Update history:Mortar Monkey (BTD6)

This is a list of changes to the Mortar Monkey in Bloons TD 6 post-release.

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Tiers Changes
5-X-X The Biggest One
  •   Main explosion: base damage increased ― 10 → 20
0-3-2 Heavy Shells + Burny Stuff
  •   Now applies burn to Black Bloons (bug fix)
Tiers Changes
1-X-X Bigger Blast
2-X-X Bloon Buster
3-X-X Shell Shock
  •   "Blast radius increased slightly"
4-X-X The Big One
  •   Upgrade cost reduced ― $10,000 → $8,000
  •   "Blast radius increased"
  •   Can now damage DDTs when given Camo detection (bug fix)
5-X-X The Biggest One
  •   Upgrade cost reduced ― $30,000 → $24,000
  •   "Blast radius increased by a big amount"
X-3-X Heavy Shells and further upgrades
  •   Now deals +1 damage to MOAB-Class
X-X-4 Shattering Shells
X-X-5 Blooncineration
  • Damage counter now counts removed health from defortifying outer layers
X-X-5 Blooncineration
  •   Upgrade cost reduced ― $55,000 → $50,000
  •   Explosion: Damage type changed ― Explosion → Normal
  •   DoT: Damage type changed ― Fire → Normal
  •   DoT: Deals 1 extra tick of damage before it expires (bug fix)
  •   Now creates a wall of fire at the point of impact
Tiers Changes
5-X-X The Biggest One
  •   Deals 3x damage to any Ceramic or higher
  •   Price increased ― $24,000 → $28,000
  •   Has new explosion art
X-X-5 Blooncineration
  •   Should be able to apply burn to DDTs (bug fix)
2-0-5 Blooncineration + Bloon Buster
  •   Wall of Fire will now benefit from the Radius, Pierce and Damage buffs that the top crosspath offers
Tiers Changes
5-X-X The Biggest One
X-X-4 Shattering Shells
  •   Upgrade cost increased ― $10,000 → $11,000
Tiers Changes
5-X-X The Biggest One
  •   Explosion: damage to Ceramics and MOAB-Class reduced ― +40 → +20
  •   Shockwave: now deals +20 damage to Ceramics
X-5-X Pop and Awe
  •   Ability: damage per tick increased ― 2 → 10
X-X-5 Blooncineration
  •   Upgrade cost reduced ― $55,000 → $45,000
  •   No longer requires   Paint Stripper to strip Camo from DDTs
  •   Description changed ― "Superhot burny stuff burns through 5 layers of Bloon each time, and can also burn up MOAB-Class Bloons." → "Superhot burny stuff melts through 5 layers of bloon each shot, burns MOAB class bloons for extra damage, and strips DDT camo."
Tiers Changes
5-X-X The Biggest One
  •   Shockwave: damage to Ceramics reduced by 10
    • Note: Main explosion Ceramic damage bonus is unchanged
X-4-X Artillery Battery
X-5-X Pop and Awe
  •   Attack cooldown reduced by 33%
X-5-X Pop and Awe
  •   Upgrade cost reduced ― $33,000 → $30,000
  •   Ability: damage per tick increased by 10
Tiers Changes
All tiers
  • "Mortars should no longer display line of sight as they can ignore all blockers"
Tiers Changes
All tiers
  • "The mortar’s projectiles should no longer visually drop back down the barrel"
Tiers Changes
X-3-X Heavy Shells
  •   Description changed (undocumented)
Before After
Heavy shells do extra damage to Ceramic, Lead and all Fortified Bloons. Can also pop Black Bloons. Heavy shells do extra damage to Ceramic, Lead, all Fortified, and all stunned bloons. Can also pop Black bloons.
X-3-X Heavy Shells
X-4-X Artillery Battery
  •   Now deals +2 damage to stunned Bloons
X-5-X Pop and Awe
  •   Now deals +10 damage to stunned Bloons
  •   Description changed (undocumented)
Before After
Pop and Awe Ability: Rains explosions over the whole screen, popping and immobilizing all Bloons for a few seconds. Pop and Awe Ability: rains explosions over the whole screen, damaging and immobilzing all bloons for a few seconds. Main attack gains additonal[sic] bonus damage to stunned Bloons.
