Monkey (BCS)

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Revision as of 15:16, 12 August 2025 by Polavux (talk | contribs) ("some effects depend on class" and "class determines which tokens are used for crafting" apply to all card classes, it doesn't need to be stated both here and on the card page)
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For Monkeys in general, see Monkey.
The Tack Shooter, a Primary Monkey card

Monkeys are a type of card in Bloons Card Storm and the main way of defending the player's Hero from the opponent's Bloons. When played, they appear between the player's Hero and the Bloon track. Each player can have up to five Monkeys on their side of the board at a time, and if all of a player's spaces are full, that player can play new Monkeys on top of existing Monkeys to replace them.

The player can use most Monkeys during their turn to attack opposing Bloons by dragging from a Monkey to a target. Attacking a Bloon deals damage equal to the Monkey's Attack Power and consumes one unit of the Monkey's Ammo. When a Monkey runs out of Ammo, its Reload stat determines the number of turns it takes for the Monkey to restore its Ammo.

Monkeys are the only cards that can have On Attack, On Reload, On Replace, or On Turn End effects.

Mechanics

Attack Power

Dart Monkey Twins buffing each other's Attack Power by being placed next to each other

The Attack Power (often shortened to ATK, or AP prior to version 4.4) of a Monkey is the amount of damage it deals to the target Bloon each time it attacks. Most Monkey card effects that deal damage, such as the Boomerang Monkey's second hit, the Thunder Druid's On Play effect, or the Blade Maelstrom's On Turn End effect, are independent of their Attack Power and are not affected by buffs or debuffs to their Attack Power. The exceptions are Splash Damage effects, which deal damage equal to the Monkey's Attack Power, and effects that are referred to as "attacks" in card text, such as the Arcane Master's additional projectiles and the Mortar Monkey's On Turn End effect.

If a Monkey has zero Attack Power, such as by being affected by a Buddy Bloon, then its attacks still trigger On Damaged effects and Extractor Bloons despite dealing zero damage. Monkeys cannot have their Attack Power lowered below zero.

Ammo

A Monkey's Ammo is the number of times it can attack a Bloon before it has to reload. Each attack consumes one Ammo. All Monkeys start with full Ammo when played.

Reload

The Reload of a Monkey is the number of rounds it takes for the Monkey to reload its Ammo. If a Monkey has no Ammo at the start of the player's turn, the Reload counter decreases by 1, and if it reaches zero, the Monkey gains Ammo equal to its maximum Ammo.

Class

Monkeys come in four card classes: Primary, Military, Magic, and Support. Monkeys that are based on towers and upgrades from Bloons TD 6 use the same classifications as in that game. The card class is listed alongside the Monkey's type (e.g. Primary – Bomb), as well as their respective class icon on the lefthand side of the card.

Type

The type of a Monkey is a secondary classification system unique to Monkeys. Some cards have effects that depend on the type (such as Super Monkey Fan Club applying a buff to Dart-type Monkeys only or Mine Supervisors generating more Bloontonium per Miner-type Monkey), but most Monkey types have no interactions. With the exception of Agent-type Monkeys, all Monkeys of the same type also belong to the same class.

Keyword

Monkey Priestess with the On Replace keyword (shown right)

Monkeys that contain keyword(s) have special properties, many of which require activation under certain conditions. Any keywords of a Monkey are displayed on its card information, and is usually formatted as "<keyword>: <information>" on the card text. Most keywords are also displayed by icons that represent them.

Currently, Monkeys may possess the following keywords:

  • Armor Piercing
  • Defender
  • Doomed
  • On Attack
  • On Fire
  • On Leak
  • On Play
  • On Popped
  • On Reload
  • On Replace
  • On Turn End
  • On Turn Start
  • Splash Damage
  • Stunned
  • Temporary
  • Unique

Non-keyword additional properties

Does not attack normally

Monkeys with the term "Does not attack normally" in their card text do not allow the player to aim their attacks at Bloons. All Monkeys with this property have some other means of attacking on their own, such as the Mortar Monkey's ability to attack a random target at the end of the player's turn. Monkeys with this property have a square-shaped plate and a circular plate joined together beneath them instead of circular plates, with the exception of The Big One which only has a circular plate.

Can't Attack

Monkeys with the term "Can't Attack" in their card text are unable to attack by any means. Monkeys with this property have no Attack Power, Ammo (except for Factories), or Reload stat, and are considered to have an Attack Power of 0 for the purposes of card effects that depend on Attack Power, such as Bed Time. Monkeys with this property have square-shaped plates beneath them instead of circular plates.

List of Monkey cards

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