Corvus (BTD6)

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For Corvus in general, see Corvus.
Corvus
Spirit Walker
Portrait of Corvus
Corvus works well on the frontline, weakening nearby Bloons to harvest Mana and channel powerful energies through his Spirit companion.
Cost $1,125 — Easy
$1,325 — Medium
$1,430 — Hard
$1,590 — Impoppable
With Hero Favors Hero Favors:
$1,015 — Easy
$1,195 — Medium
$1,290 — Hard
$1,430 — Impoppable
XP curve ×1.425 (levels up at ×0.7018 the normal rate)
Introduced Version 40.0

Corvus is a Hero in Bloons TD 6, introduced in version 40.0. He can be unlocked for Monkey Money 7,000 starting at level 35. He has several unique mechanics and abilities:

  • Corvus is assisted by a Spirit sub-tower that flies around the map seeking Bloons out and ramming into them to deal damage. It cannot damage Lead Bloons or Purple Bloons and cannot detect Camo Bloons.
  • Corvus inflicts the strongest Bloon within his range with a Haunt effect every 3 seconds. It does no damage by itself, but it strips Regrow and Purple properties and causes the target to take extra damage from things that deal energy, plasma, or fire damage, including his Spirit. Haunted Bloons explode when destroyed, damaging other Bloons nearby and generating Mana. He cannot Haunt Camo Bloons or MOAB-Class Bloons by default.
  • Corvus provides access to the Spellbook, an interface that allows the player to spend Mana to cast spells with a variety of effects. Corvus unlocks more spells and enhances his previous spells as he levels up.
  • His Soul Harvest ability deals significant damage to all Bloons near him and generates Mana based on the amount of damage dealt.
  • His Spirit Walk ability allows him to teleport to anywhere on the map that he can be placed on.
  • His Dark Ritual ability creates an aura that damages nearby Bloons and generates Mana off of the damage dealt for a short time. Starting at level 12, it also siphons from nearby Necromancer and Prince of Darkness Graveyards and converts it into Mana.

In Rogue Legends, the starting party of Corvus includes a 2-0-0 Bomb Shooter, 0-0-2 Wizard Monkey, and the Confuddling Spelling Common.

Mechanics

Spirit

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The editor who added this notice elaborates: add more specific mechanics to this creature, including level benefits

The spirit is a flying sub-tower that accelerates towards targets and swipes a short distance against them. If no visible bloons are on screen, it flies back to Corvus and periodically wanders around his base range. It does not benefit from external buffs that do not affect sub-towers, such as Alchemist Brews and Overclocking, nor be affected by external attack speed buffs, such as Jungle Drums and Call to Arms (but not the pierce bonus). However, it can receive all other buffs like Radar Scanner, Monkey Town, and the pierce from the Abyss Dweller.

It gains the following benefits as Corvus levels up.

Level Effect
2 Pierce increased from 4 to 6
4 Damage increased to 2
6 Damage increased to 3
9 Damage increased to 5 and does +1 MOAB-class damage
11 Gains Spiritual Attunement
14 Damage increased to 10, and MOAB-class damage bonus increased to +5
16 Damage increased to 20
20 Damage increased to 40, and MOAB-class damage bonus increased to +10

Mana

Corvus has 800 max Mana. Primarily, he gains Mana from popping bloons that were affected by his Haunted effect. Additionally, he can passively generate 1 Mana every second, provided bloons still spawn during the round. He can generate more mana via his Soul Harvest and Dark Ritual abilities.

At Level 8+, he gains Spiritual Balance, which increases his Mana gains when his Mana is low.

