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A '''keyword''' is a term in ''[[Bloons Card Storm]]'' that describes mechanics of a [[card]], [[Hero (BCS)|Hero]] Ability, or [[Striker's Adventure]] item. While not explicitly stated in-game, most keywords are either an effect of a card in and of itself or a condition under which an effect of the card triggers. The player can see a card's keywords when viewing a card in the Card Collection and during a match when the card is highlighted. For [[Monkey (BCS)|Monkey]] and [[Bloon (BCS)|Bloon]] cards, most keywords display their icons next to them during a match.
A '''keyword''' is a term in ''[[Bloons Card Storm]]'' that describes mechanics of a [[card]], [[Hero (BCS)|Hero]] Ability, or [[Striker's Adventure]] item. While not explicitly stated in-game, most keywords are either an effect of a card in and of itself or a condition under which an effect of the card triggers. The player can see a card's keywords when viewing a card in the [[Card Collection]] and during a match when the card is highlighted. For [[Monkey (BCS)|Monkey]] and [[Bloon (BCS)|Bloon]] cards, most keywords display their icons next to them during a match.


Some cards have keywords written in their card text, but they do not display those keywords' icons or descriptions. Some card descriptions use phrases such as "During your Turn", "During Opponent's Turn", and "When an opponent draws a Card" like keywords, but they are not keywords and have no icons or descriptions.
Some cards have keywords written in their card text, but they do not display those keywords' icons or descriptions. Some card descriptions use phrases such as "During your Turn", "During Opponent's Turn", and "When an opponent draws a Card" like keywords, but they are not keywords and have no icons or descriptions. Some keywords are confirmed by Ninja Kiwi but are not yet added into the game.


