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Sniper Monkey also lacks early game efficiency, being most used for its tier 3/4/5 upgrades way past the early game. Additionally, Sniper hasn’t been particularly prevalent in highest arenas recently, so we have made quite a few price cuts to the early upgrades to encourage Sniper to be used more and to potentially provide some more use cases for it in the early game. — Update notes
Since it’s hard to get much use out of Sniper in the early game, we’re giving it some simple early game buffs and improvements to crosspathing. — Update notes
We were a little too successful in trying to increase the popularity of the Sniper Monkey as it is now the single most used tower in the game, surpassing even the Banana Farm. Sniper's popularity is due to it's versatility as an income source that also excels with both group popping through its shrapnel shot and at single targets with its high damage. We believe the primary culprit for Sniper's dominance is the x3x Bouncing Bullet's ability to create multiple bursts of high damage shrapnel so we have capped it to 1 burst per shot and also moved the 1xx shrapnel damage upgrade to 3xx so that only dedicated top path snipers can benefit from it. We've also increased the cooldown of the Supply Drop ability and added ability cooldown reductions to the bottom path to create a choice between the more offensive 240 Sniper farm or the more efficient 042. — Update notes
The sniper has remained reasonably popular despite its nerf, although nothing close to the level of its glory days. While forcing a choice between high damage and cash generation paths was the point of the nerfs, it did leave Bouncing Bullet, a pure damage upgrade on the cash generation path, in a bit of a sad state. Without the extra shrapnel, we can afford to make the pierce much better without compromising the identity of the middle path. We also felt we could restore the bouncing shrapnel on the x5x since, as a tier 5 upgrade, it is automatically gated to the late game and can't be bought more than once. — Update notes
This was buffed in a previous update, but it has been performing better than we thought it would. So this should bring its performance to where we want it. — Update notes