Silas (BTD6): Difference between revisions
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Silas is a [[Hero]] in ''[[Bloons TD 6]]'' introduced in {{BTD6 version|50.0}}. He can be unlocked for {{BTD6 mm|5000}} starting at [[level]] 25. | '''Silas''' is a [[Hero]] in ''[[Bloons TD 6]]'' introduced in {{BTD6 version|50.0}}. He can be unlocked for {{BTD6 mm|5000}} starting at [[level]] 25. | ||
Silas attacks by casting ricocheting ice orbs that seek out [[Bloon]]s, which can either cover Bloons in rime that slows them and makes them take more damage from ice attacks, [[freeze]] Bloons that are already rimed, or generate icy blasts from Bloons that are both rimed and frozen. This attack can detect [[Camo Bloon (BTD6)|Camo Bloon]]s, but cannot affect [[White Bloon (BTD6)|White Bloon]]s, [[Zebra Bloon (BTD6)|Zebra Bloon]]s, or [[Purple Bloon (BTD6)|Purple Bloon]]s normally. The rime explosion can damage Purple Bloons, but not [[Lead Bloon (BTD6)|Lead Bloon]]s. Like an [[Ice Monkey (BTD6)|Ice Monkey]], he is placeable on both land and water, allows land towers to be placed on water near him, passively reduces the speed of nearby Bloons, and cannot be frozen on [[Glacial Trail]]. He has a circular [[footprint]] of 6 units, slightly smaller than most Heroes. As he levels up, his rime explosions deal more damage, his slowing aura slows Bloons more, and he unlocks more ways of slowing Bloons, synergizing with Ice Monkeys, and buffing other towers' ice and freezing attacks and the damage they deal to frozen Bloons. | Silas attacks by casting ricocheting ice orbs that seek out [[Bloon]]s, which can either cover Bloons in rime that slows them and makes them take more damage from ice attacks, [[freeze]] Bloons that are already rimed, or generate icy blasts from Bloons that are both rimed and frozen. This attack can detect [[Camo Bloon (BTD6)|Camo Bloon]]s, but cannot affect [[White Bloon (BTD6)|White Bloon]]s, [[Zebra Bloon (BTD6)|Zebra Bloon]]s, or [[Purple Bloon (BTD6)|Purple Bloon]]s normally. The rime explosion can damage Purple Bloons, but not [[Lead Bloon (BTD6)|Lead Bloon]]s. Like an [[Ice Monkey (BTD6)|Ice Monkey]], he is placeable on both land and water, allows land towers to be placed on water near him, passively reduces the speed of nearby Bloons, and cannot be frozen on [[Glacial Trail]]. He has a circular [[footprint]] of 6 units, slightly smaller than most Heroes. As he levels up, his rime explosions deal more damage, his slowing aura slows Bloons more, and he unlocks more ways of slowing Bloons, synergizing with Ice Monkeys, and buffing other towers' ice and freezing attacks and the damage they deal to frozen Bloons. | ||
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*If rimed, it freezes 3 layers of the Bloon for 2.5 seconds. | *If rimed, it freezes 3 layers of the Bloon for 2.5 seconds. | ||
*If rimed and frozen, it generates an explosion that deals 1 {{BTD6 dt|Cold}}-type damage and has 3 pierce, a radius of 12 units and deals +1 additional damage to already frozen Bloons caught in the explosion. | *If rimed and frozen, it generates an explosion that deals 1 {{BTD6 dt|Cold}}-type damage and has 3 pierce, a radius of 12 units and deals +1 additional damage to already frozen Bloons caught in the explosion. | ||