==List of keywords==
==List of keywords==
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!Notes
!Notes
|-
|-
|[[File:BCS OnAttack.png|50px|Icon of On Attack]]
|id="On Attack"|[[File:BCS OnAttack.png|50px|Icon of On Attack]]
|'''On Attack'''<br>Triggers when this Monkey attacks.
|'''On Attack'''<br>Triggers when this Monkey attacks.
|[[Monkey (BCS)|Monkey]]s
|[[Monkey (BCS)|Monkey]]s
|[[Bloons Card Storm v3.1|Version 3.1]]
|[[Update history:Bloons Card Storm/Version 3.1|Version 3.1]]
|Some cards had this term in their card text since the Firstlook test, but it was not a keyword until version 3.1.
|Some cards had this term in their card text since the Firstlook test, but it was not a keyword until version 3.1.
|-
|-
|[[File:BCS OnDamagedIcon.png|50px|Icon of On Damaged]]
|id="On Damaged"|[[File:BCS OnDamagedIcon.png|50px|Icon of On Damaged]]
|'''On Damaged'''<br>Triggers on losing health from any source
|'''On Damaged'''<br>Triggers on losing health from any source
|[[Bloon (BCS)|Bloon]]s
|[[Bloon (BCS)|Bloon]]s
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|Does not trigger if the Bloon is hit without losing any health, such as an attack from a Monkey with zero ATK, taking damage to its [[Shield (BCS)|Shield]], or having the damage negated by [[Armor]].
|Does not trigger if the Bloon is hit without losing any health, such as an attack from a Monkey with zero ATK, taking damage to its [[Shield (BCS)|Shield]], or having the damage negated by [[Armor]].
|-
|-
|[[File:BCS OnDestroyedIcon.png|50px|Icon of On Destroyed]]
|id="On Destroyed"|[[File:BCS OnDestroyedIcon.png|50px|Icon of On Destroyed]]
|'''On Destroyed'''<br>Triggers when Bloon is Popped (by damage or effect) or when it hits opposing Hero.
|'''On Destroyed'''<br>Triggers when Bloon is Popped (by damage or effect) or when it hits opposing Hero.
|[[Bloon (BCS)|Bloon]]s
|[[Bloon (BCS)|Bloon]]s
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|[[Black Bloon (BCS)|Black Bloon]] had this term in its card text in the Firstlook test, but it was not a keyword until the Full Playable test. It originally only triggered when the Bloon was popped, just like On Popped.
|[[Black Bloon (BCS)|Black Bloon]] had this term in its card text in the Firstlook test, but it was not a keyword until the Full Playable test. It originally only triggered when the Bloon was popped, just like On Popped.
|-
|-
|[[File:BCS OnLeaked.png|50px|Icon of On Leak]]
|id="On Leak"|[[File:BCS OnLeaked.png|50px|Icon of On Leak]]
|'''On Leak'''<br>Triggers when a Bloon attacks a Hero (after Defenders have acted).
|'''On Leak'''<br>Triggers when a Bloon attacks a Hero (after Defenders have acted).
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s
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|For Bloons, the Bloon with the keyword triggers when it hits the opposing Hero. For Monkeys, all Monkeys with the keyword trigger each time their Hero is hit by any Bloon (only triggering once if hit by a [[Double Attack]] or Triple Attack Bloon).
|For Bloons, the Bloon with the keyword triggers when it hits the opposing Hero. For Monkeys, all Monkeys with the keyword trigger each time their Hero is hit by any Bloon (only triggering once if hit by a [[Double Attack]] or Triple Attack Bloon).
|-
|-
|[[File:BCS OnPlaceIcon.png|50px|Icon of On Play]]
|id="On Play"|[[File:BCS OnPlaceIcon.png|50px|Icon of On Play]]
|'''On Play'''<br>Triggers when card is played.
|'''On Play'''<br>Triggers when card is played.
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s
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|With the exception of certain special Power cards like [[Avalanche (BCS)|Avalanche]] and [[Bomb (card)|Bomb]], all Power cards implicitly apply their effects On Play. Some cards had this term in their card text in the Firstlook test, but it was not a keyword until the Full Playable test.
|With the exception of certain special Power cards like [[Avalanche (BCS)|Avalanche]] and [[Bomb (card)|Bomb]], all Power cards implicitly apply their effects On Play. Some cards had this term in their card text in the Firstlook test, but it was not a keyword until the Full Playable test.
|-
|-
|[[File:BCS OnPopIcon.png|50px|Icon of On Popped]]
|id="On Popped"|[[File:BCS OnPopIcon.png|50px|Icon of On Popped]]
|'''On Popped'''<br>Triggers when Bloon is Popped (by damage or effect). Does not trigger if Bloon hits opposing Hero.
|'''On Popped'''<br>Triggers when Bloon is Popped (by damage or effect). Does not trigger if Bloon hits opposing Hero.
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s
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|The only Monkey that has this keyword, [[Spike-o-Pult (BCS)|Spike-o-Pult]], has "On Pop" in its card text instead of "On Popped". For Bloons, the Bloon with the keyword triggers when it is destroyed by damage or an effect, but not by hitting the opposing Hero. For Monkeys, the Monkey with the keyword triggers when it pops a Bloon. [[Golden Bloon (BCS)|Golden Bloon]] had this term in its card text in the Firstlook test, but it was not a keyword until the Full Playable test.
|The only Monkey that has this keyword, [[Spike-o-Pult (BCS)|Spike-o-Pult]], has "On Pop" in its card text instead of "On Popped". For Bloons, the Bloon with the keyword triggers when it is destroyed by damage or an effect, but not by hitting the opposing Hero. For Monkeys, the Monkey with the keyword triggers when it pops a Bloon. [[Golden Bloon (BCS)|Golden Bloon]] had this term in its card text in the Firstlook test, but it was not a keyword until the Full Playable test.
|-
|-
|[[File:BCS OnReloadIcon.png|50px|Icon of On Reload]]
|id="On Reload"|[[File:BCS OnReloadIcon.png|50px|Icon of On Reload]]
|'''On Reload'''<br>Triggers when this Monkey reloads.
|'''On Reload'''<br>Triggers when this Monkey reloads.
|[[Monkey (BCS)|Monkey]]s
|[[Monkey (BCS)|Monkey]]s
|[[Bloons Card Storm v3.1|Version 3.1]]
|[[Update history:Bloons Card Storm/Version 3.1|Version 3.1]]
|Also triggers when reloaded by an effect, such as from [[Quick Reload]]. Some cards had this term in their card text since the Full Playable test, but it was not a keyword until version 3.1.
|Also triggers when reloaded by an effect, such as from [[Quick Reload]]. Some cards had this term in their card text since the Full Playable test, but it was not a keyword until version 3.1.
|-
|-
|[[File:BCS OnReplaceIcon.png|50px|Icon of On Replace]]
|id="On Replace"|[[File:BCS OnReplaceIcon.png|50px|Icon of On Replace]]
|'''On Replace'''<br>Triggers when this Monkey is replaced by another Monkey
|'''On Replace'''<br>Triggers when this Monkey is replaced by another Monkey
|[[Monkey (BCS)|Monkey]]s
|[[Monkey (BCS)|Monkey]]s
|[[Bloons Card Storm v2.0|Version 2.0]]
|[[Update history:Bloons Card Storm/Version 2.0|Version 2.0]]
|Does not trigger if transformed into another Monkey (i.e., [[Total Transformation Monkey]]).
|Does not trigger if transformed into another Monkey (i.e., [[Total Transformation Monkey]]).
|-
|-
|[[File:BCS OnTurnEndIcon.png|50px|Icon of On Turn End]]
|id="On Turn End"|[[File:BCS OnTurnEndIcon.png|50px|Icon of On Turn End]]
|'''On Turn End'''<br>Triggers once turn has ended
|'''On Turn End'''<br>Triggers once turn has ended
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s, [[Hero (BCS)|Hero]] Abilities
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s, [[Hero (BCS)|Hero]] Abilities
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|Occurs before Bloons reduce their delay or attack the opposing Hero. [[Blade Maelstrom (BCS)|Blade Maelstrom]] always triggers after other Monkeys. [[Lead Coating Bloon]] always triggers after [[On Fire (BCS)|On Fire]]. If multiple cards with the same "priority" trigger at the same time, they trigger in the order they were played, oldest first.
|Occurs before Bloons reduce their delay or attack the opposing Hero. [[Blade Maelstrom (BCS)|Blade Maelstrom]] always triggers after other Monkeys. [[Lead Coating Bloon]] always triggers after [[On Fire (BCS)|On Fire]]. If multiple cards with the same "priority" trigger at the same time, they trigger in the order they were played, oldest first.
|-
|-
|[[File:BCS OnTurnStartIcon.png|50px|Icon of On Turn Start]]
|id="On Turn Start"|[[File:BCS OnTurnStartIcon.png|50px|Icon of On Turn Start]]
|'''On Turn Start'''<br>Triggers at start of turn
|'''On Turn Start'''<br>Triggers at start of turn
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s
|[[Bloons Card Storm Full Playable test|Full Playable test]]
|[[Bloons Card Storm Full Playable test|Full Playable test]]
|Occurs before the player draws their card. For [[Monkey (BCS)|Monkey]]s, this occurs at the same time they perform their reload step.
|Occurs before the player draws their card. For [[Monkey (BCS)|Monkey]]s, this occurs at the same time they perform their reload step. For [[Bloon (BCS)|Bloon]]s, this occurs after [[Doomed]] Monkeys disappear. Multiple Bloons with this keyword trigger in their order on the Bloon track.
|-
|-
|[[File:BCS NoGoldIcon.png|50px|Icon of Zero Gold]]
|id="Zero Gold"|[[File:BCS NoGoldIcon.png|50px|Icon of Zero Gold]]
|'''Zero Gold'''<br>Triggers an additional effect if you have 0 Gold
|'''Zero Gold'''<br>Triggers an additional effect if you have 0 Gold
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s, [[Power (BCS)|Power]]s
|[[Bloon (BCS)|Bloon]]s, [[Monkey (BCS)|Monkey]]s, [[Power (BCS)|Power]]s
|[[Bloons Card Storm v5.0|Version 5.0]]
|[[Update history:Bloons Card Storm/Version 5.0|Version 5.0]]
|For Powers, the effect triggers if the player has no Gold remaining after playing the card, before the card effect applies.
|For Powers, the effect triggers if the player has no Gold remaining after playing the card, before the card effect applies.
|}
|}
====Per Gold Spent====
'''Per Gold Spent'''<ref name="nk-6.2">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1poigry/bloons_card_storm_v62_patch_notes/|title=Bloons Card Storm v6.2 - Patch Notes!|published=Reddit, r/bloonscardstorm}}</ref> is a keyword that describes effects that depend on the Gold spent to play the card. When played, the cost of the card changes depending on the current Gold.
This keyword is not shown in-game. It affects certain [[Monkey (BCS)|Monkey]]s and [[Bloon (BCS)|Bloon]]s.