Haunt

Haunt is an effect that Corvus inflicts on the strongest Bloon within his range every 3 seconds (affected by attack speed buffs). Haunted Bloons have the following properties:

  • If it is a Regrow Bloon, it loses its Regrow property.
  • If it is a Purple Bloon, it loses its immunities.
  • It takes +1 damage from projectiles and damage over time sources that deal energy, plasma, or fire damage (including his own Spirit and Dark Ritual ability), increasing to +2 at level 17.
  • When it and all of its children are popped, it generates an explosion that damages other Bloons nearby. It has a blast radius of 24 distance units and deals 2 energy-type damage to up to 4 Bloons, increasing to 4 damage to up to 8 Bloons at level 6, 10 damage to up to 16 Bloons at level 12, and 30 damage to up to 16 Bloons at level 17. The explosion benefits from More 'Splody More 'Splody. Corvus restores 3 Mana per layer the Haunted Bloon had when it was first afflicted (affected by Spiritual Balance).

Corvus cannot Haunt Camo Bloons without being granted Camo detection and he cannot Haunt MOAB-Class Bloons until level 19. He cannot Haunt Golden Bloons or Boss Bloons at all.

Spellbook

The Spellbook is an interface that allows the player to store Corvus's Mana and spend it to cast spells. It starts with the Spear, Repel, and Nourishment spells by default and can store up to 800 Mana. Corvus gains more spells as he levels up, having access to 16 spells in total starting at level 13. There are two types of spells:

  • Spells on the top row consume a certain amount of Mana each second, in addition to costing Mana to cast in the first place. They remain active as long as Corvus keeps feeding them Mana and have no cooldown, and the player can "dismiss" them at any time.
  • Other spells do not drain Mana over time, but have a limited duration and a cooldown period. Unlike Activated Abilities, the cooldown does not start until the duration ends. They are not affected by ability cooldown modifiers like Energizer.

On desktop, the Spellbook can be toggled with the Monkey Special hotkey (PageDown by default) and each spell slot can be assigned to a custom hotkey under Advanced Hotkeys.

Continuous spells
Icon Text Cost Level unlocked
Spear
The Spirit gains a slow firing energy spear that arcs off small chain lightnings each time they pierce.
100 + 10 per sec. 1
Aggression
The Spirit grows in size and attacks faster.
50 + 5 per sec. 5
Malevolence
The Spirit merges with the Spellbook and releases an intense, Bloon popping mist around Corvus.
60 + 6 per sec. 7
Storm Storm
The Spirit unleashes an onslaught of energy blades.
120 + 15 per sec. 8
Duration-based spells
Icon Text Cost Duration Cooldown Level unlocked
Repel
The Spirit gains a forcefield that pushes Bloons back whenever they are touched.
150 15 45 1
Nourishment
Sacrifices all Mana and converts it into Hero XP. Cooldown cannot be modified.
All 60 1
Echo
The Spirit splits itself in two. Commands sent to one are sent to both. The Echo always targets first.
300 25 55 3
Haste
The Spirit movement and turning speed are greatly increased.
50 20 5 3
Soul Barrier
Temporarily use Mana in place of lives when Bloons get past your defenses.
40 10 60 4
Trample
A stampede of spirits moves down the track, crushing Bloons they pass.
180 45 4
Frostbound
The Spirit freezes Bloons that it hits for a short time.
190 10 45 5
Vision
Temporarily lets the Spirit see Camo Bloons, and remove Camo property from anything it hits.
170 15 30 5
Ember
The Spirit leaves a fire droplet on the track every few seconds that burns Bloons going through them.
150 15 45 6
Ancestral Might
The Spirit merges with the Spellbook, channeling the hand of the Ancient One to do massive damage.
550 15 90 7
Recovery
All spells are stopped, all attacks are paused. Corvus and the Spirit go into a deep meditation to replenish spells at a rapid rate.
140 90 30 10
Overload
The Spirit detonates with overwhelming energy. A moment later the Spirit rebuilds from the whispy remnants.
620 10 90 13

Spiritual Balance

Spiritual Balance is unlocked at level 8. It multiplies the amount of Mana Corvus generates from all sources depending on how much Mana he currently has. At 200 Mana or lower, he generates twice as much Mana, and at 520 Mana or more, he does not generate extra Mana. The modifier scales linearly with how much Mana he has, so, for example, having 360 Mana means he generates 50% more Mana. This also affects Soul Harvest and Dark Ritual.