Rime is a status effect unique to Silas's main attack that visually covers Bloons in ice crystals. It slows regular Bloons by 50% and [[MOAB-Class Bloon]]s by 5%, and causes them to take +1 damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, {{BTD6 dt|Shatter}}, or {{BTD6 dt|Glacier}}-type damage. It does not affect [[BAD (BTD6)|BADs]] or [[Boss Bloon]]s. While the attack does not freeze rimed MOAB-Class Bloons, they do still count as frozen for the purposes of generating explosions when hit by the attack again. | Rime is a status effect unique to Silas's main attack that visually covers Bloons in ice crystals. It slows regular Bloons by 50% and [[MOAB-Class Bloon]]s by 5%, and causes them to take +1 damage from attacks that deal {{BTD6 dt|Cold}}, {{BTD6 dt|Frigid}}, {{BTD6 dt|Shatter}}, or {{BTD6 dt|Glacier}}-type damage. It does not affect [[BAD (BTD6)|BADs]] or [[Boss Bloon]]s. While the attack does not freeze rimed MOAB-Class Bloons, they do still count as frozen for the purposes of generating explosions when hit by the attack again. Starting from level 11, Rime slowdown for MOABs is increased to 30%, and BFBs and DDTs to 20%. | ||
This attack deals no base damage, but it is considered to have the {{BTD6 dt|Frigid}} damage type (allowing it to deal damage to Bloons afflicted with rime) and it can receive damage buffs. In this case the freeze effect is applied after the damage is dealt. | This attack deals no base damage, but it is considered to have the {{BTD6 dt|Frigid}} damage type (allowing it to deal damage to Bloons afflicted with rime) and it can receive damage buffs. In this case the freeze effect is applied after the damage is dealt. | ||
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!6 | !6 | ||
|Silas can now target Bloons within range of all [[Ice Monkey (BTD6)|Ice Monkey]]s on the map. Unlike [[Advanced Intel (BTD6)|Advanced Intel]], he can target Bloons that are not visible from his own [[line of sight]] when using an Ice Monkey's range. When targeting a Bloon from an Ice Monkey's range, the orb emits from that Ice Monkey instead of Silas. | |Silas can now target Bloons within range of all [[Ice Monkey (BTD6)|Ice Monkey]]s on the map. Unlike [[Advanced Intel (BTD6)|Advanced Intel]], he can target Bloons that are not visible from his own [[line of sight]] when using an Ice Monkey's range. When targeting a Bloon from an Ice Monkey's range, the orb emits from that Ice Monkey instead of Silas. | ||
|- | |||
!11 | |||
|Rime slowdown for MOABs increased to 30% and Rime slowdown for BFBs and DDTs increased to 20%. | |||
|- | |- | ||
!12 | !12 | ||
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===Ice Walls=== | ===Ice Walls=== | ||
[[File:BTD6 Silas Ice Wall.gif|thumb|200px|Silas creating Ice Walls]] | [[File:BTD6 Silas Ice Wall.gif|thumb|200px|Silas creating Ice Walls]] | ||
At level 4, Silas gains an attack that creates Ice Walls at random points on the track within 45 [[unit]]s every 10 seconds, and will prioritize active lanes.<!--try silas on bazaar; he will target the active tracks as a priority; try the middle then the top and bottom--> On contact with a Bloon, an Ice Wall inflicts [[knockback]] and freezes 10 layers for 3 seconds (1 second for MOAB-Class) and can re-hit Bloons it has already hit after 3 seconds. Each Ice Wall has 15 [[pierce]] (though MOAB-Class Bloons consume 30 pierce), lasts for 15 seconds, and can carry over 1 [[round]]. It can hit [[Camo Bloon (BTD6)|Camo Bloon]]s, but cannot collide with [[White Bloon (BTD6)|White Bloon]]s, [[Zebra Bloon (BTD6)|Zebra Bloon | At level 4, Silas gains an attack that creates Ice Walls at random points on the track within 45 [[unit]]s every 10 seconds, and will prioritize active lanes.<!--try silas on bazaar; he will target the active tracks as a priority; try the middle then the top and bottom--> On contact with a Bloon, an Ice Wall inflicts [[knockback]] and freezes 10 layers for 3 seconds (1 second for MOAB-Class) and can re-hit Bloons it has already hit after 3 seconds. Each Ice Wall has 15 [[pierce]] (though MOAB-Class Bloons consume 30 pierce), lasts for 15 seconds, and can carry over 1 [[round]]. It can hit [[Camo Bloon (BTD6)|Camo Bloon]]s, but cannot collide with [[White Bloon (BTD6)|White Bloon]]s, [[Zebra Bloon (BTD6)|Zebra Bloon]]s, [[BAD (BTD6)|BAD]]s, or [[Boss Bloon]]s, even if Silas is given a buff that allows him to damage those Bloon types. Ice Walls do not disappear if Silas is sold. | ||
