Monkey (BCS): Difference between revisions
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COALESCE(type, "—") =Type, | COALESCE(type, "—") =Type, | ||
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COALESCE( | COALESCE(atk, "—") =ATK, | ||
COALESCE(reload, "—")=Reload | COALESCE(reload, "—")=Reload | ||
Revision as of 04:05, 13 October 2025

Monkeys are a type of card in Bloons Card Storm and the main way of defending the player's Hero from the opponent's Bloons. When played, they appear between the player's Hero and the Bloon track. Each player can have up to five Monkeys on their side of the board at a time, and if all of a player's spaces are full, that player can play new Monkeys on top of existing Monkeys to replace them.
The player can use most Monkeys during their turn to attack opposing Bloons by dragging from a Monkey to a target. Attacking a Bloon deals damage equal to the Monkey's ATK and consumes one unit of the Monkey's Ammo. When a Monkey runs out of Ammo, its Reload stat determines the number of turns it takes for the Monkey to restore its Ammo.
There are a total of 81 Monkey cards. Of these, 4 do not appear in the collection, do not belong to any card sets, and cannot be crafted or added to a normal deck.
Mechanics
ATK

The ATK (Attack Power or AP prior to version 4.4) of a Monkey is the amount of damage it deals to the target Bloon each time it attacks. Most Monkey card effects that deal damage, such as the Boomerang Monkey's second hit, the Thunder Druid's On Play effect, or the Blade Maelstrom's On Turn End effect, are independent of their ATK and are not affected by buffs or debuffs to their ATK. The exceptions are Splash Damage effects, which deal damage equal to the Monkey's ATK, and effects that are referred to as "attacks" in card text, such as the Arcane Master's additional projectiles and the Mortar Monkey's On Turn End effect. Monkeys cannot have their ATK lowered below zero.
Ammo
A Monkey's ammo is the number of times it can attack a Bloon before it has to reload. Each attack consumes one Ammo. All Monkeys start with full Ammo when played.
Reload
The reload of a Monkey is the number of rounds it takes for the Monkey to reload its Ammo. If a Monkey has no Ammo at the start of the player's turn, the Reload counter decreases by 1, and if it reaches zero, the Monkey gains Ammo equal to its maximum Ammo.
Class
Monkeys come in four card classes: Primary, Military, Magic, and Support. Monkeys that are based on towers and upgrades from Bloons TD 6 use the same classifications as in that game. The card class is listed alongside the Monkey's type (e.g. Primary – Bomb), as well as their respective class icon on the lefthand side of the card.
Type
The type of a Monkey is a secondary classification system unique to Monkeys. Some cards have effects that depend on the type (such as Super Monkey Fan Club applying a buff to Dart-type Monkeys only or Mine Supervisors generating more Bloontonium per Miner-type Monkey), but most Monkey types have no interactions. With the exception of Agent-type Monkeys, all Monkeys of the same type also belong to the same class.
Non-keyword additional properties
Does not attack normally
Monkeys with the term "Does not attack normally" in their card text do not allow the player to aim their attacks at Bloons. All Monkeys with this property have some other means of attacking on their own, such as Mortar Monkey's ability to attack a random target at the end of the player's turn and Even More Tacks attacking as a Defender.
Can't Attack
Monkeys with the term "Can't Attack" in their card text are unable to attack by any means. Monkeys with this property have no ATK, ammo (except for Factories), or reload stat, and are considered to have an ATK of 0 for the purposes of card effects that depend on ATK, such as Bed Time. Monkeys with this property have square-shaped plates beneath them instead of circular plates.
Attacks Twice
Monkeys with the term "Attacks Twice" in their card text attack their target two times per ammo instead of one, in rapid succession. If the first attack reduces the target's health to 0 or lower, the target still takes the second attack before it pops, and it still triggers effects that activate upon dealing damage (such as Growth Gas Bloons and Extractor Bloons). The second attack cannot be interrupted by being stunned after the first attack (e.g., targeting a Stun Gas Bloon). When targeting a Bloon, a Monkey that Attacks Twice displays the amount of damage it will deal when factoring in the second attack.
