One Monkey Army: Difference between revisions

this got patched
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Pymonkibot (talk | contribs)
m Text replacement - "==Strategy==" to "==Tips== {{cleanup|Restructure into a bullet point list per the strategy guidelines}}"
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As a trade-off, Heroes earn no XP naturally (excluding buying levels and hero-specific XP gains), and all non-Hero towers' projectiles deal zero base damage and are considered "immune" by all Bloons.{{fn|Internally, this sets their <code>immuneBloonProperties</code> to <code>-1</code>.}} It does not affect [[sub-tower]]s (including the companions of [[Beast Handler (BTD6)|Beast Handlers]]), [[power]]s, or any kind of damage not dealt directly by a projectile, such as [[damage over time]]. Removing Bloon immunities with [[Alchemist (BTD6)|Alchemist]], [[Embrittlement (BTD6)|Embrittlement]], or [[Cleansing Foam (BTD6)|Cleansing Foam]] does not allow towers to damage them, but damage bonuses and an [[Monkey Intelligence Bureau (BTD6)|MIB buff]] does.
As a trade-off, Heroes earn no XP naturally (excluding buying levels and hero-specific XP gains), and all non-Hero towers' projectiles deal zero base damage and are considered "immune" by all Bloons.{{fn|Internally, this sets their <code>immuneBloonProperties</code> to <code>-1</code>.}} It does not affect [[sub-tower]]s (including the companions of [[Beast Handler (BTD6)|Beast Handlers]]), [[power]]s, or any kind of damage not dealt directly by a projectile, such as [[damage over time]]. Removing Bloon immunities with [[Alchemist (BTD6)|Alchemist]], [[Embrittlement (BTD6)|Embrittlement]], or [[Cleansing Foam (BTD6)|Cleansing Foam]] does not allow towers to damage them, but damage bonuses and an [[Monkey Intelligence Bureau (BTD6)|MIB buff]] does.


==Strategy==
==Tips==
{{cleanup|Restructure into a bullet point list per the [[Blooncyclopedia:Strategy guidelines|strategy guidelines]]}}
{{BTD6 last updated|51.2|section=1}}
{{BTD6 last updated|51.2|section=1}}