Super Brittle (Battles 2): Difference between revisions
Pymonkibot (talk | contribs) m Text replacement - "BTDB2 upgrade change list" to "BTDB2 change list by upgrade" |
Added mechanics and strategy Tags: Mobile edit Mobile web edit |
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==Costs and sell values== | ==Costs and sell values== | ||
{{BTDB2 cost list by upgrade|Ice Monkey|1|5}} | {{BTDB2 cost list by upgrade|Ice Monkey|1|5}} | ||
==Mechanics== | |||
Super Brittle makes bloons it hits take 4 extra damage when hit by its aura (not shards), lasting 2s. This upgrade reduces the tower's attack cooldown by 10% for more uptime. | |||
==Strategy== | |||
Super Brittle is the focal support of many loadouts, giving the damage for fast attacking towers like [[Overdrive (Battles 2)|overdrives]] and [[Sun Avatar (Battles 2)|sun avatars]] to demolish later, ramped BADs. However, its 40 pierce cap weakens its expected performance against tight BFBs, ZOMGs and very expensive grouped BAD rushes. Still, the buff is presumably worth it if the player has only low damage towers and any serious late game rush to deal with. | |||
5-0-2 is the better crosspath because range and frozen bloon attacking is worth more than 7% extra uptime without tower boost. Place it where it has large track coverage; threading a spot further from the track only uses pierce on higher tier MOAB class bloons. | |||
==Update history== | ==Update history== | ||