Thunder's Decree: Difference between revisions

From Blooncyclopedia, the independent Bloons knowledge base
Jump to navigation Jump to search
details :)
mNo edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 14: Line 14:
|xp    =12000
|xp    =12000
}}
}}
'''Thunder's Decree''' is the [[Skywarden (BTD6)|Skywarden]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade increases the stun duration on [[BFB (BTD6)|BFBs]] by 0.5 seconds (1 second total), grants the capability to stun [[ZOMG (BTD6)|ZOMG]]s for 0.5 seconds, and unlocks the Thunder Charge ability.  
'''Thunder's Decree''' is the [[Skywarden (BTD6)|Skywarden]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade doubles the Lightning Combo stun duration on [[MOAB (BTD6)|MOABs]], [[DDT (BTD6)|DDTs]] (2 seconds) and [[BFB (BTD6)|BFBs]] (1 second), and grants the capability to stun [[ZOMG (BTD6)|ZOMG]]s for 0.5 seconds. It also doubles the distance-based [[pierce]] bonus for the arrow explosion (+1 pierce per 10 units of distance traveled) and unlocks the Thunder Charge [[Activated Ability|ability]].  


When the Thunder's Decree activates its ability, towers within its range have their projectile speed increased by 200 (equivalent to a [[Mermonkey (BTD6)|Mermonkey]] trident's speed), can pop [[Freeze|Frozen]] bloons, and their projectiles can ricochet twice to the closest Bloon. The ricochet occurs 0.05 seconds after the projectile hits a target, and targets Bloons up to 100 units away that have not already been hit. Projectiles that already ricochet gain 2 extra bounces. If the Skywarden's range changes mid-ability, towers can gain or lose the effect. This ability has a 15 second duration and a 45 second cooldown.<section end="lede" />
When the Thunder's Decree activates its ability, towers within its range have their projectile speed increased by 200 units/s (equivalent to a [[Mermonkey (BTD6)|Mermonkey]] trident's speed), can pop [[Freeze|Frozen]] bloons, and their projectiles can ricochet twice to the closest Bloon. The ricochet occurs 0.05 seconds after the projectile hits a target, and targets Bloons up to 100 units away that have not already been hit. Projectiles that already ricochet gain 2 extra bounces. If the Skywarden's range changes mid-ability, towers can gain or lose the effect. This ability has a 15 second duration and a 45 second cooldown.<section end="lede" />


==Stats==
==Stats==
{{empty|The stats section for this upgrade is not made yet}}
{{BTD6 last updated|56.3|section=y}}{{Incomplete|Missing crosspath interactions}}{{BTD6 tower|range=48|footprintRadius=6|targetTypeFirst=y|targetTypeLast=y|targetTypeClose=y|targetTypeStrong=y|attacks={{BTD6 attack|range=48|filterInvisible=true|eject=-0.8, 18.3, 7|targetTypes=Depends on targeting option|rate=1.55|attackThroughWalls=true|projectiles={{BTD6 projectile|name=Arrow|count=1|maxPierce=1|pierce=1|ignoreBlockers=true|filterInvisible=true|radius=2}}{{BTD6 projectile|count=1|pierce=4|maxPierce=-1|filterInvisible=true|name=Explosion|damage=1|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=72|lifespan=0.05|radius=8|damageModifierForLead=3|damageModifierForMoabs=3|damageModifierForCeramic=3}}|buffs={{BTD6 buff|pierceAdditive=1|projectileRadius=+1|name=Explosion buff per 10 units of distance}}{{BTD6 projectile|name=Lightning Combo - Projectile attraction|radius=30|lifespan=2}}{{BTD6 attack|name=Lightning Combo - Chain Lightning|range=24|targetTypes=Last|projectiles={{BTD6 projectile|count=1|maxPierce=-1|pierce=4|ignoreBlockers=true|filterInvisible=true|radius=2|damage=5|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=72}}}}{{BTD6 effect|damageModifier=10|multiplier=0|lifespanForDdt=2|lifespanForMoab=2|lifespanForBfb=1|lifespanForZomg=0.5|lifespan=3|name=Ligthning Combo - Stun and extra damage}}}}|buffs={{BTD6 buff|ratePercentagePerStack=0.05|maxStackSize=20|lifespan=2|appliesToOwningTower=true}}|targetTypeTargetSelectedPoint=y|abilities={{BTD6 ability|cooldown=45|buffs={{BTD6 buff|range=48|projectileSpeedAdditive=200|appliesToOwningTower=true|lifespan=15|projectiles={{BTD6 projectile|name=Projectile ricochet|bounceTargeting=Close|bounceDistance=100}}|immunitiesGranted=Frozen}}}}}}Notes:
 
* Due a bug, stacks 11 and beyond do not have any effect on the attack speed.


