List of upgrades in Battles 2
This article lists all upgrades in Bloons TD Battles 2.
Standard upgrades
| Name / description | Tower | Path | Tier | Cost | |
|---|---|---|---|---|---|
| Larger Potions Larger potions splash in a larger area. | Alchemist | 1 | 1 | $250 | |
| Acidic Mixture Dip Throws a potion at nearby Monkeys allowing them to pop Leads and do extra damage to Ceramic and MOAB class bloons until it wears off. |
2 | $350 | |||
| Berserker Brew Special brew gives Monkeys extra damage, range and attack speed. Lasts longer. |
3 | $1,650 | |||
| Stronger Stimulant Extra strong brew has even more powerful effect on the target. Lasts even longer. |
4 | $2,800 | |||
| Permanent Brew Berserker brew becomes PERMANENT on Monkeys who drink it. |
5 | $55,000 | |||
| Stronger Acid Acid potions dissolve bloons faster. |
2 | 1 | $250 | ||
| Perishing Potions Attack potions deal more damage to MOAB-class Bloons and strip Fortified off smaller Bloons. Also strengthens Brews and Stimulants. |
2 | $475 | |||
| Unstable Concoction Coats MOAB bloons in an explosive substance that causes a large explosion when they are popped. |
3 | $4,000 | |||
| Transforming Tonic Transformation Ability: turns Alchemist into powerful attack Monster for a short time. |
4 | $4,500 | |||
| Total Transformation Temporarily transforms five Monkeys nearby into crazy attack monsters. |
5 | $45,000 | |||
| Faster Throwing Throws acid and potions faster. |
3 | 1 | $550 | ||
| Acid Pool If no bloons are nearby Alchemist can drench nearby track with acid. |
2 | $450 | |||
| Lead to Gold Converts Lead bloons to GOLD! Special solvents do extra damage to Lead bloons, destroying them in one shot and generating cash. |
3 | $1,000 | |||
| Rubber to Gold Converts all bloons partially into gold, giving you cash for each pop from affected bloons. |
4 | $2,500 | |||
| Bloon Master Alchemist Secret shrink potion converts all affected bloons to Red bloons. |
5 | $40,000 | |||
| Increased Production Grows 2 extra banana bunches per round. | Banana Farm | 1 | 1 | $550 | |
| Greater Production Grows 2 MORE extra banana bunches per round. |
2 | $550 | |||
| Banana Plantation Grows 16 banana bunches per round. |
3 | $2,700 | |||
| Banana Research Facility Produces 5 large banana crates every round worth $600 each. |
4 | $16,000 | |||
| Banana Central You want banana? We have banana! |
5 | $66,000 | |||
| Long Life Bananas Bananas last 30 seconds before rotting instead of 15. |
2 | 1 | $200 | ||
| Valuable Bananas Bananas are worth 25% more cash per bunch. |
2 | $700 | |||
| Monkey Bank All money generated by this farm is now stored in the bank and earns 20% interest each round. |
3 | $4,800 | |||
| IMF loan IMF Loan Ability: Gives you $15,000 but you have to pay it back over time. |
4 | $8,000 | |||
| Monkey-Nomics For when you're too big to fail... |
5 | $45,000 | |||
| Quality Soil Nutrient rich soil makes this farm's top and middle path upgrades 15% cheaper. |
3 | 1 | $400 | ||
| Banana Salvage Uncollected Bananas auto-collect for half the amount, and Banks auto-collect when full. Farm can be sold for 5% more value. |
2 | $240 | |||
| Marketplace Generates money each round and adds it to your total. No fuss. Farm can be sold for 5% more value. |
3 | $2,800 | |||
| Central Market Earns heaps of money each round and gives Merchantmen +10% income. |
4 | $13,000 | |||
| Monkey Wall Street Hub of Monkey trades earns colossal income each round. |
5 | $46,000 | |||
| Bigger Bombs Shoots larger bombs, they have a larger blast area and more popping power. | Bomb Shooter | 1 | 1 | $350 | |
| Heavy Bombs Heavy duty bombs can smash through 2 layers of Bloon at once and pop more Bloons. |
2 | $650 | |||
| Really Big Bombs Huge bombs deal greater damage in a large area and allow Frags to pop more Bloons. |
3 | $1,200 | |||
| Bloon Impact Explosions become so violent Bloons are stunned for a short time when they are hit. Range is increased and frags are even more effective. |
4 | $3,600 | |||
| Bloon Crush Bloon shattering explosions do massive damage and can stun MOAB class Bloons. |
5 | $55,000 | |||
| Faster Reload Reloads faster. |
2 | 1 | $250 | ||
| Missile Launcher Exchanges bombs for missiles, which fire faster, fly faster, and increase range. |
2 | $400 | |||
| MOAB Mauler MOAB Maulers do much more damage to MOAB class Bloons. |
3 | $900 | |||
