Corvus (BTD6)
Spirit Walker
| Corvus works well on the frontline, weakening nearby Bloons to harvest Mana and channel powerful energies through his Spirit companion. |
| Cost | $1,125 — Easy $1,325 — Medium $1,430 — Hard $1,590 — Impoppable With $1,015 — Easy $1,195 — Medium $1,290 — Hard $1,430 — Impoppable | ||
|---|---|---|---|
| XP curve | ×1.425 (levels up at ×0.7018 the normal rate) | ||
| Introduced | Version 40.0 | ||
Corvus is a Hero in Bloons TD 6, introduced in version 40.0. He can be unlocked for
7,000 starting at level 35. He has several unique mechanics and abilities:
- Corvus is assisted by a Spirit sub-tower that flies around the map seeking Bloons out and ramming into them to deal damage. It cannot damage Lead Bloons or Purple Bloons and cannot detect Camo Bloons.
- Corvus inflicts the strongest Bloon within his range with a Haunt effect every 3 seconds. It does no damage by itself, but it strips Regrow and Purple properties and causes the target to take extra damage from things that deal energy, plasma, or fire damage, including his Spirit. Haunted Bloons explode when destroyed, damaging other Bloons nearby and generating Mana. He cannot Haunt Camo Bloons or MOAB-Class Bloons by default.
- Corvus provides access to the Spellbook, an interface that allows the player to spend Mana to cast spells with a variety of effects. Corvus unlocks more spells and enhances his previous spells as he levels up.
- His Soul Harvest ability deals significant damage to all Bloons near him and generates Mana based on the amount of damage dealt.
- His Spirit Walk ability allows him to teleport to anywhere on the map that he can be placed on.
- His Dark Ritual ability creates an aura that damages nearby Bloons and generates Mana off of the damage dealt for a short time. Starting at level 12, it also siphons from nearby Necromancer and Prince of Darkness Graveyards and converts it into Mana.
In Rogue Legends, the starting party of Corvus includes a 2-0-0 Bomb Shooter, 0-0-2 Wizard Monkey, and the Confuddling Spelling Common.
Mechanics
Spirit
| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: add more specific mechanics to this creature, including level benefits |
The spirit is a flying sub-tower that accelerates towards targets and swipes a short distance against them. If no visible bloons are on screen, it flies back to Corvus and periodically wanders around his base range. It does not benefit from external buffs that do not affect sub-towers, such as Alchemist Brews and Overclocking, nor be affected by external attack speed buffs, such as Jungle Drums and Call to Arms (but not the pierce bonus). However, it can receive all other buffs like Radar Scanner, Monkey Town, and the pierce from the Abyss Dweller.
It gains the following benefits as Corvus levels up.
| Level | Effect |
|---|---|
| 2 | Pierce increased from 5 to 8 |
| 4 | Damage increased to 2 |
| 6 | Damage increased to 3 |
| 9 | Damage increased to 5 and does +1 MOAB-class damage |
| 11 | Gains Spiritual Attunement |
| 14 | Damage increased to 10, and MOAB-class damage bonus increased to +5 |
| 16 | Damage increased to 20 |
| 20 | Damage increased to 40, and MOAB-class damage bonus increased to +10 |
Mana
Corvus has 800 max Mana. Primarily, he gains Mana from popping bloons that were affected by his Haunted effect. Additionally, he can passively generate 1 Mana every second, provided bloons still spawn during the round. He can generate more mana via his Soul Harvest and Dark Ritual abilities.
At Level 8+, he gains Spiritual Balance, which increases his Mana gains when his Mana is low.
Haunt
Haunt is an effect that Corvus inflicts on the strongest Bloon within his range every 3 seconds (affected by attack speed buffs). Haunted Bloons have the following properties:
- If it is a Regrow Bloon, it loses its Regrow property.
- If it is a Purple Bloon, it loses its immunities.
- It takes +1 damage from projectiles and damage over time sources that deal energy, plasma, or fire damage (including his own Spirit and Dark Ritual ability), increasing to +2 at level 17.
- When it and all of its children are popped, it generates an explosion that damages other Bloons nearby. It has a blast radius of 24 distance units and deals 2 energy-type damage to up to 4 Bloons, increasing to 4 damage to up to 8 Bloons at level 6, 10 damage to up to 16 Bloons at level 12, and 30 damage to up to 16 Bloons at level 17. The explosion benefits from More 'Splody. Corvus restores 3 Mana per layer the Haunted Bloon had when it was first afflicted (affected by Spiritual Balance).
