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As our most recently added tower we are very happy with all the excitement surrounding this beloved monkey tower and the general middleground play position. We’re happy enough with its time in the wild to make some first impression changes here which we hope you’ll continue to enjoy. — Update notes
Plasma Accelerator beam continues to apply shock and benefits from shock damage bonus as was added in 23.0 but the beam no longer unintentionally double stacks the tower’s MOAB Damage bonus — Update notes
Base Dartling performance doesn’t quite offset the handholding necessary to use it well, so base price has been reduced to make those first couple upgrades come a little faster. Plasma Accelerator attack delay has been buffed so that now the beam ‘tic rate’ matches the attack speed at tier 3, overall giving it a 20% buff to all DPS which carries on up to the Tier 5. Finally Bloon Exclusion Zone’s price has as well been reduced slightly for edge case balance. — Update notes
Dartling Gunner’s Rocket Storm is currently overperforming versus Buckshot, so we made slight adjustments to the price of these upgrades. — Update notes
Rocket Storm is currently too powerful as just a ‘spam whenever it’s ready’ without much thinking really required, its cooldown is being lowered so that it remains quite powerful but may require more timing. [sic] — Update notes
Even though we like the theme of the slow hitting upgrade, Buckshot has struggled to live up to its potential, so attack speed has been further increased through all tiers. Ray of Doom’s damage bonuses have been shuffled around in order to not be so weak against Super Ceramics as by the time anyone reasonably affords this SCs are the only ones you’ll be seeing. — Update notes
The MAD has come to stand out far too much in any Boss situation, often feeling like a crutch that must be used due to how perfectly it fits the Boss situation even though it wasn’t appreciated a great deal before that content was added. We’ve tried to pull it back in this situation with lowered damage per hit while making up for some of this lowered damage with increased pierce. — Update notes
Rocket: bonus damage to MOAB-class reduced ― 750 → 550
Rocket: pierce increased ― 8 → 12
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The bottom path Bloon Exclusion Zone on the Dartling has had a lot of talk about damage types, with points raised on the viability here due to the high price. It did recently get a strong buff from the T3 up, but in order to work more into other synergies we have decided to finally do a damage type change here as well, starting from early on in the path. — Update notes
Dartling’s Ray of Doom is far too expensive for general use, so before looking at any further power related buffs we’re lowering the price. Middle Path rocket storm is too strong for something also so buffable so is getting some number changes. Additionally Rocket Storm has always fired through blockers as we didn’t want to cripple placement too much, at this point we feel like it should be strong enough of an upgrade to have to deal with the placement problems that come with blocking objects. Finally as the Laser Shock crosspath is not so favorable for Buckshot path dartlings, we have doubled down on the ‘Focus’ of Focussed Firing to also increase projectile travel distance. — Update notes
Ray of Doom suffers from the downsides of being designed as a high piercing tower, for the price this makes it feel far too weak against the round 100 BAD if you invest in it too early without some other forms of single target, to bring back a little of the interesting sort of targeting that the T4 has and help with this single target problem it will now deal a massive damage bonus to the first target hit along the beam’s path. — Update notes
Rocket Storm being cheaper than its T3 when the T3 is more of a decent stepping stone into the good T4 didn’t quite sit right, so these prices have just been swapped. Buckshot pierce has been increased to help make its attacks cut through more for a chunkier hit. Focused Firing’s distance bonus on 203 due to how it is setup with projectile speed dropoff was a bit less than this written ‘25%’ realistically closer to 18.75%, so this number has been increased enough to give it roughly a true 30% increase in distance. — Update notes
Laser Cannon feels it needs a small price buff. BADS on the bottom currently feels like it brings far too much power to carry the midgame for cheap so price is being shifted around from the T5 down into the T4. — Update notes
While admittedly difficult to handle at T3, the recent changes made to attempt to give Buckshot an easier growth into BADS overall backfired and were a failure. Looking back, the difficult T3 required attention but was still not bad if used correctly and the improved handling at T4 was far worth this effort in the end. That seemed fine enough before and we don't like how it has ended up so walking those changes back. We have to admit when we miss and thanks for continued discussion on bottom path. — Update notes
We weren’t quite ever able to take Laser Shock in the direction we initially hoped to, and due to this the 203 crosspath has fallen behind in value and overall use, so we are improving some crosspath values here to fix up damage with bottom path Buckshocks — Update notes
Much more of the potential power from this path is obtained at the T4 than the x3x, leaving Hydra Rockets as a mediocre save-up, so more price is shifting up from T3 into T4. — Update notes
Laser Cannon is not a great stepping stone for Plasma Accelerator, we think these are ok though so adjusting prices between them slightly. Focussed Firing feels too important for Rocket Storm with how wide the base spread is for the ability, so we’re improving base spread significantly. — Update notes
402’s pierce increase is extremely hard to justify over fire rate which increases single target & grouped damage at the same time, so we’re giving it more pierce than it knows what to do with. Faster Swivel while a nice quality of life doesn’t add any power so also ends up difficult to justify on its own, we don’t expect this will change that too much but even faster swiveling should be much nicer for when you do desperately need that accuracy. — Update notes
Description changed ― "Rapidly fires much more powerful laser blasts that can pop Frozen Bloons." → "Rapidly fires much more powerful laser blasts that can pop Frozen Bloons, and deal increased MOAB damage."
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Since Plasma Accelerator is a heavily MOAB-Damage focussed upgrade so we want to introduce this niche somewhat better at the T3 with a little starting MOAB Damage, while only doing one change here already we also knocked a little price off from Ray of Doom — Update notes
Plasma Accelerator’s cost is shifting further down to improve upgrade progression. Rocket Storm is gaining a greater bonus to Ceramics for better cleanup breakpoints, and at T5 damage is being moved out from base attack into the ability for a more significant burst of damage when used as currently the ability is underwhelming compared to the main attack at T5. — Update notes
Hydra Rockets fall off greatly in single target power so it’s receiving more damage, & Ray of Doom’s damage is also being increased to give more value for the save up. — Update notes
While Buckshot is powerful, the high effort requirement pushes favour to the middle crosspath to make up attack speed, so the harder to use crosspath is improving for better payoff. M.A.D has always had powerful single target but doesn’t see widespread use in standard gameplay so we have raised pierce to bump up its versatility without impacting single target performance — Update notes
Ray of Doom was a hard carry through most rounds, but just never felt satisfying against round 100 for the price, so we’re giving the first target hit bonus a significant damage spike. — Update notes
For such an expensive tower we wanted to add a little more niche synergy so Ray of Doom’s DoT duration is increasing significantly. To better align with synergy cooldowns Rocket Storm’s ability will take slightly longer, though it receives small compensation buffs for this as well so it isn't hit hard on its own. Buckshot is statted high in theory but in practice requires far too much babysitting, since higher tiers are already heavy hitters we’re boosting up the base rate for the path with a damage tradeoff to make it less of a chore to use. — Update notes