| MOAB Assassin Assassinate MOAB ability: Special missile does massive damage to MOAB class Bloons. Attack range and MOAB-class damage also increased. |
4 | $3,200 | |||
| MOAB Eliminator Assassinate ability does 6x damage with a short cooldown. |
5 | $25,000 | |||
| Extra Range Increases attack range. |
3 | 1 | $200 | ||
| Frag Bombs Explosions throw out sharp fragments that can pop more Bloons including Black Bloons. |
2 | $300 | |||
| Cluster Bombs Throws out secondary bombs instead of sharp fragments every shot. |
3 | $900 | |||
| Recursive Cluster Every second shot the cluster bombs send out more cluster bombs for even more destruction. |
4 | $3,200 | |||
| Bomb Blitz Deals much more damage and, when lives are lost, the Bomb Storm automatically triggers, which destroys all but the biggest bloons. |
5 | $38,000 | |||
| Improved Rangs Can pop up to 7 Bloons per throw. | Boomerang Monkey | 1 | 1 | $200 | |
| Glaives Throws sharper glaives instead of boomerangs. |
2 | $280 | |||
| Glaive Ricochet Glaives will bounce from Bloon to Bloon automatically and aggressively. |
3 | $1,300 | |||
| M.O.A.R Glaives Multiple Object Advanced Ricochet greatly enhances the already extraordinary powers of the Glaive Ricochet Monkey. |
4 | $3,400 | |||
| Glaive Lord Glaive Lord surrounds itself in 3 special glaives that shred anything that comes near. Glaive Lord's glaives now rip through MOAB-class Bloons. |
5 | $30,000 | |||
| Faster Throwing Throws boomerangs faster. |
2 | 1 | $175 | ||
| Faster Rangs Boomerangs fire and travel faster. |
2 | $250 | |||
| Bionic Boomerang Replaces arm with a strong bionic arm that can throw boomerangs extremely fast and do more damage to MOAB class Bloons. |
3 | $1,100 | |||
| Turbo Charge Turbo Charge Ability: Makes this Monkey attack incredibly fast and grants camo detection for 8 seconds. |
4 | $4,500 | |||
| Perma Charge Perma Charge has permanent super fast attack speed. Ability increases the lethality even more. |
5 | $33,000 | |||
| Long Range Rangs Can throw boomerangs further than normal. |
3 | 1 | $100 | ||
| Red Hot Rangs Boomerangs can pop Frozen and Lead Bloons and do more damage to all. |
2 | $300 | |||
| Kylie Boomerang Throws heavy kylie boomerangs that follow a straight path instead of curved. |
3 | $1,100 | |||
| MOAB Press Heavy kylie boomerang hits MOAB class Bloons multiple times per throw and sometimes knocks them back a short way along the path. |
4 | $3,400 | |||
| MOAB Domination Special knockback kylies trigger more often and do lots of extra damage. |
5 | $52,000 | |||
| Sharp Shots Can pop 1 extra Bloon per shot. | Dart Monkey | 1 | 1 | $100 | |
| Razor Sharp Shots Can pop 3 more Bloons per shot. |
2 | $250 | |||
| Spike-o-pult Converts into a Spike-o-pult that hurls large spiked balls. Good range, but slower attack speed. Each ball can pop lots of Bloons. |
3 | $450 | |||
| Juggernaut Hurls a giant spiked ball that pops lead and excels at crushing Ceramic Bloons. |
4 | $1,800 | |||
| Ultra-Juggernaut Gigantic spiked ball splits twice into 6 Juggernaut balls for even more destructive power. |
5 | $13,500 | |||
| Quick Shots Shoots 15% faster. |
2 | 1 | $100 | ||
| Very Quick Shots Shoots 33% faster! |
2 | $100 | |||
| Triple Shot Throws 3 darts at a time instead of 1. |
3 | $350 | |||
| Super Monkey Fan Club Super Monkey Fan Club Ability: Converts up to 10 Dart Monkeys including himself into Super Monkeys for 12 seconds. |
4 | $9,000 | |||
| Plasma Monkey Fan Club Elite membership of this club grants the Dart Monkeys even more power! |
5 | $45,000 | |||
| Long Range Darts Makes the Dart Monkey shoot further than normal. |
3 | 1 | $90 | ||
| Enhanced Eyesight Shoots even further and can detect Camo Bloons. |
2 | $200 | |||
| Crossbow Uses a long range Crossbow that can pop 3 layers of Bloon for every hit. |
3 | $600 | |||
| Sharp Shooter Sharp Shooter does powerful Crit Shots every few seconds that ricochet once and do a lot more damage. |
4 | $2,300 | |||
| Crossbow Master Crossbow Master shoots really fast and devastates most Bloon types with ease. |
5 | $27,000 | |||
| Focused Firing Increases accuracy of the Dartling Gun. | Dartling Gunner | 1 | 1 | $200 | |
| Laser Shock Laser tipped shots shock Bloons into popping again 1 second after being struck. |
2 | $600 | |||
| Laser Cannon Rapidly fires much more powerful laser blasts that can pop lead & frozen bloons. |
3 | $2,800 | |||
| Plasma Accelerator Concentrates a powerful beam of energy to a single point. |
4 | $14,000 | |||