Corvus cannot Haunt Camo Bloons without being granted Camo detection and he cannot Haunt MOAB-Class Bloons until level 19. He cannot Haunt Golden Bloons or Boss Bloons at all.
Spellbook
The Spellbook is an interface that allows the player to store Corvus's Mana and spend it to cast spells. It starts with the Spear, Repel, and Nourishment spells by default and can store up to 800 Mana. Corvus gains more spells as he levels up, having access to 16 spells in total starting at level 13. There are two types of spells:
- Spells on the top row consume a certain amount of Mana each second, in addition to costing Mana to cast in the first place. They remain active as long as Corvus keeps feeding them Mana and have no cooldown, and the player can "dismiss" them at any time.
- Other spells do not drain Mana over time, but have a limited duration and a cooldown period. Unlike Activated Abilities, the cooldown does not start until the duration ends. They are not affected by ability cooldown modifiers like Energizer.
On desktop, the Spellbook can be toggled with the Monkey Special hotkey (PageDown by default) and each spell slot can be assigned to a custom hotkey under Advanced Hotkeys.
| Icon | Name / description | Cost | Level unlocked |
|---|---|---|---|
| Spear The Spirit gains a slow firing energy spear that arcs off small chain lightnings each time they pierce. |
100 + 10 per sec. | 1 | |
| Aggression The Spirit grows in size and attacks faster. |
50 + 5 per sec. | 5 | |
| Malevolence The Spirit merges with the Spellbook and releases an intense, Bloon popping mist around Corvus. |
60 + 6 per sec. | 7 | |
| Storm The Spirit unleashes an onslaught of energy blades. |
120 + 15 per sec. | 8 |
| Icon | Name / description | Cost | Duration | Cooldown | Level unlocked |
|---|---|---|---|---|---|
| Repel The Spirit gains a forcefield that pushes Bloons back whenever they are touched. |
150 | 15 | 45 | 1 | |
| Nourishment Sacrifices all Mana and converts it into Hero XP. Cooldown cannot be modified. |
All | — | 60 | 1 | |
| Echo The Spirit splits itself in two. Commands sent to one are sent to both. The Echo always targets first. |
300 | 25 | 55 | 3 | |
| Haste The Spirit movement and turning speed are greatly increased. |
50 | 20 | 5 | 3 | |
| Soul Barrier Temporarily use Mana in place of lives when Bloons get past your defenses. |
40 | 10 | 60 | 4 | |
| Trample A stampede of spirits moves down the track, crushing Bloons they pass. |
180 | — | 45 | 4 | |
| Frostbound The Spirit freezes Bloons that it hits for a short time. |
190 | 10 | 45 | 5 | |
| Vision Temporarily lets the Spirit see Camo Bloons, and remove Camo property from anything it hits. |
170 | 15 | 30 | 5 | |
| Ember The Spirit leaves a fire droplet on the track every few seconds that burns Bloons going through them. |
150 | 15 | 45 | 6 | |
| Ancestral Might The Spirit merges with the Spellbook, channeling the hand of the Ancient One to do massive damage. |
550 | 15 | 90 | 7 | |
| Recovery All spells are stopped, all attacks are paused. Corvus and the Spirit go into a deep meditation to replenish spells at a rapid rate. |
140 | 90 | 30 | 10 | |
| Overload The Spirit detonates with overwhelming energy. A moment later the Spirit rebuilds from the whispy remnants. |
620 | 10 | 90 | 13 |
Spiritual Balance
Spiritual Balance is unlocked at level 8. It multiplies the amount of Mana Corvus generates from all sources depending on how much Mana he currently has. At 200 Mana or lower, he generates twice as much Mana, and at 520 Mana or more, he does not generate extra Mana. The modifier scales linearly with how much Mana he has, so, for example, having 360 Mana means he generates 50% more Mana. This also affects Soul Harvest and Dark Ritual.
Spiritual Attunement
Spiritual Attunement is unlocked at level 11. It increases the damage and movement speed of the Spirit depending on how much Mana Corvus has in his Mana Pool, capping at 20% faster movement and 150% more damage with a full Mana Pool. The modifier scales linearly with how much Mana he has, so, for example, having 400/800 Mana means the Spirit moves 10% faster and deals 75% more damage.
