Power (BCS)
Powers are a type of card in Bloons Card Storm. When played, they trigger an effect, then are discarded. Some Powers require the player to select a target Bloon or Monkey, and cannot be used if there is no target, while others have no conditions to play. Some Powers cost Bloontonium to play instead of Gold. They come in three classes: Basic, Advanced, and Exotic.
List of Power cards
| Art | Text | Class | Rarity | Cost | Charges |
|---|---|---|---|---|---|
| Bomb When drawn: Deal 50 damage to your hero. Draw a card. |
— | Common | 0 | 1 | |
| Bloon Strike Deal 50 damage to enemy Hero |
Common | 3 | 1 | ||
| Bloontonium Cache Gain 5 Bloontonium |
Common | 0 | 1 | ||
| Cash Drop Gain 1 Gold |
Common | 0 | 1 | ||
| Fortify Target friendly Bloon gains +50 Health |
Common | 2 | 1 | ||
| Fright Night Steal up to 4 Gold from your opponent |
Common | 9 | 1 | ||
| Gwen's Choice Pick 3. Set first enemy Bloon on fire, if already on fire deal 100 damage |
Common | 2 | 1 | ||
| It's All On Fire Now Set target Bloon on fire. If already on fire, deal 50 damage |
Common | 1 | 2 | ||
| Long Range Rang Deal 70 damage to a Bloon. If that doesn't destroy it, return this card to your hand |
Common | 3 | 1 | ||
| Orders Received Target Military Monkey or Bomb Shooter reloads immediately and gains 2 Temporary Ammo |
Common | 5 | 1 | ||
| Overload Destroy target Bloon with 100 or less Health |
Common | 3 | 1 | ||
| Quick Break Heal Hero for 100 Health |
Common | 3 | 2 | ||
| Red Bloon Storm Fills your board with Red Bloons |
Common | 4 | 1 | ||
| Restock Draw 3 cards |
Common | 5 | 1 | ||
| Stunning Shot Stun target Bloon |
Common | 2 | 2 | ||
| Supply Drop Draw 2 cards |
Common | 3 | 1 | ||
| Bloon Embiggen Give all your Bloons +25 Health |
Uncommon | 4 | 1 | ||
| Bubble Time! Pick 3. If it's a Power, give 50 Shield to yourself and random friendly Bloon |
Uncommon | 3 | 1 | ||
| Improved Fortification Give target friendly Bloon +150 Health and increase its delay by 1 |
Uncommon | 3 | 1 | ||
| Offense Best Defense Reduce target Monkey's ATK by 20. If it is a Defender, remove it instead |
Uncommon | 3 | 1 | ||
| Powerful Slowing Totem Increases the delay of all enemy Bloons by 1 |
Uncommon | 7 | 1 | ||
| Push the Initiative Stun target Bloon. Zero Gold: Summon a Yellow Bloon |
Uncommon | 2 | 1 | ||
| Rapid Shot Deal 40 damage to a random enemy Bloon 5 times |
Uncommon | 3 | 1 | ||
| Red Bloon Apopalypse Fill both players' boards with Red Bloons |
Uncommon | 8 | 1 | ||
| Stunned Stun target Monkey for 1 turn |
Uncommon | 2 | 1 | ||
| Undead Army Summon 4 Zombie Blue Bloons |
Uncommon | 4 | 1 | ||
| Bloon Reinforcements! Draw 2 Basic Bloons from your deck. |
Rare | 3 | 1 | ||
| Enhanced Reflexes Target Bloon takes 60 damage. Draw a card |
Rare | 2 | 1 | ||
| Favored Trade Remove friendly Monkey and gain half its Gold cost |
Rare | 0 | 1 | ||
| Ghost Monkey Reload target Monkey and give it Temporary |
Rare | 4 | 1 | ||
| Glue Storm Increase the delay of ALL Bloons by 1 |
Rare | 5 | 1 | ||