===Other===
===Other===
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!Notes
!Notes
|-
|-
|[[File:BCS UniqueIcon.png|50px|Icon of Unique]]
|id="Unique"|[[File:BCS UniqueIcon.png|50px|Icon of Unique]]
|'''Unique'''<br>You can only have one copy of this card
|'''Unique'''<br>You can only have one copy of this card
|All Ultra Rare cards
|All Ultra Rare cards
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==List of cards with trigger keywords==
==List of cards with trigger keywords==
===Per Gold Spent===
*[[Even More Tacks (BCS)|Even More Tacks]]
*[[Extra-Super Monkey]]
*[[Golden Blimp]]
===On Attack===
===On Attack===
{{BCS monkey list by keyword|On Attack}}
{{BCS monkey list|keyword=On Attack}}


===On Damaged===
===On Damaged===
{{BCS bloon list by keyword|On Damaged}}
{{BCS bloon list|keyword=On Damaged}}


===On Destroyed===
===On Destroyed===
{{BCS bloon list by keyword|On Destroyed}}
{{BCS bloon list|keyword=On Destroyed}}


===On Leak===
===On Leak===
{{BCS card list by keyword|On Leak}}
{{BCS card list|keyword=On Leak}}


===On Play===
===On Play===
{{BCS card list by keyword|On Play}}
{{BCS card list|keyword=On Play}}


===On Popped===
===On Popped===
{{BCS bloon list by keyword|On Popped}}
{{BCS bloon list|keyword=On Popped}}


===On Reload===
===On Reload===
{{BCS monkey list by keyword|On Reload}}
{{BCS monkey list|keyword=On Reload}}


===On Replace===
===On Replace===
{{BCS monkey list by keyword|On Replace}}
{{BCS monkey list|keyword=On Replace}}


===On Turn End===
===On Turn End===
{{BCS card list by keyword|On Turn End}}
{{BCS card list|keyword=On Turn End}}


===On Turn Start===
===On Turn Start===
{{BCS card list by keyword|On Turn Start}}
{{BCS card list|keyword=On Turn Start}}


===Zero Gold===
===Zero Gold===
{{BCS card list by keyword|Zero Gold}}
{{BCS card list|keyword=Zero Gold}}


==Navigation==
==Navigation==
{{BCS nav}}
{{BCS nav}}
[[Category:Keywords|*]]
[[Category:Keywords|*]]

Latest revision as of 00:55, 24 April 2026

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A keyword is a term in Bloons Card Storm that describes mechanics of a card, Hero Ability, or Striker's Adventure item. While not explicitly stated in-game, most keywords are either an effect of a card in and of itself or a condition under which an effect of the card triggers. The player can see a card's keywords when viewing a card in the Card Collection and during a match when the card is highlighted. For Monkey and Bloon cards, most keywords display their icons next to them during a match.

Some cards have keywords written in their card text, but they do not display those keywords' icons or descriptions. Some card descriptions use phrases such as "During your Turn", "During Opponent's Turn", and "When an opponent draws a Card" like keywords, but they are not keywords and have no icons or descriptions. Some keywords are confirmed by Ninja Kiwi but are not yet added into the game.

List of keywords

[edit | edit source]

