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This is a list of changes to the Monkey Village in Bloons TD 6 post-release.
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| Tiers |
Changes
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| 2-X-X Jungle Drums and further upgrades
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No longer causes Monkey Banks to generate more cash (bug fix)
- Far targeting no longer causes the game to crash if it cannot reach the track
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| X-3-X Monkey Intelligence Bureau and further upgrades
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Now allows Ring of Fire and Inferno Ring to damage Purple Bloons (bug fix)
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| X-X-5 Monkeyopolis
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No longer generates cash in CHIMPS and Deflation (bug fix)
No longer loses all its income and absorbs Banana Farms again after loading a save (bug fix)
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| Tiers |
Changes
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| X-X-5 Monkeyopolis
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If no valid target is in range, it displays a new "Requires Banana Farm" message instead of default "Locked"
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| Tiers |
Changes
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| X-X-3 Monkey Town
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No longer occasionally makes itself cheaper (bug fix)
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| Tiers |
Changes
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| 5-X-X Primary Expertise
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Pierce buff for Primary towers increased ― +2 → +4
Ballista attack: Now deals +190 damage to MOAB-Class (200 total)
Ballista attack: Now deals +190 damage to Ceramics (200 total)
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| X-4-X Call to Arms
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Upgrade cost reduced ― $24,000 → $20,000
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| X-5-X Homeland Defense
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Ability: Duration increased ― 15s → 20s
Ability: Attack speed modifier increased ― +50% → +100%
Ability: Pierce modifier increased ― +50% → +100%
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| Tiers |
Changes
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| 2-X-X Jungle Drums and further upgrades
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- "Resolved an issue with placing multiple Villages nearby each other that could cancel out the Jungle Drums bonus with certain crosspaths"
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| X-X-5 Monkeyopolis
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Instead of producing a variable number of crates per round depending on the value of sacrifices, it produces a maximum of 10 crates per round and the value of each crate scales with the value of sacrifices
Now produces a minimum of 1 $300 crate per round (previously could produce zero crates if the value of sacrifices was too low or it was placed as an Insta Monkey)
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| Tiers |
Changes
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| All tiers
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| X-2-X Radar Scanner and further upgrades
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Now correctly grants Camo detection to mini-Comanches (bug fix)
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| Tiers |
Changes
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| All tiers
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Now highlights towers in range when placing it
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0-0-0 base tower 1-X-0 Bigger Radius 2-X-0 Jungle Drums X-1-0 Grow Blocker X-2-0 Radar Scanner
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Changed the visual effect of the fireplace
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| 4-X-X Primary Mentoring
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Now reduces ability cooldowns of Primary towers in range by 10%
Now applies +5 range to Primary towers in range - Note: 5-X-X does not inherit these buffs
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| 5-X-X Primary Expertise
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Ballista rotates correctly again (bug fix)
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| X-2-X Radar Scanner and further upgrades
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No longer prevents Energizer from applying its buff icons (bug fix)
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| X-3-X Monkey Intelligence Bureau and further upgrades
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MIB buff: No longer applies to Mortar Monkeys with Burny Stuff from any distance (bug fix)
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X-X-4 Monkey City X-X-5 Monkeyopolis
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Now increases cash generated by towers in range by 10%
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| Tiers |
Changes
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| 5-X-X Primary Expertise
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Now applies Primary Mentoring ability cooldown and range buffs (bug fix)
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| “
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Call to Arms has never had enough uptime for the small amount of space that it benefits. — Update notes
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”
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| “
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Lead to Gold hasn’t been a competitive 3rd tier outside of special game modes and challenges, so we’ve added some more uniqueness by allowing it to truly live up to its description and deal enough damage to instantly ‘convert’ a Lead Bloon, children layers and all, also carrying on some value here in the later game by allowing this bonus to deal extra against DDTs as well. — Update notes
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| Tiers |
Changes
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| X-4-X Call to Arms
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Call to Arms ability: duration increased ― 10s → 12s - Note: Homeland ability duration unchanged (20s)
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| “
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Monkey Village’s range at Primary Expertise has been increased slightly to open up downstream strategies by fitting additional Primary towers within range — Update notes
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”
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| “
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As currently it doesn’t feel as valuable to use the City buff versus other cash producing towers, the buff Monkey City applies to other cash producing towers in radius has been increased. — Update notes
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| Tiers |
Changes
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| X-3-X Monkey Intelligence Bureau and further upgrades
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Now causes Zebra Bloon children to be frozen if spawned from a higher tier Bloon popping from a freezing attack (bug fix)
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| “
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Further enhancing the cooldown buff that is initially added by the T4 — Update notes
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| Tiers |
Changes
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| 5-X-X Primary Expertise
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Cooldown reduction for Primary Monkeys increased ― -10% → -20%
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| Tiers |
Changes
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| X-X-5 Monkeyopolis
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Monkeyopolis should now always benefit from the cash buff from Monkey City (bug fix)
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| “
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To improve the consistency of Primary Expertise as a long range cleanup the attack rate has been increased. — Update notes
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”
