Thunder's Decree

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Thunder's Decree
Portrait of Thunder's Decree
Icon of Thunder's DecreeCombo attacks can stun ZOMGs. Thunder Charge Ability: Electrically charges nearby Monkeys, granting them faster, ricocheting projectiles that can pop Frozen Bloons.
Tower Skywarden — Path 2 — Tier 4
XP cost 12,000
Cash cost $1,700 — Easy
$2,000 — Medium
$2,160 — Hard
$2,400 — Impoppable

Thunder's Decree is the Skywarden's path 2 tier 4 upgrade in Bloons TD 6. It improves the stun effect on BFBs for 1 second and gaining the capability to stun ZOMGs for 0.5 seconds, this upgrade grants the Thunder Charge ability.

When activated, nearby towers have their projectile speed increased by 200 (equivalent to a Mermonkey trident's speed), can pop frozen bloons, and can ricochet twice to the closest bloon. The ricochet is delayed by 0.05 seconds and targets bloons up to 100 units away. Projectiles that already ricochet gain 2 extra bounces. This ability has a 15 second duration and a 45 second cooldown.

Stats

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Costs and sell values

Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-4-0 $3,790 $4,455 $4,810 $5,345 $2,653 $3,119 $3,367 $3,742
1-4-0 $3,885 $4,565 $4,930 $5,475 $2,720 $3,196 $3,451 $3,833
2-4-0 $4,070 $4,780 $5,160 $5,735 $2,849 $3,346 $3,612 $4,015
0-4-1 $3,920 $4,605 $4,970 $5,525 $2,744 $3,224 $3,479 $3,868
0-4-2 $4,130 $4,855 $5,240 $5,825 $2,891 $3,399 $3,668 $4,078

Strategy

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This section was last updated for: version 56.0

Thunder's Decree is surprisingly cheap to build for how effective it can stun MOAB-Class Bloons including ZOMGs, as well as high potential grouped damage, but needs the Lightning Combo to be sufficient, and versus dense groups it can still struggles to stun blimps without enough pierce or consistent hits. The additional ability excels at improving synergies with already high pierce projectiles and limit the downside of Frozen immunities, which maximizes pierce of fast-attacking towers and opens up new synergies, as well as being powerful with sharp or shatter attacks such as Destroyers.

Like Galvanic Conduit, hitting a MOAB-class Bloon multiple times creates powerful stalling against single targets. The slower movement speed of MOAB-class Bloons makes this easy for one Thunder's Decree to pull off, but multiple of them compound this. The low price means it can be placed early to help deal with the early game MOABs while still maintaining relevance all the way into lategame, and upgrading to one or few Thunder's Decrees let them handle ZOMGs going later in the game. Buying another T3 may be preferred over buying the T4 unless wanting more ability uptime.

The Thunder Charge ability has a relatively low cooldown compared to its duration, but a relatively weak effect, though it can be powerful against dense groups of bloons. Towers with high pierce projectiles will benefit the most from the ricochet effect. Assuming no buffs to ability cooldowns, three Thunder's Decree Skywardens can maintain consistent uptime of Thunder Charge when micromanaged.

Update history

For a complete list of Skywarden changes, see Update history:Skywarden (BTD6).
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  • Selling a Lightning Skywarden in the middle of an attack no longer crashes the game (bug fix)
  • Ability: Track-based projectiles will no longer rotate when affected by the ricochet effect
  • Neutral Set Target option is now placed before Strong, instead of after Strong
For more Skywarden images, see Gallery:Skywarden.