Abilities
Soul Harvest
Soul Harvest is unlocked at level 3. It releases a blast that damages up to 20 Bloons within his range and restores 100 Mana plus 1 per point of damage it deals. It deals 20 damage at level 3, increasing to 35 base damage and +45 bonus damage to Ceramic Bloons at level 11. It starts with a 40-second cooldown and lowers by 0.5 seconds per level after level 3, to a minimum of 31.5 seconds at level 20. It can only be used up to 8 times per round and is disabled if the round lasts for more than 3 minutes.
Spirit Walk
Spirit Walk is unlocked at level 7. It allows Corvus to instantly teleport to any location on the map of the player's choosing that he can be placed on, functioning identically to Dark Champion's and Legend of the Night's version of Darkshift. It has a 20-second cooldown.
Dark Ritual
Dark Ritual is unlocked at level 10. It creates an aura around Corvus that deals 1 plasma-type damage to up to 100 Bloons within it every 0.2 seconds for 12 seconds, which is affected by the energy/plasma damage bonuses from Haunt. He restores 1 Mana per point of damage dealt by the aura, except damage dealt to regenerated Regrow Bloon layers. Dark Ritual cannot target Purple Bloons unless he is able to damage them. It has a 90-second cooldown. Can be affected by external buffs, such as Berserker Brew.
Starting at level 12, activating the ability also removes 10% of the points from the Graveyards of Wizard Monkeys with the Necromancer: Unpopped Army, Prince of Darkness, or Magus Perfectus upgrades within his range, and converts those points into Mana. Multiple Graveyards will not stack. Necromancer Graveyards take precedent over Prince of Darkness, regardless of proximity to Corvus.
Levels
XP requirements
| Level | XP required | Rounds to level up | Rounds to level up w/ | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Beginner | Intermediate | Advanced | Expert | Beginner | Intermediate | Advanced | Expert | ||
| 2 | 257 (257) | 4 (4) | 4 (4) | 4 (4) | 4 (4) | — | — | — | — |
| 3 | 656 (913) | 5 (9) | 4 (8) | 4 (8) | 4 (8) | 1 (1) | 1 (1) | 1 (1) | 1 (1) |
| 4 | 1,425 (2,338) | 5 (14) | 6 (14) | 5 (13) | 4 (12) | 9 (10) | 8 (9) | 8 (9) | 7 (8) |
| 5 | 2,651 (4,989) | 7 (21) | 6 (20) | 6 (19) | 7 (19) | 7 (17) | 7 (16) | 7 (16) | 7 (15) |
| 6 | 4,674 (9,663) | 8 (29) | 8 (28) | 8 (27) | 7 (26) | 8 (25) | 8 (24) | 7 (23) | 7 (22) |
| 7 | 7,382 (17,045) | 8 (37) | 7 (35) | 7 (34) | 7 (33) | 8 (33) | 7 (31) | 7 (30) | 7 (29) |
| 8 | 11,856 (28,901) | 9 (46) | 9 (44) | 9 (43) | 8 (41) | 8 (41) | 9 (40) | 8 (38) | 8 (37) |
| 9 | 13,367 (42,268) | 8 (54) | 8 (52) | 7 (50) | 7 (48) | 8 (49) | 7 (47) | 7 (45) | 7 (44) |
| 10 | 19,409 (61,677) | 8 (62) | 8 (60) | 8 (58) | 9 (57) | 8 (57) | 8 (55) | 8 (53) | 7 (51) |
| 11 | 23,342 (85,019) | 8 (70) | 8 (68) | 7 (65) | 7 (64) | 7 (64) | 7 (62) | 7 (60) | 7 (58) |
| 12 | 20,520 (105,539) | 5 (75) | 5 (73) | 6 (71) | 5 (69) | 6 (70) | 5 (67) | 5 (65) | 5 (63) |
| 13 | 23,726 (129,265) | 6 (81) | 5 (78) | 5 (76) | 5 (74) | 5 (75) | 5 (72) | 5 (70) | 5 (68) |
| 14 | 21,290 (150,555) | 5 (86) | 5 (83) | 4 (80) | 4 (78) | 4 (79) | 4 (76) | 4 (74) | 4 (72) |
| 15 | 23,342 (173,897) | 4 (90) | 4 (87) | 5 (85) | 4 (82) | 4 (83) | 4 (80) | 4 (78) | 4 (76) |
| 16 | 25,394 (199,291) | 5 (95) | 5 (92) | 4 (89) | 4 (86) | 5 (88) | 5 (85) | 4 (82) | 4 (80) |
| 17 | 27,446 (226,737) | 5 (100) | 4 (96) | 4 (93) | 5 (91) | 4 (92) | 4 (89) | 4 (86) | 3 (83) |
| 18 | 29,498 (256,235) | 4 (104) | 5 (101) | 5 (98) | 4 (95) | 4 (96) | 4 (93) | 4 (90) | 4 (87) |
| 19 | 23,470 (279,705) | 4 (108) | 3 (104) | 3 (101) | 3 (98) | 3 (99) | 3 (96) | 3 (93) | 3 (90) |
| 20 | 24,624 (304,329) | 3 (111) | 3 (107) | 3 (104) | 3 (101) | 3 (102) | 3 (99) | 3 (96) | 3 (93) |
Strategy
