Power (BCS): Difference between revisions

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Qwertyxp2000 (talk | contribs)
dunno about power class estimates but I think it kinda sums it up
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<!--[[file:BCS Card Charges Monkey.png|thumb|Dart Monkey Twins / Barrel of Monkeys card with 2/3/4/5 charges]]-->
<!--[[file:BCS Card Charges Monkey.png|thumb|Dart Monkey Twins / Barrel of Monkeys card with 2/3/4/5 charges]]-->
The '''charge''' of a card indicates how many of this card can be played before it is fully used up. These are indicated by coin icons on the top-left of a card. Power cards can have between 1 to 2 charges. Some cards have effects that allow the card to be played more than once but still have one charge (e.g. [[Long Range Rang]]).
The '''charge''' of a card indicates how many of this card can be played before it is fully used up. These are indicated by coin icons on the top-left of a card. Power cards can have between 1 to 2 charges. Some cards have effects that allow the card to be played more than once but still have one charge (e.g. [[Long Range Rang]]).
===Classes===
Powers come in three card classes: Basic, Advanced, and Exotic. There are no clear rules governing how Powers are classified, though there are some characteristics that are more common among certain classes.
*'''[[file:BCS_ClassIconBasicPower 3.0.png|20px]] Basic''' — These Powers typically have one or few functionalities that are straightforward.
*'''[[file:BCS_ClassIconAdvancedPower 3.0.png|20px]] Advanced''' — These Powers typically have multiple applications for their functionalities.
*'''[[file:BCS_ClassIconExoticPower 3.0.png|20px]] Large''' — These Powers tend to have special attributes that are considered otherworldly. These cards may involve magic, science fiction, instant destruction of Bloons, or a combination of them.


===Keyword===
===Keyword===

Revision as of 11:50, 2 June 2025

Powers are a type of card in Bloons Card Storm. When played, they trigger an effect, then are discarded. Some Powers require the player to select a target Bloon or Monkey, and cannot be used if there is no target, while others have no conditions to play. Some Powers cost Bloontonium to play instead of Gold. They come in three classes: Basic, Advanced, and Exotic.

Mechanics

All Power cards briefly describe their primary functionality on their descriptions. Some cards can be targeted onto Bloons or Monkeys, while some are simply dragged onto the screen with no difference between playing the card onto the left or right side.

Charge

Scoop's Tall Tale icon This article or section needs more screenshots.
See the screenshot guidelines for more information on what screenshots are needed and how to add them.

The editor that added this notice elaborates: Add a highlighted Bloon card with 2 or more charges

The charge of a card indicates how many of this card can be played before it is fully used up. These are indicated by coin icons on the top-left of a card. Power cards can have between 1 to 2 charges. Some cards have effects that allow the card to be played more than once but still have one charge (e.g. Long Range Rang).

Classes

Powers come in three card classes: Basic, Advanced, and Exotic. There are no clear rules governing how Powers are classified, though there are some characteristics that are more common among certain classes.

  • Basic — These Powers typically have one or few functionalities that are straightforward.
  • Advanced — These Powers typically have multiple applications for their functionalities.
  • Large — These Powers tend to have special attributes that are considered otherworldly. These cards may involve magic, science fiction, instant destruction of Bloons, or a combination of them.

Keyword

Powers that contain keyword(s) have special properties, many of which require activation under certain conditions. Any keywords of a Monkey are displayed on its card information, and is usually formatted as "<keyword>: <information>" on the card text. Most keywords are also displayed by icons that represent them.

Currently, Powers may possess the following keywords:

  • Armor
  • Doomed
  • On Fire
  • Pick
  • Stunned
  • Unique

Despite some cards granting Shield to Heroes or Bloons, there's no Shield keyword on any Power card.

