Recursive Cluster (Battles 2): Difference between revisions
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{{for|the upgrade in [[Bloons TD 6]]|Recursive Cluster (BTD6)}} | {{for|the upgrade in [[Bloons TD 6]]|Recursive Cluster (BTD6)}} | ||
{{ | {{research|Verify how the multiple cluster projectiles hitting the same Bloon work when interacting with obstacles}} | ||
{{stub}} | |||
{{BTDB2 upgrade info | {{BTDB2 upgrade info | ||
|id=Recursive Cluster | |id=Recursive Cluster | ||
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|cost =3200 | |cost =3200 | ||
}} | }} | ||
'''Recursive Cluster''' is the [[Bomb Shooter (Battles 2)|Bomb Shooter]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. | '''Recursive Cluster''' is the [[Bomb Shooter (Battles 2)|Bomb Shooter]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. This upgrade causes its [[Cluster Bombs (Battles 2)|cluster bombs]] to produce tertiary explosions on every second shot. While the secondary explosions visually spawn four tertiary explosions each, each of them are actually treated as one large explosion with more [[pierce]] and a larger radius than the secondary explosions. The tertiary explosions deal 1 {{BTDB2 dt|Unstoppable}}-type damage, and have 6× pierce of the main clusters, for a total of 48 pierce (80 with [[Bigger Bombs (Battles 2)|Bigger Bombs]] and 102 with [[Heavy Bombs (Battles 2)|Heavy Bombs]]). Recursive bombs' main explosion also have 18 pierce, but do not gain pierce from [[crosspath]]s, only radius and damage. | ||
Just like the ordinary clusters, the subclusters per shot cannot hit the same Bloon but can if the subclusters hit an obstacle. | |||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTDB2 cost list by upgrade|Bomb Shooter|3|4}} | {{BTDB2 cost list by upgrade|Bomb Shooter|3|4}} | ||
==Strategy== | |||
{{Strategy needed}} | |||
==Update history== | ==Update history== | ||
| Line 26: | Line 32: | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery> | |||
Btdb2-bomb-004.png|No cross-path (0-0-4) | |||
Btdb2-bomb-104.png|Bigger Bombs (1-0-4) | |||
Btdb2-bomb-204.png|Heavy Bombs (2-0-4) | |||
Btdb2-bomb-014.png|Faster Reload (0-1-4) | |||
Btdb2-bomb-024.png|Missile Launcher (0-2-4) | |||
</gallery> | |||
=== | ===Assets=== | ||
<gallery> | <gallery> | ||
BTDB2 004_bomb_shooter.png|Portrait | BTDB2 004_bomb_shooter.png|Portrait | ||
Latest revision as of 03:51, 18 September 2026
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Verify how the multiple cluster projectiles hitting the same Bloon work when interacting with obstacles |
| This article is a stub. You can help out by expanding it. The editor who added this notice did not specify a reason. |
| Tower | Bomb Shooter — Path 3 — Tier 4 | |
|---|---|---|
| Cost | $3,200 | |
Recursive Cluster is the Bomb Shooter's path 3 tier 4 upgrade in Bloons TD Battles 2. This upgrade causes its cluster bombs to produce tertiary explosions on every second shot. While the secondary explosions visually spawn four tertiary explosions each, each of them are actually treated as one large explosion with more pierce and a larger radius than the secondary explosions. The tertiary explosions deal 1 Unstoppable-type damage, and have 6× pierce of the main clusters, for a total of 48 pierce (80 with Bigger Bombs and 102 with Heavy Bombs). Recursive bombs' main explosion also have 18 pierce, but do not gain pierce from crosspaths, only radius and damage.
Just like the ordinary clusters, the subclusters per shot cannot hit the same Bloon but can if the subclusters hit an obstacle.
