One Monkey Army: Difference between revisions

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{{BTD6 artifact info
{{BTD6 artifact info
|id=OneMonkeyArmy
|id=OneMonkeyArmy
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|image=BTD6 ArtifactOneMonkeyArmy.png
|image=BTD6 ArtifactOneMonkeyArmy.png


|description common  =
|description rare    =
|description legendary=Heroes count as all categories, deal 2x damage to Bosses and can see camo. Heroes earn 1000% less XP and non-Hero Monkeys deal no hit damage.
|description legendary=Heroes count as all categories, deal 2x damage to Bosses and can see camo. Heroes earn 1000% less XP and non-Hero Monkeys deal no hit damage.
           
|introduced=48.0
|insta type common  =
}}
|insta type rare    =
'''One Monkey Army''' is a [[Artifact|Legendary Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It causes [[Hero]]es to count as all [[tower category|tower categories]], thus allowing them to benefit from all buffs, Artifacts, and Boosts that only apply to specific categories of towers, and also grants them [[Camo detection]] (including preventing [[Phayze (BTD6)|Phayze]]'s Radar Jam), double damage to ''all'' Bloons, as well as double damage to [[Boss Bloon]]s specifically (for quadruple boss damage overall).
|insta type legendary=
 
As a trade-off, Heroes earn no XP naturally (excluding buying levels and hero-specific XP gains), and all non-Hero towers' projectiles deal zero base damage and are considered "immune" by all Bloons.{{fn|Internally, this sets their <code>immuneBloonProperties</code> to <code>-1</code>.}} It does not affect [[sub-tower]]s (including the companions of [[Beast Handler (BTD6)|Beast Handlers]]), [[power]]s, or any kind of damage not dealt directly by a projectile, such as [[damage over time]]. Removing Bloon immunities with [[Alchemist (BTD6)|Alchemist]], [[Embrittlement (BTD6)|Embrittlement]], or [[Cleansing Foam (BTD6)|Cleansing Foam]] does not allow towers to damage them, but damage bonuses and an [[Monkey Intelligence Bureau (BTD6)|MIB buff]] does.
 
==Tips==
{{cleanup|Restructure into a bullet point list per the [[Blooncyclopedia:Strategy guidelines|strategy guidelines]]}}
{{BTD6 last updated|54.3|section=1}}