{|class="wikitable" | {|class="wikitable" | ||
|+Levels | |+Levels | ||
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|- | |- | ||
!12 | !12 | ||
|Lifespan increases to 20 seconds. Pierce increases to 30. [[MOAB (BTD6)|MOAB]]s now consume 5 pierce and [[BFB (BTD6)|BFB]]s now consume 15 pierce. ([[ZOMG (BTD6)|ZOMG]]s still consume 30 pierce.) | |Lifespan increases to 20 seconds. Pierce increases to 30. [[MOAB (BTD6)|MOAB]]s now consume 5 pierce, [[DDT (BTD6)|DDTs]] now consume 8 pierce, and [[BFB (BTD6)|BFB]]s now consume 15 pierce. ([[ZOMG (BTD6)|ZOMG]]s still consume 30 pierce.) | ||
|- | |- | ||
!13 | !13 | ||
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=== Extra XP === | === Extra XP === | ||
Starting at level 8, Silas gains 5% more XP every round for every tier 3 and above Ice Monkey on the map, capped at 50% more. | Starting at level 8, Silas gains 5% more XP every round for every tier 3 and above Ice Monkey on the map, capped at 50% more. | ||
== Abilities == | == Abilities == | ||
=== Frostbite === | === Frostbite === | ||
[[File:BTD6 Silas Active Ability Frostbite.gif|Silas activating Frostbite|thumb|200px]] | [[File:BTD6 Silas Active Ability Frostbite.gif|Silas activating Frostbite|thumb|200px]] | ||
'''Frostbite''' unlocks Level 3. While active, Silas's main attack can damage any Bloon type, and if it hits a frozen Bloon, it deals 10 extra damage per second of freeze time it has remaining, rounded down. It lasts for 8 seconds and has a 30-second cooldown. | '''Frostbite''' unlocks Level 3. While active, Silas's main attack can damage any Bloon type, and if it hits a frozen Bloon, it deals 10 extra damage per second of freeze time it has remaining, rounded down. It lasts for 8 seconds and has a 30-second cooldown. | ||
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=== Frozen Cascade === | === Frozen Cascade === | ||
[[File:BTD6 Silas Active Ability Frozen Cascade.gif|Silas activating Frozen Cascade|thumb|200px]] | [[File:BTD6 Silas Active Ability Frozen Cascade.gif|Silas activating Frozen Cascade|thumb|200px]] | ||
'''Frozen Cascade''' unlocks at level 7. Upon activation, Silas emits a blast of ice, then up to 9 Ice Monkeys (prioritizing the nearest ones first) emit a blast of ice after a delay based on their distance from Silas. The blast has a radius of 40 units, 45 pierce, deals | '''Frozen Cascade''' unlocks at level 7. Upon activation, Silas emits a blast of ice, then up to 9 Ice Monkeys (prioritizing the nearest ones first) emit a blast of ice after a delay based on their distance from Silas. The blast has a radius of 40 units, 45 pierce, deals 12 {{BTD6 dt|1}}-type damage, deals +8 damage to frozen Bloons, and freezes 10 layers for 9 seconds (without affecting MOAB-Class Bloons). Starting at level 15, the bonus Frozen damage increases to +23. It has a 60-second cooldown and is decreased to 45 seconds starting a level 15. | ||
{{clear|right}} | {{clear|right}} | ||
=== Frozen Burial === | === Frozen Burial === | ||
[[File:BTD6 Silas Active Ability Frozen Burial.webm|gif|thumb|Silas activating Frozen Burial]] | [[File:BTD6 Silas Active Ability Frozen Burial.webm|gif|thumb|Silas activating Frozen Burial]] | ||
'''Frozen Burial''' unlocks at level 10. Upon activation, Silas triggers a snowstorm that hits all Bloons on-screen, which deals 1 {{BTD6 dt|4}}-type damage, deals + | '''Frozen Burial''' unlocks at level 10. Upon activation, Silas triggers a snowstorm that hits all Bloons on-screen, which deals 1 {{BTD6 dt|4}}-type damage, deals +40 damage to already frozen Bloons, and freezes 10 layers for 6 seconds (3 seconds for [[MOAB-Class Bloon]]s), then, after a 0.5-second delay, places Ice Walls at evenly-spaced intervals across the entire track. It has a 90-second cooldown. | ||