X-X-5 Blooncineration
  •   Changed the visual effects of the wall of fire
Tiers Changes
X-X-5 Blooncineration
  •   Wall of Fire: now detects Camo Bloons
5xx The Biggest One description updated as it deals much more damage now
— Update notes
Tiers Changes
5-X-X The Biggest One
  •   Description changed ― "Smashes through 20 layers of Bloon over a huge area." → "Smashes deeply through Bloons and layers over a huge area."
x5x Artillery Battery description updated as ‘triple pain’ doesn’t describe 4x attack speed very well
— Update notes
Tiers Changes
X-4-X Artillery Battery
  •   Description changed ― "Artillery battery has 3 barrels for triple the pain." → "Artillery Battery upgrades to 3 barrels for incredibly fast attacks."
Mortar’s Faster Reload feels like a ‘required’ as a crosspath with Burny Stuff never scaling well on any path but it’s own. We like choices not requirements so to counter this we have made Burny Stuff scale with top-path damage & shifted a small amount of the speed from Faster Reload onto the base mortar and reduced base accuracy considerably.
— Update notes
Tiers Changes
0-0-0 base tower
1-0-X Bigger Blast
2-0-X Bloon Buster
3-0-X Shell Shock
4-0-X The Big One
5-0-X The Biggest One
X-1-0 Faster Reload
X-2-0 Rapid Reload
X-3-0 Heavy Shells
X-4-0 Artillery Battery
X-5-0 Pop and Awe
  •   Base Mortar random spread area increased in size ― 18 → 30
    • Note: X-X-1 Increased Accuracy random spread area stays the same (8)
1-0-X Bigger Blast
2-0-X Bloon Buster
3-0-X Shell Shock
4-0-X The Big One
5-0-X The Biggest One
X-0-1 Increased Accuracy
X-0-2 Burny Stuff
X-0-3 Signal Flare
X-0-4 Shattering Shells
X-0-5 Blooncineration
  •   Mortar base rate of fire increased ― 2.2s → 2s
3-0-2 Shell Shock + Burny Stuff
  •   Burny Stuff damage increased ― 1 → 2
4-0-2 The Big One + Burny Stuff
  •   Burny Stuff damage increased ― 1 → 3
5-0-2 The Biggest One + Burny Stuff
  •   Burny Stuff damage increased ― 1 → 25
X-1-X Faster Reload and all crosspaths
  •   Attack cooldown reduced ― 1.54s → 1.5s
    • Note: Faster Reload rate buff reduced from 0.70x to 0.75x
X-2-X Rapid Reload and all crosspaths
X-3-X Heavy Shells and further upgrades
  •   Attack cooldown increased ― 1.078s → 1.08s
    • Note: Rapid Reload rate buff reduced from 0.70x to 0.72x
We felt like we set up the math quite well with Mortar changes last update, but regardless of this missed shots due to inaccuracy vs. attack speed turned out to be unpopular and impacted the middle path too severely. Fortunately this change led to the community finding some critical bugs in the middle path upgrades there since Mortar’s release! That said, since low tier Mortars were never powerful we chose to leave the speed buff from last update but revert the accuracy nerf. Additionally mid-path T5 mortar has had all of its T3 damage bonuses increased to better reflect its position as a Tier 5.
— Update notes
Tiers Changes
0-0-0 base tower
1-X-0 Bigger Blast and further upgrades
X-1-0 Faster Reload and further upgrades
  •   Base accuracy increased ― 30 → 18
X-5-X Pop and Awe
  •   Ceramic bonus increased ― +3 → +12
  •   Lead bonus increased ― +1 → +4
  •   Fortified bonus increased ― +1 → +4
  •   MOAB-class bonus increased ― +1 → +4
Tiers Changes
X-X-4 Shattering Shells
X-X-5 Blooncineration
  • When defortifying a Bloon, the damage counter now additionally calculates removed health of descendants instead of just the outer layer.
As an expensive high-layer T5 DPS tower lurking behind a mainly support path on path 3 Mortar it’s not easy to save for, so Blooncineration has had a fair price reduction.