| Haunting Night Steal up to 10 Bloontonium from your opponent |
Rare | 6 | 1 | ||
| Hero Protection Reduce the next damage received from an enemy Bloon to 0 |
Rare | 5 | 1 | ||
| Regrow Potion Target Bloon gains Regrow 30 |
Rare | 2 | 2 | ||
| Shrink Turn target Monkey into a Baby Monkey |
Rare | 5 | 1 | ||
| Spike Storm! Deal 30 Damage to all enemy Bloons |
Rare | 2 | 2 | ||
| Bloon Amalgamation Remove the top 5 Bloons in your graveyard from the game. Summon a Bloon Amalgam with the combined Health and Delay of all 5 and Must-Pop |
Super Rare | 5 | 1 | ||
| Ceasefire Enemy Monkeys lose all ammo |
Super Rare | 7 | 1 | ||
| Desperate Defense Your Monkeys have +25 ATK until the start of your next turn |
Super Rare | 3 | 1 | ||
| Mass Lead Production All friendly Bloons gain Armored 15 |
Super Rare | 3 | 1 | ||
| MOAB Strike Deal 100 damage to enemy Hero |
Super Rare | 7 | 1 | ||
| CRRROD Summon 4 Camo Regrow Rainbow Bloons |
Ultra Rare | 20 | 1 | ||
| Bed Time Remove target enemy Monkey with 30 or less ATK |
Uncommon | 3 | 1 | ||
| Bloontonium Leak Drain all Bloontonium from all players |
Uncommon | 5 | 1 | ||
| Economy Drain Reduce both players' economy by 3 |
Uncommon | 2 | 1 | ||
| Energy Overload Destroy target Bloon with Shield |
Uncommon | 4 | 1 | ||
| Heartstopper Remove Camo, Regrow and Armored from target Bloon, then deal 40 damage to it |
Uncommon | 2 | 2 | ||
| Lead Casing Target Bloon gains Armored 20 |
Uncommon | 6 | 2 | ||
| Quick Reload Reload target Monkey |
Uncommon | 4 | 1 | ||
| Rare Power Draw a random Rare card from your deck. |
Uncommon | 2 | 2 | ||
| ULTRA Rare Power Draw a random Ultra Rare from your deck |
Uncommon | 3 | 1 | ||
| Whoops Target Monkey loses all ammo |
Uncommon | 1 | 1 | ||
| Accident at the Lab Put Acid Pools in all enemy Bloon spaces |
Rare | 7 | 1 | ||
| Artillery Command All friendly Mortar and Bomb Shooter Monkeys attack random targets once immediately (does not use ammo) |
Rare | 4 | 2 | ||
| Bloon Redirect Target Bloon with 150 or less Health switches to your side. Increase its delay by 2 |
Rare | 8 | 1 | ||
| Defend the Breach! Target Monkey gains +10 ATK until the start of your next turn. Zero Gold: This bonus is permanent |
Rare | 1 | 2 | ||
| Divination Pick 3. If it's a Monkey, it gains +10 ATK |
Rare | 2 | 1 | ||
| Expert Negotiator Target enemy Monkey joins your team |
Rare | 8 | 1 | ||
| Fast and Loose Pick 3. If it costs 3 Gold or less, gain 2 Rad Tokens |
Rare | 3 | 1 | ||
| Firestorm Deal 70 damage to all enemy Bloons |
Rare | 3 | 1 | ||
| Howl Your Wolves have +10 ATK for the remainder of the game |
Rare | 4 | 1 | ||
| Pack Protection All friendly Bloons gain 40 Shield |
Rare | 3 | 1 | ||
| Reinflated Summon a random Bloon from your graveyard and make it Undead |
Rare | 4 | 1 | ||
| Return to Sender Returns a Bloon or Monkey to the owner's hand |
Rare | 4 | 1 | ||
| Storm Of Arrows Deal 120 damage to 2 random opposing Bloons |
Rare | 2 | 1 | ||
| Wall Of Trees Gain 120 Shield. When it breaks, gain 2 Gold |
Rare | 3 | 1 | ||
