Stun: Difference between revisions

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====Pin====
====Pin====
In ''[[Bloons TD 6]]'' and ''[[Bloons TD Battles 2]]'', the [[Monkey Engineer|Engineer Monkey]]'s<!--in those games it's named "Engineer Monkey"--> Pin upgrade allows its nail gun (and Sentries if crosspathed with Sprockets) to inflict a stun variant that visually covers Bloons in nails. The [[Master Builder]]'s nails in ''BTD6'' also do this, except it can also pin Ceramic and MOAB-Class Bloons (though MOAB-Class Bloons do not display the unique visual effect).
In ''[[Bloons TD 6]]'' and ''[[Bloons TD Battles 2]]'', the [[Engineer Monkey]]'s Pin upgrade allows its nail gun (and Sentries if crosspathed with Sprockets) to inflict a stun variant that visually covers Bloons in nails. The [[Master Builder]]'s nails in ''BTD6'' also do this, except it can also pin Ceramic and MOAB-Class Bloons (though MOAB-Class Bloons do not display the unique visual effect).


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====''[[Bloons TD Battles]]''====
{{empty|Add the mobile and flash versions}}
====''[[Bloons Monkey City]]''====
{{empty|Add the mobile and flash versions (if the differences are notable enough)}}
====''[[Bloons TD 6]]''====
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====''[[Bloons TD Battles 2]]''====
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==''Bloons Supermonkey 2''==
==''Bloons Supermonkey 2''==
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|introduced=Full Playable test
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'''Stunned''' is an effect [[keyword]] that prevents [[Monkey (BCS)|Monkey]]s from attacking on their own or their reload counters from decrementing at the start of their [[turn]]. Stunned Monkeys can still attack if another card forces them to, such as [[Artillery Command]]. Starting in {{BCS version|4.0}}, it can also apply to [[Bloon (BCS)|Bloon]]s, which prevents them from attacking or their delay counters from decrementing at the end of their turn. The effect expires at the end of the target's next turn, after On Turn End effects trigger. Monkeys and Bloons that are stunned display this keyword when selected.
[[File:BCS Stunned Lead.png|thumb|Stunned Lead Bloon]]
'''Stunned''' is an effect [[keyword]] that prevents [[Monkey (BCS)|Monkey]]s from attacking on their own or their reload counters from decrementing at the start of their [[turn]]. Stunned Monkeys can still attack if another card forces them to, such as [[Artillery Command]]. It will not prevent special card effects (e.g. [[Blade Maelstrom (BCS)|Blade Maelstrom]]'s On Turn End, [[Jungle's Bounty Druid]]'s On Turn Start). Starting in {{BCS version|4.0}}, it can also apply to [[Bloon (BCS)|Bloon]]s, which prevents them from attacking or their delay counters from decrementing at the end of their turn. The delay of Bloons can still be reduced by other means (e.g. [[Quick Ready]], [[Hastening Bloon]]). The stun effect cannot stack, only refresh. The effect expires at the end of the target's next turn, after On Turn End effects trigger. Monkeys and Bloons that are stunned display this keyword when selected.


===List of cards that inflict Stunned===
===List of cards that inflict Stunned===
*[[Push the Initiative]]
{{BCS card list|keyword=Stunned}}
*[[Shell Shock Mortar]]
 
*[[Stun Gas Bloon]]
[[Stun Gas Bloon]] also can apply Stunned to Monkeys that damage it.
*[[Stunned (card)|Stunned]]
*[[Stunning Shot]]


===In other languages===
===In other languages===