— Update notes
Tiers Changes
X-X-5 Blooncineration
  •   Upgrade cost reduced ― $45,000 → $40,000
Mortar Monkey has been given a T4 ability, since it didn’t have one and also to make up for Bloon Impact no longer triggering ‘stun debuff’ on MOABs when it hasn’t actually been stunning them. Signal Flare has had its camo revealing aspect reworked to make it more generally useful.
— Update notes
Tiers Changes
X-4-X Artillery Battery
  •   Bombardment ability added
X-X-3 Signal Flare and further upgrades
  •   Now triggers a larger secondary AoE at the point of impact that removes Camo and ignores Bloon immunities
  •   Main explosion: No longer removes Camo
Bottom path Mortar burns have been reworked to burn faster and last longer at all upgrades; the Extra Burny Stuff MK has been tweaked in order to keep it’s benefit the same comparatively to the new & improved base values.
— Update notes
Tiers Changes
X-X-2 Burny Stuff and all crosspaths
X-X-3 Signal Flare
X-X-4 Shattering Shells
  •   Burny Stuff DoT: Tic interval decreased ― 1.5s → 1.25s
X-X-3 Signal Flare
X-X-4 Shattering Shells
  •   Mortar Monkey's new decamo AoE should no longer apply to DDTs without Paint Stripper MK (bug fix)
X-X-5 Blooncineration
  •   Burny Stuff DoT: Tic interval decreased ― 1s → 0.75s
  •   Burny Stuff DoT: Duration increased ― 3s → 3.75s
Tiers Changes
1-0-3 Signal Flare + Bigger Blast and further upgrades
  •   Decamo explosion pierce ― 80 → 85 (bug fix)
  •   Decamo explosion radius increased ― 50 → 70 (bug fix)
Mortar top path feels too weak for the lead up to the Tier 5, so it along with the T5 have had some general number increases. Additionally the 302 crosspath has failed to ever see a great deal of use compared to much faster firing, to make it easier to to use up power from the DoT this path will now burn through faster
— Update notes
Tiers Changes
2-X-X Bloon Buster
  •   Upgrade cost reduced ― $650 → $500
3-X-X Shell Shock
  •   Upgrade cost reduced ― $1,100 → $900
3-0-2 Shell Shock + Burny Stuff and further upgrades
  •   Burny Stuff DoT: Tick rate twice as fast ― 1.25s → 0.625s
  •   Burny Stuff DoT: Duration halved ― 3.75s → 1.875s
4-X-X The Big One
  •   Center AoE damage increased ― 5 → 7
4-0-2 The Big One + Burny Stuff
  •   Burny Stuff DoT: Damage per tic increased ― 3 → 5
5-X-X The Biggest One
  •   Center AoE damage increased ― 20 → 25
  •   Center AoE bonus ceramic damage increased ― +10 → +20
Tiers Changes
5-0-2 The Biggest One + Burny Stuff
  •   Biggest One now correctly applies burn to DDTs without MIB as long as it can detect camo (bug fix)
It has been hard for The Bloon Solver & The Biggest One to exist so close in the same price range when they fill the same role but with The Biggest One being simply better and more versatile, so we have ramped The Biggest One to fill a better role but for a higher cost. Artillery Battery’s special stun bonus is completely ineffective against targets which are impossible to stun, so it is receiving a small damage bonus to these targets to compensate. Other similarly priced decamo options are able to decamo DDTs, so Signal Flare feels like a far lesser choice here having this basic decamo utility locked behind Monkey Knowledge, so that’s being freed up.
— Update notes
Tiers Changes
4-X-X The Big One
  •   Shockwave: gains bonus to ceramic ― 0 → +1
5-X-X The Biggest One
  •   Upgrade cost increased ― $28,000 → $36,000
  •   Shockwave: Can now stun MOAB Class Bloons at a reduced rate
    • MOAB 0.3s, BFB/DDT 0.2s, ZOMG 0.1s
X-4-X Artillery Battery
  •   Deals bonus damage to BADs & Bosses targets ― +0 → +4
X-5-X Pop and Awe
  •   Deals bonus damage to BADs & Bosses targets ― +0 → +10
  •   Grants all other Artillery Battery mortars bonus damage to BADs & Bosses ― +0 → +6
X-X-3 Signal Flare
X-X-4 Shattering Shells
  •   Signal Flare can now decamo DDTs
X-X-4 Shattering Shells
  •   Shattering Shells DoT damage per tic increased ― 1 → 5
    • Note: Blooncineration unchanged
The recent Mortar 5xx rework significantly devalued 502 crosspath, undermining the work we previously put into trying to balance that choice, likewise 205 Mortar is not often used as base damage isn't relevant for Blooncineration compared to attack speed, following along with the idea of Top Path improving burny stuff damage in addition to base hit damage both of these paths will now benefit from increase burn DoT in such a way.