==Costs and sell values==
==Costs and sell values==

Latest revision as of 20:18, 16 September 2026

Thunder's Decree
Portrait of Thunder's Decree
Icon of Thunder's DecreeCombo attacks can stun ZOMGs. Thunder Charge Ability: Electrically charges nearby Monkeys, granting them faster, ricocheting projectiles that can pop Frozen Bloons.
Tower Skywarden — Path 2 — Tier 4
XP cost 12,000
Cash cost $1,700 — Easy
$2,000 — Medium
$2,160 — Hard
$2,400 — Impoppable

Thunder's Decree is the Skywarden's path 2 tier 4 upgrade in Bloons TD 6. This upgrade doubles the Lightning Combo stun duration on MOABs, DDTs (2 seconds) and BFBs (1 second), and grants the capability to stun ZOMGs for 0.5 seconds. It also doubles the distance-based pierce bonus for the arrow explosion (+1 pierce per 10 units of distance traveled) and unlocks the Thunder Charge ability.

When the Thunder's Decree activates its ability, towers within its range have their projectile speed increased by 200 units/s (equivalent to a Mermonkey trident's speed), can pop Frozen bloons, and their projectiles can ricochet twice to the closest Bloon. The ricochet occurs 0.05 seconds after the projectile hits a target, and targets Bloons up to 100 units away that have not already been hit. Projectiles that already ricochet gain 2 extra bounces. If the Skywarden's range changes mid-ability, towers can gain or lose the effect. This ability has a 15 second duration and a 45 second cooldown.

Stats

[edit | edit source]
This section was last updated for: version 56.3
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Missing crosspath interactions
Tower
Display range48 units
Footprint radius6 units
Targeting options
  • First
  • Last
  • Close
  • Strong
  • Set Target
Attack
Cooldown1.55s
Offset (X, Y, Z)
-0.8, 18.3, 7
TargetingDepends on targeting option
Targeting range48 units
Filters
  • Cannot target Camo
  • Ignores blockers
Arrow
Pierce1
Max pierce1
Radius2 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Explosion
Pierce4
Damage1
Damage to Lead+3
Damage to Ceramic+3
Damage to MOAB-Class+3
Damage typePlasma
Lifespan0.05s
Radius8 units
Filters
  • Cannot hit Camo
Explosion buff per 10 units of distance
Pierce bonus+1
Projectile radius override+1 unit(s)
Lightning Combo - Projectile attraction
Lifespan2s
Radius30 units
Lightning Combo - Chain Lightning
TargetingLast
Targeting range24 units
Projectile
Pierce4
Damage5
Damage typePlasma
Radius2 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Ligthning Combo - Stun and extra damage
Damage to all Bloons+10
Multiplier×0
Duration3s
Duration for MOABs2s
Duration for BFBs1s
Duration for ZOMGs0.5s
Duration for DDTs2s
Ability
Cooldown45s
Buff
Projectile speed bonus+200
Immunity overrideFrozen
Lifespan15s
Effect range48 units
  • Applies to self
Projectile ricochet
Bounce distance100 units
Bounce targetingClose
Buff
Attack speed modifier per stack+5%
Max. stacks20
Lifespan2s
  • Applies to self

Notes:

  • Due a bug, stacks 11 and beyond do not have any effect on the attack speed.

