Monkey (BCS): Difference between revisions
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CONCAT("[[", _pageName, "|", name, "]]", COALESCE(CONCAT("<br>", description), "")) = Name / description, | CONCAT("[[", _pageName, "|", name, "]]", COALESCE(CONCAT("<br>", description), "")) = Name / description, | ||
IF(class="Util", "[[File:BCS ClassIconAdvancedBloon.png|x20px|link=]]Util", CONCAT("[[File:BCS ClassIcon", class, ".png|x20px|link=]]", class)) = Class, | IF(class="Util", "[[File:BCS ClassIconAdvancedBloon.png|x20px|link=]]Util", CONCAT("[[File:BCS ClassIcon", class, ".png|x20px|link=]]", class)) = Class, | ||
COALESCE(type, "—") = Type, | COALESCE(type, "—") =Type, | ||
COALESCE(rarity, "—") = Rarity, | COALESCE(rarity, "—")=Rarity, | ||
cost = Cost, | cost =Cost, | ||
COALESCE(power, "—") = Attack Power, | charges =Charges, | ||
COALESCE(ammo, "—") = Ammo, | COALESCE(power, "—") =Attack Power, | ||
COALESCE(reload, "—") = Reload | COALESCE(ammo, "—") =Ammo, | ||
COALESCE(reload, "—")=Reload | |||
|order by=(CASE class WHEN 'Primary' THEN 0 WHEN 'Military' THEN 1 WHEN 'Magic' THEN 3 WHEN 'Support' THEN 4 END), | |order by=(CASE class WHEN 'Primary' THEN 0 WHEN 'Military' THEN 1 WHEN 'Magic' THEN 3 WHEN 'Support' THEN 4 END), | ||
Revision as of 13:57, 4 December 2024
Monkeys are a type of card in Bloons Card Storm. They are the main way of defending the Hero from Bloons. Players can spend a Monkey's Ammo during their turn to attack a target Bloon. They come in four classes: Primary, Military, Magic, and Support.
Attributes
- Attack Power — The amount of damage the Monkey deals to the target per unit of Ammo spent.
- Ammo — The number of times the Monkey can attack before it has to reload.
- Reload — The number of turns it takes for the Monkey to reload its Ammo. The Reload counter decreases by 1 at the start of the player's turn.
- Type — A secondary classification system for Monkeys. Some cards have effects that depend on the type (such as Super Monkey Fan Club applying a buff to Dart Monkeys only), but most Monkey types have no function currently.
Other
- Defender — Automatically uses any remaining Ammo to attack incoming Bloons at the end of the opponent's turn. All Defender Monkeys have increased Attack Power while defending.
- Doesn't Attack — Prevents the player from using a Monkey to attack a Bloon manually. All Monkeys with this property have some other means of attacking on their own, such as attacking a random target at the end of the player's turn.
- Can't Attack — Completely incapable of attacking. Monkeys with this property have no Attack Power, Ammo, or Reload stat. They are considered to have an Attack Power of 0 for the purposes of card effects that depend on Attack Power, such as Bed Time.
List of Monkey cards
Function: CargoSQLQuery::run
Query: SELECT `bcs_monkeys`.`_pageID` AS `cargo_backlink_page_id_bcs_monkeys`,CONCAT("", name, "") AS `Art`,CONCAT("", name, "", COALESCE(CONCAT("<br>", description), "")) AS `Name / description`,IF(class="Util", "
Util", CONCAT("File:BCS ClassIcon", class, ".png", class)) AS `Class`,COALESCE(type, "—") AS `Type`,COALESCE(rarity, "—") AS `Rarity`,`cost` AS `Cost`,`charges` AS `Charges`,COALESCE(power, "—") AS `Attack Power`,COALESCE(ammo, "—") AS `Ammo`,COALESCE(reload, "—") AS `Reload` FROM `cargo__bcs_monkeys` `bcs_monkeys` ORDER BY (CASE class WHEN 'Primary' THEN 0 WHEN 'Military' THEN 1 WHEN 'Magic' THEN 3 WHEN 'Support' THEN 4 END),(CASE rarity WHEN 'Common' THEN 0 WHEN 'Uncommon' THEN 1 WHEN 'Rare' THEN 3 WHEN 'Super Rare' THEN 4 WHEN 'Ultra Rare' THEN 5 END),`type`,`name` LIMIT 100
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