Effect keywords

[edit | edit source]
Icon Text Applies to Introduced
Acid Pool Acid Pool
Deals 30 damage to any Bloon ending its turn on it. Lasts 2 turns
Bloon spaces Version 4.2
Strong Acid Pool Strong Acid Pool
Deals 50 damage to any Bloon ending its turn on it. Lasts 2 turns
Bloon spaces Version 4.2
Armor Armor
Reduce damage received by <amount>
Bloons, Heroes Version 4.0
Armor Piercing Armor Piercing
Targeted damaged Bloon loses all Armor
Monkeys Version 4.0
Camo Camo
Attackers must target non-Camo Bloons first
Bloons Version 6.0
Defender Defender
Can defend on opponent's turn, has +<amount> damage on opponent's turn
Monkeys Full Playable test
Detect Detect
Can target Camo Bloons normally
Monkeys Version 6.0
Doomed Doomed
This Monkey will be removed at the start of its next turn.
Monkeys Version 3.0
Double Attack Double Attack
Attacks twice.
Bloons Full Playable test
Immobile Immobile
Cannot increase or decrease delay. Cannot attack
Bloons Version 4.0
Must Pop Must Pop
Monkeys must attack this Bloon before others
Bloons Version 4.0
On Fire On Fire
Will take 30 damage at the end of its turn and before attacking
Bloons Firstlook test
Pick Pick
Look at the next <amount> cards in your deck. Choose one and add it to your hand. Other cards go to the bottom of your deck.
Powers Launch
Regrow Regrow
On Turn Start: Heal <amount>
Bloons Version 6.0
Revive Revive
When Destroyed, resummon this Bloon with current Delay and without Revive
Bloons Version 6.0
Shield Shield
Shield will block <amount> incoming damage
Bloons, Heroes Full Playable test
Splash Damage Splash Damage
Also deals damage to Bloons on either side of the target
Monkeys, Powers Version 4.0
Stunned Stunned
Monkey can't attack or reload until stun wears off. Bloon delay does not reduce at end of turn.
Monkeys, Bloons Full Playable test
Temporary Ammo Temporary Ammo
Extra ammo that is removed at the start of the turn
Monkeys Version 5.0
Temporary Temporary
Is removed at end of turn after ammo reaches 0.
Monkeys Version 4.0
Triple Attack Triple Attack
Attacks three times.
Bloons Version 4.0
Undead Undead
When Destroyed, does not go to Graveyard
Bloons Version 6.0

Trigger keywords

[edit | edit source]
Icon Text Applies to Introduced Notes
Icon of On Attack On Attack
Triggers when this Monkey attacks.
Monkeys Version 3.1 Some cards had this term in their card text since the Firstlook test, but it was not a keyword until version 3.1.
Icon of On Damaged On Damaged
Triggers on losing health from any source
Bloons Full Playable test Does not trigger if the Bloon is hit without losing any health, such as an attack from a Monkey with zero ATK, taking damage to its Shield, or having the damage negated by Armor.
Icon of On Destroyed On Destroyed
Triggers when Bloon is Popped (by damage or effect) or when it hits opposing Hero.
Bloons Full Playable test Black Bloon had this term in its card text in the Firstlook test, but it was not a keyword until the Full Playable test. It originally only triggered when the Bloon was popped, just like On Popped.
Icon of On Leak On Leak
Triggers when a Bloon attacks a Hero (after Defenders have acted).
Bloons, Monkeys Launch For Bloons, the Bloon with the keyword triggers when it hits the opposing Hero. For Monkeys, all Monkeys with the keyword trigger each time their Hero is hit by any Bloon (only triggering once if hit by a Double Attack or Triple Attack Bloon).
Icon of On Play On Play
Triggers when card is played.
Bloons, Monkeys Full Playable test With the exception of certain special Power cards like Avalanche and Bomb, all Power cards implicitly apply their effects On Play. Some cards had this term in their card text in the Firstlook test, but it was not a keyword until the Full Playable test.
Icon of On Popped On Popped
Triggers when Bloon is Popped (by damage or effect). Does not trigger if Bloon hits opposing Hero.
Bloons, Monkeys Launch The only Monkey that has this keyword, Spike-o-Pult, has "On Pop" in its card text instead of "On Popped". For Bloons, the Bloon with the keyword triggers when it is destroyed by damage or an effect, but not by hitting the opposing Hero. For Monkeys, the Monkey with the keyword triggers when it pops a Bloon. Golden Bloon had this term in its card text in the Firstlook test, but it was not a keyword until the Full Playable test.
Icon of On Reload On Reload
Triggers when this Monkey reloads.
Monkeys Version 3.1 Also triggers when reloaded by an effect, such as from Quick Reload. Some cards had this term in their card text since the Full Playable test, but it was not a keyword until version 3.1.
Icon of On Replace On Replace
Triggers when this Monkey is replaced by another Monkey
Monkeys Version 2.0 Does not trigger if transformed into another Monkey (i.e., Total Transformation Monkey).
Icon of On Turn End On Turn End
Triggers once turn has ended
Bloons, Monkeys, Hero Abilities Full Playable test Occurs before Bloons reduce their delay or attack the opposing Hero. Blade Maelstrom always triggers after other Monkeys. Lead Coating Bloon always triggers after On Fire. If multiple cards with the same "priority" trigger at the same time, they trigger in the order they were played, oldest first.
Icon of On Turn Start On Turn Start
Triggers at start of turn
Bloons, Monkeys Full Playable test Occurs before the player draws their card. For Monkeys, this occurs at the same time they perform their reload step. For Bloons, this occurs after Doomed Monkeys disappear. Multiple Bloons with this keyword trigger in their order on the Bloon track.
Icon of Zero Gold Zero Gold
Triggers an additional effect if you have 0 Gold
Bloons, Monkeys, Powers Version 5.0 For Powers, the effect triggers if the player has no Gold remaining after playing the card, before the card effect applies.

Per Gold Spent

[edit | edit source]

Per Gold Spent[1] is a keyword that describes effects that depend on the Gold spent to play the card. When played, the cost of the card changes depending on the current Gold.

This keyword is not shown in-game. It affects certain Monkeys and Bloons.

Other

[edit | edit source]
Icon Text Applies to Introduced Notes
Icon of Unique Unique
You can only have one copy of this card
All Ultra Rare cards Full Playable test The player can still generate temporary copies of Unique cards during a match (such as with Double Trouble), and can have multiple Unique cards in a deck in Striker's Adventure. Its icon does not appear next to Monkeys or Bloons during a match.

