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{{for|Monkeys in general|Monkey}}
{{for|Monkeys in general|Monkey}}
{{lede image|BCS card image TackShooter.png|The [[Tack Shooter (BCS)|Tack Shooter]], a [[Primary]] Monkey card|size=200px}}
{{lede image|BCS card image TackShooter.png|The [[Tack Shooter (BCS)|Tack Shooter]], a [[Primary]] Monkey card|size=200px}}
'''Monkeys''' are a type of [[card]] in ''[[Bloons Card Storm]]'' and the main way of defending the player's [[Hero (BCS)|Hero]] from the opponent's [[Bloon (BCS)|Bloon]]s. When played, they appear between the player's Hero and the Bloon track. Each player can have up to five Monkeys on their side of the board at a time, and if all of a player's spaces are full, that player can play new Monkeys on top of existing Monkeys to replace them.
'''Monkeys''' are a type of [[card]] in ''[[Bloons Card Storm]]'' and the main way of defending the player's [[Hero (BCS)|Hero]] from the opponent's [[Bloon (BCS)|Bloon]]s. When played, they appear between the player's Hero and the Bloon track. Each player can have up to five Monkeys on their side of the board at a time. If the player has fewer than five Monkeys, Monkeys are only placeable on unoccupied spaces, but if all the player's Monkey spaces are occupied, they can play new Monkeys on occupied Monkey spaces to replace existing Monkeys.


The player can use most Monkeys during their [[turn]] to attack opposing Bloons by dragging from a Monkey to a target. Attacking a Bloon deals damage equal to the Monkey's Attack Power and consumes one unit of the Monkey's Ammo. When a Monkey runs out of Ammo, its Reload stat determines the number of turns it takes for the Monkey to restore its Ammo.
The player can use most Monkeys during their [[turn]] to attack opposing Bloons by dragging from a Monkey to a target Bloon. Attacking a Bloon deals damage equal to the Monkey's ATK and consumes one ammo. Each Monkey has a limited amount of ammo, and when one runs out of ammo, its reload stat determines the number of [[turn]]s it takes for its ammo to replenish.


Monkeys are the only cards that can have On Attack, On Reload, On Replace, or On Turn End effects.
There are a total of {{generic cargo count|bcs_monkeys|where=NOT unused AND NOT upcoming}} Monkey cards. Of these, {{generic cargo count|bcs_monkeys|where=NOT unused AND NOT upcoming AND pack="None"}} do not appear in the collection, do not belong to any card sets, and cannot be crafted or added to a normal [[deck]].


==Mechanics==
==Mechanics==
===Attack Power===
===ATK===
[[File:BCS DartMonkeyTwinsEffect.png|thumb|200px|[[Dart Monkey Twins]] buffing each other's Attack Power by being placed next to each other]]
[[File:BCS DartMonkeyTwinsEffect.png|thumb|200px|[[Dart Monkey Twins]] buffing each other's ATK by being placed next to each other]]
The '''Attack Power''' (often shortened to '''ATK''', or '''AP''' prior to {{BCS version|4.4}}) of a Monkey is the amount of damage it deals to the target Bloon each time it attacks. Most Monkey card effects that deal damage, such as the [[Boomerang Monkey (BCS)|Boomerang Monkey]]'s second hit, the [[Thunder Druid]]'s On Play effect, or the [[Blade Maelstrom (BCS)|Blade Maelstrom]]'s On Turn End effect, are independent of their Attack Power and are not affected by buffs or debuffs to their Attack Power. The exceptions are Splash Damage effects, which deal damage equal to the Monkey's Attack Power, and effects that are referred to as "attacks" in card text, such as the [[Arcane Master]]'s additional projectiles and the [[Mortar Monkey (BCS)|Mortar Monkey]]'s On Turn End effect.
The '''ATK''' ('''Attack Power''' or '''AP''' prior to {{BCS version|4.4}}) of a Monkey is the amount of damage it deals to the target Bloon each time it attacks. Most Monkey card effects that deal damage, such as the [[Boomerang Monkey (BCS)|Boomerang Monkey]]'s second hit, the [[Thunder Druid]]'s On Play effect, or the [[Blade Maelstrom (BCS)|Blade Maelstrom]]'s On Turn End effect, are independent of their ATK and are not affected by buffs or debuffs to their ATK. The exceptions are Splash Damage effects, which deal damage equal to the Monkey's ATK, and effects that are referred to as "attacks" in card text, such as the [[Arcane Master]]'s additional projectiles and the [[Mortar Monkey (BCS)|Mortar Monkey]]'s On Turn End effect. Monkeys cannot have their ATK lowered below zero.
 
If a Monkey has zero Attack Power, such as by being affected by a [[Buddy Bloon]], then its attacks still trigger On Damaged effects and [[Extractor Bloon]]s despite dealing zero damage. Monkeys cannot have their Attack Power lowered below zero.