Screenshots

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Assets

In other languages

This section was last updated for: version 56.0
Name
Language Text Notes
Arabic مرسوم الرعد —
Danish Tordenens Dekret —
German Erlass des Donners —
Spanish Decreto del Trueno —
Spanish (Latin America) Decreto del Trueno —
Finnish Ukkosen Julistus —
French Décret du Tonnerre —
Italian Decreto del Tuono —
Japanese サンダーズ・ディクリー —
Korean 천둥의 법령 —
Dutch Decreet van de Donder —
Norwegian Tordenens Dekret —
Polish Dekret Pioruna —
Portuguese (Brazil) Decreto do Trovão —
Russian Указ грома —
Swedish Åskans Dekret —
Thai โองการแห่งสายฟ้า —
Turkish Yıldırımın Kararı —
Chinese (simplified) 雷霆法令 —
Chinese (traditional) 雷霆法令 —
Description
Language Text Notes
Arabic يمكن لهجمات الكومبو أن تصعق زومج. قدرة شحنة الرعد: تشحن القردة القريبة بالكهرباء، مما يمنحها مقذوفات أسرع ومرتدة يمكنها تفجير البالونات المجمدة. —
Danish Kombinationsangreb kan bedøve ZOMG'er. Thunder Charge-evne: Oplader nærliggende aber med elektricitet, hvilket giver dem hurtigere, rikoschetterende projektiler, der kan sprænge frosne Bloons. —
German Kombinationsangriffe können ZOMGs betäuben. Donnerladung-Fähigkeit: Lädt nahegelegene Affen elektrisch auf und verleiht ihnen schnellere, abprallende Projektile, die gefrorene Bloons platzen lassen können. —
Spanish Los ataques combo pueden aturdir a los ZOMG. Habilidad Carga de trueno: Carga eléctricamente a los monos cercanos, otorgándoles proyectiles más rápidos y rebotantes que pueden explotar Bloons congelados. —
Spanish (Latin America) Los ataques combo pueden aturdir ZOMG. Habilidad Carga de trueno: Carga eléctricamente a los monos cercanos, otorgándoles proyectiles más rápidos y rebotantes que pueden reventar Bloons congelados. —
Finnish Yhdistelmähyökkäykset voivat tyrmätä ZOMG-ilmapalloja. Ukkoslatauskyky: Lataa sähköllä lähistöllä olevat apinat ja antaa niille nopeampia, kimmokkevia ammuksia, jotka voivat poksauttaa jäätyneitä Blooneja. —
French Les attaques combo peuvent étourdir les ZOMG. Capacité Charge de foudre : charge électriquement les Singes à proximité, leur accordant des projectiles plus rapides et ricochetants capable de faire éclater les Bloons gelés. —
Italian Gli attacchi combo possono stordire i ZOMG. Abilità Carica del Tuono: carica elettricamente le Scimmie vicine, fornendo loro proiettili più veloci e rimbalzanti in grado di far scoppiare i Bloon congelati. —
Japanese コンボ攻撃でZOMGを気絶させることができる。サンダーチャージアビリティ:近くのモンキーを帯電させ、凍結したブルーンを破裂させることができる、より速く跳ね返る発射体を与える。 —
Korean 콤보 공격으로 ZOMG를 기절시킬 수 있습니다. 천둥 충전 능력: 근처의 원숭이들을 전기 충전하여 얼어붙은 풍선을 터뜨릴 수 있는 더 빠르고 튕기는 발사체를 부여합니다. —
Dutch Combo-aanvallen kunnen ZOMG's verdoven. Bliksemlading-vaardigheid: Laadt nabijgelegen Apen elektrisch op, wat zorgt voor snellere, afketsende projectielen die Bevroren Bloons kunnen laten knappen. —
Norwegian Kombinasjonsangrep kan svime av ZOMG-er. Tordenladning-evne: Lader nærliggende apekatter elektrisk, noe som gir dem raskere, rikosjetterende prosjektiler som kan sprekke frosne Bloons. —
Polish Ataki combo mogą ogłuszać ZOMG. Zdolność Naładowanie Piorunem: ładuje elektrycznie pobliskie Małpy, przyznając im szybsze, rykoszetujące pociski, które mogą przebijać zamrożone Balony. —
Portuguese (Brazil) Ataques combo podem atordoar ZOMGs. Habilidade Carga de Trovão: Carrega eletricamente Macacos próximos, concedendo-lhes projéteis mais rápidos e ricocheteantes que podem estourar Bloons Congelados. —
Russian Комбо-атаки могут оглушать ZOMG. Способность «Заряд грома»: электризует ближайших обезьян, давая им более быстрые, рикошетирующие снаряды, которые могут лопать замороженные шары (Bloons). —
Swedish Kombinationsattacker kan bedöva ZOMG:er. Åskladdning-förmåga: Laddar närliggande apor med elektricitet, vilket ger dem snabbare, rikoschetterande projektiler som kan spräcka frysta Bloons. —
Thai การโจมตีคอมโบสามารถทำให้ ZOMG มึนงงได้ ความสามารถประจุอัสนี: ชาร์จไฟฟ้าให้ลิงในบริเวณใกล้เคียง ทำให้ยิงกระสุนได้เร็วขึ้นและชิ่งได้ ซึ่งสามารถเจาะลูกโป่งบลูนที่ถูกแช่แข็งได้ —
Turkish Kombo saldırıları ZOMG'leri sersemletebilir. Yıldırım Yükü Yeteneği: Yakındaki Maymunları elektrikle yükleyerek Donmuş Bloon'ları patlatabilen daha hızlı, seken mermiler kazandırır. —
Chinese (simplified) 连击可以眩晕 ZOMG。雷霆充能技能:给附近的猴子充电,赋予它们更快、可弹跳的弹道,能破开冻结的气球。 —
Chinese (traditional) 連擊可以眩暈 ZOMG。雷霆充能技能:給附近的猴子充電,賦予它們更快、可彈跳的彈道,能破開凍結的氣球。 —