List of cards with trigger keywords

[edit | edit source]

Per Gold Spent

[edit | edit source]

On Attack

[edit | edit source]
Card Class Rarity Set Cost Charges Type Ammo ATK Reload Introduced
Alchemist Monkey
Alchemist Monkey
On Attack: Summon an Acid Pool on target Bloon space
Magic Common Lead Storm Gold 2 1 Alchemist 1 25 2 Version 4.0
Arcane Master
Arcane Master
On Attack: Attack 2 other enemy Bloons.
On Reload: Add a Yellow Bloon to your hand.
Magic Super Rare Classic Gold 9 1 Wizard 2 50 3 Launch
Bloon Impact
Bloon Impact
Temporary. Armor Piercing. On Attack: Increase the delay of target Bloon by 2
Primary Super Rare Camo Storm Gold 9 1 Bomb Shooter 2 45 Version 6.0
Bloon Master Alchemist
Bloon Master Alchemist
On Play: Convert target Bloon into a Red Bloon. On Attack: Summon a Strong Acid Pool on target Bloon space
Magic Ultra Rare Lead Storm Gold 10 1 Alchemist 1 15 2 Version 4.0
Boomerang Monkey
Boomerang Monkey
On Attack: Deal 30 damage to the next adjacent Bloon
Primary Uncommon Classic Gold 3 1 Boomerang 1 20 1 Firstlook test
Bouncing Bullet
Bouncing Bullet
On Attack: Deal 30 damage to a random other Bloon three times
Military Ultra Rare Classic Gold 8 1 Sniper 1 90 2 Full Playable test
Crippling Sniper
Crippling Sniper
On Attack: Targeted Large Bloons have their delay increased by 1
Military Ultra Rare Classic Gold 7 1 Sniper 1 150 3 Full Playable test
Distraction Ninja
Distraction Ninja
Detect. On Attack: 50% chance to increase target Bloon's delay by 1
Magic Super Rare Camo Storm Gold 6 1 Ninja 2 55 3 Version 6.0
Fireball Wizard
Fireball Wizard
On Attack: Set target Bloon on fire
Magic Uncommon Camo Storm Gold 6 1 Wizard 1 100 2 Version 6.0
Frag Bomb Shooter
Frag Bomb Shooter
On Attack: Deal Splash Damage.
Primary Uncommon Lead Storm Gold 7 1 Bomb Shooter 3 30 3 Version 4.0
Glaive Ricochet
Glaive Ricochet
On Attack: Deal 10 Damage to all next Bloons in line
Primary Ultra Rare Classic Gold 12 1 Boomerang 4 40 2 Full Playable test
Lead to Gold Monkey
Lead to Gold Monkey
Armor-Piercing. On Attack: If target has Armor, gain 2 gold
Magic Rare Lead Storm Gold 3 1 Alchemist 1 60 2 Version 4.0
Leeching Shot Sniper
Leeching Shot Sniper
On Attack: Gain 2 Bloontonium
Military Uncommon Classic Gold 2 1 Sniper 1 50 2 Version 3.0
MOAB Eliminator
MOAB Eliminator
On Attack: If target is a Large Bloon, destroy it
Primary Ultra Rare Lead Storm Gold 16 1 Bomb Shooter 1 150 3 Version 4.0
MOAB Mauler
MOAB Mauler
Armor-Piercing. Deals +50 damage to Large Bloons
Primary Rare Lead Storm Gold 7 1 Bomb Shooter 2 60 2 Version 4.0
Shell Shock Mortar
Shell Shock Mortar
Does not attack normally. On Turn End: Randomly attacks an enemy Bloon. On Attack: Stun target for 1 turn
Military Super Rare Lead Storm Gold 3 1 Mortar 1 60 2 Version 4.0
Shinobi Tactics Ninja
Shinobi Tactics Ninja
Detect. Temporary. On Attack: Your other Ninjas gain +5 ATK
Magic Rare Camo Storm Gold 4 1 Ninja 3 30 Version 6.0
Transformed Monkey
Transformed Monkey
On Attack: Summon an Acid Pool on target Bloon space
Common None Gold 3 1 1 50 2 Version 4.0
Triple Shot
Triple Shot
On Attack: Deal Splash Damage
Primary Uncommon Classic Gold 3 1 Dart 1 20 1 Firstlook test

On Damaged

[edit | edit source]
Card Class Rarity Set Cost Charges Health Delay Introduced
Bloontonium Gas Bloon
Bloontonium Gas Bloon
On Damaged: Gain 1 Bloontonium
Advanced Rare Classic Gold 3 2 160 4 Launch
Golden Bloon
Golden Bloon
On Damaged: Gain 1 Gold
Advanced Rare Classic Gold 2 2 70 2 Firstlook test
Growth Gas Bloon
Growth Gas Bloon
On Damaged: All other friendly Bloons gain 10 Health
Advanced Super Rare Classic Gold 5 2 200 5 Launch
Piñata Bloon
Piñata Bloon
On Damaged: Both players gain 1 Gold
On Popped: Attacking Monkey reloads immediately
Large Rare Classic Gold 4 1 300 3 Version 3.0
Shield Gas Bloon
Shield Gas Bloon
On Damaged: Random friendly Bloon gains 30 Shield
Advanced Uncommon Classic Gold 4 2 160 3 Launch
Stun Gas Bloon
Stun Gas Bloon
On Damaged: Stun attacking Monkey for 1 turn
Basic Common Classic Gold 3 2 100 2 Launch
Weakening Gas Bloon
Weakening Gas Bloon
On Damaged: Reduce attacking Monkey's ATK by 5
Large Rare Classic Gold 6 1 300 4 Launch