List of Monkey cards
| Art | Text | Pack | Class | Rarity | Cost | Charges | Type | Ammo | ATK | Reload |
|---|---|---|---|---|---|---|---|---|---|---|
| Baby Monkey | None | — | — | 0 | 1 | — | — | — | — | |
| Transformed Monkey On Attack: Summon an Acid Pool on target Bloon space |
None | — | Common | 3 | 1 | — | 1 | 50 | 2 | |
| Wolf | None | — | Common | 0 | 1 | — | 1 | 30 | 1 | |
| Dire Wolf On Attack: Deal Splash Damage |
None | — | Common | 0 | 1 | Wolf | 1 | 50 | 1 | |
| Bomb Shooter Armor-Piercing |
Lead Storm | Common | 2 | 1 | Bomb Shooter | 1 | 80 | 3 | ||
| Dart Monkey | Classic | Common | 0 | 1 | Dart | 1 | 25 | 1 | ||
| Tack Shooter Defender +10 |
Classic | Common | 2 | 1 | Tack Shooter | 2 | 25 | 2 | ||
| Frag Bomb Shooter On Attack: Deal Splash Damage. |
Lead Storm | Uncommon | 7 | 1 | Bomb Shooter | 3 | 30 | 3 | ||
| Bionic Boomerang On Play: Gain 2 Temporary Ammo |
Classic | Uncommon | 6 | 1 | Boomerang | 2 | 55 | 2 | ||
| Boomerang Monkey On Attack: Deal 30 damage to the next adjacent Bloon |
Classic | Uncommon | 3 | 1 | Boomerang | 1 | 20 | 1 | ||
| Barrel of Monkeys | Lead Storm | Uncommon | 1 | 4 | Dart | 1 | 20 | 1 | ||
| Crossbow Monkey | Classic | Uncommon | 4 | 1 | Dart | 2 | 50 | 2 | ||
| Dart Monkey Twins Gains +10 ATK while next to a Dart Monkey Twin |
Classic | Uncommon | 1 | 2 | Dart | 1 | 15 | 1 | ||
| Super Monkey Fan Club During your Turn: All Dart Monkeys gain 10 ATK |
Classic | Uncommon | 6 | 1 | Dart | 1 | 30 | 1 | ||
| Triple Shot On Attack: Deal Splash Damage |
Classic | Uncommon | 3 | 1 | Dart | 1 | 20 | 1 | ||
| Extra Range Tack Shooter Defender +5. On Turn End: Zero Gold: Gain Defender 20 until the start of your next turn |
Camo Storm | Uncommon | 3 | 1 | Tack Shooter | 2 | 35 | 2 | ||
| Missile Launcher Armor-Piercing. Attacks Twice |
Lead Storm | Rare | 5 | 1 | Bomb Shooter | 1 | 60 | 2 | ||
| MOAB Mauler Armor-Piercing. Deals +50 damage to Large Bloons |
Lead Storm | Rare | 7 | 1 | Bomb Shooter | 2 | 60 | 2 | ||
| Spike-o-Pult On Pop: Gain 20 ATK |
Classic | Rare | 4 | 1 | Dart | 1 | 50 | 2 | ||
| Even More Tacks Temporary. Defender. Does not attack normally. Add 1 ammo per 2 Gold spent |
Camo Storm | Rare | 0 | 1 | Tack Shooter | 1 | 40 | — | ||
| Tack Sprayer Defender +20 |
Classic | Rare | 4 | 1 | Tack Shooter | 3 | 30 | 3 | ||
| Bloon Impact Temporary. Armor Piercing. On Attack: Increase the delay of target Bloon by 2 |
Camo Storm | Super Rare | 9 | 1 | Bomb Shooter | 2 | 45 | — | ||
| MOAB Eliminator On Attack: If target is a Large Bloon, destroy it |
Lead Storm | Ultra Rare | 16 | 1 | Bomb Shooter | 1 | 150 | 3 | ||
| Glaive Ricochet On Attack: Deal 10 Damage to all next Bloons in line |
Classic | Ultra Rare | 12 | 1 | Boomerang | 4 | 40 | 2 | ||
| MOAB Dominator On Play: Increase target Large Bloon's delay by 2. |
Classic | Ultra Rare | 10 | 1 | Boomerang | 3 | 70 | 2 | ||
| Sharp Shooter Double ATK while at full ammo |
Classic | Ultra Rare | 9 | 1 | Dart | 3 | 40 | 2 | ||
| Blade Maelstrom Defender +10. On Turn End: Deal 30 damage to all enemy Bloons |
Classic | Ultra Rare | 8 | 1 | Tack Shooter | 3 | 20 | 4 | ||
| Mortar Monkey Does not attack normally. On Turn End: Randomly attacks an enemy Bloon |
Classic | Common | 2 | 1 | Mortar | 1 | 40 | 1 | ||
| Sniper Monkey | Classic | Common | 3 | 1 | Sniper | 1 | 90 | 2 | ||
| Burny Stuff Mortar Does not attack normally. On Turn End: Randomly attacks an enemy Bloon. Hit Bloon is set on fire |
Classic | Uncommon | 4 | 1 | Mortar | 1 | 40 | 1 | ||
| Cash Drop Sniper On Reload: Gain 3 Gold |