Spiritual Attunement

Spiritual Attunement is unlocked at level 11. It increases the damage and movement speed of the Spirit depending on how much Mana Corvus has in his Mana Pool, capping at 20% faster movement and 150% more damage with a full Mana Pool. The modifier scales linearly with how much Mana he has, so, for example, having 400/800 Mana means the Spirit moves 10% faster and deals 75% more damage.

Abilities

Soul Harvest

Soul Harvest is unlocked at level 3. It releases a blast that damages up to 20 Bloons within his range and restores 100 Mana plus 1 per point of damage it deals. It deals 20 damage at level 3, increasing to 35 base damage and +45 bonus damage to Ceramic Bloons at level 11. It starts with a 40-second cooldown and lowers by 0.5 seconds per level after level 3, to a minimum of 31.5 seconds at level 20. It can only be used up to 8 times per round and is disabled if the round lasts for more than 3 minutes.

Spirit Walk

Spirit Walk is unlocked at level 7. It allows Corvus to instantly teleport to any location on the map of the player's choosing that he can be placed on, functioning identically to Dark Champion's and Legend of the Night's version of Darkshift. It has a 20-second cooldown.

Dark Ritual

Dark Ritual is unlocked at level 10. It creates an aura around Corvus that deals 1 plasma-type damage to up to 100 Bloons within it every 0.2 seconds for 12 seconds, which is affected by the energy/plasma damage bonuses from Haunt. He restores 1 Mana per point of damage dealt by the aura, except damage dealt to regenerated Regrow Bloon layers. Dark Ritual cannot target Purple Bloons unless he is able to damage them. It has a 90-second cooldown. Can be affected by external buffs, such as Berserker Brew.

Starting at level 12, activating the ability also removes 10% of the points from the Graveyards of Wizard Monkeys with the Necromancer: Unpopped Army, Prince of Darkness, or Magus Perfectus upgrades within his range, and converts those points into Mana. Multiple Graveyards will not stack. Necromancer Graveyards take precedent over Prince of Darkness, regardless of proximity to Corvus.

Levels

Template:BTD6 hero levels

XP requirements

Note: the number of rounds to level up assumes the Hero is placed on round 1 and no other Heroes are placed.
Level XP required Rounds to level up Rounds to level up w/
Beginner Intermediate Advanced Expert Beginner Intermediate Advanced Expert
2 257 (257) 4 (4) 4 (4) 4 (4) 4 (4)
3 656 (913) 5 (9) 4 (8) 4 (8) 4 (8) 1 (1) 1 (1) 1 (1) 1 (1)
4 1,425 (2,338) 5 (14) 6 (14) 5 (13) 4 (12) 9 (10) 8 (9) 8 (9) 7 (8)
5 2,651 (4,989) 7 (21) 6 (20) 6 (19) 7 (19) 7 (17) 7 (16) 7 (16) 7 (15)
6 4,674 (9,663) 8 (29) 8 (28) 8 (27) 7 (26) 8 (25) 8 (24) 7 (23) 7 (22)
7 7,382 (17,045) 8 (37) 7 (35) 7 (34) 7 (33) 8 (33) 7 (31) 7 (30) 7 (29)
8 11,856 (28,901) 9 (46) 9 (44) 9 (43) 8 (41) 8 (41) 9 (40) 8 (38) 8 (37)
9 13,367 (42,268) 8 (54) 8 (52) 7 (50) 7 (48) 8 (49) 7 (47) 7 (45) 7 (44)
10 19,409 (61,677) 8 (62) 8 (60) 8 (58) 9 (57) 8 (57) 8 (55) 8 (53) 7 (51)
11 23,342 (85,019) 8 (70) 8 (68) 7 (65) 7 (64) 7 (64) 7 (62) 7 (60) 7 (58)
12 20,520 (105,539) 5 (75) 5 (73) 6 (71) 5 (69) 6 (70) 5 (67) 5 (65) 5 (63)
13 23,726 (129,265) 6 (81) 5 (78) 5 (76) 5 (74) 5 (75) 5 (72) 5 (70) 5 (68)
14 21,290 (150,555) 5 (86) 5 (83) 4 (80) 4 (78) 4 (79) 4 (76) 4 (74) 4 (72)
15 23,342 (173,897) 4 (90) 4 (87) 5 (85) 4 (82) 4 (83) 4 (80) 4 (78) 4 (76)
16 25,394 (199,291) 5 (95) 5 (92) 4 (89) 4 (86) 5 (88) 5 (85) 4 (82) 4 (80)
17 27,446 (226,737) 5 (100) 4 (96) 4 (93) 5 (91) 4 (92) 4 (89) 4 (86) 3 (83)
18 29,498 (256,235) 4 (104) 5 (101) 5 (98) 4 (95) 4 (96) 4 (93) 4 (90) 4 (87)
19 23,470 (279,705) 4 (108) 3 (104) 3 (101) 3 (98) 3 (99) 3 (96) 3 (93) 3 (90)
20 24,624 (304,329) 3 (111) 3 (107) 3 (104) 3 (101) 3 (102) 3 (99) 3 (96) 3 (93)