|insta tiers common  =
*The One Monkey Army artifact is risky but can be very powerful if using a DPS-focused Hero, such as [[Captain Churchill (BTD6)|Captain Churchill]], or at least a Hero with adequate range. As the Hero counts for all categories, the Hero synergizes with plenty of Artifacts that involve tower categories, examples include raw stat increases from Inspiration, Quickening, or Precision, [[Primary Specialist|Primary]] / [[Support Specialist]] Artifacts, [[Critical Success]] for Crit chances and [[Pure Damage]] to handle high health targets during the later stages of a campaign.
|insta tiers rare    =
*The Heroes that benefit the most from this Artifact include Churchill, [[Striker Jones (BTD6)|Striker Jones]], and [[Adora (BTD6)|Adora]]; it's only useless on [[Benjamin (BTD6)|Benjamin]], who has no direct attack. Caution is advised with [[Psi (BTD6)|Psi]] or [[Silas (BTD6)|Silas]], since they can struggle with the early MOAB-Class Bloons if not leveled fast enough and neither have a way to do practical damage to [[BAD (BTD6)|BAD]]s or [[Boss Bloon|Boss Bloons]].
|insta tiers legendary=
*It is recommended to have a reserve of hearts in the case the player encounters unfavorable maps such as [[Dark Dungeons]], so these tiles are skipped if necessary. Certain supports that may seem to work will not work, as they may rely on the Bloon taking damage to apply the effect. However, towers like [[Glue Gunner (BTD6)|Glue Gunners]], Top Path [[Alchemist (BTD6)|Alchemists]], [[Overclock (BTD6)|Overclock]], [[Deadeye]], and [[Monkey Village (BTD6)|Monkey Villages]] are always great support options.
|introduced=48.0
* Using an [[Monkey Intelligence Bureau (BTD6)|MIB]] or the [[Intelligence Agent]] Artifact prevents projectiles from being considered immune by all Bloons. They still deal zero base damage, but their damage can be raised above zero with Artifacts and/or buffs.
** Ice Monkeys can freeze Bloons without a damage buff but with an MIB.
** The [[Lead to Gold (BTD6)|Lead to Gold]] effect requires a damage buff to turn the bloons into gold, but will still delete them otherwise.
** Glue Gunners with High Impact need both an MIB and a Damage Buff source to deal High Impact damage, but can scale in damage with bloons on screen afterwards.
* Sub-tower-focused towers like top path Engineers and Beast Handlers can provide some support in the early game. These should be replaced with towers that buff the hero in later stages.
** The Engineer also has a valuable buff in its [[Overclock (BTD6)|Overclock]], so it can be mentored to be a valuable asset at all stages.
** These sub-towers (in particular [[Etienne (BTD6)|Etienne's]] drones) can cause extreme lag and game crashes once a critical mass of artifacts have been obtained, however.
*In a similar way towers that deal damage over time as their main DPS like top path Glue Gunners can also provide damage support.
*[[Battlefield Commission|Battlefield Commission's]] XP gain per pop still applies while using this artifact, making the two a very potent pair since the cash that would normally be used to level-up can now be used for more support towers.
*Final Bosses are a challenge for OMA runs as some Boss Bloons can counter some Heroes, examples include:
**Heroes with short range like [[Sauda (BTD6)|Sauda]] or [[Pat Fusty (BTD6)|Pat Fusty]] struggle with [[Bloonarius (BTD6)|Bloonarius]], [[Vortex (BTD6)|Vortex]] and [[Phayze]] due scattering of Bloons, stuns, or warps, respectively.
**Similarly, Lead popping and attacks that deal more than 1 point of damage are needed for [[Dreadbloon (BTD6)|Dreadbloon]].
**[[Gwendolin (BTD6)|Gwendolin]], [[Ezili (BTD6)|Ezili]] and Adora have a bad matchup against [[Blastapopoulos (BTD6)|Blastapopoulos]] as their attacks can't damage it and will make it overheat pretty quickly, so other attacking towers are almost a necessity, however Adora and Ezili may still beat the Boss thanks to their Level 3 abilities.
**During very late stages at Endless CHIMPS campaigns, Blastapopoulos becomes the most difficult Final Boss as there are no reliable way to prevent an overheat, leaving all Towers stunned for a few seconds, which in short maps might be enough to let DDTs and Ceramics get past the Hero and reach the exit unimpeded as the options that normally would counter this like [[Spike Factory (BTD6)|Spike Factories]] are useless.
 
=== Extraction ===
Extracting this artifact can be quite challenging, due to how heavily it restricts strategic options on a established defense when first obtained on a regular campaign, so a few recommendations are listed below:
 
* The most "consistent" way to extract it is to play a campaign with the specific intent of obtaining this Artifact, visiting as many Legendary Augment tiles as possible.
* Heroes lacking any reliable normal type damage are generally unviable with this artifact active unless paired with an [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]], often due to their inability to damage Purples or DDTs.
* In most cases Churchill (regular skin) is the best Hero for this purpose as its only weakness are large groups of DDTs when its Armor Piercing Shells ability is offline and has easy access to Battlefield Commission. For other Heroes, [[Heroic Specialty]] can be used as a stepping stone towards OMA.
* Focus on obtaining as many high-tier Artifacts to buff the Hero as possible when One Monkey Army is obtained, preferring Artifacts which benefit all Towers or Monkeys of a specific category instead of the ones that only work for a single Tower type.
* The composition of Party should be focused around a single Monkey being the main DPS with the rest of the party serving as support to make a seamless switch to the Hero.
 