Classic | Uncommon | 5 | 1 | Sniper | 1 | 65 | 2 | ||
| Leeching Shot Sniper On Attack: Gain 2 Bloontonium |
Classic | Uncommon | 2 | 1 | Sniper | 1 | 50 | 2 | ||
| Elite Defender Defender +15 |
Classic | Rare | 7 | 1 | Sniper | 4 | 35 | 3 | ||
| Night Vision Sniper Detect |
Camo Storm | Rare | 4 | 1 | Sniper | 1 | 100 | 2 | ||
| Bloontonium Saboteur On Play: Opponent loses 4 Bloontonium |
Classic | Super Rare | 3 | 1 | Agent | 1 | 30 | 1 | ||
| Shell Shock Mortar Does not attack normally. On Turn End: Randomly attacks an enemy Bloon. On Attack: Stun target for 1 turn |
Lead Storm | Super Rare | 3 | 1 | Mortar | 1 | 60 | 2 | ||
| The Big One Does not attack normally. On Turn End: Randomly attacks an enemy Bloon |
Classic | Ultra Rare | 11 | 1 | Mortar | 1 | 140 | 1 | ||
| Bouncing Bullet On Attack: Deal 30 damage to a random other Bloon three times |
Classic | Ultra Rare | 8 | 1 | Sniper | 1 | 90 | 2 | ||
| Crippling Sniper On Attack: Targeted Large Bloons have their delay increased by 1 |
Classic | Ultra Rare | 7 | 1 | Sniper | 1 | 150 | 3 | ||
| Alchemist Monkey On Attack: Summon an Acid Pool on target Bloon space |
Lead Storm | Common | 2 | 1 | Alchemist | 1 | 25 | 2 | ||
| Druid Defender +20. On Play: Heal your Hero 75 Health |
Classic | Common | 4 | 1 | Druid | 1 | 50 | 2 | ||
| Ninja Monkey Detect. Defender |
Camo Storm | Common | 2 | 2 | Ninja | 2 | 25 | 2 | ||
| Acidic Mix Alchemist On Play: Target other friendly Monkey gains Armor-Piercing |
Lead Storm | Uncommon | 2 | 1 | Alchemist | 2 | 25 | 2 | ||
| Berserker Brew On Play: Target other friendly Monkey gains 3 Temporary Ammo, +20 ATK and is Doomed |
Lead Storm | Uncommon | 6 | 1 | Alchemist | 1 | 30 | 1 | ||
| Monkey Priestess On Replace: Heal your Hero 200 |
Classic | Uncommon | 3 | 1 | Priestess | 2 | 20 | 2 | ||
| Fireball Wizard On Attack: Set target Bloon on fire |
Camo Storm | Uncommon | 6 | 1 | Wizard | 1 | 100 | 2 | ||
| Wall of Fire Monkey Defender +5. On Play: First enemy Bloon is set on fire |
Classic | Uncommon | 5 | 1 | Wizard | 1 | 40 | 1 | ||
| Wizard Monkey On Turn Start: Gain 5 ATK |
Classic | Uncommon | 4 | 1 | Wizard | 1 | 25 | 1 | ||
| Lead to Gold Monkey Armor-Piercing. On Attack: If target has Armor, gain 2 gold |
Lead Storm | Rare | 3 | 1 | Alchemist | 1 | 60 | 2 | ||
| Heart of Vengeance Druid On Leak: Gain 5 ATK |
Classic | Rare | 3 | 1 | Druid | 2 | 15 | 2 | ||
| Jungle's Bounty Druid Heal your Hero by 10 for each Gold gained |
Classic | Rare | 7 | 1 | Druid | 1 | 15 | 1 | ||
| Thunder Druid On Play: Deal 80 damage to all enemy Bloons |
Classic | Rare | 7 | 1 | Druid | 1 | 25 | 2 | ||
| Shinobi Tactics Ninja Detect. Temporary. On Attack: Your other Ninjas gain +5 ATK |
Camo Storm | Rare | 4 | 1 | Ninja | 3 | 30 | — | ||
| Extra-Super Monkey Gain +5 ATK per Gold spent |
Camo Storm | Rare | 0 | 1 | Super | 1 | 20 | 1 | ||
| Super Monkey | Classic | Rare | 9 | 1 | Super | 3 | 90 | 3 | ||
| Necromancer Can't Attack. On Turn End: Summon a Zombie Blue Bloon. On Turn Start: Heal a random friendly Bloon for 25 |
Classic | Rare | 5 | 1 | Wizard | — | — | — | ||
| Druid of Peace Can't Attack. Bloons can't attack on the turn they are summoned |
Camo Storm | Super Rare | 5 | 1 | Druid | — | — | — | ||
| Distraction Ninja Detect. On Attack: 50% chance to increase target Bloon's delay by 1 |
Camo Storm | Super Rare | 6 | 1 | Ninja | 2 | 55 | 3 | ||
| Robo Monkey Temporary. Defender +10. Attacks Twice |
Lead Storm | Super Rare | 4 | 1 | Super | 2 | 50 | — | ||