On Destroyed

[edit | edit source]
Card Class Rarity Set Cost Charges Health Delay Introduced
Black Bloon
Black Bloon
On Destroyed: Draw a card
Advanced Rare Classic Gold 5 2 130 1 Firstlook test
Bomb Bloon
Bomb Bloon
On Destroyed: Add a Bomb Shooter to your hand
Basic Uncommon Lead Storm Gold 1 2 40 1 Version 4.0
Nested Blue
Nested Blue
On Destroyed: Summons a Red Bloon
Basic Rare Classic Gold 1 1 50 1 Full Playable test
Nested Green
Nested Green
On Destroyed: Summons a Nested Blue
Basic Rare Classic Gold 2 1 80 2 Full Playable test
Nested Yellow
Nested Yellow
On Destroyed: Summons a Nested Green
Basic Rare Classic Gold 4 1 120 2 Full Playable test
Rang Bloon
Rang Bloon
On Destroyed: Add a Boomerang Monkey to your hand
Basic Common Lead Storm Gold 1 2 40 1 Version 4.0
The Eternal
The Eternal
On Destroyed: Add a copy of this card to your hand with additional Health
On Leaked: +60. On Popped: +30.
Advanced Ultra Rare Classic Gold 2 1 70 2 Version 3.0
Zebra Bloon
Zebra Bloon
On Play: Draw a card
On Destroyed: Draw a card
Advanced Uncommon Classic Gold 7 2 180 2 Full Playable test

On Leak

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Card Card type Rarity Set Cost Charges Introduced
Blooming Bloon
Blooming Bloon
On Popped: Summon a Swarm Yellow Bloon. On Leaked: Summon 3 Swarm Yellow Bloons
Basic Bloon Common Lead Storm Gold 4 1 Version 5.0
Heart of Vengeance Druid
Heart of Vengeance Druid
On Leak: Gain 5 ATK
Magic Monkey Rare Classic Gold 3 1 Launch
Precursor Bloon
Precursor Bloon
On Leak: Summon a Ceramic Bloon
Basic Bloon Uncommon Lead Storm Gold 1 1 Version 5.0
Sentinel Bloon
Sentinel Bloon
Must Pop. On Popped: Deal 30 to opponent Hero. On Leak: Deals no damage
Bloon Uncommon None Gold 1 1 Version 5.0
Setup Bloon
Setup Bloon
On Leak: Reduce cost of a random Bloon in your hand by 1
Basic Bloon Super Rare Classic Gold 2 1 Launch
Strike Bloon
Strike Bloon
On Leak: Heal your Hero the amount of damage dealt
Basic Bloon Uncommon Lead Storm Gold 2 2 Version 4.0
The Eternal
The Eternal
On Destroyed: Add a copy of this card to your hand with additional Health
On Leaked: +60. On Popped: +30.
Advanced Bloon Ultra Rare Classic Gold 2 1 Version 3.0