- Corvus gets more Mana from Haunting stronger Bloons, so he should be placed in areas where the Bloons will reach him before your main sources of DPS. For example, if all your attacking towers are concentrated in the center of Monkey Meadow, then he should be placed closer to the entrance.
- In the early game, use Spear for Bloon rushes, Vision for Camo Bloons, and Ancestral Might against the round 40 MOAB.
- In the mid game, use Ember and/or Trample for dense Bloons and Repel / Frostbound to stall MOAB-Class Bloons.
- Use Nourishment on easy rounds when other spells aren't needed to gain more XP.
- Use Recovery before difficult rounds if the spells needed have significant cooldown left.
Update history
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| “ | We rarely make .1 changes for balance however seeing community response already confirm some of the thoughts we wanted to gauge in action, and given the upcoming holiday break, we wanted to take a quick pass to even out some of the many different parts of Corvus to all feel fun in their own way with their own fair place among the others. Given it seems he is already performing quite well it did feel necessary to shift power between parts rather than raw buffs all around, however we won’t go into detail on what we feel here as we still want to see what synergies players work out on their own. — Update notes |
” |
| Levels | Changes |
|---|---|
| All |
|
| 1 |
|
| 2+ |
|
| 10+ |
|
| Spell | Changes |
|---|---|
| Spear |
|
| Repel |
|
| Haste |
|
| Frostbound |
|
| Malevolence |
|
| Ancestral Might |
|
| Overload |
|
- No longer generates Mana from regenerated Regrow Bloons (undocumented) (bug fix)
| “ | We all knew Corvus would have to come down, he’ll most likely still need some further tweaks after this but we want to settle him in slowly and not overnerf things too much - as he deserves to keep a high ranking spot among the heroes. — Update notes |
” |
| Levels | Changes |
|---|---|
| 1+ |
|
| 3+ |
|
| Spell | Changes |
|---|---|
| Spear |
|
| Echo |
|
| Trample |
|
| Soul Barrier |
|
| Ancestral Might |
|
| Overload |
|
| Overload / Recovery |
|
| “ | We wanted to avoid passive stall mana gain with Corvus initially, however in order to grant a little bit more leeway for co-op splits or general bad placement, we are allowing Corvus to passively generate a little mana over time while Bloons are spawning but reducing the mana gain from popping Haunted Bloons — Update notes |
” |
| Levels | Changes |
|---|---|
| All |
|
| “ | Higher levels of Corvus feel they have far too much mana which leads to difficult to maintain and less interesting spam of spells, so we’re lowering the range in which Spiritual Balance grants bonus mana recovery — Update notes |
” |
| Levels | Changes |
|---|---|
| 8+ |
|
| Spell | Changes | |||
|---|---|---|---|---|
| Haste |
| |||
| Storm |
| |||
| Recovery / Nourishment |
|
| “ | As Corvus’s power is still considerably top-heavy the mid game performance is being improved with buffs to underused spells, but also top-end power of his 2 most powerful level 20 spells is being reduced to lessen the pressure to ‘need’ to get this far. — Update notes |
” |
| Levels | Changes |
|---|---|
| 3+ |
|
| Subject | Changes |
|---|---|
| Spear |
|
| Aggression |
|
| Malevolence |
|
| Ancestral Might |
|
| Overload |
|
| “ | Corvus has taken some time off over the last update and his studies have now paid off! Corvus now has a greatly reduced time taken to reach max level, and his Spiritual Attunement buff has improved to grant much more power when he is not spending mana. — Update notes |
” |
| Levels | Changes |
|---|---|
| All |
|
| 11+ |
|