Strategy

For more in-depth strategies, see Strategy:Corvus (BTD6).
  • Corvus gets more Mana from Haunting stronger Bloons, so he should be placed in areas where the Bloons will reach him before your main sources of DPS. For example, if all your attacking towers are concentrated in the center of Monkey Meadow, then he should be placed closer to the entrance.
  • In the early game, use Spear for Bloon rushes, Vision for Camo Bloons, and Ancestral Might against the round 40 MOAB.
  • In the mid game, use Ember and/or Trample for dense Bloons and Repel / Frostbound to stall MOAB-Class Bloons.
  • Use Nourishment on easy rounds when other spells aren't needed to gain more XP.
  • Use Recovery before difficult rounds if the spells needed have significant cooldown left.

Update history

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We rarely make .1 changes for balance however seeing community response already confirm some of the thoughts we wanted to gauge in action, and given the upcoming holiday break, we wanted to take a quick pass to even out some of the many different parts of Corvus to all feel fun in their own way with their own fair place among the others. Given it seems he is already performing quite well it did feel necessary to shift power between parts rather than raw buffs all around, however we won’t go into detail on what we feel here as we still want to see what synergies players work out on their own.
— Update notes
Levels Changes
All
  • Nerf Spirit: max movement speed reduced ― 200 → 125
1
  • Nerf Spirit: pierce reduced ― 6 → 5
2+
  • Nerf Spirit: pierce reduced ― 10 → 8
10+
  • Buff Dark Ritual: duration increased ― 6s → 12s
  • Nerf Dark Ritual: rehit and pierce refresh interval increased ― 0.1s → 0.2s
Spell Changes
Spear
  • Nerf Main projectile speed reduced ― 300 → 250
  • Nerf Main projectile lifespan reduced ― 1.6666s → 1.6s
  • Nerf Lightning pierce reduced ― 4 → 3
Repel
  • Nerf Pierce reduced ― infinite → 10
Haste
  • Buff Cooldown reduced ― 30s → 15s
  • Buff Duration increased ― 10s → 20s
  • Buff Levels 3–7: bonus movement speed increased ― 1.25x → 1.5x
  • Buff Levels 8: bonus movement speed increased ― 1.35x → 1.8x
Frostbound
  • Nerf Pierce reduced ― infinite → 10
Malevolence
  • Nerf Attack cooldown increased ― 0.3s → 0.5s
  • Buff Damage is no longer capped
  • Buff Levels 7–13: damage increased ― 1 → 2
  • Buff Levels 14+: damage increased ― 2 → 3
  • Buff Levels 14+: bonus Ceramic damage increased ― +3 → +5
Ancestral Might
  • Nerf Pierce reduced ― 20 → 14
Overload
  • Buff Damage now soaks through MOAB-Class layers
  • Nerf No longer generates Mana from regenerated Regrow Bloons (undocumented) (bug fix)
We all knew Corvus would have to come down, he’ll most likely still need some further tweaks after this but we want to settle him in slowly and not overnerf things too much - as he deserves to keep a high ranking spot among the heroes.
— Update notes
Levels Changes
1+
  • Neutral Haunt: Can no longer target Golden Bloons (bug fix)
  • Nerf Spirit: No longer grants range to Advanced Intel (bug fix)
3+
  • Nerf Soul Harvest: Cooldown increased ― 30s → 35s
Spell Changes
Spear
  • Nerf Explosion delay increased ― 0.05s → 0.15s
  • Nerf Main projectile now has a pierce limit of 10
Echo
  • Nerf Cooldown increased ― 45s → 55s
Trample
  • Buff Levels 4–9: Damage increased ― 12 → 15
Soul Barrier
  • Buff Mana-lives now allow life lost effects to trigger (bug fix)
Ancestral Might
  • Nerf Levels 7–12: Damage reduced ― 100 → 50
  • Nerf Levels 13–19: Damage reduced ― 250 → 150
  • Nerf Level 20: Damage reduced ― 500 → 400
Overload
  • Nerf Levels 13–19: Damage reduced ― 3000 → 1500
  • Nerf Level 20: Damage reduced ― 8000 → 4000
Overload / Recovery
  • Nerf Disabling Recovery no longer bypasses Overload downtime (bug fix)