===Supports that do not work===
{{research|verify if the following work, and what they need to work if not:
*Glue Strike (yes? no mutator shown)
*MOAB Press
*Any type of stun like Maim, Blimpact, etc.
*Blimp knockbacks like Shove, Avg, etc.
*Enforcer and other Bloon knockbacks
*Cripple's damage vuln
*Sabo's slowdown
*MOAB Glue (possibly yes, but 2-0-3 crosspath vs other crosspaths specifically unsure)
*Popseidon ability wave
*Ink (4xx+ merm)
}}
}}
'''One Monkey Army''' is a [[Artifact|Legendary Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}.
Since OMA removes damage types and lowers base damage to 0, many supporting towers do not function properly without working around them.


This artifact makes heroes count as all categories, allowing them to receive buffs for any category type from other artifacts or boosts.  They deal 2x damage to bosses (This effects all bloons, likely due to a bug), and can see camo.  Heroes earn 10x less exp, or 10% of what they would regularly earn.  This means that heroes will rarely level up normally, even with the [[Battlefield Commission]] artifact.  All non-Hero Monkeys have their damage type set to None, which every bloon is immune to.  This can be mitigated in several ways:
The following towers need their damage increased above 0 through buffs:
*Any type of "pin" stun effect like [[Pin (BTD6)|Pin]] and the [[Pincushion Flyby]] Artifact
*[[Embrittlement (BTD6)|Embrittlement]] de-regrow, de-camo and damage debuff
*[[Burny Stuff (BTD6)|Burny Stuff]] burn
*[[Really Big Bombs (BTD6)|Really Big Bombs]] pushback


* Using an MIB or the Intelligence Agent artifact will set the damage type to normal, but only after damage is calculated.  Therefore monkeys do 0 base damage, but any additional damage from artifacts or buffs will count.
The following towers need their damage type changed:
** Ice Monkeys can freeze bloons without a damage buff but with an MIB
*[[Ice Monkey (BTD6)|Ice Monkey]] freeze
** The Lead to Gold effect requires a damage buff to turn the bloons into gold, but will still delete them otherwise
*[[Tidal Chill]] and above main freeze, including [[Arctic Knight]]'s Ice Jet ability projectiles
** Glue Gunners with High Impact need both a MIB and a Damage Buff source to deal High Impact damage, but can scale in damage with bloons on screen afterwards
*[[Shimmer (BTD6)|Shimmer]]'s de-camo <!-- It decamos zebras at base, but not purples. Follows the same damage type of the original tower's attacks? -->
** Because None type doesn't damage any bloon, removing bloon weaknesses with Alchemist, Embrittlement, or Cleansing Foam does not cause other monkeys to be able to damage them.
*[[Juggernaut (BTD6)|Juggernaut]] knockback
* Damage over Time effects, such as the Glue Gunner's top path, the sub with [[Corrosive Torp-E-Darts]], or the Alchemists' DoT effect will still apply
*[[Buckshot (BTD6)|Buckshot]] knockback
** The potion's immediate damage and Lead to Gold effect doesn't apply
 
* Monkeys with knockback such as Super Monkey will still knock back bloons
The following towers do not need any changes to work properly:
Additionally, heroes will count as Tier 5 towers if their hero level is above 5, meaning that they benefit from artifacts such as [[Essence Of Blastapopoulos]] and [[Essence Of Vortex]].  This is likely due to a bug.
*[[Signal Flare (BTD6)|Signal Flare]] de-camo explosion
*[[Submerge and Support (BTD6)|Submerge and Support]] de-camo pulse
*[[Cleansing Foam (BTD6)|Cleansing Foam]] foam de-camo, de-regrow and lead popping
*[[Alluring Melody]] and above trances
 
== Update history ==
{{BTD6 change list by name|One Monkey Army}}


==In other languages==
==In other languages==
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*[[Master of all Trades]]
*[[Master of all Trades]]
*[[Essence Of Dreadbloon]]
*[[Essence Of Dreadbloon]]
==Footnotes==
{{footnotes}}
{{clear|right}}
{{clear|right}}
==Navigation==
==Navigation==
{{BTD6 artifact nav}}
{{BTD6 artifact nav}}

Latest revision as of 05:59, 7 May 2026

One Monkey Army
Icon of One Monkey Army
Legendary Heroes count as all categories, deal 2x damage to Bosses and can see camo. Heroes earn 1000% less XP and non-Hero Monkeys deal no hit damage.
Hero parties
Introduced Version 48.0

One Monkey Army is a Legendary Artifact in the Rogue Legends DLC for Bloons TD 6, introduced in version 48.0. It causes Heroes to count as all tower categories, thus allowing them to benefit from all buffs, Artifacts, and Boosts that only apply to specific categories of towers, and also grants them Camo detection (including preventing Phayze's Radar Jam), double damage to all Bloons, as well as double damage to Boss Bloons specifically (for quadruple boss damage overall).

