Homeland Defense (Battles 2): Difference between revisions
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{{Research|How does Homeland interact with CTA's buff? Does Homeland always override CTA, does CTA override Homeland depending on order ( [CTA -> Homeland] = Homeland; [Homeland -> CTA] = CTA)? (Possibly, the Homeland always takes priority?) Post-4.10 does the Homeland still have its ability cancelled? (CTA still has it because it ain't global)}} | |||
{{BTDB2 upgrade info | {{BTDB2 upgrade info | ||
|id=Homeland Defense | |id=Homeland Defense | ||
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|cost =45000 | |cost =45000 | ||
}} | }} | ||
'''Homeland Defense''' is the [[Monkey Village (Battles 2)|Monkey Village]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD Battles 2]]''. | '''Homeland Defense''' is the [[Monkey Village (Battles 2)|Monkey Village]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It replaces its [[Call to Arms (Battles 2)|Call to Arms]] [[Activated Ability|activated ability]] with the Homeland Defense ability, increasing [[attack speed]] and [[pierce]] of all towers on screen by +100% for 17 seconds (instead of +50% for 8 seconds for towers in range). Unlike other abilities, the cooldown does not reset if Homeland Defense is [[Sell|sold]]; it continues to cool down even if it's sold and re-bought. Selling the Homeland Defense while the ability is active will cancel the ability. | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTDB2 cost list by upgrade|Monkey Village|2|5}} | {{BTDB2 cost list by upgrade|Monkey Village|2|5}} | ||
==Strategy== | |||
{{Strategy needed}} | |||
{{BTDB2 last updated|4.10|section=y}} | |||
A very strong supporting ability, with a very large attack speed and pierce bonus that allows it to handle all-out rushes with ease. However, its global cooldown means that timing is much more important, and Homeland must be kept to maintain the buff. It's a vital upgrade for Village strategies, which aim to outlast opponents in the late game. | |||
==Update history== | ==Update history== | ||