Starting at level 15, it deals + | Starting at level 15, it deals +120 damage to frozen instead of +40 and its cooldown is reduced to 75 seconds. | ||
{{clear|right}} | {{clear|right}} | ||
== Levels == | == Levels == | ||
{{BTD6 last updated| | {{BTD6 last updated|54.0|section=y}} | ||
{|class="wikitable" | {|class="wikitable" | ||
!Level | !Level | ||
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|- | |- | ||
!1 | !1 | ||
|Silas attacks with magical ice. Hit Bloons are rimed. Already rimed Bloons are frozen. Already rimed and frozen Bloons burst in an icy explosion. Bloons are slowed near Silas. | |Silas attacks with magical ice. Hit Bloons are rimed. Already rimed Bloons are frozen. Already rimed and frozen Bloons burst in an icy explosion. Bloons are slowed near Silas. Can see Camo. | ||
|- | |- | ||
!2 | !2 | ||
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|- | |- | ||
!11 | !11 | ||
|Slowing aura around Silas slows Bloons more, and can slow MOABs. | |Slowing aura around Silas slows Bloons more, and can slow MOABs. Rime slows MOABs by more. | ||
|- | |- | ||
!12 | !12 | ||
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|- | |- | ||
!19 | !19 | ||
|Ice Walls have more pierce & lifespan. Ice Fragments pierce more and deal even more damage to frozen Bloons | |Ice Walls have more pierce & lifespan. Ice Fragments pierce more and deal even more damage to frozen Bloons. | ||
|- | |- | ||
!20 | !20 | ||
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== Strategy == | == Strategy == | ||
{{Strategy needed|How would you position Silas? On a place with wide coverage? How important is his innate awind? Do you only position his awind relative to mutually exclusive benefits? (Someone on quad put him in pond to consistent silas ice walls)}} | {{Outdated|changes to silas and ice monkeys}}{{Strategy needed|How would you position Silas? On a place with wide coverage? How important is his innate awind? Do you only position his awind relative to mutually exclusive benefits? (Someone on quad put him in pond to consistent silas ice walls)}} | ||
{{BTD6 last updated|52.0|section=y}} | {{BTD6 last updated|52.0|section=y}} | ||
Silas is an effective Hero when synergizing with Ice Monkeys, providing Frozen Bloons that let him deal damage easier, and improving his abilities, leveling, and defense. It takes time for him to rime the Bloons so he can deal damage, and this combined with his slow attack and projectile speed gives him a difficult early game. In many cases, he actively makes the earlier rounds harder, because many early-game towers lack frozen popping power. However, he provides some good value with his Arctic Wind aura and camo detection, allowing for better tower placements on [[Flooded Valley]] and [[Ouch|#Ouch]] earlier on and saving money this way. Place him where he can cover enough track area at the edge of his range while staying close enough on the track to make use of his slowdown aura. | Silas is an effective Hero when synergizing with Ice Monkeys, providing Frozen Bloons that let him deal damage easier, and improving his abilities, leveling, and defense. It takes time for him to rime the Bloons so he can deal damage, and this combined with his slow attack and projectile speed gives him a difficult early game. In many cases, he actively makes the earlier rounds harder, because many early-game towers lack frozen popping power. However, he provides some good value with his Arctic Wind aura and camo detection, allowing for better tower placements on [[Flooded Valley]] and [[Ouch|#Ouch]] earlier on and saving money this way. Place him where he can cover enough track area at the edge of his range while staying close enough on the track to make use of his slowdown aura. | ||