— Update notes
Tiers Changes
5-0-2 The Biggest One + Burny Stuff
  •   DoT: damage increased ― 25 → 45
2-0-4 Shattering Shells + Bloon Buster
2-0-5 Blooncineration + Bloon Buster
  •   DoT: damage increased ― 5 → 8
2-0-5 Blooncineration + Bloon Buster
  •   Blooncineration MOAB DoT: damage increased ― 100 → 150
As the Rapid Reload crosspath has actually fallen behind in value compared to Burny Stuff for top path Mortars we want to try a slight stun duration increase as this buffs the base path with a larger benefit to Rapid Reload mortars as a stalling option. Mortar consistency is lacking at x3x making it tough to spend on even though x4x is fairly good, so some of the T4 rate is shifting down to help out with this. As the camo property has grown quite weak and currently Signal Flare is considered the best decamo tool, we want to push back slightly on its cost and by reducing the blast radius of the decamo area while emphasizing crosspathing for effectiveness there.
— Update notes
Tiers Changes
4-X-X The Big One
5-X-X The Biggest One
  •   Stun: duration to non-MOABs increased ― 0.5s → 0.75s
5-X-X The Biggest One
  •   Stun: duration MOABs increased ― 0.3s → 0.5s
  •   Stun: duration BFBs increased ― 0.2s → 0.3s
  •   Stun: duration DDTs increased ― 0.2s → 0.3s
X-3-X Heavy Shells
  •   Attack cooldown reduced ― 1.08s → 0.81s
    • Note: Artillery Battery buff reduced from 1/4 rate to 1/3 rate but attack speed remains at 0.27
X-X-3 Signal Flare
  •   Upgrade cost increased ― $700 → $800
X-X-3 Signal Flare and further upgrades
  •   Decamo: radius reduced ― 50 → 43
1-0-3 Signal Flare + Bigger Blast and further upgrades
  •   Decamo: Bigger Blasts pierce bonus increased ― +5 → +10
X-X-4 Shattering Shells
  •   Upgrade cost reduced ― $11,000 → $10,900
  •   DoT: Now grants +5 MOAB bonus
    • Note: Blooncineration unchanged
Tiers Changes
X-3-X Heavy Shells and further upgrades
  •   Lead/MOAB/Fortified damage bonuses no longer stack (bug)
  •   Resolved an issue with x4x and higher Mortar Monkeys not applying their damage bonuses at all (These bonuses will not stack still) (bug fix)
We’re looking to shakeup mortar in a couple small ways this update, along with Striker Jones changes noted further on for ‘multi-mortaring’ synergy. From the base level Mortar has far more pierce than should ever be necessary at low rounds but doesn’t hit beefy enough for the low fire rate, so we are trading up some base pierce for damage, instead moving this lost pierce up into crosspath. To reduce the great feeling of loss that some players feel when upgrading to Pop and Awe & losing their Artillery Battery ability, this upgrade is seeing a stat rework that considers Artillery Battery as now always active at T5 instead of pumping up the damage numbers.
