Farwind Seer: Difference between revisions

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'''Farwind Seer''' is the [[Skywarden (BTD6)|Skywarden]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade increases the damage of its arrows to 5 and gains +1 damage for every 5 units of range it has, starting at 70 units. Without any other [[Range|Range Buffs]], switching the Farwind Seer to long-range mode gives +2 damage, for a total of 7.<section end="lede" />
'''Farwind Seer''' is the [[Skywarden (BTD6)|Skywarden]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade increases the base damage of the Skywarden's arrows to 5 and further increases damage based on [[Range|attack range]]. Arrow damage is increased by +1 when reaching 70 range and +1 for every 5 units of range above that, capping at +20 damage. Without any other range buffs, switching the Farwind Seer to [[Zephyr Sense|long-range mode]] gives +2 damage, for a total of 7. This upgrade also causes the Skywarden to spawn 4 additional arrows instead of 2 when hitting a Bloon with the 2nd [[Wind Weaver|combo effect]] activated.<section end="lede" />
 
With [[Icebore]], the bonus Frozen damage increases to +5, but this does not scale with the Farwind Seer's range-to-damage scaling.
 
==Stats==
{{BTD6 last updated|56.3|section=y}}{{Incomplete|Missing crosspath interactions}}{{BTD6 tower|range=58|footprintRadius=6|targetTypeFirst=y|targetTypeLast=y|targetTypeClose=y|targetTypeStrong=y|attacks={{BTD6 attack|range=58|eject=-0.8, 18.3, 7|targetTypes=Depends on targeting option|rate=1.55|burstCount=3|burstInterval=0.15|projectiles={{BTD6 projectile|randomAngle=12|count=1|maxPierce=-1|pierce=4|radius=2|damage=5|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=17|maxDistance=90|speed=450|lifespan=0.1933|acceleration=-20|effects={{BTD6 effect|name=Wind combo - Blowback|lifespan=2|distanceMin=10|distanceMax=20|interval=0.5}}{{BTD6 projectile|count=4|maxPierce=-1|pierce=4|radius=2|damage=5|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=17|maxDistance=60|speed=450|lifespan=0.1289|acceleration=-20|name=Wind combo - Extra arrows|angle=45}}{{BTD6 projectile|name=Wind combo - Vortex|pierce=4|maxPierce=-1|ignoreBlockers=true|radius=4|effects={{BTD6 effect|name=Blowback|distanceMin=20|distanceMax=40|multiplier=2}}|speed=300|lifespan=0.5}}}}}}|buffs={{BTD6 buff|name=Attack speed buff|ratePercentagePerStack=0.05|maxStackSize=10|lifespan=2|appliesToOwningTower=true}}{{BTD6 buff|name=Range-based buff|damageAdditive=1|maxStackSize=20|appliesToOwningTower=true}}{{BTD6 buff|name=Long-range stance|rangeMultiplier=1.35|rateMultiplier=1.25|lifespanMultiplier=1.1|projectiles={{BTD6 projectile|name=Regular attack projectile|randomAngle=12|count=1|maxPierce=-1|pierce=4|radius=2|damage=5|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=17|speed=450|lifespan=0.1933|seekDistance=120|turnRate=360}}}}{{BTD6 buff|rangeAdditive=2|name=Range buff|maxStackSize=5}}}}


==Costs and sell values==
==Costs and sell values==
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==Strategy==
==Strategy==
To maximise the damage this tower deals, its range must be increased as much as possible. Range can be increased using [[Aerial Attunement]] up to 5 times, [[Berserker Brew]], [[Monkey Village (BTD6)|Monkey Village]], [[Deadeye|Deadeye's]] ability and buffs from [[Obyn Greenfoot (BTD6)|Obyn]], [[Geraldo (BTD6)|Geraldo]] or [[Etienne (BTD6)|Etienne]].
{{BTD6 last updated|56.3|section=y}}
To maximise the damage this tower deals, its range must be increased as much as possible. Range can be increased using [[Aerial Attunement]] up to 5 times, [[Berserker Brew]], [[Monkey Village (BTD6)|Monkey Village]], the Take Aim ability from [[Deadeye]] or [[Bounty Hunter]] (with the latter giving significantly more range), and buffs from [[Obyn Greenfoot (BTD6)|Obyn]], [[Geraldo (BTD6)|Geraldo]], or [[Etienne (BTD6)|Etienne]]. [[Bottle of 'Gerry's Fire' Hot Sauce|Gerry's Fire]] benefits massively from this tower's damage scaling as well.
 
Farwind Seer excels against [[MOAB-Class_Bloon|MOAB-Class Bloons]], but struggles against [[Ceramic Bloon (BTD6)|Ceramic Bloons]] if they're not fully popped in a single hit. If a round is causing trouble because Ceramics are getting popped into Reds or Blues, it may be worth giving this tower a [[Jar of Pickles]] or switching to its long-range mode.
 
