Update history:Wizard Monkey (Battles 2)

This is a list of changes to the Wizard Monkey in Bloons TD Battles 2 and Bloons TD Battles 2+ post-release.

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Tiers Changes
X-1-X Fireball
X-2-X Wall of Fire
  •   Fireball: damage increased ― 1 → 3
X-4-X Summon Phoenix
X-5-X Wizard Lord Phoenix
  •   Summon Phoenix: damage increased ― 4 → 5
X-5-X Wizard Lord Phoenix
  •   Lava Phoenix flame attack: damage increased ― 20 → 30
X-X-1 Intense Magic
X-X-2 Monkey Sense
X-X-3 Shimmer
X-X-4 Necromancer
  •   Magic bolt: pierce increased ― 7 → 8
Tiers Changes
2-X-X Arcane Blast
  •   Upgrade cost reduced ― $600 → $350
5-X-X Archmage
  •   Arcane Blast: damage to MOAB-Class Bloons increased ― 22 → 26
X-X-3 Shimmer
  •   De-camo Attack: cooldown reduced ― 2s → 1.5s
Tiers Changes
4-X-X Arcane Spike
  •   Upgrade cost reduced ― $10,900 → $10,000
  •   Arcane Spike: Damage to non-MOAB-Class Bloons increased ― 5 → 8
X-3-X Dragon's Breath and further upgrades
  •   Fireball: damage increased ― 3 → 9
Tiers Changes
4-X-X Arcane Spike
  •   Arcane Blast: damage to MOAB-Class Bloons increased ― 16 → 18
5-X-X Archmage
  •   Arcane Blast: damage to MOAB-Class Bloons increased ― 26 → 30
Wizard’s top path has high pierce but often struggles to make use of it all due to its slow turning speed, so that has been increased quite a bit. Alongside this, it has received a minor price cut so that it can perform better as a starting tower. Wizard Lord Phoenix’s damage has always felt a little bit underwhelming when faced with BAD’s, so we’ve upped its damage.
— Update notes
Tiers Changes
1-X-X Guided Magic and further upgrades
  •   Main attack: seeking/turning rate increased ― 360 → 600
3-X-X Arcane Mastery
  •   Upgrade cost reduced ― $1,400 → $1,200
X-5-X Wizard Lord Phoenix
  •   Ability: main projectile damage increased ― 30 → 40
Wizard seems to be in a fairly decent spot in the meta, however we want to give it a little bump to encourage its usage. We’ve made a couple of small changes to Guided Magic so that it’s more dependable early on, as well as a small price buff to Necromancer for slightly cheaper purple popping power.
— Update notes
Tiers Changes
1-X-X Guided Magic
  •   Upgrade cost reduced ― $150 → $100
  •   Main attack: seeking targeting angle increased ― 270° → 360°
  •   Main attack: turning rate increased ― 600 → 720
X-X-4 Necromancer
  •   Upgrade cost reduced ― $2,800 → $2,600
We still feel that Wizard Monkey could do with some minor improvements, with a slightly cheaper decamo and some added crosspathing changes that make sense. Prince of Darkness’ buff now applies to itself, as it was never intended for this not to be the case.
— Update notes
Tiers Changes
2-1-0 Arcane Blast + Fireball
3-1-0 Arcane Mastery + Fireball
4-1-0 Arcane Spike + Fireball
5-1-0 Archmage + Fireball
  •   Fireball: damage increased by 1
0-1-1 Fireball + Intense Magic
0-2-1 Wall of Fire + Intense Magic
0-3-1 Dragon's Breath + Intense Magic
0-4-1 Summon Phoenix + Intense Magic
0-5-1 Wizard Lord Phoenix + Intense Magic
0-1-2 Monkey Sense + Fireball
0-1-3 Shimmer + Fireball
0-1-4 Necromancer + Fireball
0-1-5 Prince of Darkness + Fireball
  •   Fireball: pierce increased by 7
X-5-X Wizard Lord Phoenix
  •   Wall of Fire: damage per tick increased ― 3 → 5
X-X-3 Shimmer
  •   Upgrade cost reduced ― $1,600 → $1,500
X-X-5 Prince of Darkness
  •   Necromancer buff: now applies to itself
The randomness made Necromancer very unreliable and inconsistent - sometimes it’d wipe out rushes easily, other times it’d let the rush by. The community has expressed their issues with this and so we have changed it to limit the randomness. Wizard Lord Phoenix has been buffed so that it can more effectively deal with beefy Fortified BADs or ZOMGs.
— Update notes
Tiers Changes
X-5-X Wizard Lord Phoenix
  •   Lava Phoenix breath: now deals +15 damage to Fortified
  •   Lava Phoenix fireball: now deals +15 damage to Fortified
X-X-4 Necromancer
  •   If graveyard count is above 18, then 18 pops will consistently be deducted from the graveyard count every second
This is a bug fix rather than a deliberate balance change but the significant effect it will have on the Prince of Darkness makes it worth calling out here. Previously the POD was using large numbers of bloon souls to create very high pierce zombie MOABs which would cause the graveyard to drain very quickly. POD now uses fewer souls to create much lower pierce MOABs so that it can create more of them over a longer period.
— Update notes
Tiers Changes
X-X-5 Prince of Darkness
  •   Zombie MOAB graveyard consumption ― 200 → 55 (bug fix)
The recent bug fixes to Necromancer and Prince of Darkness have made it a bit more efficient than it needs to be so we are increasing the costs to reflect its new effectiveness.
— Update notes
Tiers Changes
X-X-4 Necromancer
  •   Upgrade cost increased ― $2,600 → $2,800
X-X-5 Prince of Darkness
  •   Upgrade cost increased ― $24,000 → $28,000
This upgrade was a little bit too cheap for its power, this should nerf the early game a little while still keeping it viable.
— Update notes
Tiers Changes
3-X-X Arcane Mastery
  •   Upgrade cost increased ― $1,200 → $1,300
The wizard monkey has been at the front of the pickrates for a while, we are toning back its pierce to make it a bit less reliable early game to combat this
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost increased ― $250 → $300
X-1-X Fireball
  •   Upgrade cost increased ― $300 → $350
0-1-1 Fireball + Intense Magic and further upgrades
  •   Fireball: Pierce bonus reduced ― +7 → +5
    • Note: Pierce reduced from 22 to 20
X-X-1 Intense Magic and further upgrades
  •   Bolt: Pierce bonus reduced ― +5 → +3
    • Note: Pierce reduced from 8 to 6 at base
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