The Bomb Shooter is a Primarytower in Bloons TD 6. It attacks by firing bombs that explode on impact, creating a blast that pops a moderate amount of Bloons within its blast radius. It can pop Lead Bloons and frozen Bloons, but not Black Bloons. Each blast pops up to 22 Bloons. It can be upgraded to create bigger stunning explosions, fire missiles which do extra damage to MOAB-Class Bloons, or send out multiple clusters of explosions.
Each bomb gains +20% projectile size, and the blast radius of the explosion increases by +50% and gains +6 pierce (28 pierce).
This upgrade applies the following crosspath interactions:
Cluster Bombs and above: Each secondary explosions gains +50% radius and +6 pierce.
Recursive Cluster and Bomb Blitz: The primary explosion of each recursive shot does not gain extra pierce, but gain extra radius, and each tertiary explosion gains +7.5 radius and +18 pierce.
This upgrade increases the damage of each explosion by +1, and their pierce by +10. This also affects the subclusters for Cluster Bombs and its subsequent upgrades, with the pierce of the tertiary clusters of Recursive Cluster and Bomb Blitz gaining +30 pierce. Additionally, Heavy Bombs increases frag damage from 1 to 2 with Frag Bombs.
This upgrade increases the damage of each bomb from 2 to 4, increases its pierce from 38 to 80, blast radius from 18 to 27, and lets them push back Bloons by 20 units. The pushback effects cannot affect MOAB-Class Bloons nor Bloons that aren't damaged. Crosspathing with Frag Bombs increases the damage of the frags from 2 to 6, pierce from 1 to 2, number of frags per bomb from 8 to 12, and longer lifespan.
This upgrade lets each bomb apply a stun to all damaged non-MOAB-class bloons for 1.4 seconds (1.75 seconds with Violent Impact). This tower also gains 3 units of range. With the Frag Bombscrosspath, it gains 4 more frags (total of 16), +1 pierce to each frag (total of 3), and frags gain additional lifespan.
Each bomb deals 24 damage, gains the Normal damage type, and applies stun and pushback effects onto MOAB-Class Bloons. Affected Bloons are stunned for 2 seconds, and MOAB-Class Bloons are pushed back by 5 units. The Frag Bombs crosspath gains additional 30 damage (36 total), +17 pierce (20 total), and releases 16 frags.
This upgrade reduces the Bomb Shooter's attack cooldown by 25%, increasing its attack speed by ~33%. Without additional upgrades, it attacks every 1.125 seconds.
This upgrade increases the Bomb Shooter's attack speed by ~36.36% as compared to Faster Reload, or ~81.82% (equivalent to 0.55x attack cooldown) as compared to base Bomb Shooter. This upgrade also increases range by 4 units and increases projectile speed by 50% (from 180 to 270). Without additional upgrades, its range is 44 and attack cooldown is 0.825 seconds.
This upgrade increases the Bomb Shooter's MOAB-Class damage by +15 (or +17 with Mega Mauler), for a total of 16 (or 18 with Mega Mauler). It also increases range by 5 units, from 44 to 49 without path 3 crosspaths. Frag Bombs causes each fragment to deal +4 MOAB-class damage.
Assassinate MOAB Ability: Special missile flies out and does massive damage to MOAB class Bloons. Regular attack range and MOAB-class damage also increased.
Range increased by 5 units, from 49 to 54 without path 3 crosspaths.
With the Frag Bombs crosspath, the MOAB-Class bonus damage of its frags is increased to +9, and lets its ability create frags after hitting the target.
This upgrade increases its main attack's MOAB-Class damage from +30 to +99 (+101 with Mega Mauler), for a total of 100 MOAB-Class damage (102 with Mega Mauler), its ability cooldown is reduced from 30 to 10 seconds, and its direct hit damage increases from 750 to 4500.
With Frag Bombs, the Frag's bonus MOAB damage is increased from +9 to +29, affecting both the main attack and the ability.
This upgrade causes the Bomb Shooter's bombs to emit 8 fragments (10 with Fraggy Frags) that deal Sharp damage to nearby Bloons upon exploding, and do not damage its main target. These fragments deal 1 damage, have 1 pierce, and can be affected by external buffs such as Berserker Brew.
This upgrade also increases the Bomb Shooter's range by 2 units (a ~3.85% increase compared to Extra Range, or a 35% increase compared to base Bomb Shooter).
This upgrade replaces each of the Bomb Shooter's fragments with a smaller "cluster" explosive, each of which deal 1 Explosiondamage and have 8 pierce. Clusters have 15 blast radius and are larger than the main explosions. Unlike fragments, clusters can damage the same target as the main bomb. Each cluster moves outwards from the main explosion and explodes at slightly different times while travelling.