List of Power cards

Art Text Class Rarity Cost Charges
Bomb Bomb
When drawn: Deal 50 damage to your hero. Draw a card.
Common Gold 0 1
Bloon Strike Bloon Strike
Deal 50 damage to enemy Hero
Basic Common Gold 3 1
Bloontonium Cache Bloontonium Cache
Gain 5 Bloontonium
Basic Common Gold 0 1
Cash Drop Cash Drop
Gain 1 Gold
Basic Common Gold 0 1
Fortify Fortify
Target friendly Bloon gains +50 Health
Basic Common Gold 2 1
Fright Night Fright Night
Steal up to 4 Gold from your opponent
Basic Common 9 1
Gwen's Choice Gwen's Choice
Pick 3. Set first enemy Bloon on fire, if already on fire deal 100 damage
Basic Common Gold 2 1
It's All On Fire Now It's All On Fire Now
Set target Bloon on fire. If already on fire, deal 50 damage
Basic Common Gold 1 2
Long Range Rang Long Range Rang
Deal 70 damage to a Bloon. If that doesn't destroy it, return this card to your hand
Basic Common Gold 3 1
Orders Received Orders Received
Target Military Monkey or Bomb Shooter reloads immediately and gains 2 Temporary Ammo
Basic Common Gold 5 1
Overload Overload
Destroy target Bloon with 100 or less Health
Basic Common 3 1
Quick Break Quick Break
Heal Hero for 100 Health
Basic Common Gold 3 2
Red Bloon Storm Red Bloon Storm
Fills your board with Red Bloons
Basic Common Gold 4 1
Restock Restock
Draw 3 cards
Basic Common Gold 5 1
Stunning Shot Stunning Shot
Stun target Bloon
Basic Common Gold 2 2
Supply Drop Supply Drop
Draw 2 cards
Basic Common Gold 3 1
Bloon Embiggen Bloon Embiggen
Give all your Bloons +25 Health
Basic Uncommon Gold 4 1
Bubble Time! Bubble Time!
Pick 3. If it's a Power, give 50 Shield to yourself and random friendly Bloon
Basic Uncommon Gold 3 1
Improved Fortification Improved Fortification
Give target friendly Bloon +150 Health and increase its delay by 1
Basic Uncommon Gold 3 1
Offense Best Defense Offense Best Defense
Reduce target Monkey's ATK by 20. If it is a Defender, remove it instead
Basic Uncommon Gold 3 1
Powerful Slowing Totem Powerful Slowing Totem
Increases the delay of all enemy Bloons by 1
Basic Uncommon Gold 7 1
Push the Initiative Push the Initiative
Stun target Bloon. Zero Gold: Summon a Yellow Bloon
Basic Uncommon Gold 2 1
Rapid Shot Rapid Shot
Deal 40 damage to a random enemy Bloon 5 times
Basic Uncommon Gold 3 1
Red Bloon Apopalypse Red Bloon Apopalypse
Fill both players' boards with Red Bloons
Basic Uncommon Gold 8 1
Stunned Stunned
Stun target Monkey for 1 turn
Basic Uncommon Gold 2 1
Undead Army Undead Army
Summon 4 Zombie Blue Bloons
Basic Uncommon Gold 4 1
Bloon Reinforcements! Bloon Reinforcements!
Draw 2 Basic Bloons from your deck.
Basic Rare Gold 3 1
Enhanced Reflexes Enhanced Reflexes
Target Bloon takes 60 damage. Draw a card
Basic Rare Gold 2 1
Favored Trade Favored Trade
Remove friendly Monkey and gain half its Gold cost
Basic Rare Gold 0 1
Ghost Monkey Ghost Monkey
Reload target Monkey and give it Temporary
Basic Rare Gold 4 1
Glue Storm Glue Storm
Increase the delay of ALL Bloons by 1
Basic Rare Gold 5 1
Haunting Night Haunting Night
Steal up to 10 Bloontonium from your opponent
Basic Rare Gold 6 1
Hero Protection Hero Protection
Reduce the next damage received from an enemy Bloon to 0
Basic Rare Gold 5 1
Regrow Potion Regrow Potion
Target Bloon gains Regrow 30
Basic Rare Gold 2 2
Shrink Shrink
Turn target Monkey into a Baby Monkey
Basic Rare Gold 5 1