— Update notes
Tiers Changes
0-0-0 base tower
1-X-X Bigger Blast
X-1-X Faster Reload and further upgrades
X-X-1 Increased Accuracy and further upgrades
  •   Explosion: Damage increased ― 1 → 2
0-0-0 base tower
X-1-X Faster Reload and further upgrades
X-X-1 Increased Accuracy and further upgrades
  •   Explosion: Pierce reduced ― 40 → 25
    • Note: Bigger Blast and its subsequent upgrades unchanged
2-X-X Bloon Buster
3-X-X Shell Shock
  •   Explosion: Damage increased ― 2 → 3
    • Note: Shockwaves from Shell Shock and above unchanged, and The Big One and above unchanged
X-3-X Heavy Shells and further upgrades
  •   Explosion: Lead/Mortar/Fortified bonuses should all stack their bonuses on single targets (bug fix)
X-5-X Pop and Awe
  •   Explosion: Main attack explosion radius increased ― 20 → 23
  •   Explosion: attack cooldown delay reduced ― 0.27s → 0.0675s
  •   Explosion: bonus Ceramic damage reduced ― +12 → +3
  •   Explosion: bonus Lead damage reduced ― +4 → +1
  •   Explosion: bonus Fortified damage reduced ― +4 → +1
  •   Explosion: bonus MOAB damage reduced ― +4 → +1
X-X-3 Signal Flare and further upgrades
  •   Decamo explosion: Pierce reduced ― 80 → 50 (undocumented)
    • Note: Bigger Blasts crosspath remains at 90 pierce
  •   Upgrading Mortar to x5x with Artillery Battery active no longer grants further 4x attack speed boost (bug fix)
We’re ecstatic for all the Mortar love after the recent rework, however the two bonuses we left unchanged with the rework in order to leave a buff are… Probably a biiit much now and this has been far too significant an improvement, easily slotting Pop and Awe into an extremely high tier position over the past update. We don’t want to take this away, but are nipping those bonuses back slightly so it doesn't feel broken for our entire holiday break.
— Update notes
Tiers Changes
X-5-X Pop and Awe
  •   BAD/Boss damage bonus reduced ― +10 → +6
  •   Stunned damage bonus reduced ― +10 → +8
Such a heavily explosive based tower upgrade to ignore its explosive weakness on every path didn’t sit right, some of the Normal damage type on top path is now trading in to make it stronger in other ways. BAD/Boss damage was used to help prevent middle path falling flat against strong single targets - but the more recent rework did farr better at bringing great power to this path so we’re cutting back on those bonuses again now. Signal flare is too effective a cheap full map de-camo though a little unreliable due to the lower rate & low radius of de-camo, cost is increasing a little but also with greater radius for the de-camo area to improve reliability and a power buff at Shattering Shells for there to be more of a reason to path through Signal Flare rather than stop at it.
— Update notes
Tiers Changes
4-X-X The Big One
  •   Upgrade cost reduced ― $8,000 → $6,500
  •    The Big One damage increased ― 7 → 8
4-X-X The Big One
5-X-X The Biggest One
  •    Shockwave damage increased ― 1 → 2
  •    Main center explosion damage type ― Normal → Explosion
4-0-2 The Big One + Burny Stuff
  •   Burny Stuff crosspath damage increased ― 5 → 7
5-0-2 The Biggest One + Burny Stuff
  •   Burny Stuff crosspath damage increased ― 45 → 50
X-4-X Artillery Battery
  •   Artillery Battery bonus damage to BAD/Boss reduced ― +4 → +1
X-5-X Pop and Awe
  •   Upgrade cost increased ― $30,000 → $32,000
  •   Pop and Awe buff to other mortars BAD damage reduced ― +6 → +1
  •    Pop and Awe bonus damage to BADs reduced ― +6 → +2
X-X-3 Signal Flare
  •   Upgrade cost increased ― $800 → $900
X-X-3 Signal Flare and further upgrades
  •   Signal Flare camo removal radius increased ― 43 → 52
X-X-4 Shattering Shells
  •   Upgrade cost reduced ― $10,900 → $10,500
  •   Shattering Shells MOAB-class DoT damage increased ― 5 → 10
  •    Shattering Shells should no longer fail to strip regen property sometimes (bug fix)
2-0-4 Shattering Shells + Bloon Buster
  •    Bloon Buster crosspath MOAB-class DoT damage increased ― 10 → 15
We’re feeling quite happy about the overall state of mortar compared to how it has fared in the past, however the Burny Stuff crosspath is still very hard to justify on middle mortar so along with other DoT attacks in this update we’re trying out a slight increase to damage over time across this path.
— Update notes
Tiers Changes
0-3-2 Heavy Shells + Burny Stuff
  •   Damage-over-time tick damage increased ― 1 → 2
0-4-2 Artillery Battery + Burny Stuff
  •   Damage-over-time tick damage increased ― 1 → 3
0-5-2 Pop and Awe + Burny Stuff
  •   Damage-over-time tick damage increased ― 1 → 5
Artillery Battery use has really exploded (!) and over the past few updates it has been sitting fairly steady in a great spot, the current power level feels good but we don’t want to create too big of a gap from the T3 yet so only a very slight cost increase. Blooncineration’s 025 crosspath currently works so much better with external buffs so we're tweaking the 205 crosspath to feel better in some situations.
