First Strike Capability (Battles 2): Difference between revisions
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{{BTDB2 upgrade info | {{BTDB2 upgrade info | ||
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'''First Strike Capability''' is the [[Monkey Sub (Battles 2)|Monkey Sub]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. | '''First Strike Capability''' is the [[Monkey Sub (Battles 2)|Monkey Sub]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It grants Monkey Sub the First Strike [[Activated Ability|ability]], which when activated launches a missile at the strongest Bloon on screen, dealing 7,000 [[damage]] to it and creating an explosion which deals 200 damage with a [[pierce]] of 80 and blast radius of 65. The first strike missile can damage all Bloon types and can see [[Camo Bloon (BTD6)|Camo Bloons]] even if the Monkey Sub cannot. Since the explosion also damages its main target, the main target takes a total of 7,200 damage from First Strike. This ability has a cooldown of 60 seconds. | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTDB2 cost list by upgrade|Monkey Sub|2|4}} | {{BTDB2 cost list by upgrade|Monkey Sub|2|4}} | ||
==Strategy== | |||
{{Strategy needed}} | |||
{{BTDB2 last updated|4.8|section=y}} | |||
First Strike is commonly used to take down early ZOMGs, and sometimes for quick damage to a single BAD. It is easy to use if the strongest Bloon is a non-Fortified ZOMG, but harder versus a Fortified ZOMG. Microing First Strike is usually cheaper than a single ZOMG, but weak against Tight blimp rushes due to its hardcoded targeting and generally inferior AoE damage. | |||
==Update history== | ==Update history== | ||