The 5-0-2 crosspath ([[Icebore]]) is usually preferred for the piercing capabilities, with 5-0-1 ([[Shatterpoint]]) being sufficient if no freezing effects are present. 5-1-0 ([[Storm's Pulse]]) is currently non-functional for the speed boost due to a bug, and 5-2-0 ([[Thundering Arc]]) can sometimes be a downgrade due to not piercing in a straight line, despite ignoring obstacles and granting extra pierce and explosion radius based on arrow travel distance.


Farwind Seer excels against [[MOAB-Class_Bloon|MOAB-Class Bloons]], but struggles against [[Ceramic_Bloon_(BTD6)|Ceramic Bloons]] if they're not fully popped in a single hit. If a round is causing trouble because Ceramics are getting popped into Reds or Blues, it may be worth giving this tower [[Jar of Pickles]] or switching to its long-range mode.
==Update history==
{{BTD6 change list by upgrade|Skywarden|1|5}}


==Gallery==
==Gallery==

Latest revision as of 05:32, 15 September 2026

Farwind Seer
Portrait of Farwind Seer
Icon of Farwind SeerTrue mastery of the wind knows no bounds. The arrow's sting grows deadlier the further the air currents reach.
Tower Skywarden — Path 1 — Tier 5
XP cost 30,000
Cash cost $16,150 — Easy
$19,000 — Medium
$20,520 — Hard
$22,800 — Impoppable

Farwind Seer is the Skywarden's path 1 tier 5 upgrade in Bloons TD 6. This upgrade increases the base damage of the Skywarden's arrows to 5 and further increases damage based on attack range. Arrow damage is increased by +1 when reaching 70 range and +1 for every 5 units of range above that, capping at +20 damage. Without any other range buffs, switching the Farwind Seer to long-range mode gives +2 damage, for a total of 7. This upgrade also causes the Skywarden to spawn 4 additional arrows instead of 2 when hitting a Bloon with the 2nd combo effect activated.

With Icebore, the bonus Frozen damage increases to +5, but this does not scale with the Farwind Seer's range-to-damage scaling.

Stats

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This section was last updated for: version 56.3
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Missing crosspath interactions
Tower
Display range58 units
Footprint radius6 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Burst count3
Burst interval0.15s
Cooldown1.55s
Offset (X, Y, Z)
-0.8, 18.3, 7
TargetingDepends on targeting option
Targeting range58 units
Projectile
Random angle12°
Pierce4
Damage5
Damage typeSharp
Speed450 units/s
Acceleration-20 units/s2
Max travel distance90 units
Lifespan0.1933s
Radius2 units
Wind combo - Blowback
Duration2s
Interval0.5s
Min distance10 units
Max distance20 units
Wind combo - Extra arrows
Count4
Angle45°
Pierce4
Damage5
Damage typeSharp
Speed450 units/s
Acceleration-20 units/s2
Max travel distance60 units
Lifespan0.1289s
Radius2 units
Wind combo - Vortex
Pierce4
Speed300 units/s
Lifespan0.5s
Radius4 units
  • Ignores blockers
Blowback
Multiplier×2
Min distance20 units
Max distance40 units
Attack speed buff
Attack speed modifier per stack+5%
Max. stacks10
Lifespan2s
  • Applies to self
Range-based buff
Damage bonus+1
Max. stacks20
  • Applies to self
Long-range stance
Range modifier×1.35
Cooldown modifier×1.25
Lifespan modifier×1.1
Regular attack projectile
Random angle12°
Pierce4
Damage5
Damage typeSharp
Speed450 units/s
Seeking distance120 units
Seeking rotation speed360 °/s
Lifespan0.1933s
Radius2 units
Range buff
Range bonus+2
Max. stacks5

Costs and sell values

[edit | edit source]
Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
5-0-0 $20,815 $24,480 $26,435 $29,375 $14,571 $17,136 $18,505 $20,563
5-1-0 $20,965 $24,655 $26,625 $29,585 $14,676 $17,259 $18,638 $20,710
5-2-0 $21,200 $24,930 $26,920 $29,915 $14,840 $17,451 $18,844 $20,941
5-0-1 $20,945 $24,630 $26,595 $29,555 $14,662 $17,241 $18,617 $20,689
5-0-2 $21,155 $24,880 $26,865 $29,855 $14,809 $17,416 $18,806 $20,899

Strategy

[edit | edit source]
This section was last updated for: version 56.3

To maximise the damage this tower deals, its range must be increased as much as possible. Range can be increased using Aerial Attunement up to 5 times, Berserker Brew, Monkey Village, the Take Aim ability from Deadeye or Bounty Hunter (with the latter giving significantly more range), and buffs from Obyn, Geraldo, or Etienne. Gerry's Fire benefits massively from this tower's damage scaling as well.

Farwind Seer excels against MOAB-Class Bloons, but struggles against Ceramic Bloons if they're not fully popped in a single hit. If a round is causing trouble because Ceramics are getting popped into Reds or Blues, it may be worth giving this tower a Jar of Pickles or switching to its long-range mode.