We wanted to avoid passive stall mana gain with Corvus initially, however in order to grant a little bit more leeway for co-op splits or general bad placement, we are allowing Corvus to passively generate a little mana over time while Bloons are spawning but reducing the mana gain from popping Haunted Bloons
— Update notes
Levels Changes
All
  • Nerf Haunt: mana gain per layer reduced ― 5 → 3
  • Buff Corvus now passively gains 1 mana/s so long as Bloons are spawning
Higher levels of Corvus feel they have far too much mana which leads to difficult to maintain and less interesting spam of spells, so we’re lowering the range in which Spiritual Balance grants bonus mana recovery
— Update notes
Levels Changes
8+
  • Nerf Spiritual Balance: curve decay start point ― 40% → 25%
  • Nerf Spiritual Balance: curve decay end point ― 80% → 65%
Spell Changes
Haste
Haste is a combo-only spell with little value on its own without buffing other spells - so we’re making it much cheaper to realistically combo more often without being such a large mana drain.
— Update notes
  • Buff Mana cost reduced ― 75 → 50
Storm
Storm is a little too effective both at AoE cleanup and also single target, so the rate is being reduced slightly
— Update notes
  • Nerf Attack cooldown increased ― 0.1s → 0.12s
Recovery / Nourishment
The cycle of Recovery into Nourishment over and over to maximize XP earnings while never having corvus attack ruins the fun of actually playing this hero, so we’re ending this.
— Update notes
  • Nerf Recovery spell no longer applies cooldown reduction to Nourishment
As Corvus’s power is still considerably top-heavy the mid game performance is being improved with buffs to underused spells, but also top-end power of his 2 most powerful level 20 spells is being reduced to lessen the pressure to ‘need’ to get this far.
— Update notes
Levels Changes
3+
  • Nerf Soul Harvest: Cooldown increased by 5s at all levels ― 35s → 40s
Subject Changes
Spear
  • Buff Lightning: Pierce increased ― 3 → 4
Aggression
  • Buff Mana cost reduced ― 80 → 50
Malevolence
  • Buff Damage rate increased ― 0.5s → 0.3s
  • Buff Damage increased ― 3 → 5
Ancestral Might
  • Nerf Level 20: Damage reduced ― 400 → 300
Overload
  • Nerf Level 20: Damage reduced ― 4,000 → 3,000
Corvus has taken some time off over the last update and his studies have now paid off! Corvus now has a greatly reduced time taken to reach max level, and his Spiritual Attunement buff has improved to grant much more power when he is not spending mana.
— Update notes
Levels Changes
All
  • Buff XP curve reduced ― ×1.71 → ×1.425
11+
  • Buff Spiritual Attunement: Max damage modifier increased ― ×1.8 → ×2.5
We’re happy with how Corvus fits into his new XP curve, although a few edges do need to be smoothed out. First, Corvus early game is kinda broken, for now we’re not touching the spirit itself but have reduced the damage of the Spear spell. Frostbound is currently much better than Repel, so we have doubled Repel’s knockback against non-moabs & increased its radius along with some small nerfs to Frostbound - note that while Frostbound’s freeze on MOABs is being reduced the duration is still longer than the re-application rate so this will rarely be noticed. For Dark Ritual QoL, it will no longer eat up pierce on purple Bloons unless it is able to damage them. Finally, Overload & Might are still somewhat tuned around the higher XP curve and need some nips to their power.
— Update notes
Levels Changes
10+
  • Buff Dark Ritual: Now ignores Purple unless buffed to be able to damage them
Spell Changes
Repel
  • Buff Pushback effect radius increased ― 8 → 10
  • Buff Pushback amount increased ― 4 → 8
    • Note: Pushback for MOAB-Class at higher tiers remains the same
Spear