| “ | We’re happy with how Corvus fits into his new XP curve, although a few edges do need to be smoothed out. First, Corvus early game is kinda broken, for now we’re not touching the spirit itself but have reduced the damage of the Spear spell. Frostbound is currently much better than Repel, so we have doubled Repel’s knockback against non-moabs & increased its radius along with some small nerfs to Frostbound - note that while Frostbound’s freeze on MOABs is being reduced the duration is still longer than the re-application rate so this will rarely be noticed. For Dark Ritual QoL, it will no longer eat up pierce on purple Bloons unless it is able to damage them. Finally, Overload & Might are still somewhat tuned around the higher XP curve and need some nips to their power. — Update notes |
” |
| Levels | Changes |
|---|---|
| 10+ |
|
| Spell | Changes |
|---|---|
| Repel |
|
| Spear |
|
| Frostbound |
|
| Ancestral Might |
|
| Overload |
|
| “ | We don’t want to knock him down hard before the holidays, but Corvus’ placement cost is being increased and Spirit move speed is being shifted from passive power into the Haste spell with Haste’s cooldown also being cut so it can almost always be available when required at the cost of active mana management. — Update notes |
” |
| Levels | Changes |
|---|---|
| All |
|
| Spell | Changes |
|---|---|
| Haste |
|
| “ | Corvus’ early game is too powerful for the full map coverage that it provides, so his placement cost is increasing and Spirit Pierce is being reduced as he has many spell options for covering pierce in the later game to make up for this. Frostbound & Repel can chain together for a powerful stall so Frostbound’s duration is being reduced. — Update notes |
” |
| Levels | Changes |
|---|---|
| All |
|
| 1 |
|
| 2+ |
|
| Spell | Changes |
|---|---|
| Frostbound |
|
| “ | As Corvus is vastly outperforming other heroes his high-end performance is being nerfed in several ways but with an effort made to also improve his lower-end performance at the same time. Mana generation’s maximum potential scaling has been targeted as a part of this since it is too easy to maintain high levels of mana, but his passive mana regeneration and low-mana bonuses have also been improved so he also doesn’t run out to 0 too easily. Along with this other improvements should make him easier to use in general. There is a lot changing here, so we have broken it down into further sections — Update notes |
” |
| Levels | Changes |
|---|---|
| 1+ |
|
| 7+ |
|
| 8+ |
|
| 9–13 |
|
| 10+ |
|
| 11+ |
|
| Spell | Changes |
|---|---|
| Spear |
|
| Frostbound |
|
| Ancestral Might |
|
| Storm |
|
| Overload |
|
| Levels | Changes |
|---|---|
| 11+ |
|
| Levels | Changes |
|---|---|
| 1+ |
|
Cosmetic items
Corvus currently has no Hero Skins.
Trophy Store items
| Item | Category | Unlock method(s) | Introduced |
|---|---|---|---|
| Corvus Owl Pet | Heroes — Pets | Trophy Store — 120, Pets Fan Pack (IAP) | Version 42.0 |
Gallery
Screenshots
| This article or section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
-
Spiritless
-
Levels 1-2
-
Levels 3-6
-
Levels 7-9
-
Levels 10-14
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Levels 15-19
-
Level 20
-
Round icon
-
Square icon
-
Soul Harvest icon
-
Spirit Walk icon
-
Dark Ritual icon
-
Spellbook icon
-
Spear icon
-
Nourishment icon
-
Repel icon
-
Echo icon
-
Haste icon
-
Soul Barrier icon
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Trample icon
-
Frostbound icon
-
Aggression icon
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Vision icon
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Ember icon
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Ancestral Might icon
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Malevolence icon
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Storm icon
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Recovery icon
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Overload icon
Voice lines
- When selected in the Heroes menu
- ⓘ "This book hungers."