This upgrade increases the damage of all explosions by 1, and causes its cluster bombs to produce tertiary explosions on every second shot. While the secondary explosions visually spawn four tertiary explosions each, each of them are actually treated as one large explosion with more pierce and a larger radius than the secondary explosions. The tertiary explosions deal 2 Explosion damage, and have 4× pierce of the main clusters, for a total of 32 pierce (56 with Bigger Bombs and 96 with Heavy Bombs). Recursive bombs' main explosion also have 18 pierce, but do not gain pierce from crosspaths, only radius and damage.
Deals much more damage and gains the passive Bomb Storm Ability - when lives would be lost, the Bomb Storm automatically triggers, which destroys all but the biggest of Bloons.
Each explosion from its main attack gains +3 damage (5 damage, 6 with 2-0-5), increases the Bomb Shooter's attack speed by +66.67% (every 0.9 seconds without path 2 crosspaths), and allows the Bomb Shooter to always shoot recursive bombs, as opposed to only in every other shot. Additionally, Bomb Blitz gains a passive ability that activates upon losing lives or a Bloon is about to leak, damaging all Bloons on screen.
The Ballistic Obliteration Missile Bunker's main attack slowly fires slow moving, but heavy hitting homing missiles that stun and pushback Bloons, spawning eight cluster bombs on contact, each of which also spawns eight sub-cluster bombs. It deals extremely high damage, enough to destroy a BAD layer in three shots on round 100. It has the Normal damage type, but cannot detect Camo Bloons without Ascended Shadow granting it Camo detection. It has an Activated and Passive Ability, both of which can be reset by Striker Jones's Artillery Command ability:
Indomitable Surface-to-Air Ballistic Missile — Fires a missile that slowly seeks out its target, leaving a trail of explosions that pushback MOAB-Class Bloons, and finally generating a large explosion when it reaches its main target. Losing lives partially reduces its cooldown.
Blitz Tactical Storm — A stronger version of Bomb Blitz's Bomb Storm, triggering upon losing lives or a Bloon attempting to leak. It visually rains missiles over the whole map, dealing extreme damage to most Bloons (including Camo Bloons) but dealing reduced damage to BADs and Boss Bloons.
Maximum lives is set to 9, but any Bloon leaked only counts as 1 life regardless of RBE. Regenerate 3 lives at the end of each round. Disables Mana Shield generation. Adds a 0-0-3 Bomb Shooter to your Party
Maximum lives is set to 9, but any Bloon leaked only counts as 1 life regardless of RBE. Regenerate 9 lives at the end of each round. Disables Mana Shield generation. Adds a 0-0-4 Bomb Shooter to your Party
Tier 3 and higher Bomb Shooter, Mortar, Ice Monkey, Glue Gunner & Banana Farm attacks have a chance to release swarms of fish each dealing 1 damage to 2 Bloons
Tier 3 and higher Bomb Shooter, Mortar, Ice Monkey, Glue Gunner & Banana Farm attacks have a chance to release swarms of fish each dealing 2 damage to 3 Bloons
Tier 3 and higher Bomb Shooter, Mortar, Ice Monkey, Glue Gunner & Banana Farm attacks have a chance to release swarms of fish each dealing 4 damage to 4 Bloons
Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 180, and constantly fire as long as Bloons are on screen. Attack speed reduced by 17%
Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 300, and constantly fire as long as Bloons are on screen. Attack speed reduced by 9%
Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 500, and constantly fire as long as Bloons are on screen. Attack speed reduced by 5%
Bomb Shooters and Striker Jones deal 3x damage to MOAB-Class Bloons. Bomb Shooters attack speed, ability cooldown, and projectile speed is halved. Adds a 0-1-1 Bomb Shooter to your Party
Bomb Shooters and Striker Jones deal 3.5x damage to MOAB-Class Bloons. Bomb Shooters attack speed, ability cooldown, and projectile speed is halved. Adds a 0-2-1 Bomb Shooter to your Party
Bomb Shooters and Striker Jones deal 5x damage to MOAB-Class Bloons. Bomb Shooters attack speed, ability cooldown, and projectile speed is halved. Adds a 0-2-0 Bomb Shooter to your Party
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While MOAB Maulers are a current popular meta the base bomb shooter is unaffordable early on for the little contribution it can make at early levels when not much pierce is really needed, so some cost has been moved out of the base upgrade and into the Mauler with an overall price increase to Mauler. — Update notes
Base bomb price is now also lowering to allow more starting combinations to utilize it, this reduced price is moving up only into MOAB Assassin. — Update notes
Bomb Shooter’s base pierce is plenty for the early game but low enough that 1xx crosspath feels too important later, we’re shifting pierce out of crosspath into the base upgrade to alleviate this. — Update notes