As a trade-off, Heroes earn no XP naturally (excluding buying levels and hero-specific XP gains), and all non-Hero towers' projectiles deal zero base damage and are considered "immune" by all Bloons.[fn 1] It does not affect sub-towers (including the companions of Beast Handlers), powers, or any kind of damage not dealt directly by a projectile, such as damage over time. Removing Bloon immunities with Alchemist, Embrittlement, or Cleansing Foam does not allow towers to damage them, but damage bonuses and an MIB buff does.

Stack of Old Nails icon This article or section needs cleanup to improve the way it presents information and/or comply with the style guide. You can help out by editing this article.
The editor who added this notice elaborates: Restructure into a bullet point list per the strategy guidelines
This section was last updated for: version 54.3
  • The One Monkey Army artifact is risky but can be very powerful if using a DPS-focused Hero, such as Captain Churchill, or at least a Hero with adequate range. As the Hero counts for all categories, the Hero synergizes with plenty of Artifacts that involve tower categories, examples include raw stat increases from Inspiration, Quickening, or Precision, Primary / Support Specialist Artifacts, Critical Success for Crit chances and Pure Damage to handle high health targets during the later stages of a campaign.
  • The Heroes that benefit the most from this Artifact include Churchill, Striker Jones, and Adora; it's only useless on Benjamin, who has no direct attack. Caution is advised with Psi or Silas, since they can struggle with the early MOAB-Class Bloons if not leveled fast enough and neither have a way to do practical damage to BADs or Boss Bloons.
  • It is recommended to have a reserve of hearts in the case the player encounters unfavorable maps such as Dark Dungeons, so these tiles are skipped if necessary. Certain supports that may seem to work will not work, as they may rely on the Bloon taking damage to apply the effect. However, towers like Glue Gunners, Top Path Alchemists, Overclock, Deadeye, and Monkey Villages are always great support options.
  • Using an MIB or the Intelligence Agent Artifact prevents projectiles from being considered immune by all Bloons. They still deal zero base damage, but their damage can be raised above zero with Artifacts and/or buffs.
    • Ice Monkeys can freeze Bloons without a damage buff but with an MIB.
    • The Lead to Gold effect requires a damage buff to turn the bloons into gold, but will still delete them otherwise.
    • Glue Gunners with High Impact need both an MIB and a Damage Buff source to deal High Impact damage, but can scale in damage with bloons on screen afterwards.
  • Sub-tower-focused towers like top path Engineers and Beast Handlers can provide some support in the early game. These should be replaced with towers that buff the hero in later stages.
    • The Engineer also has a valuable buff in its Overclock, so it can be mentored to be a valuable asset at all stages.
    • These sub-towers (in particular Etienne's drones) can cause extreme lag and game crashes once a critical mass of artifacts have been obtained, however.
  • In a similar way towers that deal damage over time as their main DPS like top path Glue Gunners can also provide damage support.
  • Battlefield Commission's XP gain per pop still applies while using this artifact, making the two a very potent pair since the cash that would normally be used to level-up can now be used for more support towers.
  • Final Bosses are a challenge for OMA runs as some Boss Bloons can counter some Heroes, examples include:
    • Heroes with short range like Sauda or Pat Fusty struggle with Bloonarius, Vortex and Phayze due scattering of Bloons, stuns, or warps, respectively.
    • Similarly, Lead popping and attacks that deal more than 1 point of damage are needed for Dreadbloon.
    • Gwendolin, Ezili and Adora have a bad matchup against Blastapopoulos as their attacks can't damage it and will make it overheat pretty quickly, so other attacking towers are almost a necessity, however Adora and Ezili may still beat the Boss thanks to their Level 3 abilities.
    • During very late stages at Endless CHIMPS campaigns, Blastapopoulos becomes the most difficult Final Boss as there are no reliable way to prevent an overheat, leaving all Towers stunned for a few seconds, which in short maps might be enough to let DDTs and Ceramics get past the Hero and reach the exit unimpeded as the options that normally would counter this like Spike Factories are useless.