===Ammo===
===Ammo===
A Monkey's '''Ammo''' is the number of times it can attack a Bloon before it has to reload. Each attack consumes one Ammo. All Monkeys start with full Ammo when played.
A Monkey's '''ammo''' is the number of times it can attack a Bloon before it has to reload. Each attack consumes one ammo. All Monkeys start with full ammo when played.


===Reload===
===Reload===
The '''Reload''' of a Monkey is the number of rounds it takes for the Monkey to reload its Ammo. If a Monkey has no Ammo at the start of the player's [[turn]], the Reload counter decreases by 1, and if it reaches zero, the Monkey gains Ammo equal to its maximum Ammo.
The '''reload''' of a Monkey is the number of turns it takes for the Monkey to reload its ammo. If a Monkey has no ammo at the start of the player's [[turn]], the reload counter decrements by 1, and if it reaches zero, the Monkey gains ammo equal to its maximum ammo.


===Class===
===Class===
Monkeys come in four card classes: [[Primary]], [[Military]], [[Magic]], and [[Support]]. Monkeys that are based on [[tower]]s and [[upgrade]]s from ''[[Bloons TD 6]]'' use the same classifications as in that game. The card class is listed alongside the Monkey's type (e.g. ''Primary – Bomb''), as well as their respective class icon on the lefthand side of the card.
Monkeys come in four card classes: [[Primary]], [[Military]], [[Magic]], and [[Support]]. Monkeys that are based on [[tower]]s and [[upgrade]]s from ''[[Bloons TD 6]]'' use the same classifications as in that game. The card class is listed alongside the Monkey's type (e.g. ''Primary – Bomb Shooter''), as well as their respective class icon on the lefthand side of the card.
 
Some card effects, such as [[Orders Received]], depend on a Monkey's class.
 
Monkey classes also determine which [[Token (BCS)|Token]]s are used for crafting.


===Type===
===Type===
The '''type''' of a Monkey is a secondary classification system unique to Monkeys. Some cards have effects that depend on the type (such as [[Super Monkey Fan Club (BCS)|Super Monkey Fan Club]] applying a buff to Dart-type Monkeys only or [[Mine Supervisor]]s generating more [[Bloontonium]] per Miner-type Monkey), but most Monkey types have no interactions. With the exception of Agent-type Monkeys, all Monkeys of the same type also belong to the same class.
The '''type''' of a Monkey is a secondary classification system unique to Monkeys. Some cards have effects that depend on the type (such as [[Super Monkey Fan Club (BCS)|Super Monkey Fan Club]] applying a buff to Dart-type Monkeys only or [[Mine Supervisor]]s generating more [[Bloontonium]] per Miner-type Monkey), but most Monkey types have no interactions. With the exception of Agent-type Monkeys, all Monkeys of the same type also belong to the same class.


===Keyword===
===Non-keyword additional properties===
[[File:BCS Priestess Float Down.png|thumb|Monkey Priestess with the On Replace keyword (shown right)]]
Monkeys that contain keyword(s) have special properties, many of which require activation under certain conditions. Any keywords of a Monkey are displayed on its card information, and is usually formatted as "'''<keyword>''': <information>" on the card text. Most keywords are also displayed by icons that represent them.
 
Currently, Monkeys may possess the following keywords:
*[[File:BCS ArmourPiercingIcon.png|20px]] Armor Piercing
*[[File:BCS DefenderIcon.png|20px]] Defender
*[[File:BCS DoomedIcon.png|20px]] Doomed
*[[File:BCS OnAttack.png|20px]] On Attack
*[[File:BCS OnFireIcon.png|20px]] On Fire
*[[File:BCS OnLeaked.png|20px]] On Leak
*[[File:BCS OnPlaceIcon.png|20px]] On Play
*[[File:BCS OnPopIcon.png|20px]] On Popped
*[[File:BCS OnReloadIcon.png|20px]] On Reload
*[[File:BCS OnReplaceIcon.png|20px]] On Replace
*[[File:BCS 3.0 OnTurnEndIcon.png|20px]] On Turn End
*[[File:BCS OnTurnStartIcon.png|20px]] On Turn Start
*[[File:BCS SplashDamageIcon.png|20px]] Splash Damage
*[[File:BCS StunnedIcon.png|20px]] Stunned
*[[File:BCS TemporaryIcon.png|20px]] Temporary
*[[File:BCS UniqueIcon.png|20px]] Unique
 
====Defender====
[[File:BCS_EliteDefenderDefend.png|300px|thumb|An opposing [[Elite Defender (BCS)|Elite Defender]] using its Defender property to pop an incoming [[MOAB (BCS)|MOAB]] from the other player]]
Monkeys with the '''Defender''' keyword will automatically use any remaining Ammo to attack incoming Bloons from the opponent's side at the end of the opponent's turn, and always attack before [[Adora (BCS)|Adora]]'s Sun Shield. If the player has multiple Defenders, they will attack in the order they were played on the board, oldest first (i.e. first played Defender attacks until it has no Ammo, then second and subsequent Defenders). All Defenders also gain a certain amount of Attack Power during the opponent's turn (notated as "Defender +<amount>" in the card text), making them deal more damage while defending. Defenders can be buffed during the opponent's turn by [[Dark Champion (BCS)|Dark Champion]]s. Defenders have shield-shaped plates beneath them instead of circular plates.
 