In other languages
| Language | Name / Description | Notes | |
|---|---|---|---|
| Arabic | كورفاس يجيد "كورفاس" العمل على الجبهة، مما يعمل على إضعاف البالونات القريبة لحصد المانا وتوجيه الطاقات القوية من خلال رفيقه الروحي. |
— | |
| Danish | Corvus Corvus er suveræn på fronten, hvor han svækker bloons og høster mana og kanaliserer kraftfulde energier igennem sin ånd-ledsager. |
— | |
| German | Corvus Corvus ist in der vorderen Linie sehr effektiv. Er schwächt Bloons in seiner Nähe, um Mana zu ernten, das er durch seinen Geisterbegleiter zu starken Energien kanalisiert. |
— | |
| Spanish | Corvus Corvus funciona bien en primera línea y debilita a los bloons cercanos para obtener maná y canalizar energías poderosas a través de su compañero, el Espíritu. |
— | |
| Spanish (LA) | Corvus Corvus funciona bien en la primera línea: debilita a los bloons cercanos para obtener maná y canalizar energías potentes mediante su compañero espiritual. |
— | |
| Finnish | Corvus Corvus toimii hyvin etulinjassa heikentämällä läheisiä blooneja, jotta voi kerätä manaa ja kanavoida voimakkaita energioita henkikumppaninsa kautta. |
— | |
| French | Corvus Corvus est idéal à placer en première ligne, car il peut affaiblir les Bloons autour de lui et recueillir leur mana pour canaliser de puissantes énergies à travers son compagnon spirituel. |
— | |
| Italian | Corvus Corvus è particolarmente efficace in prima linea, perché indebolisce i bloon vicini per raccogliere mana e incanalare potenti energie attraverso lo Spirito accompagnatore. |
— | |
| Japanese | コルヴァス コルヴァスは前線で活躍し、近くのブルーンを弱体化させてマナを採取し、精霊コンパニオンを通して強力なエネルギーを流す。 |
— | |
| Korean | 코르부스 코르부스는 주변의 풍선을 약화하며 마나를 수확하고 영체 동반자를 통해 강력한 기운을 운용하므로, 전방에 배치하면 좋습니다. |
— | |
| Dutch | Corvus Corvus doet het goed aan het front door nabije Bloons te verzwakken, mana te verzamelen en via zijn geestelijke metgezel krachtige energie te kanaliseren. |
— | |
| Norwegian | Corvus Corvus jobber godt på frontlinjen, der han svekker bloons i nærheten for å høste inn mana og kanalisere kraftige energier via åndekompanjongen sin. |
— | |
| Polish | Corvus Corvus doskonale radzi sobie na linii frontu, osłabiając pobliskie blony, zbierając Manę i kanalizując potężne moce dzięki swemu towarzyszowi, Duchowi. |
— | |
| Portuguese (Brazil) | Corvus Corvus funciona bem na linha de frente, enfraquecendo Bloons próximos para coletar mana e canalizar poderosas energias através do seu companheiro Espírito. |
— | |
| Russian | Корвус Корвус хорошо работает на передовой: он ослабляет ближайшие шары, собирает ману и направляет мощную энергию через призрачного спутника. |
— | |
| Swedish | Corvus Corvus fungerar bra i frontlinjen och försvagar närliggande Bloons för att skörda Mana och kanalisera kraftfulla energier genom sin Andekompanjon. |
— | |
| Thai | คอร์วุส คอร์วุสทำหน้าที่ได้ดีเมื่ออยู่แนวหน้า ทำให้บลูนใกล้ๆ อ่อนแอลงเพื่อเก็บเกี่ยวมานาและใช้พลังงานทรงอานุภาพผ่านคู่หูวิญญาณ |
— | |
| Turkish | Corvus Corvus, Mana biçip toplamak ve güçlü enerjileri Spirit yoldaşı aracılığıyla yönlendirmek için yakındaki Bloon'ları zayıflatarak ön cephede iyi bir iş çıkarır. |
— | |
| Chinese (simplified) | 科沃斯 科沃斯能在前线发挥出色的作用,削弱附近的气球收集法力,并通过他的随行精灵引导强大的能量。 |
— | |
| Chinese (traditional) | 科沃斯 科沃斯適合在前線迎敵,他能夠用收割魔力的方式削弱周圍的氣球,並經由其精靈夥伴引導強大能量。 |
— | |
| This list was last updated for: version 43.3 | |||
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