| Arcane Master On Attack: Attack 2 other enemy Bloons. On Reload: Add a Yellow Bloon to your hand. |
Classic | Super Rare | 9 | 1 | Wizard | 2 | 50 | 3 | ||
| Dart Arts Wizard Whenever a friendly Undead Bloon is summoned, it gains +30 Health |
Camo Storm | Super Rare | 4 | 1 | Wizard | 2 | 35 | 2 | ||
| Bloon Master Alchemist On Play: Convert target Bloon into a Red Bloon. On Attack: Summon a Strong Acid Pool on target Bloon space |
Lead Storm | Ultra Rare | 10 | 1 | Alchemist | 1 | 15 | 2 | ||
| Total Transformation Monkey On Play: Transform all other friendly Monkeys into transformed Monkeys |
Lead Storm | Ultra Rare | 12 | 1 | Alchemist | 2 | 60 | 1 | ||
| Grand Saboteur Detect. Enemy Bloons are summoned with 50 less Health |
Camo Storm | Ultra Rare | 15 | 1 | Ninja | 1 | 75 | 1 | ||
| Dark Champion During Opponent's Turn: Defenders gain 10 ATK |
Classic | Ultra Rare | 12 | 1 | Super | 3 | 100 | 3 | ||
| Sun Temple On Play: Remove all friendly Monkeys, gain 25 ATK for each removed Monkey |
Classic | Ultra Rare | 18 | 1 | Super | 3 | 100 | 1 | ||
| Prince of Darkness Can't Attack. On Play: Summon a Zombie MOAB. On Turn Start: Heal your Bloons for 50 |
Classic | Ultra Rare | 10 | 1 | Wizard | — | — | — | ||
| Quincy Action Figure Can't Attack. On Replace: Gain gold equal to your Economy |
Classic | Common | 2 | 1 | Agent | — | — | — | ||
| Banana Farm Can't Attack. On Turn Start: Gain 2 Gold |
Classic | Common | 4 | 1 | Banana Farm | — | — | — | ||
| Bloontonium Miner On Play: Gain 1 Bloontonium On Turn Start: Gain 1 Bloontonium |
Classic | Common | 1 | 1 | Miner | 1 | 10 | 1 | ||
| Monkey Investigator On Play: Draw a random Bloon from your deck |
Classic | Uncommon | 3 | 1 | Agent | 1 | 35 | 1 | ||
| Sharpened Darts Lab Temporary. Can't Attack. When you play a Primary Monkey, it immediately attacks a random enemy Bloon. Use 1 ammo |
Lead Storm | Uncommon | 1 | 1 | Factory | 3 | — | — | ||
| Monkey Village Can't Attack. Adjacent Monkeys have +20 ATK |
Classic | Uncommon | 4 | 1 | Village | — | — | — | ||
| Radar Scanner Village Can't Attack. Adjacent Monkeys gain Detect and +10 ATK |
Camo Storm | Uncommon | 5 | 1 | Village | — | — | — | ||
| Banana Plantation Can't Attack. When an opponent draws a card: Gain 1 Gold |
Classic | Rare | 3 | 1 | Banana Farm | — | — | — | ||
| Ceramic Glazing Kiln Temporary. Can't Attack. When you play a Bloon, give it +20 Health. Use 1 ammo |
Lead Storm | Rare | 2 | 1 | Factory | 5 | — | — | ||
| Corvus Academy of Arts Temporary. Can't Attack. When your Hero would take damage, they take no damage. Use 1 ammo |
Lead Storm | Rare | 8 | 1 | Factory | 2 | — | — | ||
| MOAB Construction Facility Temporary. Can't Attack. When you play a Large Bloon, reduce its delay by 1 and deal 50 damage to it. Use 1 ammo |
Lead Storm | Rare | 6 | 1 | Factory | 4 | — | — | ||
| Mine Supervisor On Turn Start: Gain 1 Bloontonium per friendly Miner in play |
Classic | Rare | 4 | 1 | Miner | 1 | 40 | 1 | ||
| Lead Coating Factory Temporary. Can't Attack. When you play a Bloon, give it Armored 10. Use 1 ammo |
Lead Storm | Super Rare | 2 | 1 | Factory | 4 | — | — | ||
| Marketplace Can't Attack. On Turn Start: Gain 1 Gold per friendly Monkey |
Classic | Ultra Rare | 6 | 1 | Banana Farm | — | — | — |
Gallery
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Filter icon
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Unused placeholder Monkey card art
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Unused placeholder Monkey card icon
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