| Bloon Melter Destroy target friendly Bloon. Opponent takes 20 damage. |
Super Rare | 2 | 2 | ||
| Monkey Summons Pick 3. If it's a Monkey, put it in play and then take 50 damage |
Super Rare | 5 | 1 | ||
| Nature's Clarity Pick 3. Gain 15 Shield per Gold cost of picked card |
Super Rare | 3 | 1 | ||
| Mass Detonation Deal 120 damage and 30 splash damage to highest health enemy Bloon, 3 times |
Ultra Rare | 10 | 1 | ||
| For My Next Trick Pick 3. If it's a Bloon, it costs 2 less |
Common | 4 | 1 | ||
| Mana Shield Gain 80 Shield |
Common | 1 | 1 | ||
| Try this! Target Monkey gains 1 max ammo |
Common | 3 | 1 | ||
| Zany Juice A random Bloon in hand gains +35 Health |
Common | 1 | 1 | ||
| Bloon Repair Bot Heal target friendly Bloon up to 100 Health. It can't attack this turn |
Uncommon | 3 | 2 | ||
| In Our Darkest Hour... Draw an Ultra Rare Monkey from your deck. |
Uncommon | 3 | 1 | ||
| Pre-emptive Strike The next Bloon your opponent plays is destroyed |
Uncommon | 3 | 1 | ||
| Stylish Finish Reload target friendly Monkey, it gains +30 ATK and is Doomed |
Uncommon | 1 | 1 | ||
| War Bonds Gain 1 Gold per friendly Military Monkey |
Uncommon | 0 | 2 | ||
| Bombs Away Destroy target non-large Bloon |
Rare | 7 | 2 | ||
| Double Trouble Create a copy of target friendly Bloon |
Rare | 10 | 1 | ||
| Eerie Lifeforce Increase delay of target Bloon by 1, it gains +10 Health per Bloon in your graveyard |
Rare | 2 | 1 | ||
| Ghostly Armor Your Hero gains Armor 40 until the start of your next turn |
Rare | 2 | 1 | ||
| Hex of Power Pick 3. If it's a Power, add a copy of it into your deck |
Rare | 2 | 1 | ||
| Parting Gift Target friendly Monkey damages all enemy Bloons and is removed |
Rare | 3 | 1 | ||
| Quick Ready Reduces the delay on target Bloon by 1 |
Rare | 7 | 1 | ||
| Salvation Return target friendly Monkey to hand. Trigger Orbs of Light |
Rare | 3 | 1 | ||
| Sticky Bomb Deal 300 Damage to a Large Bloon |
Rare | 3 | 1 | ||
| Super Monkey Storm Deal 150 damage to enemy Bloons |
Rare | 10 | 1 | ||
| Ability Ban Heroes can't use their Hero Abilities until the end of your next turn |
Super Rare | 2 | 1 | ||
| Archer's Instinct Pick 3 |
Super Rare | 2 | 2 | ||
| Armored Dreadbloon gains Armored 10 + 5 per Phase |
Super Rare | 4 | 1 | ||
| Avalanche On Turn Start: If this card is in your hand, your Hero takes 5 Damage per phase |
Super Rare | 2 | 1 | ||
| Dread Shield Dreadbloon gains 150 Shield + 50 per Phase |
Super Rare | 4 | 1 | ||
| Echoes of Avalanche Add an Avalanche card per Phase to your opponent's hand |
Super Rare | 2 | 1 | ||
| Extreme Heat Destroy target Bloon that is on fire |
Super Rare | 4 | 2 | ||
| Fearful Aura Enemy Monkeys have -20 ATK until the start of your next turn |
Super Rare | 1 | 1 | ||
| Immunity Dreadbloon is immune to damage for 1 turn |
Super Rare | 5 | 1 | ||
| Max Heal Target non-Large Bloon is healed 100 |
Super Rare | 3 | 1 | ||
| Repercussions Remove target Monkey. Its owner takes 10 damage per Gold cost of the Monkey |
Super Rare | 2 | 1 |
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