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| “
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Call to Arms ability suffers from uptime, for such an expensive upgrade which is such low range and purely support this makes it hard to use, so duration has now been increased to push it up to a 1/3rd uptime threshold — Update notes
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| Tiers |
Changes
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| X-4-X Call to Arms
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Ability: Duration increased ― 12s → 15s - Note: Homeland Defense unchanged
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| Tiers |
Changes
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| X-X-5 Monkeyopolis
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Resolved an inconsistency with the upgrade cost of Monkeyopolis (bug fix)- Note: Allowed you to get a Monkeyopolis for significantly cheaper than intended
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| “
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The Monkeyopolis ‘space saving’ farm absorption shows to be far too much more efficient than the absorbed farms. — Update notes
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| Tiers |
Changes
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| X-X-5 Monkeyopolis
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Cash generation per $2000 sacrifice reduced ― $300 → $200
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| “
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Village Call To Arms doesn't have a place in current high level meta gameplay as grouped clusters of equal towers are never really ideal. As it stands, the village radius is not a large enough area to get lots of benefit to all of the towers that you would be spreading out and maintain any uptime on them. A seemingly huge change but perhaps not in practical use, so we will be looking for feedback on this and whether this reduces placement skill or the need for multiple Villages. — Update notes
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| Tiers |
Changes
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| X-4-X Call to Arms
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Ability influence increased ― Radius → Map
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| “
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Last update included a change to the x2x Banana Farm which allowed Banks to finally receive external cash production buffs (previously none of these applied to bank path). This didn’t affect base level unbuffed farm balance, but some players noticed slight reductions in how effective buffs were when applied to other farms (320 and 023 crosspaths) due to this change, overall we’re positive about what the change means but to push back past that nerf to endgame farm synergy we balanced it out with a stronger synergy buff from villages — Update notes
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| “
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A minor QoL for cheap Monkeyopolis creation, we included a small base amount of cash production to the generation formula. — Update notes
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| Tiers |
Changes
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| X-X-5 Monkeyopolis
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Monkeyopolis income formula now includes a base +$2500 minimum
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| “
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As a 1 per player T5 we didn’t mind this being excessively powerful at a base level, however the base level became so powerful people stopped investing into the actual farm sacrificing aspect, so we’re dropping this base value down to not skip massively ahead of the normal farm curve. — Update notes
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”
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| Tiers |
Changes
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| X-X-5 Monkeyopolis
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Base cash amount per round reduced ― $2500 → $1250
Half Cash now affects cash production (bug fix)
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| Tiers |
Changes
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| 4-X-X Primary Mentoring
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Primary Mentoring cooldown buff no longer remains behind when tower is sold while under the range of an Energizer (bug fix)
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| “
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Primary Expertise’s own attack is unreliable due partly to low bounce distance, so this is being increased. Base level Monkeyopolis continues to over perform, so the baseline cash generation is reducing. — Update notes
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| Tiers |
Changes
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| 5-X-X Primary Expertise
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Ballista: Bounce distance increased ― 50 → 90
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| X-X-5 Monkeyopolis
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Crate: Base cash amount per round reduced ― $1250 → $1000 - Note: One-Farm Monkeyopolis minimum cash amount per round reduced from $1450 to $1200
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| “
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Primary Expertise is gaining enough damage to allow it to continue to 1 shot MOABs until round 100, but in exchange it will attack slower for an overall power increase. — Update notes
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| Tiers |
Changes
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| 5-X-X Primary Expertise
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Mega Ballista: damage to Ceramics and MOAB-Class increased ― +190 → +270
Mega Ballista: attack cooldown increased ― 2.5s → 3s
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| “
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The cooldown buff for top village is being improved as many Primary abilities you would use with it are already quite fast to cool down so the % increase feels minimal. — Update notes
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”
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| Tiers |
Changes
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| 4-X-X Primary Mentoring
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Primary Mentoring buff: Ability cooldown reduction for nearby Primary Monkeys reduced further ― 10% → 15%
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| 5-X-X Primary Expertise
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Primary Mentoring buff: Ability cooldown reduction for nearby Primary Monkeys reduced further ― 20% → 25%
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| “
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As a much requested quality of life change for Boss events the Call To Arms ability can now be activated in between rounds. — Update notes
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”
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| “
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Primary Mentoring has often felt like a low-value stepping stone, since its buffs are more situational than T3 or T5. To give it a bit more in the save up we’ve moved the T5 bonus range down into this upgrade. — Update notes
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| Tiers |
Changes
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| 4-X-X Primary Mentoring
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Range increased ― 48 → 55 - Note: 5-X-X Primary Expertise unchanged (55)
- Description changed ― All Primary Monkeys in radius get tier 1 upgrades for free, increased range and reduced ability cooldowns. → Increased range. All Primary Monkeys in radius get tier 1 upgrades for free, increased range and reduced ability cooldowns.
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| Tiers |
Changes
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| 4-X-X Primary Mentoring
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Mentoring buff: Free Tier 1 benefit now works again (bug fix)
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| 5-X-X Primary Expertise
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Expertise buff: Free Tier 1 and Tier 2 benefits now work again (bug fix)
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