Striker Jones (BTD6): Difference between revisions

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*Starting at level 8, he improves the pierce and range of all nearby towers.
*Starting at level 8, he improves the pierce and range of all nearby towers.
*He has three [[Activated Ability|Activated Abilities]]:
*He has three [[Activated Ability|Activated Abilities]]:
**'''Concussive Shell''' (level 3) — Fires a homing missile that targets the strongest Bloon on screen (except BADs and Bosses), damaging and stunning it and nearby Bloons.
**'''Concussive Shell''' (level 3) — Fires a homing missile following target priority, damaging its target and stunning it and nearby Bloons (except BADs and Bosses).
**'''Target Focus''' (level 7) — For the duration, all Mortar Monkeys have increased accuracy and follow the location where the user last tapped or hovered.
**'''Target Focus''' (level 7) — For the duration, all Mortar Monkeys have increased accuracy and follow the location where the user last tapped or hovered.
**'''Artillery Command''' (level 10) — Resets all ability cooldowns of Bomb Shooters and Mortar Monkeys. At level 20, it also grants double damage and pierce to all Bomb Shooters and Mortar Monkeys for a limited time.
**'''Artillery Command''' (level 10) — Resets all ability cooldowns of Bomb Shooters and Mortar Monkeys. At level 20, it also grants double damage and pierce to all Bomb Shooters and Mortar Monkeys for a limited time.
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==Abilities==
==Abilities==
===Concussive Shell===
===Concussive Shell===
{{research|Verify if the shell truly locks into a Bloon, as in it ignores all except that Bloon? (akin to the iring meteor)}}
[[File:BTD6 StrikerJones ConcussiveShellAA.png|50px|right]]
[[File:BTD6 StrikerJones ConcussiveShellAA.png|50px|right]]
'''Concussive Shell''' unlocks at level 3. It fires a seeking explosive [[projectile]] that targets and locks<!--that ignore stuff akin to iring meteor--> onto the targeted Bloon on-screen other than [[BAD (BTD6)|BAD]]s and [[Boss Bloon|Bosses]], and picks a new target if the current target is popped. On impact, the explosion deals 2 damage and [[stun]]s up to 36 Bloons (38 with {{BTD6 mk|More 'Splody}}) in a large radius for one second, with a duration penalty versus all [[MOAB-Class Bloon]]s ([[MOAB (BTD6)|MOAB]]s and [[DDT (BTD6)|DDT]]s: -40%, [[BFB (BTD6)|BFB]]s: -55%, [[ZOMG (BTD6)|ZOMG]]s: -70%). It can damage any Bloon type, including [[Black Bloon (BTD6)|Black Bloon]]s, but it cannot target or hit [[Camo Bloon (BTD6)|Camo Bloon]]s.
'''Concussive Shell''' unlocks at level 3. It fires a seeking explosive [[projectile]] that targets and locks onto the targeted Bloon on-screen other than [[BAD (BTD6)|BAD]]s and [[Boss Bloon|Bosses]], and picks a new target if the current target is popped. On impact, the explosion deals 2 damage and [[stun]]s up to 36 Bloons (38 with {{BTD6 mk|More 'Splody}}) in a large radius for one second, with a duration penalty versus all [[MOAB-Class Bloon]]s ([[MOAB (BTD6)|MOAB]]s and [[DDT (BTD6)|DDT]]s: -40%, [[BFB (BTD6)|BFB]]s: -55%, [[ZOMG (BTD6)|ZOMG]]s: -70%). It can damage any Bloon type, including [[Black Bloon (BTD6)|Black Bloon]]s, but it cannot target or hit [[Camo Bloon (BTD6)|Camo Bloon]]s.


At level 9, its [[damage]] increases from 2 to 12, [[pierce]] increased from 36 to 48, and stun duration increase to 4 seconds. At level 1, its blast radius increases by 50% (27 → 40.5) and its stun duration improves again to 6 seconds.  
At level 9, its [[damage]] increases from 2 to 12, [[pierce]] increased from 36 to 48, and stun duration increase to 4 seconds. At level 1, its blast radius increases by 50% (27 → 40.5) and its stun duration improves again to 6 seconds.  
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==Levels==
==Levels==
{|class="wikitable"
{{Outdated|update all descriptions to 54.0}}
{| class="wikitable"
!Level
!Level
!Description
!Description
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|-
|-
!3
!3
|Concussive Shell: Shoots a guided shell to the largest Bloon on screen, stunning it.
|Concussive Shell: Shoots a guided shell following target priority, stunning whatever Bloon it hits
|-
|-
!4
!4
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|Artillery Command also gives double damage and pops per shot to all Bomb Shooters and Mortar Monkeys for 10 seconds.
|Artillery Command also gives double damage and pops per shot to all Bomb Shooters and Mortar Monkeys for 10 seconds.
|-
|-
|colspan="2"|''This list was last updated for: {{BTD6 version|}}''
| colspan="2" |''This list was last updated for: {{BTD6 version|54.0}}''
|}
|}