ― 115 → 110
Health reduced ― 140 → 130
— Update notes
Health reduced ― 350 → 330
— Update notes
— Update notes
Effect is now triggered On Destroyed instead of On Popped, allowing it to summon if it hits the opposing Hero
- Description changed ― "On Popped: Spawns a Red Bloon" → "On Destroyed: Summons a Red Bloon"
— Update notes
Effect is now triggered On Destroyed instead of On Popped, allowing it to summon if it hits the opposing Hero
- Description changed ― "On Popped: Spawns a Nested Blue" → "On Destroyed: Summons a Nested Blue"
— Update notes
Effect is now triggered On Destroyed instead of On Popped, allowing it to summon if it hits the opposing Hero
- Description changed ― "On Popped: Spawns a Nested Green" → "On Destroyed: Summons a Nested Green"
Power changes
— Update notes
Cost reduced ― 6 → 5
— Update notes
Cost reduced ― 5 → 3
— Update notes
Shield amount increased ― 50 → 70
External links
References
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