Costs and sell values

[edit | edit source]
Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-4-0 $3,790 $4,455 $4,810 $5,345 $2,653 $3,119 $3,367 $3,742
1-4-0 $3,885 $4,565 $4,930 $5,475 $2,720 $3,196 $3,451 $3,833
2-4-0 $4,070 $4,780 $5,160 $5,735 $2,849 $3,346 $3,612 $4,015
0-4-1 $3,920 $4,605 $4,970 $5,525 $2,744 $3,224 $3,479 $3,868
0-4-2 $4,130 $4,855 $5,240 $5,825 $2,891 $3,399 $3,668 $4,078

Strategy

[edit | edit source]
This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
This section was last updated for: version 56.3

Thunder's Decree is surprisingly cheap to build for how effectively it can stun MOAB-Class Bloons including ZOMGs, as well as its high potential grouped damage when combined with Sharp or Shatter projectile spam from towers like 3-1-0 Destroyers, although both of these Lightning Combo effects can be unreliable versus dense groups as the mark can only be added to one Bloon per attack (which is not necessarily the intended target), and the Skywarden has low pierce. The Thunder Charge ability excels at improving synergies with already high pierce projectiles and limiting the downside of Frozen immunities.

Like Galvanic Conduit, hitting a MOAB-Class Bloon multiple times creates powerful stalling against single targets. The slower movement speed of most blimps makes this easy for one Thunder's Decree to pull off, but multiple of them compound this. The low price means Galvanic Conduit(s) can be placed early to help deal with the early game MOABs while still maintaining relevance all the way into lategame, and upgrading to one or a few Thunder's Decrees lets them help with ZOMGs later in the game. Buying another T3 may be preferred over upgrading to T4 unless wanting more ability uptime.

The Thunder Charge ability has a relatively low cooldown compared to its duration, but a relatively weak effect, though it can be powerful against dense groups of bloons. Towers with high pierce projectiles that do not often use their full pierce, such as the Arctic Knight, will benefit the most from the ricochet effect. Without buffs to ability cooldowns, three Thunder's Decree Skywardens can maintain 100% uptime on Thunder Charge when timed well.

Crosspaths are beneficial to the main attack, with path 1 upgrades useful when range or Camo is a concern or wanting to buff other towers' range, but for groups of Bloons Shatterpoint is preferred for the extra pierce, only adding Icebore with freezing synergies. Zephyr Sense with the toggle turned on will also maximize its buffing range at the cost of less attack speed, which improves the ability's coverage but can diminish stun and lightning support if the attack range is not needed.

Update history

[edit | edit source]
For a complete list of Skywarden changes, see Update history:Skywarden (BTD6).
Icon of "the greatest challenge" This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed.
To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
  • Selling a Lightning Skywarden in the middle of an attack no longer crashes the game (bug fix)
  • Ability: Track-based projectiles will no longer rotate when affected by the ricochet effect
  • Neutral Set Target option is now placed before Strong, instead of after Strong
[edit | edit source]
For more Skywarden images, see Gallery:Skywarden.

Screenshots

[edit | edit source]
Scoop's Tall Tale icon This section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

Assets

[edit | edit source]