| Ray of Doom Creates a solid line of annihilation. You can erase most Bloons at your leisure. |
5 | $80,000 | |||
| Advanced Targeting Allows Dartling Gunner to hit Camo bloons. |
2 | 1 | $250 | ||
| Faster Barrel Spin Makes gun fire much faster. |
2 | $500 | |||
| Hydra Rocket Pods Shoots depleted bloontonium missiles that can damage all Bloon types and trigger multiple explosions. |
3 | $5,100 | |||
| Rocket Storm Rocket Storm Ability: Launches a powerful storm of rockets in a wide cone. |
4 | $5,500 | |||
| M.A.D MOAB Assured Destroyer. Slower firing mega missiles deal extreme damage to MOAB class Bloons. |
5 | $68,000 | |||
| Faster Swivel Barrel can swivel much faster. |
3 | 1 | $100 | ||
| Powerful Darts Darts move faster, can pop more bloons each shot and can pop frozen bloons. |
2 | $800 | |||
| Buckshot Shoots blasts of deadly buckshot instead of darts. |
3 | $3,400 | |||
| Bloon Area Denial System 4-barreled auto-cannon that can be set to attack automatically. |
4 | $16,000 | |||
| Bloon Exclusion Zone Upgraded to 6 barrels and massively increased damage. Bloons are excluded from existence. |
5 | $50,000 | |||
| Hard Thorns Hard thorns can pop 2 bloons each and pop Lead and Frozen bloons. | Druid | 1 | 1 | $250 | |
| Heart of Thunder Unleashes regular blasts of forked lightning that arc from bloon to bloon. |
2 | $1,000 | |||
| Druid of the Storm Gusts of wind blow bloons off the track away from the exit. |
3 | $1,500 | |||
| Ball Lightning Creates powerful balls of lightning that shoot additional lightning bolts. |
4 | $4,700 | |||
| Superstorm Superstorm blasts all bloon types for massive damage and blows them away from the exit. |
5 | $55,000 | |||
| Thorn Swarm Shoots 8 thorns per shot instead of 5. |
2 | 1 | $350 | ||
| Heart of Oak Attacks convert Regrow Bloons into normal Bloons and have a chance to remove the Fortified property. |
2 | $250 | |||
| Druid of the Jungle Calls a vine from the ground to entangle and crush bloons one at a time. Sometimes a vine will give cash when it pops a bloon. |
3 | $700 | |||
| Jungle's Bounty Jungle's Bounty Ability: Generates cash each use. |
4 | $4,000 | |||
| Spirit of the Forest Grows thorned vines along the path that deal constant damage. Gains a new ability to grant lives and Jungle's Bounty now activates that ability on all other druids. |
5 | $35,000 | |||
| Druidic Reach Increases range by a large amount. |
3 | 1 | $100 | ||
| Heart of Vengeance Gains 20% attack speed and 1% for every life lost from the starting value after the upgrade. Maxes at 100% and diminishes if lives are restored. |
2 | $400 | |||
| Druid of Wrath Gains attack speed during the round as long as the Druid is popping bloons. |
3 | $650 | |||
| Poplust Boosts attack speed and pierce for all Druids in the radius. Can stack up to 5 times on any single Druid. |
4 | $2,500 | |||
| Avatar of Wrath The more bloons there are, the more damage it does! |
5 | $52,000 | |||
| Sentry Gun Creates temporary sentry guns and deploys them nearby. | Engineer Monkey | 1 | 1 | $400 | |
| Faster Engineering Increased efficiency produces sentries, bloon traps, and cleansing foam more often. |
2 | $350 | |||
| Sprockets Increases sentry gun and Engineer attack speed. |
3 | $500 | |||
| Sentry Expert Sentries deploy with different damage types based on your need. |
4 | $2,800 | |||
| Sentry Champion Creates super-powerful but highly unstable sentries. |
5 | $32,000 | |||
| Larger Service Area Shoots further and deploys sentries in a much larger area. |
2 | 1 | $250 | ||
| Deconstruction Nail gun and Sentry shots do extra damage to MOAB class and Fortified bloons. |
2 | $350 | |||
| Cleansing Foam Sprays foam that removes Camo and Regrow and pops Lead bloons. |
3 | $800 | |||
| Overclock Overclock Ability: Target another Monkey to supercharge its attack speed for a short time. |
4 | $13,500 | |||
| Ultraboost Ultra-Overclocked Monkeys gain a small but permanent boost each time they are overclocked. |
5 | $100,000 | |||
| Oversize Nails Massivization allows nails to pop 8 Bloons at once, including frozen. Also increases Foam and Sentry effectiveness. |
3 | 1 | $450 | ||
| Pin Pins bloons in place for a short time when struck. |
2 | $200 | |||
| Double Gun Two guns for twice the fun. |
3 | $350 | |||
| Bloon Trap Bloon trap captures bloons until full. Tap to empty full trap for cash. |
4 | $3,600 | |||
| XXXL Trap Huge bloon traps can trap some of the largest of bloons in them... |
