Monkey (BCS): Difference between revisions

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The '''Attack Power''' of a Monkey is the amount of damage it deals to the target Bloon each time it attacks. Most Monkey card effects that deal damage, such as the [[Boomerang Monkey (BCS)|Boomerang Monkey]]'s second hit, the [[Thunder Druid]]'s On Play effect, or the [[Blade Maelstrom (BCS)|Blade Maelstrom]]'s On Turn End effect, are independent of their Attack Power and are not affected by buffs or debuffs to their Attack Power. The exceptions are effects that are referred to as "attacks" in card text, such as the [[Arcane Master]]'s additional projectiles and the [[Mortar Monkey (BCS)|Mortar Monkey]]'s On Turn End effect.
The '''Attack Power''' of a Monkey is the amount of damage it deals to the target Bloon each time it attacks. Most Monkey card effects that deal damage, such as the [[Boomerang Monkey (BCS)|Boomerang Monkey]]'s second hit, the [[Thunder Druid]]'s On Play effect, or the [[Blade Maelstrom (BCS)|Blade Maelstrom]]'s On Turn End effect, are independent of their Attack Power and are not affected by buffs or debuffs to their Attack Power. The exceptions are effects that are referred to as "attacks" in card text, such as the [[Arcane Master]]'s additional projectiles and the [[Mortar Monkey (BCS)|Mortar Monkey]]'s On Turn End effect.


If a Monkey has zero Attack Power, such as by being affected by a [[Buddy Bloon]], then it can still attack, dealing zero damage but still triggering On Damaged effects and [[Extractor Bloon]]s. Monkeys cannot have their Attack Power lowered to below zero.
If a Monkey has zero Attack Power, such as by being affected by a [[Buddy Bloon]], then it can still attack, which deals zero damage but still triggers On Damaged effects and [[Extractor Bloon]]s. Monkeys cannot have their Attack Power lowered below zero.


===Ammo===
===Ammo===
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===Defender===
===Defender===
[[File:BCS_EliteDefenderDefend.png|300px|thumb|An opposing [[Elite Defender (BCS)|Elite Defender]] using its Defender property to pop an incoming [[MOAB (BCS)|MOAB]] from the other player]]
[[File:BCS_EliteDefenderDefend.png|300px|thumb|An opposing [[Elite Defender (BCS)|Elite Defender]] using its Defender property to pop an incoming [[MOAB (BCS)|MOAB]] from the other player]]
Monkeys with the '''Defender''' keyword will automatically use any remaining Ammo to attack incoming Bloons from the opponent's side at the end of the opponent's turn, and always attack before [[Adora (BCS)|Adora]]'s Sun Shield. If the player has multiple Defenders, they will attack in the order they were played, oldest first (i.e. first played Defender attacks until it has no Ammo, then second and subsequent Defenders). All Defenders also gain a certain amount of Attack Power during the opponent's turn (notated as "Defender +<amount>" in the card text), making them deal more damage while defending. Defenders can be buffed during the opponent's turn by the [[Dark Champion (BCS)|Dark Champion]]. Defenders have a shield-shaped plate beneath them instead of a circle.
Monkeys with the '''Defender''' keyword will automatically use any remaining Ammo to attack incoming Bloons from the opponent's side at the end of the opponent's turn, and always attack before [[Adora (BCS)|Adora]]'s Sun Shield. If the player has multiple Defenders, they will attack in the order they were played on the board, oldest first (i.e. first played Defender attacks until it has no Ammo, then second and subsequent Defenders). All Defenders also gain a certain amount of Attack Power during the opponent's turn (notated as "Defender +<amount>" in the card text), making them deal more damage while defending. Defenders can be buffed during the opponent's turn by [[Dark Champion (BCS)|Dark Champion]]s. Defenders have shield-shaped plates beneath them instead of circular plates.


===Does not attack normally===
===Does not attack normally===
Monkeys with the term "'''Does not attack normally'''" in their card text do not allow the player to aim their attacks at Bloons. All Monkeys with this property have some other means of attacking on their own, such as the [[Mortar Monkey (BCS)|Mortar Monkey]]'s ability to attack a random target at the end of the player's turn. Monkeys with this property have a square-shaped plate beneath them instead of a circle.
Monkeys with the term "'''Does not attack normally'''" in their card text do not allow the player to aim their attacks at Bloons. All Monkeys with this property have some other means of attacking on their own, such as the [[Mortar Monkey (BCS)|Mortar Monkey]]'s ability to attack a random target at the end of the player's turn. Monkeys with this property have square-shaped plates beneath them instead of circular plates.


===Can't Attack===
===Can't Attack===
Monkeys with the term "'''Can't Attack'''" in their card text are unable to attack by any means. Monkeys with this property have no Attack Power, Ammo, or Reload stat, and are considered to have an Attack Power of 0 for the purposes of card effects that depend on Attack Power, such as [[Bed Time]]. Monkeys with this property have a square-shaped plate beneath them instead of a circle.
Monkeys with the term "'''Can't Attack'''" in their card text are unable to attack by any means. Monkeys with this property have no Attack Power, Ammo, or Reload stat, and are considered to have an Attack Power of 0 for the purposes of card effects that depend on Attack Power, such as [[Bed Time]]. Monkeys with this property have square-shaped plates beneath them instead of circular plates.


==List of Monkey cards==
==List of Monkey cards==