In other languages

[edit | edit source]
This section was last updated for: version 56.0
Name
Language Text Notes
Arabic مرسوم الرعد —
Danish Tordenens Dekret —
German Erlass des Donners —
Spanish Decreto del Trueno —
Spanish (Latin America) Decreto del Trueno —
Finnish Ukkosen Julistus —
French Décret du Tonnerre —
Italian Decreto del Tuono —
Japanese サンダーズ・ディクリー —
Korean 천둥의 법령 —
Dutch Decreet van de Donder —
Norwegian Tordenens Dekret —
Polish Dekret Pioruna —
Portuguese (Brazil) Decreto do Trovão —
Russian Указ грома —
Swedish Åskans Dekret —
Thai โองการแห่งสายฟ้า —
Turkish Yıldırımın Kararı —
Chinese (simplified) 雷霆法令 —
Chinese (traditional) 雷霆法令 —
Description
Language Text Notes
Arabic يمكن لهجمات الكومبو أن تصعق زومج. قدرة شحنة الرعد: تشحن القردة القريبة بالكهرباء، مما يمنحها مقذوفات أسرع ومرتدة يمكنها تفجير البالونات المجمدة. —
Danish Kombinationsangreb kan bedøve ZOMG'er. Thunder Charge-evne: Oplader nærliggende aber med elektricitet, hvilket giver dem hurtigere, rikoschetterende projektiler, der kan sprænge frosne Bloons. —
German Kombinationsangriffe können ZOMGs betäuben. Donnerladung-Fähigkeit: Lädt nahegelegene Affen elektrisch auf und verleiht ihnen schnellere, abprallende Projektile, die gefrorene Bloons platzen lassen können. —
Spanish Los ataques combo pueden aturdir a los ZOMG. Habilidad Carga de trueno: Carga eléctricamente a los monos cercanos, otorgándoles proyectiles más rápidos y rebotantes que pueden explotar Bloons congelados. —
Spanish (Latin America) Los ataques combo pueden aturdir ZOMG. Habilidad Carga de trueno: Carga eléctricamente a los monos cercanos, otorgándoles proyectiles más rápidos y rebotantes que pueden reventar Bloons congelados. —
Finnish Yhdistelmähyökkäykset voivat tyrmätä ZOMG-ilmapalloja. Ukkoslatauskyky: Lataa sähköllä lähistöllä olevat apinat ja antaa niille nopeampia, kimmokkevia ammuksia, jotka voivat poksauttaa jäätyneitä Blooneja. —
French Les attaques combo peuvent étourdir les ZOMG. Capacité Charge de foudre : charge électriquement les Singes à proximité, leur accordant des projectiles plus rapides et ricochetants capable de faire éclater les Bloons gelés. —
Italian Gli attacchi combo possono stordire i ZOMG. Abilità Carica del Tuono: carica elettricamente le Scimmie vicine, fornendo loro proiettili più veloci e rimbalzanti in grado di far scoppiare i Bloon congelati. —
Japanese コンボ攻撃でZOMGを気絶させることができる。サンダーチャージアビリティ:近くのモンキーを帯電させ、凍結したブルーンを破裂させることができる、より速く跳ね返る発射体を与える。 —
Korean 콤보 공격으로 ZOMG를 기절시킬 수 있습니다. 천둥 충전 능력: 근처의 원숭이들을 전기 충전하여 얼어붙은 풍선을 터뜨릴 수 있는 더 빠르고 튕기는 발사체를 부여합니다. —
Dutch Combo-aanvallen kunnen ZOMG's verdoven. Bliksemlading-vaardigheid: Laadt nabijgelegen Apen elektrisch op, wat zorgt voor snellere, afketsende projectielen die Bevroren Bloons kunnen laten knappen. —
Norwegian Kombinasjonsangrep kan svime av ZOMG-er. Tordenladning-evne: Lader nærliggende apekatter elektrisk, noe som gir dem raskere, rikosjetterende prosjektiler som kan sprekke frosne Bloons. —
Polish Ataki combo mogą ogłuszać ZOMG. Zdolność Naładowanie Piorunem: ładuje elektrycznie pobliskie Małpy, przyznając im szybsze, rykoszetujące pociski, które mogą przebijać zamrożone Balony. —
Portuguese (Brazil) Ataques combo podem atordoar ZOMGs. Habilidade Carga de Trovão: Carrega eletricamente Macacos próximos, concedendo-lhes projéteis mais rápidos e ricocheteantes que podem estourar Bloons Congelados. —
Russian Комбо-атаки могут оглушать ZOMG. Способность «Заряд грома»: электризует ближайших обезьян, давая им более быстрые, рикошетирующие снаряды, которые могут лопать замороженные шары (Bloons). —
Swedish Kombinationsattacker kan bedöva ZOMG:er. Åskladdning-förmåga: Laddar närliggande apor med elektricitet, vilket ger dem snabbare, rikoschetterande projektiler som kan spräcka frysta Bloons. —
Thai การโจมตีคอมโบสามารถทำให้ ZOMG มึนงงได้ ความสามารถประจุอัสนี: ชาร์จไฟฟ้าให้ลิงในบริเวณใกล้เคียง ทำให้ยิงกระสุนได้เร็วขึ้นและชิ่งได้ ซึ่งสามารถเจาะลูกโป่งบลูนที่ถูกแช่แข็งได้ —
Turkish Kombo saldırıları ZOMG'leri sersemletebilir. Yıldırım Yükü Yeteneği: Yakındaki Maymunları elektrikle yükleyerek Donmuş Bloon'ları patlatabilen daha hızlı, seken mermiler kazandırır. —
Chinese (simplified) 连击可以眩晕 ZOMG。雷霆充能技能:给附近的猴子充电,赋予它们更快、可弹跳的弹道,能破开冻结的气球。 —
Chinese (traditional) 連擊可以眩暈 ZOMG。雷霆充能技能:給附近的猴子充電,賦予它們更快、可彈跳的彈道,能破開凍結的氣球。 —
[edit | edit source]