  • Nerf Levels 1–11: damage reduced ― 2 → 1
Frostbound
  • Nerf Mana cost increased ― 170 → 190
  • Nerf Cooldown increased ― 45s → 50s
  • Nerf Levels 9+: freeze duration for MOAB-Class reduced ― 0.25s → 0.125s
Ancestral Might
  • Nerf Mana cost increased ― 440 → 550
Overload
  • Nerf Mana cost increased ― 520 → 620
  • Nerf Levels 13–19: damage reduced ― 1500 → 1150
  • Nerf Level 20: damage reduced ― 3000 → 2250
We don’t want to knock him down hard before the holidays, but Corvus’ placement cost is being increased and Spirit move speed is being shifted from passive power into the Haste spell with Haste’s cooldown also being cut so it can almost always be available when required at the cost of active mana management.
— Update notes
Levels Changes
All
  • Nerf Placement cost increased ― $925 → $1,025
  • Nerf Spirit: Maximum movement speed reduced ― 125 → 100
Spell Changes
Haste
  • Buff Cooldown reduced ― 15s → 5s
Corvus’ early game is too powerful for the full map coverage that it provides, so his placement cost is increasing and Spirit Pierce is being reduced as he has many spell options for covering pierce in the later game to make up for this. Frostbound & Repel can chain together for a powerful stall so Frostbound’s duration is being reduced.
— Update notes
Levels Changes
All
  • Nerf Placement cost increased ― $1,025 → $1,325
1
  • Nerf Spirit: Pierce reduced ― 5 → 4
2+
  • Nerf Spirit: Pierce reduced ― 8 → 6
Spell Changes
Frostbound
  • Nerf Duration reduced ― 10s → 8s
As Corvus is vastly outperforming other heroes his high-end performance is being nerfed in several ways but with an effort made to also improve his lower-end performance at the same time. Mana generation’s maximum potential scaling has been targeted as a part of this since it is too easy to maintain high levels of mana, but his passive mana regeneration and low-mana bonuses have also been improved so he also doesn’t run out to 0 too easily. Along with this other improvements should make him easier to use in general. There is a lot changing here, so we have broken it down into further sections
— Update notes
Levels Changes
1+
  • Buff Spells can now be de-activated between rounds
  • Buff Passive Mana gain per second increased ― 1 → 2
  • Nerf Haunt: Mana per layer reduced ― 3 → 2
7+
  • Buff Spirit Walk: Now allows teleporting onto ice platforms (undocumented)
8+
  • Nerf Spiritual Balance: Threshold for the maximum Mana gain reduced ― 200 Mana → 80 Mana
  • Nerf Spiritual Balance: Threshold for the minimum Mana gain reduced ― 520 Mana → 280 Mana
  • Buff Spiritual Balance: Maximum Mana multiplier increased ― 2× → 3×
9–13
  • Nerf Spirit: Damage reduced ― 5 → 4
    • Note: Damage at Level 14 remains 10.
10+
  • Nerf Dark Ritual: Duration reduced ― 12s → 10s
11+
  • Nerf Soul Harvest: Damage reduced ― 35 → 30
  • Nerf Soul Harvest: Bonus damage to Ceramic Bloons reduced ― +35 → +10
Spell Changes
Spear
  • Nerf Explosion delay increased ― 0.15s → 0.3s
  • Nerf Levels 1–11: Projectile pierce reduced ― 10 → 5
    • Note: Pierce at levels 12+ remains 10
Frostbound
  • Nerf Mana cost increased ― 190 Mana → 220 Mana
  • Buff Duration increased ― 8s → 10s
  • Nerf Cooldown increased ― 50s → 60s
  • Nerf Levels 9+: MOAB-Class Bloons now consume +4 pierce
Ancestral Might
  • Nerf Level 20: Damage reduced ― 300 → 270
Storm
  • Buff Mana consumption per second reduced ― 15 Mana → 12 Mana
Overload
  • Buff Can now receive camo detection from external sources
  • Nerf Levels 13–19: Damage reduced ― 1150 → 700
  • Nerf Level 20: Damage reduced ― 2250 → 1400
Levels Changes
11+
  • Buff  Aggression spell should now work correctly with Spiritual Attunement (bug fix)
Levels Changes
1+
  • Buff Resolved an issue where Camo detection was not affecting the Repel Spell (bug fix)