On Play

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Card Card type Rarity Set Cost Charges Introduced
Acidic Mix Alchemist
Acidic Mix Alchemist
On Play: Target other friendly Monkey gains Armor-Piercing
Magic Monkey Uncommon Lead Storm Gold 2 1 Version 4.0
Armor Powered Bloon
Armor Powered Bloon
On Play: Gains Health equal to 5x total friendly Bloon Armor
Advanced Bloon Super Rare Lead Storm Gold 5 1 Version 5.0
Berserker Brew
Berserker Brew
On Play: Target other friendly Monkey gains 3 Temporary Ammo, +20 ATK and is Doomed
Magic Monkey Uncommon Lead Storm Gold 6 1 Version 4.0
Bionic Boomerang
Bionic Boomerang
On Play: Gain 2 Temporary Ammo
Primary Monkey Uncommon Classic Gold 6 1 Full Playable test
Bloon Master Alchemist
Bloon Master Alchemist
On Play: Convert target Bloon into a Red Bloon. On Attack: Summon a Strong Acid Pool on target Bloon space
Magic Monkey Ultra Rare Lead Storm Gold 10 1 Version 4.0
Bloontonium Miner
Bloontonium Miner
On Play: Gain 1 Bloontonium
On Turn Start: Gain 1 Bloontonium
Support Monkey Common Classic Gold 1 1 Version 3.0
Bloontonium Saboteur
Bloontonium Saboteur
On Play: Opponent loses 4 Bloontonium
Military Monkey Super Rare Classic Gold 3 1 Version 3.0
Booster Bloon
Booster Bloon
On Play: Increase target friendly Bloon's delay by 1. It gains 100 Health
Basic Bloon Rare Classic Gold 2 2 Version 3.0
Buddy Bloon
Buddy Bloon
Shield 150. On Play: Reduce highest enemy Monkey's ATK to 0 while this is in play.
Advanced Bloon Uncommon Classic Gold 4 1 Launch
Clever Blue Bloon
Clever Blue Bloon
On Play: If your last played card was a Monkey, deal 50 damage to first enemy Bloon
Basic Bloon Rare Lead Storm Gold 1 2 Version 4.0
Clever Green Bloon
Clever Green Bloon
On Play: If your last played card was a Monkey, draw a card
Basic Bloon Rare Lead Storm Gold 3 2 Version 4.0
Clever Lead Bloon
Clever Lead Bloon
Armor 10. On Play: If your last played card was a Monkey, this gains Armored 10
Basic Bloon Common Lead Storm Gold 2 2 Version 4.0
Damaged MOAB
Damaged MOAB
On Play: Deal 150 damage to this Bloon
Large Bloon Uncommon Classic Gold 4 2 Launch
Discount Bloon
Discount Bloon
On Play: Reduce cost of Discount Bloons in hand by 1
Advanced Bloon Super Rare Classic Gold 5 4 Launch
Draining Bloon
Draining Bloon
On Play: Drains all Bloontonium, gains 30 Shield per Bloontonium drained.
Advanced Bloon Rare Classic Gold 5 1 Launch
Druid
Druid
Defender +20. On Play: Heal your Hero 75 Health
Magic Monkey Common Classic Gold 4 1 Launch
Extra Shot Bloon
Extra Shot Bloon
Shield 50. On Play: Target Monkey gains 1 Temporary Ammo
Basic Bloon Uncommon Lead Storm Gold 3 1 Version 5.0
Golden Blimp
Golden Blimp
On Play: Gain +65 Health per Gold spent
Large Bloon Super Rare Camo Storm Gold 0 1 Version 6.0
Hastening Bloon
Hastening Bloon
On Play: Reduce the delay of a random other friendly Bloon by 1
Advanced Bloon Rare Classic Gold 6 1 Full Playable test
Healing Bloon
Healing Bloon
On Play: Heals all friendly Bloons by 50
Advanced Bloon Uncommon Classic Gold 6 2 Launch
MOAB Dominator
MOAB Dominator
On Play: Increase target Large Bloon's delay by 2.
Primary Monkey Ultra Rare Classic Gold 10 1 Version 2.0
Monkey Investigator
Monkey Investigator
On Play: Draw a random Bloon from your deck
Support Monkey Uncommon Classic Gold 3 1 Version 2.0
Prince of Darkness
Prince of Darkness
Can't Attack. On Play: Summon a Zombie MOAB.
On Turn Start: Heal your Bloons for 50
Magic Monkey Ultra Rare Classic Gold 10 1 Full Playable test
Signal Bloon
Signal Bloon
Shield 50. On Play: Draw a Large Bloon from your deck
Basic Bloon Rare Classic Gold 3 2 Version 2.0
Slowing Bloon
Slowing Bloon
On Play: Increase target Bloon's delay by 1
Advanced Bloon Common Classic Gold 3 2 Version 2.0
Soulstealer Bloon
Soulstealer Bloon
Undead. On Play: Deal 30 damage to all other Bloons, this gains Health equal to the damage dealt
Large Bloon Super Rare Camo Storm Gold 8 1 Version 6.0
Sun Temple
Sun Temple
On Play: Remove all friendly Monkeys, gain 25 ATK for each removed Monkey
Magic Monkey Ultra Rare Classic Gold 18 1 Launch
Thunder Druid
Thunder Druid
On Play: Deal 80 damage to all enemy Bloons
Magic Monkey Rare Classic Gold 7 1 Launch
Total Transformation Monkey
Total Transformation Monkey
On Play: Transform all other friendly Monkeys into transformed Monkeys
Magic Monkey Ultra Rare Lead Storm Gold 12 1 Version 4.0
Wall of Fire Monkey
Wall of Fire Monkey
Defender +5. On Play: First enemy Bloon is set on fire
Magic Monkey Uncommon Classic Gold 5 1 Launch
White Bloon
White Bloon
On Play: Draw a card
Advanced Bloon Rare Classic Gold 5 2 Firstlook test
Zebra Bloon
Zebra Bloon
On Play: Draw a card
On Destroyed: Draw a card
Advanced Bloon Uncommon Classic Gold 7 2 Full Playable test
Zee Jay Special
Zee Jay Special
On Play: Gain 1 Rad Token
Advanced Bloon Super Rare Classic Gold 3 2 Version 3.0

On Popped

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Card Class Rarity Set Cost Charges Health Delay Introduced
Blooming Bloon
Blooming Bloon
On Popped: Summon a Swarm Yellow Bloon. On Leaked: Summon 3 Swarm Yellow Bloons
Basic Common Lead Storm Gold 4 1 80 1 Version 5.0
Piñata Bloon
Piñata Bloon
On Damaged: Both players gain 1 Gold
On Popped: Attacking Monkey reloads immediately
Large Rare Classic Gold 4 1 300 3 Version 3.0
Sentinel Bloon
Sentinel Bloon
Must Pop. On Popped: Deal 30 to opponent Hero. On Leak: Deals no damage
Uncommon None Gold 1 1 40 1 Version 5.0
The Eternal
The Eternal
On Destroyed: Add a copy of this card to your hand with additional Health
On Leaked: +60. On Popped: +30.
Advanced Ultra Rare Classic Gold 2 1 70 2 Version 3.0
Toxic Bloon
Toxic Bloon
On Popped: Remove attacking Monkey
Advanced Rare Classic Gold 4 1 100 2 Launch
Volatile Bloon
Volatile Bloon
On Popped: Deal 100 damage to all Bloons
Advanced Uncommon Classic Gold 3 1 200 2 Launch

On Reload

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Card Class Rarity Set Cost Charges Type Ammo ATK Reload Introduced
Arcane Master
Arcane Master
On Attack: Attack 2 other enemy Bloons.
On Reload: Add a Yellow Bloon to your hand.
Magic Super Rare Classic Gold 9 1 Wizard 2 50 3 Launch
Cash Drop Sniper
Cash Drop Sniper
On Reload: Gain 3 Gold
Military Uncommon Classic Gold 5 1 Sniper 1 65 2 Full Playable test

On Replace

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Card Class Rarity Set Cost Charges Type Ammo ATK Reload Introduced
Monkey Priestess
Monkey Priestess
On Replace: Heal your Hero 200
Magic Uncommon Classic Gold 3 1 Priestess 2 20 2 Version 3.0
Quincy Action Figure
Quincy Action Figure
Can't Attack. On Replace: Gain gold equal to your Economy
Support Common Classic Gold 2 1 Agent Version 2.0