5 | $54,000 | |||
| Glue Soak Glue soaks through all layers of Bloon. | Glue Gunner | 1 | 1 | $150 | |
| Corrosive Glue Glued bloons pop one layer every few seconds. |
2 | $500 | |||
| Bloon Dissolver Extreme solvents melt two layers every second, plus extra damage to ceramic and MOAB class. |
3 | $2,300 | |||
| Bloon Liquefier Can glue one additional Bloon per shot and applies liquefying compounds that do 10 pops every second. |
4 | $4,500 | |||
| The Bloon Solver Bloons a problem? Here's the solution. |
5 | $19,000 | |||
| Bigger Globs Can coat 2 Bloons per shot. |
2 | 1 | $100 | ||
| Glue Splatter Splatters glue across up to 10 bloons per shot. |
2 | $700 | |||
| Glue Hose Shoots glue 3x as fast! |
3 | $2,200 | |||
| Glue Strike Glue Strike Ability: Glues all bloons on screen. Glued bloons take extra damage and lead bloons are weakened. |
4 | $4,000 | |||
| Glue Storm Glue Storm ability pelts the whole screen over 20 seconds with glue. Glued bloons take extra damage while glued. |
5 | $18,000 | |||
| Stickier Glue Makes glue effect last much longer. |
3 | 1 | $120 | ||
| Stronger Glue Slows down bloons even more. |
2 | $400 | |||
| MOAB Glue Improved glue formula allows it to stick to MOAB class bloons. |
3 | $3,200 | |||
| Relentless Glue Glued bloons create a small splat when popped which stuns nearby bloons. Glue Gunner gains camo detection. |
4 | $3,000 | |||
| Super Glue Glue so strong it temporarily immobilizes all affected bloons! |
5 | $28,000 | |||
| Quad Darts Shoots 4 darts per volley instead of 2. | Heli Pilot | 1 | 1 | $600 | |
| Pursuit A new targeting option enables Heli to seek and pursue the Bloons automatically. |
2 | $250 | |||
| Razor Rotors Razor rotor blades rip up bloons on contact, including Lead and Frozen bloons. |
3 | $1,800 | |||
| Apache Dartship Adds a large missile array and powerful machine guns. |
4 | $17,500 | |||
| Apache Prime The Apache Prime leaves most bloons wishing they'd never been inflated. |
5 | $45,000 | |||
| Bigger Jets Powerful jets make Heli move much faster. |
2 | 1 | $200 | ||
| IFR Allows Heli Pilot to detect and shoot Camo bloons. |
2 | $350 | |||
| Downdraft Blows bloons away from the Heli, back toward the entrance. |
3 | $3,200 | |||
| Support Chinook Abilities: Drops lives and cash crates, or can pick up and redeploy most Monkey types. |
4 | $8,500 | |||
| Special Poperations Adds another ability which deploys a powerful special Monkey Marine with machine gun. The crates are worth more cash and trigger all other crate drop abilities not on cooldown. |
5 | $30,000 | |||
| Faster Darts Darts are propelled much faster through the air, allowing them to hit more bloons. |
3 | 1 | $350 | ||
| Faster Firing Faster attack speed for all Heli attacks. |
2 | $250 | |||
| MOAB Shove Can collide with and shove MOAB class bloons, reversing or slowing their movement. Shove is amplified by Bigger Jets and IFR upgrades. |
3 | $4,000 | |||
| Comanche Defense Automatically calls in mini Comanches when they're most needed. |
4 | $7,500 | |||
| Comanche Commander Upgraded weapons. Also automatically calls in 3 more Comanches. Permanently. |
5 | $34,700 | |||
| Permafrost Bloons move slowly even after thawing out. | Ice Monkey | 1 | 1 | $100 | |
| Cold Snap Can freeze and pop Lead and Camo Bloons. |
2 | $350 | |||
| Ice Shards Razor sharp shards fly out when frozen bloons pop. |
3 | $2,000 | |||
| Embrittlement Detects Camo Bloons and all Bloons including MOABs hit become brittle, taking extra damage for a short time and losing Camo and Regrow properties permanently. |
4 | $2,700 | |||
| Super Brittle Bloons take huge damage while frozen including MOAB class bloons. |
5 | $34,000 | |||
| Enhanced Freeze Attacks faster and freezes for longer. |
2 | 1 | $225 | ||
| Deep Freeze Freezes through 2 layers of bloon and freezes for even longer. |
2 | $350 | |||
| Arctic Wind Greatly increases pierce and gains a super cold aura that slows bloons and freezes water nearby. |
3 | $2,900 | |||
| Snowstorm Snowstorm Ability: Freezes ALL bloons on screen and increases the attack speed of all Ice Monkeys. |
4 | $4,000 | |||
| Absolute Zero Ability freezes all bloons for longer. |
5 | $18,000 | |||
| Larger Radius Larger freeze area. |
3 | 1 | $100 | ||
| Re-Freeze Can re-freeze bloons that are already frozen. |
2 | $200 | |||
| Cryo Cannon Shoots freezing bombs at bloons over longer range. |
3 | $1,300 | |||