Costs and sell values
[edit | edit source]| Tiers | Cost | Sell value |
|---|---|---|
| 0-0-4 | $5,125 | $3,587.5 |
| 1-0-4 | $5,475 | $3,832.5 |
| 2-0-4 | $6,125 | $4,287.5 |
| 0-1-4 | $5,375 | $3,762.5 |
| 0-2-4 | $5,775 | $4,042.5 |
Strategy
[edit | edit source]| This strategy section is empty or incomplete. See the strategy guidelines for more information on how to write strategy sections. |
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Overall cost reduced by $75 (due to cost changes for previous tiers)
Projectile speed increased ― 180 → 240
Overall cost reduced by $75 (due to cost changes for previous tiers)
Frag Bombs upgrade: damage type changed ― Explosion → Normal
— Update notes
- 1-0-4
Cluster: pierce bonus decreased ― +6 → +4
- Note: Total pierce decreased from 14 to 12
- 2-0-4
Cluster: pierce bonus decreased ― +6 → +4
- Note: Total pierce decreased from 20 to 16
Gallery
[edit | edit source]Screenshots
[edit | edit source]-
No cross-path (0-0-4)
-
Bigger Bombs (1-0-4)
-
Heavy Bombs (2-0-4)
-
Faster Reload (0-1-4)
-
Missile Launcher (0-2-4)
Assets
[edit | edit source]-
Portrait
-
Upgrade icon
In other languages
[edit | edit source]| Language | Name / Description | Notes |
|---|---|---|
| Danish | Gentagen klynge For hvert andet skud affyrer klyngebomberne flere klyngebomber for at øge ødelæggelsen. |
— |
| German | Rekursiv-Cluster Jeder zweite Schuss der Streubombe sendet mehr Streubomben aus die noch mehr verheeren. |
— |
| Spanish | Racimo recursivo Cada segundo tiro las bombas de racimo sueltan más bombas de racimo y causan aún más destrucción. |
— |
| Finnish | Rekursiivinen klusteri Joka toisella laukauksella rypälepommit lähettävät enemmän rypälepommeja vieläkin suurempaa tuhoa varten. |
— |
| French | Sous-munitions récurrentes Tous les deux tirs, les bombes à sous-munitions envoient davantage de bombes à sous-munitions pour une destruction encore plus considérable. |
— |
| Italian | Bombardamento ripetuto Ogni due colpi le bombe a grappolo lanciano altre bombe a grappolo per causare ancora più distruzione. |
— |
| Japanese | 再帰的クラスター 撃ったクラスター爆弾が、毎秒もっと沢山のクラスター爆弾を放出し、破壊力が増す。 |
— |
| Korean | 순환 집속탄 2발마다 집속탄이 더 많은 집속탄을 방출해 더 많이 파괴합니다. |
— |
| Dutch | Recursieve cluster Bij elk tweede schot schieten de clusterbommen zelfs nog meer clusterbommen, voor zelfs nog meer vernietiging. |
— |
| Norwegian | Rekursiv klase For hvert 2. skudd kommer det flere klasebomber for å gjøre enda mer ødeleggelse. |
— |
| Portuguese (Brazil) | Fragmentação Recursiva A cada segundo disparo a bomba de fragmentação lança ainda mais fragmentos para maior destruição. |
— |
| Russian | Рекурсивная кассетная бомба Каждый 2-й выстрел кассетные бомбы выпускают еще больше кассетных бомб, увеличивая масштаб разрушений. |
— |
| Swedish | Bedövande kluster Vartannat skott skickar klusterbomberna ut fler klusterbomber för ännu mera förstörelse. |
— |
| Turkish | Tekrarlı Yığın Misket bombaları her saniye atıldığında çok daha fazla yıkım için daha fazla misket bombası gönderir. |
— |
| Chinese (traditional) | 遞迴集束 每兩次射擊,集束炸彈會射出更多的集束炸彈,造成更多的破壞。 |
— |
| Last updated: version 4.0.1 | ||
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