Extraction

[edit | edit source]

Extracting this artifact can be quite challenging, due to how heavily it restricts strategic options on a established defense when first obtained on a regular campaign, so a few recommendations are listed below:

  • The most "consistent" way to extract it is to play a campaign with the specific intent of obtaining this Artifact, visiting as many Legendary Augment tiles as possible.
  • Heroes lacking any reliable normal type damage are generally unviable with this artifact active unless paired with an Monkey Intelligence Bureau, often due to their inability to damage Purples or DDTs.
  • In most cases Churchill (regular skin) is the best Hero for this purpose as its only weakness are large groups of DDTs when its Armor Piercing Shells ability is offline and has easy access to Battlefield Commission. For other Heroes, Heroic Specialty can be used as a stepping stone towards OMA.
  • Focus on obtaining as many high-tier Artifacts to buff the Hero as possible when One Monkey Army is obtained, preferring Artifacts which benefit all Towers or Monkeys of a specific category instead of the ones that only work for a single Tower type.
  • The composition of Party should be focused around a single Monkey being the main DPS with the rest of the party serving as support to make a seamless switch to the Hero.

Supports that do not work

[edit | edit source]
This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: verify if the following work, and what they need to work if not:
  • Glue Strike (yes? no mutator shown)
  • MOAB Press
  • Any type of stun like Maim, Blimpact, etc.
  • Blimp knockbacks like Shove, Avg, etc.
  • Enforcer and other Bloon knockbacks
  • Cripple's damage vuln
  • Sabo's slowdown
  • MOAB Glue (possibly yes, but 2-0-3 crosspath vs other crosspaths specifically unsure)
  • Popseidon ability wave
  • Ink (4xx+ merm)

Since OMA removes damage types and lowers base damage to 0, many supporting towers do not function properly without working around them.

The following towers need their damage increased above 0 through buffs:

The following towers need their damage type changed:

The following towers do not need any changes to work properly:

Update history

[edit | edit source]
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To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
  • Buff Boss Artifacts now stack with the effects of One Monkey Army (bug fix)
  • Buff One Monkey Army no longer reduces the XP obtained by Battlefield Commission (undocumented)
  • Nerf Now correctly negates the damage of Desperados and 0-0-0 Beast Handlers (bug fix)
    • Note: Beasts still deal damage as sub-towers are still excluded from the Artifact's drawback
  • Nerf Heroes no longer count as all categories when reaching Level 4 when combining One Monkey Army with a Boss Artifact (undocumented) (bug fix)
    • Note: The change was actually done on the Boss Artifacts themselves by making the filter explicitly remove Heroes, instead of allowing the other four categories

In other languages

[edit | edit source]
Language Text Notes
Arabic جيش قرود واحد
Danish Én abes hær
German Einaffenarmee
Spanish Ejército de un solo mono
Spanish (Latin America) Ejército de un solo mono
Finnish Yhden apinan armeija
French Armée d’un seul singe
Italian Uno per tutti
Japanese 一匹モンキー
Korean 일당백
Dutch Een aap, een leger
Norwegian Én-apeshær
Polish Armia jednej małpy
Portuguese (Brazil) Exército de Um Macaco Só
Russian Армия из одной обезьяны
Swedish Armé med en apa
Thai หนึ่งกองทัพลิง
Turkish Tek Maymunluk Ordu
Chinese (simplified) 一猴之军
Chinese (traditional) 單猴軍團

See also

[edit | edit source]

Footnotes

[edit | edit source]
  1. Internally, this sets their immuneBloonProperties to -1.
[edit | edit source]