Monkey (BCS): Difference between revisions
Qwertyxp2000 (talk | contribs) something defender prio |
Qwertyxp2000 (talk | contribs) →Other: look at all the mortar cards and basically every non-manual monkey that attacks |
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===Other=== | ===Other=== | ||
*Defender — Automatically uses any remaining Ammo to attack incoming Bloons at the end of the opponent's turn. All Defender Monkeys have increased Attack Power while defending. Defenders attack in the order of placement (i.e. first Defender attacks first until empty ammo, then second and subsequent Defenders), and always attack before [[Adora (BCS)|Adora]]'s Sun Shield. | *Defender — Automatically uses any remaining Ammo to attack incoming Bloons at the end of the opponent's turn. All Defender Monkeys have increased Attack Power while defending. Defenders attack in the order of placement (i.e. first Defender attacks first until empty ammo, then second and subsequent Defenders), and always attack before [[Adora (BCS)|Adora]]'s Sun Shield. | ||
* | *Does not attack normally<!--every mortar has this in sentence case quote-on-quote--> — Prevents the player from using a Monkey to attack a Bloon manually. All Monkeys with this property have some other means of attacking on their own, such as attacking a random target at the end of the player's turn. | ||
*Can't Attack — Completely incapable of attacking. Monkeys with this property have no Attack Power, Ammo, or Reload stat. They are considered to have an Attack Power of 0 for the purposes of card effects that depend on Attack Power, such as [[Bed Time]]. | *Can't Attack — Completely incapable of attacking. Monkeys with this property have no Attack Power, Ammo, or Reload stat. They are considered to have an Attack Power of 0 for the purposes of card effects that depend on Attack Power, such as [[Bed Time]]. | ||
Revision as of 08:56, 18 February 2025
Monkeys are a type of card in Bloons Card Storm. They are the main way of defending the Hero from Bloons. Players can spend a Monkey's Ammo during their turn to attack a target Bloon. They come in four classes: Primary, Military, Magic, and Support.
Attributes
- Attack Power — The amount of damage the Monkey deals to the target per unit of Ammo spent.
- Ammo — The number of times the Monkey can attack before it has to reload.
- Reload — The number of turns it takes for the Monkey to reload its Ammo. The Reload counter decreases by 1 at the start of the player's turn.
- Type — A secondary classification system for Monkeys. Some cards have effects that depend on the type (such as Super Monkey Fan Club applying a buff to Dart Monkeys only), but most Monkey types have no function currently.
Other
- Defender — Automatically uses any remaining Ammo to attack incoming Bloons at the end of the opponent's turn. All Defender Monkeys have increased Attack Power while defending. Defenders attack in the order of placement (i.e. first Defender attacks first until empty ammo, then second and subsequent Defenders), and always attack before Adora's Sun Shield.
- Does not attack normally — Prevents the player from using a Monkey to attack a Bloon manually. All Monkeys with this property have some other means of attacking on their own, such as attacking a random target at the end of the player's turn.
- Can't Attack — Completely incapable of attacking. Monkeys with this property have no Attack Power, Ammo, or Reload stat. They are considered to have an Attack Power of 0 for the purposes of card effects that depend on Attack Power, such as Bed Time.
List of Monkey cards
Function: CargoSQLQuery::run
Query: SELECT `bcs_monkeys`.`_pageID` AS `cargo_backlink_page_id_bcs_monkeys`,CONCAT("", name, "") AS `Art`,CONCAT("", name, "", COALESCE(CONCAT("<br>", description), "")) AS `Name / description`,IF(class="Util", "
Util", CONCAT("File:BCS ClassIcon", class, ".png", class)) AS `Class`,COALESCE(type, "—") AS `Type`,COALESCE(rarity, "—") AS `Rarity`,`cost` AS `Cost`,`charges` AS `Charges`,COALESCE(power, "—") AS `Attack Power`,COALESCE(ammo, "—") AS `Ammo`,COALESCE(reload, "—") AS `Reload` FROM `cargo__bcs_monkeys` `bcs_monkeys` ORDER BY (CASE class WHEN 'Primary' THEN 0 WHEN 'Military' THEN 1 WHEN 'Magic' THEN 3 WHEN 'Support' THEN 4 END),(CASE rarity WHEN 'Common' THEN 0 WHEN 'Uncommon' THEN 1 WHEN 'Rare' THEN 3 WHEN 'Super Rare' THEN 4 WHEN 'Ultra Rare' THEN 5 END),`type`,`name` LIMIT 100
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