| Icicles Frozen bloons grow sharp icicles that can pop bloons that touch them. |
4 | $2,900 | |||
| Icicle Impale Shoots huge icicle spikes that do huge damage to MOAB class bloons and freezes them. |
5 | $32,000 | |||
| Rapid Fire Shoots faster than normal. | Monkey Ace | 1 | 1 | $550 | |
| Lots More Darts Shoots 12 darts at a time. |
2 | $600 | |||
| Fighter Plane Flies fast and launches anti-MOAB missiles. |
3 | $1,000 | |||
| Operation: Dart Storm Shoots 16 darts per volley, and twice as fast. |
4 | $3,000 | |||
| Sky Shredder The Bloons will wish they had never come. |
5 | $40,000 | |||
| Exploding Pineapple Drops pineapples to the ground that explode violently after a few seconds. Ace's explosive attacks are improved. |
2 | 1 | $200 | ||
| Spy Plane Allows Monkey Ace to hit Camo bloons. |
2 | $350 | |||
| Bomber Ace Drops a line of bombs when crossing the bloon track. |
3 | $1,100 | |||
| Ground Zero Increases effectiveness of bomb drops. Ground Zero Ability: drops a huge bomb that destroys most things on screen. |
4 | $15,000 | |||
| Tsar Bomba A very, very large bomb. Someone put a stop to this craziness! |
5 | $30,000 | |||
| Sharper Darts Darts can pop 9 bloons each. |
3 | 1 | $450 | ||
| Advanced Navigation Adds finer control over the Ace's flight path for maximum map coverage. |
2 | $300 | |||
| Neva-Miss Targeting Darts automatically seek out and pop bloons by themselves. |
3 | $2,200 | |||
| Spectre Rapidly fires darts and bombs, dominating most bloon types easily. |
4 | $20,000 | |||
| Flying Fortress This is a BIG plane. |
5 | $75,000 | |||
| Faster Shooting All weapons on board shoot faster. Ability cooldowns are reduced. | Monkey Buccaneer | 1 | 1 | $350 | |
| Double Shot Doubles ship weapons fired. |
2 | $550 | |||
| Destroyer Attacks super duper fast! |
3 | $2,200 | |||
| Aircraft Carrier Launches waves of fighter planes that strafe their targets and fire missiles at MOAB class Bloons. |
4 | $6,400 | |||
| Carrier Flagship Does extra damage. Can place other Monkeys on the upper decks of the ship and increases attack speed of all water based Monkeys and Monkey Aces. |
5 | $25,000 | |||
| Grape Shot Adds a spray of 5 sharpened grapes to the ship. |
2 | 1 | $550 | ||
| Hot Shot Burning hot grape shot can pop Lead bloons and set bloons on fire. |
2 | $500 | |||
| Cannon Ship Adds a powerful cannon that shoots out powerful bombs. |
3 | $900 | |||
| Monkey Pirates Adds 2 cannons to the ship and cannon attacks do more damage. MOAB Takedown Ability: harpoons a MOAB class bloon and brings it down for cash. |
4 | $5,250 | |||
| Pirate Lord Greatly increased attack speed for all attacks and can shoot 3 grappling hooks at once. |
5 | $21,000 | |||
| Long Range Much longer range and projectiles fly faster. |
3 | 1 | $300 | ||
| Crow's Nest Allows the ship to hit, and deal extra damage to, Camo bloons. |
2 | $400 | |||
| Merchantman Generates cash each round automatically. |
3 | $1,500 | |||
| Favored Trades Attacks faster and generates lots of money per round. Monkeys in radius have increased sell value. |
4 | $5,700 | |||
| Trade Empire Generates more cash per round, increases cash earned by up to 10 other Merchantmen by the number of Merchantmen, and boosts all Merchantmen damage. |
5 | $19,000 | |||
| Longer Range Increases attack range. | Monkey Sub | 1 | 1 | $130 | |
| Advanced Intel Allows long range targeting of bloons in radius of your other towers. |
2 | $500 | |||
| Submerge and Support Adds Submerge targeting option that permanently reveals Camo bloons in its radius but does not attack while submerged. |
3 | $950 | |||
| Bloontonium Reactor Submerge to detect camo, pop bloons and reduce ability cooldowns of nearby water-based Monkeys by 15%. |
4 | $2,800 | |||
| Energizer Reduces ability cooldowns everywhere by 20%. While in radius, Heroes earn XP 75% faster and water Monkeys' ability cooldowns are halved. |
5 | $32,000 | |||
| Barbed Darts Sub's darts can pop an additional 3 Bloons. |
2 | 1 | $300 | ||
| Heat-tipped Darts Heat tipped darts and a more powerful reactor allow popping of Frozen and Lead bloons. |
2 | $300 | |||
| Ballistic Missile Missile seeks target within range and does extra MOAB and Ceramic damage. |
3 | $1,600 | |||
| First Strike Capability First Strike Ability: A devastating missile strike targeting the largest bloon on screen, plus splash damage. |
4 | $15,000 | |||
| Pre-emptive Strike Automatically triggers an extra anti-MOAB missile whenever MOAB-Class Bloon spawns from the Bloon entrance. |
