Corvus (BTD6): Difference between revisions
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{{main strategy}} | {{main strategy}} | ||
{{BTD6 last updated|50.2|section=y}} | {{BTD6 last updated|50.2|section=y}} | ||
Corvus has a high skill ceiling, and requires micromanagement to take full advantage of him. He has several strong spells that assist for each stage of the game. | Corvus has a high skill ceiling, and requires micromanagement to take full advantage of him. He has several strong spells that assist for each stage of the game. Use his [[Nourishment]] to allow him to level up quicker, but also save enough Mana to afford spells to defend. Overall, he stands out in [[CHIMPS]] and [[Half Cash]], because his spells can save a lot of cash once he is placed, which generally warrant the need for high micromanagement. | ||
Generally speaking, he is strong in the early-game with his Spirit, and scales his power throughout the game if he accelerates his leveling rate with fair optimization of Nourishment. [[Echo]] is an important spell if wanting to chain powerful spells on difficult rounds. For the mid-game, his role is a mid-game carry alongside a few other towers. In the late-game, [[Ancestral Might]] and [[Overload (BTD6)|Overload]] are his best assets for damage, and [[Frostbound]] for controlling blue MOABs. His best tower combinations are those for cleanup in case of micromanagement error during mid-to-late-game, such as [[Spiked Mines (BTD6)|Spiked Mines]] or [[Perma-Spike (BTD6)|Perma-Spike]]. | Generally speaking, he is strong in the early-game with his Spirit, and scales his power throughout the game if he accelerates his leveling rate with fair optimization of Nourishment. [[Echo]] is an important spell if wanting to chain powerful spells on difficult rounds. For the mid-game, his role is a mid-game carry alongside a few other towers. In the late-game, [[Ancestral Might]] and [[Overload (BTD6)|Overload]] are his best assets for damage, and [[Frostbound]] for controlling blue MOABs. His best tower combinations are those for cleanup in case of micromanagement error during mid-to-late-game, such as [[Spiked Mines (BTD6)|Spiked Mines]] or [[Perma-Spike (BTD6)|Perma-Spike]]. | ||