Cosmetic items

Corvus currently has no Hero Skins.

Item Category Unlock method(s) Introduced
Icon of Corvus Owl Pet Corvus Owl Pet Heroes — Pets Trophy StoreTrophies 120, Pets Fan Pack (IAP) Version 42.0
For more Corvus images, see Gallery:Corvus.

Screenshots

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Assets

Voice lines

When selected in the Heroes menu
  • "This book hungers."
When placed
  • "I walk with the spirits."
  • "The spirits awaken."
When selected
  • "Yes?"
  • "What is it?"
  • "The spirit obeys."
  • "Tsk, tsk, tsk..."
  • "Are we hunting?"
  • "Hmmmm..."
When selected repeatedly
  • "That could make me angry."
  • "Everyone has something to lose."
When opening the Spellbook
  • "This book hungers."
  • "Ah, you seek these secrets?"
When activating Soul Harvest
  • "Time to harvest!"
  • "You are mine!"
When activating Spirit Walk
  • "Elsewhere!"
  • "Spirits, guide me!"
When activating Dark Ritual
  • "The ritual begins."
  • "Use what we have taken!"
When leveling up
  • "That will do."
  • "Satisfactory."
  • "Ah, yes!"
  • "There is yet more..."
  • "The spirits still hunger."
  • "Fly, spirits, fly!"
  • "Fly, spirits, we are free!"
  • *evil laughter*
When leveling up to level 20
  • "Ah, the final inscription!"
When a MOAB appears
  • "MOAB! Take it down!"
When a BFB appears
  • "So garish! Consume it."
When a ZOMG appears
  • "A pleasing aesthetic, but it must be destroyed."
When a DDT appears
  • "Danger! DDT!"
When a BAD appears
  • "BAD! Focus your power!"
When a MOAB-Class Bloon is destroyed
  • "Tell them Corvus sends his regards."
  • "The spirits claim all!"
When a Bloon leaks
  • "Be not afraid... Be angry."
  • "The spirits are not satisfied."