5 | $30,000 | |||
| Twin Guns Added twin gun doubles attack speed. Enhances Ballistic Missile and Bloontonium Reactor. |
3 | 1 | $300 | ||
| Airburst Darts Airburst darts split into 3 on impact for massive popping power. Further enhances Ballistic Missile and Bloontonium Reactor. |
2 | $800 | |||
| Triple Guns Adds a third gun for even faster firing. |
3 | $800 | |||
| Armor Piercing Darts Special AP darts gain increased damage and popping power, plus additional damage to MOAB class Bloons. |
4 | $3,200 | |||
| Sub Commander Adds extra pierce, range, and damage to Commander and all other Monkey Subs. |
5 | $25,000 | |||
| Bigger Radius Increases influence radius of the village. | Monkey Village | 1 | 1 | $400 | |
| Jungle Drums Increases attack speed of all Monkeys in the radius. |
2 | $1,500 | |||
| Primary Training All nearby Primary Monkeys and Pat Fusty get more range, pierce and projectile speed. |
3 | $800 | |||
| Primary Mentoring All Primary Monkeys in radius get tier 1 upgrades for free. Both they and Pat Fusty get increased range and reduced ability cooldowns. |
4 | $2,500 | |||
| Primary Expertise Adds Mega Ballista attack, plus all nearby Primary Monkeys and Pat Fusty get more popping power. Nearby Primary Monkeys also get tier 1 and 2 upgrades for free. |
5 | $25,000 | |||
| Grow Blocker Prevents regrow bloons from working while in the radius of the Village. |
2 | 1 | $250 | ||
| Radar Scanner Allows all Monkeys in the radius to attack Camo bloons. |
2 | $1,700 | |||
| Monkey Intelligence Bureau The Bureau grants special bloon popping knowledge, allowing nearby Monkeys to pop all bloon types. |
3 | $5,000 | |||
| Call to Arms Call to Arms Ability: Gives nearby Monkeys +50% attack speed and pops for a short time. |
4 | $23,500 | |||
| Homeland Defense Ability now increases attack speed and pops by 100% for all Monkeys for 17 seconds. |
5 | $45,000 | |||
| Monkey Business Provides 5% discount to all Monkeys and upgrades tier 3 or less purchased in the radius of the Village. |
3 | 1 | $500 | ||
| Monkey Commerce An additional 5% discount that can stack with up to 2 other Villages with this upgrade. |
2 | $500 | |||
| Monkeyconomy Generates crates of cash each round. |
3 | $1,500 | |||
| Monkey City Crates are worth more cash and range is increased. |
4 | $7,200 | |||
| Monkeyopolis Absorbs all Monkeyconomy and Monkey City villages and their benefits, freeing up space for more monkeys. Bloon sends are worth 20% more income. |
5 | $20,000* | |||
| Bigger Blast Bigger shells deliver a bigger blast radius. | Mortar Monkey | 1 | 1 | $350 | |
| Bloon Buster Smash through 2 layers of bloons at once! |
2 | $500 | |||
| Shell Shock Blast shockwave stuns bloons at impact, pops bloons in a wider area, and increases Burny Stuff damage. |
3 | $1,100 | |||
| The Big One Devastating explosions deal 7 damage that can pop any bloon type, plus increases Burny Stuff damage further. |
4 | $7,300 | |||
| The Biggest One Stuns all but the biggest MOABs as it blasts deeply through Bloons and layers over a huge area, plus powerful Burny Stuff damage. |
5 | $28,000 | |||
| Faster Reload Increases the attack speed of the Mortar. |
2 | 1 | $350 | ||
| Rapid Reload Even faster reload. |
2 | $400 | |||
| Heavy Shells Heavy shells do extra damage to Ceramic, Lead, all Fortified, and all stunned bloons. Can also pop Black bloons. |
3 | $800 | |||
| Artillery Battery Significantly faster reload and bonus BAD damage. Unlocks Bombardment Ability: 7 seconds of relentless destruction. |
4 | $8,000 | |||
| Pop and Awe Pop and Awe Ability: rains explosions over the whole screen, damaging and stunning all bloons. Main attack gains bonus damage to stunned Bloons. All Artillery Batteries do more damage to BADs. |
5 | $27,000 | |||
| Dynamic Targeting Allows the mortar to aim itself at the single strongest bloon or the densest cluster of bloons. |
3 | 1 | $400 | ||
| Burny Stuff Damaged Bloons are set ablaze momentarily with each hit. |
2 | $500 | |||
| Signal Flare Camo bloons popped by flares lose their camoflage permanently. |
3 | $700 | |||
| Shattering Shells Shattering shells strip all special bloon properties off all but the biggest bloons. |
4 | $8,500 | |||
| Blooncineration Superhot burny stuff melts through 5 layers of bloon each shot, burns MOAB class bloons for extra damage, and strips special properties from ZOMGs and DDTs. |
5 | $40,000 | |||
