Monkey (BCS): Difference between revisions

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'''Monkeys''' are a type of [[card]] in ''[[Bloons Card Storm]]''. They are the main way of defending the [[Hero (BCS)|Hero]] from [[Bloon (BCS)|Bloon]]s. Players can spend a Monkey's Ammo during their turn to attack a target Bloon. They come in four classes: [[Primary]], [[Military]], [[Magic]], and [[Support]].
'''Monkeys''' are a type of card in ''[[Bloons Card Storm]]''. They are the main way of defending the [[Hero (BCS)|Hero]] from [[Bloon (BCS)|Bloon]]s. Players can spend a Monkey's Ammo during their turn to attack a target Bloon.


==Attributes==
==Attributes==
*Attack Power — The amount of [[damage]] the Monkey deals to the target per unit of Ammo spent.
*Attack Power — The amount of damage the Monkey deals to the target per unit of Ammo spent.
*Ammo — The number of times the Monkey can attack before it has to reload.
*Ammo — The number of times the Monkey can attack before it has to reload.
*Reload — The number of turns it takes for the Monkey to reload its Ammo.
*Reload — The number of turns it takes for the Monkey to reload its Ammo. The Reload counter decreases by 1 at the start of the player's turn.
*Type — A hidden stat that certain cards only apply their properties to (i.e. [[Super Monkey Fan Club (BCS)|Super Monkey Fan Club]] applying a buff to Dart Monkeys only).
*Type — A secondary classification system for Monkeys. Some cards have effects that depend on the type (such as [[Super Monkey Fan Club (BCS)|Super Monkey Fan Club]] applying a buff to Dart Monkeys only), but most Monkey types have no function currently.


===Other===
===Other===
*Defender — Automatically attacks incoming Bloons at the end of the opponent's turn if it has spare Ammo. All Defender Monkeys have increased Attack Power while defending.
*Defender — Automatically uses any remaining Ammo to attack incoming Bloons at the end of the opponent's turn. All Defender Monkeys have increased Attack Power while defending.
*Doesn't Attack — Prevents the player from using it to attack a Bloon manually. All Monkeys with this property have some other means of attacking on their own, such as attacking a random target at the end of the player's turn.
*Doesn't Attack — Prevents the player from using a Monkey to attack a Bloon manually. All Monkeys with this property have some other means of attacking on their own, such as attacking a random target at the end of the player's turn.
*Can't Attack — Completely incapable of attacking. Monkeys with this property have no Attack Power, Ammo, or Reload stat.
*Can't Attack — Completely incapable of attacking. Monkeys with this property have no Attack Power, Ammo, or Reload stat. They are considered to have an Attack Power of 0 for the purposes of card effects that depend on Attack Power, such as [[Bed Time]].


==List of Monkey cards==
==List of Monkey cards==
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[[Category:Monkeys in BCS]][[Category:Game mechanics in BCS]]

Revision as of 01:35, 31 October 2024

Monkeys are a type of card in Bloons Card Storm. They are the main way of defending the Hero from Bloons. Players can spend a Monkey's Ammo during their turn to attack a target Bloon. They come in four classes: Primary, Military, Magic, and Support.

Attributes

  • Attack Power — The amount of damage the Monkey deals to the target per unit of Ammo spent.
  • Ammo — The number of times the Monkey can attack before it has to reload.
  • Reload — The number of turns it takes for the Monkey to reload its Ammo. The Reload counter decreases by 1 at the start of the player's turn.
  • Type — A secondary classification system for Monkeys. Some cards have effects that depend on the type (such as Super Monkey Fan Club applying a buff to Dart Monkeys only), but most Monkey types have no function currently.

Other

  • Defender — Automatically uses any remaining Ammo to attack incoming Bloons at the end of the opponent's turn. All Defender Monkeys have increased Attack Power while defending.
  • Doesn't Attack — Prevents the player from using a Monkey to attack a Bloon manually. All Monkeys with this property have some other means of attacking on their own, such as attacking a random target at the end of the player's turn.
  • Can't Attack — Completely incapable of attacking. Monkeys with this property have no Attack Power, Ammo, or Reload stat. They are considered to have an Attack Power of 0 for the purposes of card effects that depend on Attack Power, such as Bed Time.

List of Monkey cards

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Function: CargoSQLQuery::run Query: SELECT `bcs_monkeys`.`_pageID` AS `cargo_backlink_page_id_bcs_monkeys`,CONCAT("", name, "") AS `Art`,CONCAT("", name, "", COALESCE(CONCAT("<br>", description), "")) AS `Name / description`,IF(class="Util", "Util", CONCAT("File:BCS ClassIcon", class, ".png", class)) AS `Class`,COALESCE(type, "—") AS `Type`,COALESCE(rarity, "—") AS `Rarity`,`cost` AS `Cost`,COALESCE(power, "—") AS `Attack Power`,COALESCE(ammo, "—") AS `Ammo`,COALESCE(reload, "—") AS `Reload` FROM `cargo__bcs_monkeys` `bcs_monkeys` ORDER BY (CASE class WHEN 'Primary' THEN 0 WHEN 'Military' THEN 1 WHEN 'Magic' THEN 3 WHEN 'Support' THEN 4 END),(CASE rarity WHEN 'Common' THEN 0 WHEN 'Uncommon' THEN 1 WHEN 'Rare' THEN 3 WHEN 'Super Rare' THEN 4 WHEN 'Ultra Rare' THEN 5 END),`type`,`name` LIMIT 100