— Update notes
Tiers Changes
X-4-X Artillery Battery
  •   Upgrade cost increased ― $5,500 → $5,900
1-0-5 Blooncineration + Bigger Blast
  •   Blaze (WoF): Pierce increased ― 25 → 36
2-0-5 Blooncineration + Bloon Buster
  •   Blaze (WoF): Damage increased ― 2 → 3
We’ve been happily taking our time on this since it's about time Mortar gets some spotlight, but the middle path has been overperforming far too much for a while now so it is about time to start pushing it up to a more reasonable price range for the power it brings.
— Update notes
Tiers Changes
X-4-X Artillery Battery
  •   Upgrade cost increased ― $5,900 → $6,500
X-5-X Pop and Awe
  •   Upgrade cost increased ― $32,000 → $38,000
Tiers Changes
4-X-X The Big One
  •   Description changed ― "Devastating explosions pop 8 layers of any Bloon type. Increases Burny Stuff damage further." → "Devastating explosions pop 8 layers. Increases Burny Stuff damage further."
General tweaks to top path upgrade flow, slightly moving up the costpoint but improving the power of this path. Middle Mortar is seeing improvements mainly for damage over time crosspathing, and we’ve also added Burny Stuff to the Pop & Awe ability with crosspathing. We had been happy with Shattering Shells for a while, but as the game has evolved outright removing Fortification isn’t as valuable anymore, so the price feels high for such a specific role compared to other supportive options.
— Update notes
Tiers Changes
3-X-X Shell Shock
  •   Upgrade cost reduced ― $900 → $825
3-0-2 Shell Shock + Burny Stuff and further upgrades
  •   No longer has halved burn duration ― 1.875s → 3.75s
4-X-X The Big One
  •   Upgrade cost increased ― $6,500 → $7,200
  •   Shockwave: damage to Ceramics increased ― +1 → +2
5-X-X The Biggest One
  •   Center explosion: damage to Ceramics increased ― +20 → +30
  •   Center explosion: damage to MOAB-Class increased ― +20 → +30
5-0-2 The Biggest One + Burny Stuff
  •   Damage over time: damage per tick increased ― 50 → 60
0-3-2 Heavy Shells + Burny Stuff
  •   Damage over time: damage per tick increased ― 2 → 3
0-4-2 Artillery Battery + Burny Stuff
  •   Damage over time: damage per tick increased ― 3 → 4
0-5-2 Pop and Awe + Burny Stuff
  •   Damage over time: damage per tick increased ― 5 → 18
  •   Damage over time: duration increased ― 3.75s → 7.5s
  •   Ability now applies damage over time for 36 damage per tick
X-X-4 Shattering Shells
  •   Upgrade cost reduced ― $10,500 → $9,500
Tiers Changes
0-3-2 Heavy Shells + Burny Stuff
  •   Can apply Burny Stuff to DDTs if it has Camo Detection (bug fix)
Improvements made for the underused damage over time crosspaths, and improved damage for the T4 as it’s effective at what it does but not so versatile outside of shredding metal bands.
— Update notes
Tiers Changes
4-X-X The Big One
  •   Main blast: Damage increased ― 8 → 10
    • Note: Does not affect The Biggest One
4-0-2 The Big One + Burny Stuff
  •   DoT damage increased ― 7 → 12
5-0-2 The Biggest One + Burny Stuff
  •   DoT damage increased ― 60 → 65
0-3-2 Heavy Shells + Burny Stuff
  •   DoT damage increased ― 3 → 4
0-4-2 Artillery Battery + Burny Stuff
  •   DoT damage increased ― 4 → 6
0-5-2 Pop and Awe + Burny Stuff
  •   Main DoT damage increased ― 18 → 20 (undocumented)
0-X-4 Shattering Shells
1-0-4 Shattering Shells + Bigger Blast
  •   DoT damage versus MOAB-class increased ― +10 → +20
    • Note: Total MOAB-class damage increased from 15 to 25. Does not affect Blooncineration. 204 crosspath remains at +15 MOAB damage which is a bug
Tiers Changes
4-X-X The Big One
  •   Description changed ― Devastating explosions pop 8 layers. Increases Burny Stuff damage further. → Devastating explosions pop 10 layers. Increases Burny Stuff damage further.