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He is not as effective as a standalone tower in the mid game before he gains his most powerful ability at level 10. With good timing Frostbite can one shot the children of early MOABs, and can deal decent damage at a high enough level. Frozen Cascade does not do meaningful damage, unless surrounded by many Ice Monkeys, but can clean up leaking bloons. Frozen Burial, however, is very powerful, as it is essentially a stronger [[Absolute Zero (BTD6)|Absolute Zero]] ability with a longer cooldown. Using this ability properly is essential for beating both the dense and the [[DDT (BTD6)|DDT]] rounds. But despite this, they are all useless against the BAD. | He is not as effective as a standalone tower in the mid game before he gains his most powerful ability at level 10. With good timing Frostbite can one shot the children of early MOABs, and can deal decent damage at a high enough level. Frozen Cascade does not do meaningful damage, unless surrounded by many Ice Monkeys, but can clean up leaking bloons. Frozen Burial, however, is very powerful, as it is essentially a stronger [[Absolute Zero (BTD6)|Absolute Zero]] ability with a longer cooldown. Using this ability properly is essential for beating both the dense and the [[DDT (BTD6)|DDT]] rounds. But despite this, they are all useless against the BAD. | ||
[[Icicles (BTD6)|Icicles]] is one of the best mid game options for Silas since he removes its biggest weakness and has value as Ceramic control in the late game. Absolute Zero also works great as a general utility tower, but it should only be purchased once Silas reaches level 13 for the T5 discount. A second tier 5 Ice Monkey can be considered on maps with separated lanes, but is usually | [[Icicles (BTD6)|Icicles]] is one of the best mid game options for Silas since he removes its biggest weakness and has value as Ceramic control in the late game. Absolute Zero also works great as a general utility tower, but it should only be purchased once Silas reaches level 13 for the T5 discount. A second tier 5 Ice Monkey can be considered on maps with separated lanes, but is usually not worth the cost for CHIMPS due to their weaknesses to BADs, unless it's double Super Brittle. Avoid focusing defense entirely on Ice Monkeys because of the lack of single target damage. Silas should be paired with towers that can effectively deal with the [[BAD (BTD6)|BAD]], such as [[Carpet of Spikes (BTD6)|Carpet of Spikes]], [[First Strike Capability (BTD6)|First Strike Capability]], and [[MOAB Eliminator (BTD6)|MOAB Eliminator]]. If using [[Super Brittle (BTD6)|Super Brittle]], use its Bloon debuffs to cover BAD damage with fast-attacking towers. Whatever weaknesses the main DPS tower has can be easily covered by Ice Monkeys. | ||
Silas works well in the [[Golden Bloon (BTD6)|Golden Bloon]] event, especially for the [[Magical Gold]] achievement where Ice Monkeys are inaccessible. He stands out on [[Glacial Trail]] since he is immune to the freezing gimmick. | Silas works well in the [[Golden Bloon (BTD6)|Golden Bloon]] event, especially for the [[Magical Gold]] achievement where Ice Monkeys are inaccessible. He stands out on [[Glacial Trail]] since he is immune to the freezing gimmick. | ||
== Update history == | == Update history == | ||
{{BTD6 change list by name|Silas}} | ===General=== | ||
{{BTD6 change list by name|Silas|header level=4}} | |||
===''Rogue Legends''=== | |||
{{BTD6 change list by name|Silas (Rogue Legends)|hide header=y|header level=4}} | |||
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===''Frontier Legends''=== | |||
{{BTD6 change list by name|Silas (Frontier Legends)|hide header=y|header level=4}}--> | |||
==Pre-release== | ==Pre-release== | ||
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|zh-tw=獨自在嚴峻環境中求生,造就了賽拉斯沉穩的性格。他擅長操縱冰霜之力,能強化所有冰凍攻擊。可放置在陸地或水面上。 | |zh-tw=獨自在嚴峻環境中求生,造就了賽拉斯沉穩的性格。他擅長操縱冰霜之力,能強化所有冰凍攻擊。可放置在陸地或水面上。 | ||
}} | }} | ||
==References== | ==References== | ||