| Ninja Discipline Increases attack range and attack speed. | Ninja Monkey | 1 | 1 | $150 | |
| Sharp Shurikens Shurikens can pop 4 bloons each. |
2 | $200 | |||
| Double Shot Throws 2 shurikens at once. |
3 | $700 | |||
| Bloonjitsu Throws 5 shurikens at once! |
4 | $2,750 | |||
| Grandmaster Ninja Throws incredibly fast, 8 shurikens per shot! Distraction can affect MOABs and BFBs. |
5 | $35,000 | |||
| Distraction Some bloons will become distracted and move backwards. |
2 | 1 | $200 | ||
| Counter-Espionage Ninja attacks can strip camo from bloons they hit. |
2 | $375 | |||
| Shinobi Tactics Increases attack speed and pierce of nearby Ninjas. Stacks 10 times. |
3 | $2,100 | |||
| Bloon Sabotage Sabotage Ability: Lasts 10 seconds. During the sabotage, all bloons move at reduced speed. |
4 | $5,200 | |||
| Grand Saboteur Ability duration is longer, and MOAB bloon health is reduced during the sabotage. Shinobis in range get increased range and MOAB damage. |
5 | $20,000 | |||
| Seeking Shuriken Shurikens will seek out and pop bloons automatically. |
3 | 1 | $200 | ||
| Caltrops Throws out spiked caltrops onto the track nearby. |
2 | $250 | |||
| Flash Bomb Throws a flash bomb that stuns multiple bloons. |
3 | $1,800 | |||
| Sticky Bomb Throws powerful timed charges at MOAB bloons. |
4 | $4,600 | |||
| Master Bomber One Monkey MOAB demolition machine. |
5 | $40,000 | |||
| Full Metal Jacket Shots pop through 4 layers of bloon, and both bullets and shrapnel can pop Lead and Frozen Bloons. | Sniper Monkey | 1 | 1 | $250 | |
| Large Calibre Shots can pop through 7 layers of bloon. |
2 | $750 | |||
| Deadly Precision 20 damage per shot, plus bonus damage to ceramics. |
3 | $2,800 | |||
| Maim MOAB Immobilizes MOAB class bloons for a short time. |
4 | $5,000 | |||
| Cripple MOAB Crippled MOABs are immobilized for longer and take extra damage from all other attacks. |
5 | $34,000 | |||
| Night Vision Goggles Allows Sniper to detect and do an additional 1 damage to Camo bloons. |
2 | 1 | $200 | ||
| Shrapnel Shot Damaged bloons spray out a cone of sharp shrapnel. |
2 | $250 | |||
| Bouncing Bullet Shots bounce to new targets up to 5 times. |
3 | $2,600 | |||
| Supply Drop Supply Drop Ability: drops a crate full of cash. Regular attack also damages Lead Bloons and increases Shrapnel popping power. |
4 | $5,800 | |||
| Elite Sniper Supply drop gives much more cash and activates Supply Drop for other snipers. Grants Elite targeting prio and faster reload to all snipers. |
5 | $14,000 | |||
| Fast Firing Shoots faster than normal. |
3 | 1 | $300 | ||
| Even Faster Firing Shoots even faster! |
2 | $300 | |||
| Semi-Automatic Attacks 3x as fast! |
3 | $2,200 | |||
| Full Auto Rifle Fully automatic weapon with incredible popping power. |
4 | $3,800 | |||
| Elite Defender An escaping bloon or a lost life gives this Sniper 4x attack speed for a short time in retaliation. Also attacks faster the further the Bloons are along the track. |
5 | $14,500 | |||
| Bigger Stacks Creates larger piles of spikes per shot. | Spike Factory | 1 | 1 | $600 | |
| White Hot Spikes Cuts through Lead bloons and frozen bloons. |
2 | $600 | |||
| Spiked Balls Produces spiked balls that do extra damage to Ceramic and Fortified bloons. |
3 | $2,700 | |||
| Spiked Mines Spiked mines explode violently when they lose all their spikes. |
4 | $9,500 | |||
| Super Mines Creates gigantic exploding spiked mines that can wipe out almost anything. |
5 | $90,000 | |||
| Faster Production Rapidly increases production rate. |
2 | 1 | $500 | ||
| Even Faster Production Increases production rate even more. |
2 | $500 | |||
| MOAB SHREDR Super-Hard-Rending-Engine-Driven-Razors shred MOAB class bloons. |
3 | $2,500 | |||
| Spike Storm Spike Storm Ability: Shoots out a thick layer of spikes over the entire track. |
4 | $6,200 | |||
| Carpet of Spikes Regularly sets a carpet of spikes over the whole track. |
5 | $40,000 | |||
| Long Reach Increases range for spike pile drops, plus piles last longer. |
3 | 1 | $150 | ||
| Smart Spikes Spike Factory gains special targeting priority and a small speed boost each round. |
2 | $500 | |||
| Long life spikes Spikes last much longer. |
3 | $1,200 | |||
| Deadly Spikes Extra deadly spikes can pop through 3 layers per spike and last even longer. |
4 | $3,200 | |||
| Perma-Spike High damage spikes become almost permanent. |
5 | $30,000 | |||