In other languages

Language Name / Description Notes
Arabic كورفاس
يجيد "كورفاس" العمل على الجبهة، مما يعمل على إضعاف البالونات القريبة لحصد المانا وتوجيه الطاقات القوية من خلال رفيقه الروحي.
Danish Corvus
Corvus er suveræn på fronten, hvor han svækker bloons og høster mana og kanaliserer kraftfulde energier igennem sin ånd-ledsager.
German Corvus
Corvus ist in der vorderen Linie sehr effektiv. Er schwächt Bloons in seiner Nähe, um Mana zu ernten, das er durch seinen Geisterbegleiter zu starken Energien kanalisiert.
Spanish Corvus
Corvus funciona bien en primera línea y debilita a los bloons cercanos para obtener maná y canalizar energías poderosas a través de su compañero, el Espíritu.
Spanish (LA) Corvus
Corvus funciona bien en la primera línea: debilita a los bloons cercanos para obtener maná y canalizar energías potentes mediante su compañero espiritual.
Finnish Corvus
Corvus toimii hyvin etulinjassa heikentämällä läheisiä blooneja, jotta voi kerätä manaa ja kanavoida voimakkaita energioita henkikumppaninsa kautta.
French Corvus
Corvus est idéal à placer en première ligne, car il peut affaiblir les Bloons autour de lui et recueillir leur mana pour canaliser de puissantes énergies à travers son compagnon spirituel.
Italian Corvus
Corvus è particolarmente efficace in prima linea, perché indebolisce i bloon vicini per raccogliere mana e incanalare potenti energie attraverso lo Spirito accompagnatore.
Japanese コルヴァス
コルヴァスは前線で活躍し、近くのブルーンを弱体化させてマナを採取し、精霊コンパニオンを通して強力なエネルギーを流す。
Korean 코르부스
코르부스는 주변의 풍선을 약화하며 마나를 수확하고 영체 동반자를 통해 강력한 기운을 운용하므로, 전방에 배치하면 좋습니다.
Dutch Corvus
Corvus doet het goed aan het front door nabije Bloons te verzwakken, mana te verzamelen en via zijn geestelijke metgezel krachtige energie te kanaliseren.
Norwegian Corvus
Corvus jobber godt på frontlinjen, der han svekker bloons i nærheten for å høste inn mana og kanalisere kraftige energier via åndekompanjongen sin.
Polish Corvus
Corvus doskonale radzi sobie na linii frontu, osłabiając pobliskie blony, zbierając Manę i kanalizując potężne moce dzięki swemu towarzyszowi, Duchowi.
Portuguese (Brazil) Corvus
Corvus funciona bem na linha de frente, enfraquecendo Bloons próximos para coletar mana e canalizar poderosas energias através do seu companheiro Espírito.
Russian Корвус
Корвус хорошо работает на передовой: он ослабляет ближайшие шары, собирает ману и направляет мощную энергию через призрачного спутника.
Swedish Corvus
Corvus fungerar bra i frontlinjen och försvagar närliggande Bloons för att skörda Mana och kanalisera kraftfulla energier genom sin Andekompanjon.
Thai คอร์วุส
คอร์วุสทำหน้าที่ได้ดีเมื่ออยู่แนวหน้า ทำให้บลูนใกล้ๆ อ่อนแอลงเพื่อเก็บเกี่ยวมานาและใช้พลังงานทรงอานุภาพผ่านคู่หูวิญญาณ
Turkish Corvus
Corvus, Mana biçip toplamak ve güçlü enerjileri Spirit yoldaşı aracılığıyla yönlendirmek için yakındaki Bloon'ları zayıflatarak ön cephede iyi bir iş çıkarır.
Chinese (simplified) 科沃斯
科沃斯能在前线发挥出色的作用,削弱附近的气球收集法力,并通过他的随行精灵引导强大的能量。
Chinese (traditional) 科沃斯
科沃斯適合在前線迎敵,他能夠用收割魔力的方式削弱周圍的氣球,並經由其精靈夥伴引導強大能量。
This list was last updated for: version 43.3