Spike Storm! Spike Storm!
Deal 30 Damage to all enemy Bloons
Basic Rare Gold 2 2
Bloon Amalgamation Bloon Amalgamation
Remove the top 5 Bloons in your graveyard from the game. Summon a Bloon Amalgam with the combined Health and Delay of all 5 and Must-Pop
Basic Super Rare Gold 5 1
Ceasefire Ceasefire
Enemy Monkeys lose all ammo
Basic Super Rare Gold 7 1
Desperate Defense Desperate Defense
Your Monkeys have +25 ATK until the start of your next turn
Basic Super Rare Gold 3 1
Mass Lead Production Mass Lead Production
All friendly Bloons gain Armored 15
Basic Super Rare Gold 3 1
MOAB Strike MOAB Strike
Deal 100 damage to enemy Hero
Basic Super Rare Gold 7 1
CRRROD CRRROD
Summon 4 Camo Regrow Rainbow Bloons
Basic Ultra Rare Gold 20 1
Bed Time Bed Time
Remove target enemy Monkey with 30 or less ATK
Advanced Uncommon Gold 3 1
Bloontonium Leak Bloontonium Leak
Drain all Bloontonium from all players
Advanced Uncommon Gold 5 1
Economy Drain Economy Drain
Reduce both players' economy by 3
Advanced Uncommon Gold 2 1
Energy Overload Energy Overload
Destroy target Bloon with Shield
Advanced Uncommon Gold 4 1
Heartstopper Heartstopper
Remove Camo, Regrow and Armored from target Bloon, then deal 40 damage to it
Advanced Uncommon Gold 2 2
Lead Casing Lead Casing
Target Bloon gains Armored 20
Advanced Uncommon Gold 6 2
Quick Reload Quick Reload
Reload target Monkey
Advanced Uncommon Gold 4 1
Rare Power Rare Power
Draw a random Rare card from your deck.
Advanced Uncommon Gold 2 2
ULTRA Rare Power ULTRA Rare Power
Draw a random Ultra Rare from your deck
Advanced Uncommon Gold 3 1
Whoops Whoops
Target Monkey loses all ammo
Advanced Uncommon Gold 1 1
Accident at the Lab Accident at the Lab
Put Acid Pools in all enemy Bloon spaces
Advanced Rare 7 1
Artillery Command Artillery Command
All friendly Mortar and Bomb Shooter Monkeys attack random targets once immediately (does not use ammo)
Advanced Rare Gold 4 2
Bloon Redirect Bloon Redirect
Target Bloon with 150 or less Health switches to your side. Increase its delay by 2
Advanced Rare 8 1
Defend the Breach! Defend the Breach!
Target Monkey gains +10 ATK until the start of your next turn. Zero Gold: This bonus is permanent
Advanced Rare Gold 1 2
Divination Divination
Pick 3. If it's a Monkey, it gains +10 ATK
Advanced Rare Gold 2 1
Expert Negotiator Expert Negotiator
Target enemy Monkey joins your team
Advanced Rare Gold 8 1
Fast and Loose Fast and Loose
Pick 3. If it costs 3 Gold or less, gain 2 Rad Tokens
Advanced Rare Gold 3 1
Firestorm Firestorm
Deal 70 damage to all enemy Bloons
Advanced Rare Gold 3 1
Howl Howl
Your Wolves have +10 ATK for the remainder of the game
Advanced Rare Gold 4 1
Pack Protection Pack Protection
All friendly Bloons gain 40 Shield
Advanced Rare Gold 3 1
Reinflated Reinflated
Summon a random Bloon from your graveyard and make it Undead
Advanced Rare Gold 4 1
Return to Sender Return to Sender
Returns a Bloon or Monkey to the owner's hand
Advanced Rare Gold 4 1
Storm Of Arrows Storm Of Arrows
Deal 120 damage to 2 random opposing Bloons
Advanced Rare Gold 2 1
Wall Of Trees Wall Of Trees
Gain 120 Shield. When it breaks, gain 2 Gold
Advanced Rare Gold 3 1
Bloon Melter Bloon Melter
Destroy target friendly Bloon. Opponent takes 20 damage.
Advanced Super Rare Gold 2 2
Monkey Summons Monkey Summons
Pick 3. If it's a Monkey, put it in play and then take 50 damage