| Laser Blasts Shoots powerful blasts of laser instead of darts. | Super Monkey | 1 | 1 | $1,400 | |
| Plasma Blasts Super fast plasma melts through lead bloons. |
2 | $2,500 | |||
| Sun Avatar Channels power from the core of the Sun. |
3 | $13,000 | |||
| Sun Temple Tower sacrifices enhance and modify the Temple's attacks. |
4 | $80,000 | |||
| True Sun God Tremble before the AWESOME power of the TRUE Sun God!! |
5 | $200,000 | |||
| Super Range Super Monkeys need Super Range. |
2 | 1 | $1,000 | ||
| Epic Range Why settle for super when you can have EPIC? |
2 | $1,000 | |||
| Robo Monkey Half Super Monkey, half killer robot of death. Shoots from 2 guns at once! |
3 | $10,000 | |||
| Tech Terror Annihilation Ability: Destroys most bloons completely and utterly within blast radius. |
4 | $20,000 | |||
| The Anti-Bloon <Program Directive> <Eradicate Bloons> <INITIATE> |
5 | $90,000 | |||
| Knockback Bloons get pushed backwards or slowed after each hit. |
3 | 1 | $3,000 | ||
| Ultravision Enables Super Monkey to shoot slightly further and to see Camo bloons. |
2 | $1,200 | |||
| Dark Knight Dark blades increase knockback and pierce and deal extra damage to MOAB class bloons. Gains Darkshift ability to shift to a nearby location. |
3 | $4,500 | |||
| Dark Champion Champion's dark blades excel at puncturing and ruining all bloon types. Darkshift ability extends mapwide. |
4 | $32,000 | |||
| Legend of the Night We turn to him, when all hope is lost... |
5 | $140,000 | |||
| Faster Shooting Shoots tacks faster. | Tack Shooter | 1 | 1 | $150 | |
| Even Faster Shooting Shoots tacks even faster. |
2 | $400 | |||
| Hot Shots Shoots superhot tacks that do extra damage and can pop Lead Bloons. |
3 | $700 | |||
| Ring of Fire Damages many more bloons with a deadly ring of flame instead of tacks. |
4 | $3,500 | |||
| Inferno Ring Deadly inferno of flame roasts bloons into oblivion. |
5 | $35,500 | |||
| Long Range Tacks Tacks fly out further than normal. |
2 | 1 | $100 | ||
| Super Range Tacks Even longer range tacks that can pop more Bloons. |
2 | $225 | |||
| Blade Shooter Switches tacks out for sharp blades that can pop up to 2 additional Bloons. |
3 | $750 | |||
| Blade Maelstrom Activated Ability: Covers the area in a storm of blades. |
4 | $3,550 | |||
| Super Maelstrom Even more powerful Maelstrom ability and lasts longer. |
5 | $15,000 | |||
| More Tacks Shoots 10 tacks instead of 8, plus increases Ring of Fire damage. |
3 | 1 | $100 | ||
| Even More Tacks Shoots out 12 tacks per shot and increases Ring of Fire damage further. |
2 | $100 | |||
| Tack Sprayer Sprays out 16 tacks per volley. |
3 | $450 | |||
| Overdrive Shoots incredibly fast. |
4 | $3,400 | |||
| The Tack Zone Many, many tacks. |
5 | $24,000 | |||
| Guided Magic Magic shots seek out the bloons, even behind cover. | Wizard Monkey | 1 | 1 | $100 | |
| Arcane Blast Bigger, more powerful magic blasts pop through 2 layers of bloon. |
2 | $250 | |||
| Arcane Mastery Faster attacks with increased range, damage, and lead popping power. |
3 | $1,300 | |||
| Arcane Spike Faster firing magic does huge damage to most Bloon types. |
4 | $9,000 | |||
| Archmage A true master of magical wizardry. |
5 | $32,000 | |||
| Fireball Every few seconds casts an explosive fireball spell. |
2 | 1 | $350 | ||
| Wall of Fire Creates a super hot wall of fire across the track to roast the bloons as they pass. |
2 | $1,000 | |||
| Dragon's Breath Spews endless flames at nearby bloons and enhances Fireball and Wall of Fire. |
3 | $3,000 | |||
| Summon Phoenix Summon Phoenix Ability: Powerful phoenix wreaks bloon havoc for 20 seconds. |
4 | $4,000 | |||
| Wizard Lord Phoenix Wizard Lord becomes a master of the flame, turning into a super powerful Lava Phoenix for a short time. |
5 | $50,000 | |||
| Intense Magic More powerful magic shots move faster and can pop more bloons. |
3 | 1 | $300 | ||
| Monkey Sense Allows the Wizard to hit Camo bloons. |
2 | $300 | |||
| Shimmer Gains a dark magic attack that periodically reveals the location of all nearby Camo Bloons permanently. |
3 | $1,500 | |||
| Necromancer Reanimate recently popped enemies as servants to destroy the bloons. |
4 | $2,800 | |||
| Prince of Darkness Reanimates more powerful Bloon servants to obliterate the enemy, plus enhances the undead Bloons of all other Necromancers. |
5 | $28,000 |
Navigation
| Bloons TD Battles 2 and Battles 2+ | ||||||||||||||||||||||
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