The Boomerang Monkey is a Primarytower in Bloons TD 6. It attacks by throwing boomerangs that travel in an anti-clockwise arc back to it. Its Monkey Special targeting option allows it to change its throwing arm to its left hand and throw boomerangs that travel in a clockwise arc. Its boomerangs can pop up to 4 Bloons each, but cannot pop Lead Bloons or frozen Bloons. It can be upgraded to throw boomerangs that bounce from Bloon to Bloon like Quincy's arrows, increase its attack speed with cybernetic implements, or throw boomerangs that travel in a straight line and stall MOAB-Class Bloons.
Glaive Lord surrounds itself in 3 special glaives that shred anything that comes near. Glaive Lord's glaives now rip through MOAB-class Bloons, slowly tearing them apart from the inside.
Red Hot Rangs knock back Bloons and have a 20% chance to set them on fire for 3 damage per 1.5s over 4.5s. Adds a 0-1-1 Boomerang Monkey to your Party
Red Hot Rangs knock back Bloons and have a 20% chance to set them on fire for 6 damage per 1.5s over 4.5s. Adds a 0-1-2 Boomerang Monkey to your Party
Red Hot Rangs knock back Bloons and have a 20% chance to set them on fire for 12 damage per 1.5s over 4.5s. Adds a 0-0-2 Boomerang Monkey to your Party
Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 180, and constantly fire as long as Bloons are on screen. Attack speed reduced by 17%
Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 300, and constantly fire as long as Bloons are on screen. Attack speed reduced by 9%
Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 500, and constantly fire as long as Bloons are on screen. Attack speed reduced by 5%
Base Boomerang Monkeys rely on curves for damage rather than straight lines, but has good pierce and decent attack speed for early game, making it a good early tower whenever it can maximize its pierce. A Boomerang Dart start works on maps such as Sunset Gulch and High Finance, while a 0-1-1 Boomerang starts on Dark Path and Infernal.
Unlike most towers, Boomerang's lower upgrade tiers are generally cost-efficient even on their own. 1-0-2 is a staple in early game Boss Events, and 0-2-2 can carry early game in CHIMPS if it can make the most of its pierce.
MOAB Press is a staple late game support tower for knocking blimps back, while Glaive Lord is a strong late game T5. Elsewhere, Boomerang Monkey's top path focuses on grouped Bloon damage, middle path focuses on better single target damage, blimp damage, and burst damage through its ability, and bottom path functions as a supporting damager, especially against groups of blimps.
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Boomerang base price is being slightly reduced, already a decent start in many cases though this seemed enough to make slight game start changes and price it differently to other towers. — Update notes