Advanced Super Rare Gold 5 1
Nature's Clarity Nature's Clarity
Pick 3. Gain 15 Shield per Gold cost of picked card
Advanced Super Rare Gold 3 1
Mass Detonation Mass Detonation
Deal 120 damage and 30 splash damage to highest health enemy Bloon, 3 times
Advanced Ultra Rare 10 1
For My Next Trick For My Next Trick
Pick 3. If it's a Bloon, it costs 2 less
Exotic Common Gold 4 1
Mana Shield Mana Shield
Gain 80 Shield
Exotic Common Gold 1 1
Try this! Try this!
Target Monkey gains 1 max ammo
Exotic Common Gold 3 1
Zany Juice Zany Juice
A random Bloon in hand gains +35 Health
Exotic Common Gold 1 1
Bloon Repair Bot Bloon Repair Bot
Heal target friendly Bloon up to 100 Health. It can't attack this turn
Exotic Uncommon Gold 3 2
In Our Darkest Hour... In Our Darkest Hour...
Draw an Ultra Rare Monkey from your deck.
Exotic Uncommon Gold 3 1
Pre-emptive Strike Pre-emptive Strike
The next Bloon your opponent plays is destroyed
Exotic Uncommon Gold 3 1
Stylish Finish Stylish Finish
Reload target friendly Monkey, it gains +30 ATK and is Doomed
Exotic Uncommon Gold 1 1
War Bonds War Bonds
Gain 1 Gold per friendly Military Monkey
Exotic Uncommon Gold 0 2
Bombs Away Bombs Away
Destroy target non-large Bloon
Exotic Rare Gold 7 2
Double Trouble Double Trouble
Create a copy of target friendly Bloon
Exotic Rare Gold 10 1
Eerie Lifeforce Eerie Lifeforce
Increase delay of target Bloon by 1, it gains +10 Health per Bloon in your graveyard
Exotic Rare Gold 2 1
Ghostly Armor Ghostly Armor
Your Hero gains Armor 40 until the start of your next turn
Exotic Rare Gold 2 1
Hex of Power Hex of Power
Pick 3. If it's a Power, add a copy of it into your deck
Exotic Rare Gold 2 1
Parting Gift Parting Gift
Target friendly Monkey damages all enemy Bloons and is removed
Exotic Rare Gold 3 1
Quick Ready Quick Ready
Reduces the delay on target Bloon by 1
Exotic Rare Gold 7 1
Salvation Salvation
Return target friendly Monkey to hand. Trigger Orbs of Light
Exotic Rare Gold 3 1
Sticky Bomb Sticky Bomb
Deal 300 Damage to a Large Bloon
Exotic Rare Gold 3 1
Super Monkey Storm Super Monkey Storm
Deal 150 damage to enemy Bloons
Exotic Rare Gold 10 1
Ability Ban Ability Ban
Heroes can't use their Hero Abilities until the end of your next turn
Exotic Super Rare Gold 2 1
Archer's Instinct Archer's Instinct
Pick 3
Exotic Super Rare Gold 2 2
Armored Armored
Dreadbloon gains Armored 10 + 5 per Phase
Exotic Super Rare Gold 4 1
Avalanche Avalanche
On Turn Start: If this card is in your hand, your Hero takes 5 Damage per phase
Exotic Super Rare Gold 2 1
Dread Shield Dread Shield
Dreadbloon gains 150 Shield + 50 per Phase
Exotic Super Rare Gold 4 1
Echoes of Avalanche Echoes of Avalanche
Add an Avalanche card per Phase to your opponent's hand
Exotic Super Rare Gold 2 1
Extreme Heat Extreme Heat
Destroy target Bloon that is on fire
Exotic Super Rare Gold 4 2
Fearful Aura Fearful Aura
Enemy Monkeys have -20 ATK until the start of your next turn
Exotic Super Rare Gold 1 1
Immunity Immunity
Dreadbloon is immune to damage for 1 turn
Exotic Super Rare Gold 5 1
Max Heal Max Heal
Target non-Large Bloon is healed 100
Exotic Super Rare Gold 3 1
Repercussions Repercussions
Remove target Monkey. Its owner takes 10 damage per Gold cost of the Monkey
Exotic Super Rare Gold 2 1

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