====Does not attack normally====
====Does not attack normally====
Monkeys with the term "'''Does not attack normally'''" in their card text do not allow the player to aim their attacks at Bloons. All Monkeys with this property have some other means of attacking on their own, such as the [[Mortar Monkey (BCS)|Mortar Monkey]]'s ability to attack a random target at the end of the player's turn. Monkeys with this property have a square-shaped plate and a circular plate joined together beneath them instead of circular plates, with the exception of [[The Big One (BCS)|The Big One]] which only has a circular plate.
Monkeys with the term "'''Does not attack normally'''" in their card text do not allow the player to aim their attacks at Bloons. All Monkeys with this property have some other means of attacking on their own, such as [[Mortar Monkey (BCS)|Mortar Monkey]]'s ability to attack a random target at the end of the player's turn and [[Even More Tacks (BCS)|Even More Tacks]] attacking as a [[Defender]].


====Can't Attack====
====Can't Attack====
Monkeys with the term "'''Can't Attack'''" in their card text are unable to attack by any means. Monkeys with this property have no Attack Power, Ammo (except for Factories), or Reload stat, and are considered to have an Attack Power of 0 for the purposes of card effects that depend on Attack Power, such as [[Bed Time]]. Monkeys with this property have square-shaped plates beneath them instead of circular plates.
Monkeys with the term "'''Can't Attack'''" in their card text are unable to attack by any means. Monkeys with this property have no ATK, ammo (except for Factories), or reload stat, and are considered to have an ATK of 0 for the purposes of card effects that depend on ATK, such as [[Bed Time]]. Monkeys with this property have square-shaped plates beneath them instead of circular plates.
 
====Attacks Twice====
Monkeys with the term "'''Attacks Twice'''" in their card text attack their target two times per ammo instead of one, in rapid succession. If the first attack reduces the target's health to 0 or lower, the target still takes the second attack before it pops, and it still triggers effects that activate upon dealing damage (such as [[Growth Gas Bloon]]s and [[Extractor Bloon]]s). The second attack cannot be interrupted by being [[stunned]] after the first attack (e.g., targeting a [[Stun Gas Bloon]]). When targeting a Bloon, a Monkey that Attacks Twice displays the amount of damage it will deal when factoring in the second attack.


==List of Monkey cards==
==List of Monkey cards==
<div class="center-col-1 center-col-3 center-col-4 center-col-5 center-col-6 center-col-7 center-col-8 center-col-9 center-col-10 center-col-11">{{#cargo_query:table=bcs_monkeys
{{BCS monkey list}}
|fields=CONCAT("[[File:", image, "|x50px|link=", _pageName, "|", name, "]]") = Art,
CONCAT("'''[[", _pageName, "|", name, "]]'''", COALESCE(CONCAT("<br>", description), "")) = Text,
pack    =Pack,
COALESCE(CONCAT("[[File:BCS ClassIcon", class, " 3.0.png|x20px|link=]] ", class), "—") = Class,
COALESCE(rarity, "—")=Rarity,
cost    =Cost,
charges =Charges,
COALESCE(type, "—")  =Type,
COALESCE(ammo, "—")  =Ammo,
COALESCE(power, "—") =Attack Power,
COALESCE(reload, "—")=Reload
 
|order by=(CASE class WHEN 'Primary' THEN 0 WHEN 'Military' THEN 1 WHEN 'Magic' THEN 3 WHEN 'Support' THEN 4 END),
(CASE rarity WHEN 'Common' THEN 0 WHEN 'Uncommon' THEN 1 WHEN 'Rare' THEN 3 WHEN 'Super Rare' THEN 4 WHEN 'Ultra Rare' THEN 5 END),
type,
name
}}</div>


==Gallery==
==Gallery==
<gallery>
<gallery>
BCS TemporaryAmmo.png|Temporary Ammo on a Burny Stuff Mortar
BCS FilterMonkeysOff.png|Filter icon
BCS FilterMonkeysOff.png|Filter icon
BCS CardBannerMonkeys.png|Deck banner
BCS MonkeyPlaceholder CardArt.png|Unused placeholder Monkey card art
BCS MonkeyPlaceholder CardArt.png|Unused placeholder Monkey card art
BCS PlaceholderMonkeyCardIcon.png|Unused placeholder Monkey card icon
BCS PlaceholderMonkeyCardIcon.png|Unused placeholder Monkey card icon
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{{BCS monkey nav}}
{{BCS monkey nav}}
{{BCS nav}}
{{BCS nav}}
[[Category:Monkeys in BCS]][[Category:Game mechanics in BCS]]
[[Category:Monkeys in BCS|*]][[Category:Game mechanics in BCS]]