The 5-0-2 crosspath (Icebore) is usually preferred for the piercing capabilities, with 5-0-1 (Shatterpoint) being sufficient if no freezing effects are present. 5-1-0 (Storm's Pulse) is currently non-functional for the speed boost due to a bug, and 5-2-0 (Thundering Arc) can sometimes be a downgrade due to not piercing in a straight line, despite ignoring obstacles and granting extra pierce and explosion radius based on arrow travel distance.

Update history

[edit | edit source]
For a complete list of Skywarden changes, see Update history:Skywarden (BTD6).
Icon of "the greatest challenge" This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
  • Solved a visual issue with the Wind combo markers (bug fix)
  • Buff Wind Combo no longer prevents MOAB-class blowback from applying from other sources (bug fix)
  • Nerf No longer grants the range buff to sub-towers twice (bug fix)
  • Adjusted active/disabled icons
[edit | edit source]
For more Skywarden images, see Gallery:Skywarden.

Screenshots

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See the screenshot guidelines for more information on what screenshots are needed and how to add them.

Assets

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In other languages

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This section was last updated for: version 56.0
Name
Language Text Notes
Arabic رائي الرياح البعيدة —
Danish Fjernvindseer —
German Fernwindseher —
Spanish Vidente del Viento Lejano —
Spanish (Latin America) Vidente del Viento Lejano —
Finnish Kaukotuulenkiertäjä —
French Voyant des Vents Lointains —
Italian Veggente del Vento Lontano —
Japanese ファーウィンド・シーア —
Korean 먼바람 선지자 —
Dutch Verrewindziener —
Norwegian Fjernvindseer —
Polish Widzący Dalekie Wiatry —
Portuguese (Brazil) Vidente do Vento Distante —
Russian Провидец дальних ветров —
Swedish Fjärrvindskådare —
Thai ผู้หยั่งรู้ลมไกล —
Turkish Uzak Rüzgar Kahini —
Chinese (simplified) 远风先知 —
Chinese (traditional) 遠風先知 —
Description
Language Text Notes
Arabic الإتقان الحقيقي للرياح لا يعرف حدودًا. تزداد لسعة السهم فتكًا كلما زاد مدى وصول التيارات الهوائية. —
Danish Sand mestring af vinden kender ingen grænser. Pilens stik bliver mere dødelig, jo længere luftstrømmene rækker. —
German Wahre Beherrschung des Windes kennt keine Grenzen. Der Stich des Pfeils wird umso tödlicher, je weiter die Luftströme reichen. —
Spanish El verdadero dominio del viento no conoce límites. La picadura de la flecha se vuelve más letal cuanto más lejos llegan las corrientes de aire. —
Spanish (Latin America) El verdadero dominio del viento no conoce límites. El piquete de la flecha se vuelve más letal cuanto más lejos llegan las corrientes de aire. —
Finnish Tuulen todellinen hallinta ei tunne rajoja. Nuolen pistos muuttuu kuolettavammaksi, mitä kauemmas ilmavirrat ulottuvat. —
French La véritable maîtrise du vent ne connaît pas de limites. La piqûre de la flèche devient plus mortelle à mesure que les courants d'air s'étendent loin. —
Italian La vera maestria del vento non conosce confini. La puntura della freccia diventa più micidiale quanto più lontano arrivano le correnti d'aria. —
Japanese 風の真の熟達に限界はない。気流が遠くに届くほど、矢の突き刺すような威力はより致命的になる。 —
Korean 바람의 진정한 통달에는 한계가 없습니다. 기류가 멀리 도달할수록 화살의 따끔함은 더욱 치명적으로 변합니다. —
Dutch Echte beheersing van de wind kent geen grenzen. De steek van de pijl wordt dodelijker naarmate de luchtstromen verder reiken. —
Norwegian Sann mestring av vinden kjenner ingen grenser. Pilens stikk blir dødeligere jo lenger luftstrømmene når. —
Polish Prawdziwe mistrzostwo nad wiatrem nie zna granic. Ukłucie strzały staje się tym bardziej zabójcze, im dalej sięgają prądy powietrzne. —
Portuguese (Brazil) O verdadeiro domínio do vento não conhece limites. A picada da flecha torna-se mais mortal quanto mais longe as correntes de ar alcançam. —
Russian Истинное мастерство управления ветром не знает границ. Жало стрелы становится тем смертоноснее, чем дальше простираются воздушные потоки. —
Swedish Sann bemästring av vinden känner inga gränser. Pilens sting blir dödligare ju längre luftströmmarna når. —
Thai การควบคุมสายลมอย่างแท้จริงไม่มีขอบเขต ความเจ็บปวดจากลูกศรจะทวีความรุนแรงและอันตรายยิ่งขึ้นเมื่อกระแสอากาศพัดไปไกลกว่าเดิม —
Turkish Rüzgarın gerçek ustalığı sınır tanımaz. Hava akımları ne kadar uzağa ulaşırsa, okun saplanışı o kadar ölümcül olur. —
Chinese (simplified) 对风的真正掌控永无止境。气流延伸得越远,箭矢的威力就越致命。 —
Chinese (traditional) 對風的真正掌控永無止境。氣流延伸得越遠,箭矢的威力就越致命。 —
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