Striker Jones (BTD6): Difference between revisions
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*Starting at level 8, he improves the pierce and range of all nearby towers. | *Starting at level 8, he improves the pierce and range of all nearby towers. | ||
*He has three [[Activated Ability|Activated Abilities]]: | *He has three [[Activated Ability|Activated Abilities]]: | ||
**'''Concussive Shell''' (level 3) — Fires a homing missile | **'''Concussive Shell''' (level 3) — Fires a homing missile following target priority, damaging its target and stunning it and nearby Bloons (except BADs and Bosses). | ||
**'''Target Focus''' (level 7) — For the duration, all Mortar Monkeys have increased accuracy and follow the location where the user last tapped or hovered. | **'''Target Focus''' (level 7) — For the duration, all Mortar Monkeys have increased accuracy and follow the location where the user last tapped or hovered. | ||
**'''Artillery Command''' (level 10) — Resets all ability cooldowns of Bomb Shooters and Mortar Monkeys. At level 20, it also grants double damage and pierce to all Bomb Shooters and Mortar Monkeys for a limited time. | **'''Artillery Command''' (level 10) — Resets all ability cooldowns of Bomb Shooters and Mortar Monkeys. At level 20, it also grants double damage and pierce to all Bomb Shooters and Mortar Monkeys for a limited time. | ||
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==Abilities== | ==Abilities== | ||
===Concussive Shell=== | ===Concussive Shell=== | ||
[[File:BTD6 StrikerJones ConcussiveShellAA.png|50px|right]] | [[File:BTD6 StrikerJones ConcussiveShellAA.png|50px|right]] | ||
'''Concussive Shell''' unlocks at level 3. It fires a seeking explosive [[projectile]] that targets and locks | '''Concussive Shell''' unlocks at level 3. It fires a seeking explosive [[projectile]] that targets and locks onto the targeted Bloon on-screen other than [[BAD (BTD6)|BAD]]s and [[Boss Bloon|Bosses]], and picks a new target if the current target is popped. On impact, the explosion deals 2 damage and [[stun]]s up to 36 Bloons (38 with {{BTD6 mk|More 'Splody}}) in a large radius for one second, with a duration penalty versus all [[MOAB-Class Bloon]]s ([[MOAB (BTD6)|MOAB]]s and [[DDT (BTD6)|DDT]]s: -40%, [[BFB (BTD6)|BFB]]s: -55%, [[ZOMG (BTD6)|ZOMG]]s: -70%). It can damage any Bloon type, including [[Black Bloon (BTD6)|Black Bloon]]s, but it cannot target or hit [[Camo Bloon (BTD6)|Camo Bloon]]s. | ||
At level 9, its [[damage]] increases from 2 to 12, [[pierce]] increased from 36 to 48, and stun duration increase to 4 seconds. At level 1, its blast radius increases by 50% (27 → 40.5) and its stun duration improves again to 6 seconds. | At level 9, its [[damage]] increases from 2 to 12, [[pierce]] increased from 36 to 48, and stun duration increase to 4 seconds. At level 1, its blast radius increases by 50% (27 → 40.5) and its stun duration improves again to 6 seconds. | ||
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==Levels== | ==Levels== | ||
{|class="wikitable" | {{Outdated|update all descriptions to 54.0}} | ||
{| class="wikitable" | |||
!Level | !Level | ||
!Description | !Description | ||
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|- | |- | ||
!3 | !3 | ||
|Concussive Shell: Shoots a guided shell | |Concussive Shell: Shoots a guided shell following target priority, stunning whatever Bloon it hits | ||
|- | |- | ||
!4 | !4 | ||
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|Artillery Command also gives double damage and pops per shot to all Bomb Shooters and Mortar Monkeys for 10 seconds. | |Artillery Command also gives double damage and pops per shot to all Bomb Shooters and Mortar Monkeys for 10 seconds. | ||
|- | |- | ||
|colspan="2"|''This list was last updated for: {{BTD6 version|}}'' | | colspan="2" |''This list was last updated for: {{BTD6 version|54.0}}'' | ||
|} | |} | ||