2-0-4 Shattering Shells + Bloon Buster
  •   Resolved an issue where 204 Mortar crosspath would reduce MOAB DoT ― +15 → +25 (bug fix)
Mortar BAD/Boss bonus was introduced to help with some concerns that have been more effectively solved through other means, so as a simplification to understanding these upgrades we are removing the bonuses
— Update notes
Tiers Changes
X-3-X Heavy Shells
  •   Description changed ― Heavy shells do extra damage to Ceramic, Lead, all Fortified, and all stunned Bloons. Attacks faster and can also pop Black Bloons. → Heavy shells do extra damage to Ceramic, Lead, Fortified, MOABs, stunned Bloons, and Bosses. Attacks faster and can also pop Black Bloons.
    • Note: Description is incorrect, it does not do extra damage to Bosses.
X-4-X Artillery Battery
  •   Bonus damage against BADs and Boss Bloons removed ― +1 → +0
  •   Description changed ― Bombardment Ability: Unleashes a rapid fire attack in a slightly wider area. Main attack does more damage to BADs and Boss Bloons and upgrades to 3 barrels for incredibly fast attacks. → Bombardment Ability: Unleashes a rapid fire attack in a slightly wider area. Upgrades to 3 barrels for incredibly fast attacks.
X-5-X Pop and Awe
  •   Bonus damage against BADs and Boss Bloons removed ― +2 → +0
    • Note: Does not include Artillery Battery buff
Tiers Changes
X-3-X Heavy Shells
  •   Description changed ― Heavy shells do extra damage to Ceramic, Lead, Fortified, MOABs, stunned Bloons, and Bosses. Attacks faster and can also pop Black Bloons. → Heavy shells do extra damage to Ceramic, Lead, Fortified, MOABs, and stunned Bloons. Attacks faster and can also pop Black Bloons.
X-5-X Pop and Awe
  •   Description changed ― Pop and Awe has permanent rapid attack speed and enhances the BAD and Boss damage of all Artillery Batteries. Pop and Awe Ability: rains explosions over the whole screen, damaging Bloons and stunning them periodically. → Pop and Awe has permanent rapid attack speed. Pop and Awe Ability: rains explosions over the whole screen, damaging Bloons and stunning them periodically.
Mortar Monkey’s base price has been reduced to make it a possible starting tower, if you really want to try that. While it’s still not intended to be a great starter we hope that having the extra option will be fun. Most of the reduced price from this change has been moved into Signal Flare, though left out of the other T3 crosspaths since we feel they are fine receiving the small buff.
— Update notes
Tiers Changes
0-0-0 base tower
  •   Cost reduced ― $750 → $600
X-X-3 Signal Flare
  •   Upgrade cost increased ― $900 → $1,000
No big shakeup for Mortar right now, but upon review of crosspaths we felt some low-end pricing wasn’t well balanced. These adjustments should improve early-game options without touching the core power of the tower.
— Update notes
Tiers Changes
1-X-X Bigger Blast
  •   Upgrade cost reduced ― $500 → $300
4-X-X The Big One
  •   Upgrade cost reduced ― $7,200 → $7,000
X-1-X Faster Reload
  •   Upgrade cost increased ― $300 → $400
X-X-2 Burny Stuff
  •   Upgrade cost reduced ― $500 → $400
X-X-3 Signal Flare
  •   Upgrade cost increased ― $1,000 → $1,100
The Biggest Stun gains great value from any rate buffs, causing it to become a powerful full game lockdown without very much support.
— Update notes
Tiers Changes
5-X-X The Biggest One
  •   Stun: Duration for MOABs reduced ― 0.5s → 0.4s
  •   Stun: Duration for BFBs and DDTs reduced ― 0.3s → 0.2s
0-3-2 Heavy Shells + Burny Stuff and further upgrades
  •   Should be now able to inflict the Burny Stuff damage over time effect to Black Bloons (bug fix)
  •   Main explosion: Can now remove Regrow properties of Lych
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