On Turn End

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Card Card type Rarity Set Cost Charges Introduced
Blade Maelstrom
Blade Maelstrom
Defender +10. On Turn End: Deal 30 damage to all enemy Bloons
Primary Monkey Ultra Rare Classic Gold 8 1 Launch
Burny Stuff Mortar
Burny Stuff Mortar
Does not attack normally. On Turn End: Randomly attacks an enemy Bloon. Hit Bloon is set on fire
Military Monkey Uncommon Classic Gold 4 1 Full Playable test
Defense Prep Bloon
Defense Prep Bloon
Armor 15. On Turn End: Zero Gold: Reload a random friendly Monkey
Advanced Bloon Super Rare Lead Storm Gold 4 1 Version 5.0
Extra Range Tack Shooter
Extra Range Tack Shooter
Defender +5. On Turn End: Zero Gold: Gain Defender 20 until the start of your next turn
Primary Monkey Uncommon Camo Storm Gold 3 1 Version 6.0
Lead Coating Bloon
Lead Coating Bloon
Armor 30. On Turn End: Your other Bloons gain Armored 5
Advanced Bloon Common Lead Storm Gold 5 2 Version 4.0
Life Drain Bloon
Life Drain Bloon
Immobile. On Turn End: Reduce your opponent's max health by 25
Basic Bloon Rare Camo Storm Gold 3 1 Version 6.0
Mortar Monkey
Mortar Monkey
Does not attack normally. On Turn End: Randomly attacks an enemy Bloon
Military Monkey Common Classic Gold 2 1 Full Playable test
Necromancer
Necromancer
Can't Attack. On Turn End: Summon a Zombie Blue Bloon.
On Turn Start: Heal a random friendly Bloon for 25
Magic Monkey Rare Classic Gold 5 1 Full Playable test
Shell Shock Mortar
Shell Shock Mortar
Does not attack normally. On Turn End: Randomly attacks an enemy Bloon. On Attack: Stun target for 1 turn
Military Monkey Super Rare Lead Storm Gold 3 1 Version 4.0
The Big One
The Big One
Does not attack normally. On Turn End: Randomly attacks an enemy Bloon
Military Monkey Ultra Rare Classic Gold 11 1 Launch

On Turn Start

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Card Card type Rarity Set Cost Charges Introduced
Aura of Strength Bloon
Aura of Strength Bloon
Immobile. On Turn Start: Give another random friendly Bloon +50 Health
Basic Bloon Rare Classic Gold 3 2 Full Playable test
Banana Farm
Banana Farm
Can't Attack. On Turn Start: Gain 2 Gold
Support Monkey Common Classic Gold 4 1 Firstlook test
Bloontonium Miner
Bloontonium Miner
On Play: Gain 1 Bloontonium
On Turn Start: Gain 1 Bloontonium
Support Monkey Common Classic Gold 1 1 Version 3.0
Marketplace
Marketplace
Can't Attack. On Turn Start: Gain 1 Gold per friendly Monkey
Support Monkey Ultra Rare Classic Gold 6 1 Full Playable test
Mine Supervisor
Mine Supervisor
On Turn Start: Gain 1 Bloontonium per friendly Miner in play
Support Monkey Rare Classic Gold 4 1 Version 3.0
Necromancer
Necromancer
Can't Attack. On Turn End: Summon a Zombie Blue Bloon.
On Turn Start: Heal a random friendly Bloon for 25
Magic Monkey Rare Classic Gold 5 1 Full Playable test
Prince of Darkness
Prince of Darkness
Can't Attack. On Play: Summon a Zombie MOAB.
On Turn Start: Heal your Bloons for 50
Magic Monkey Ultra Rare Classic Gold 10 1 Full Playable test
Rad Bloon
Rad Bloon
On Turn Start: Gain 1 Rad Token
Large Bloon Common None Gold 1 1 Version 3.0
RAPID
RAPID
Immobile. Shield 50. On Turn Start: Reduce the delay of the last friendly non-immobile Bloon by 1
Basic Bloon Ultra Rare Lead Storm Gold 4 1 Version 4.0
Steady Growth Bloon
Steady Growth Bloon
On Turn Start: Gains 50 Health
Advanced Bloon Rare Classic Gold 3 2 Full Playable test
Strengthenator
Strengthenator
Immobile. On Turn Start: Other friendly Bloons gain 20 Health
Large Bloon Ultra Rare Classic Gold 2 1 Launch
Wizard Monkey
Wizard Monkey
On Turn Start: Gain 5 ATK
Magic Monkey Uncommon Classic Gold 4 1 Full Playable test

Zero Gold

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Card Card type Rarity Set Cost Charges Introduced
Defend the Breach!
Defend the Breach!
Target Monkey gains +10 ATK until the start of your next turn. Zero Gold: This bonus is permanent
Advanced Power Rare Lead Storm Gold 1 2 Version 5.0
Defense Prep Bloon
Defense Prep Bloon
Armor 15. On Turn End: Zero Gold: Reload a random friendly Monkey
Advanced Bloon Super Rare Lead Storm Gold 4 1 Version 5.0
Extra Range Tack Shooter
Extra Range Tack Shooter
Defender +5. On Turn End: Zero Gold: Gain Defender 20 until the start of your next turn
Primary Monkey Uncommon Camo Storm Gold 3 1 Version 6.0
Push the Initiative
Push the Initiative
Stun target Bloon. Zero Gold: Summon a Yellow Bloon
Basic Power Uncommon Lead Storm Gold 2 1 Version 5.0
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