Power (BCS)

Revision as of 06:57, 21 August 2024 by Polavux (talk | contribs)

Powers are a type of card in Bloons Card Storm. They trigger an effect when played, then are discarded. Some of them require selecting a target, such as selecting a Bloon or Monkey, while others have no restrictions.

List of Power cards

Art Name / description Class Rarity Cost
  Bomb
When drawn: Deal 50 damage to your hero. Draw a card.
Common 0
  Bloon Strike
Deal 50 damage to enemy Hero
Basic Common 3
  Bloontonium Cache
Gain 5 Bloontonium
Basic Common 0
  Cash Drop
Gain 1 Gold
Basic Common 0
  Fortify
Target friendly Bloon gains +50 Health
Basic Common 2
  Fright Night
Steal up to 4 Gold from your opponent
Basic Common 9
  Gwen's Choice
Pick 3. Set first enemy Bloon on fire, if already on fire deal 100 damage
Basic Common 2
  It's All On Fire Now
Set target Bloon on fire. If already on fire, deal 50 damage
Basic Common 1
  Long Range Rang
Deal 70 damage to a Bloon. If that doesn't destroy it, return this card to your hand
Basic Common 3
  Orders Received
Target Military Monkey or Bomb Shooter reloads immediately and gains 2 Temporary Ammo
Basic Common 5
  Overload
Destroy target Bloon with 100 or less Health
Basic Common 3
  Quick Break
Heal Hero for 100 Health
Basic Common 3
  Red Bloon Storm
Fills your board with Red Bloons
Basic Common 4
  Restock
Draw 3 cards
Basic Common 5
  Stunning Shot
Stun target Bloon
Basic Common 2
  Supply Drop
Draw 2 cards
Basic Common 3
  Bloon Embiggen
Give all your Bloons +25 Health
Basic Uncommon 4
  Bubble Time!
Pick 3. If it's a Power, give 50 Shield to yourself and random friendly Bloon
Basic Uncommon 3
  Improved Fortification
Give target friendly Bloon +150 Health and increase its delay by 1
Basic Uncommon 3
  Offense Best Defense
Reduce target Monkey's ATK by 20. If it is a Defender, remove it instead
Basic Uncommon 3
  Powerful Slowing Totem
Increases the delay of all enemy Bloons by 1
Basic Uncommon 7
  Push the Initiative
Stun target Bloon. Zero Gold: Summon a Yellow Bloon
Basic Uncommon 2
  Rapid Shot
Deal 40 damage to a random enemy Bloon 5 times
Basic Uncommon 3
  Red Bloon Apopalypse
Fill both players' boards with Red Bloons
Basic Uncommon 8
  Stunned
Stun target Monkey for 1 turn
Basic Uncommon 2
  Undead Army
Summon 4 Zombie Blue Bloons
Basic Uncommon 4
  Bloon Reinforcements!
Draw 2 Basic Bloons from your deck.
Basic Rare 3
  Enhanced Reflexes
Target Bloon takes 60 damage. Draw a card
Basic Rare 2
  Favored Trade
Remove friendly Monkey and gain half its Gold cost
Basic Rare 0
  Ghost Monkey
Reload target Monkey and give it Temporary
Basic Rare 4
  Glue Storm
Increase the delay of ALL Bloons by 1
Basic Rare 5
  Haunting Night
Steal up to 10 Bloontonium from your opponent
Basic Rare 6
  Hero Protection
Reduce the next damage received from an enemy Bloon to 0
Basic Rare 5
  Regrow Potion
Target Bloon gains Regrow 30
Basic Rare 2
  Shrink
Turn target Monkey into a Baby Monkey
Basic Rare 5
  Spike Storm!
Deal 30 Damage to all enemy Bloons
Basic Rare 2
  Bloon Amalgamation
Remove the top 5 Bloons in your graveyard from the game. Summon a Bloon Amalgam with the combined Health and Delay of all 5 and Must-Pop
Basic Super Rare 5
  Ceasefire
Enemy Monkeys lose all ammo
Basic Super Rare 7
  Desperate Defense
Your Monkeys have +25 ATK until the start of your next turn
Basic Super Rare 3
  Mass Lead Production
All friendly Bloons gain Armored 15
Basic Super Rare 3
  MOAB Strike
Deal 100 damage to enemy Hero
Basic Super Rare 7
  CRRROD
Summon 4 Camo Regrow Rainbow Bloons
Basic Ultra Rare 20
  Bed Time
Remove target enemy Monkey with 30 or less ATK
Advanced Uncommon 3
  Bloontonium Leak
Drain all Bloontonium from all players
Advanced Uncommon 5
  Economy Drain
Reduce both players' economy by 3
Advanced Uncommon 2
  Energy Overload
Destroy target Bloon with Shield
Advanced Uncommon 4
  Heartstopper
Remove Camo, Regrow and Armored from target Bloon, then deal 40 damage to it
Advanced Uncommon 2
  Lead Casing
Target Bloon gains Armored 20
Advanced Uncommon 6
  Quick Reload
Reload target Monkey
Advanced Uncommon 4
  Rare Power
Draw a random Rare card from your deck.
Advanced Uncommon 2
  ULTRA Rare Power
Draw a random Ultra Rare from your deck
Advanced Uncommon 3
  Whoops
Target Monkey loses all ammo
Advanced Uncommon 1
  Accident at the Lab
Put Acid Pools in all enemy Bloon spaces
Advanced Rare 7
  Artillery Command
All friendly Mortar and Bomb Shooter Monkeys attack random targets once immediately (does not use ammo)
Advanced Rare 4
  Bloon Redirect
Target Bloon with 150 or less Health switches to your side. Increase its delay by 2
Advanced Rare 8
  Defend the Breach!
Target Monkey gains +10 ATK until the start of your next turn. Zero Gold: This bonus is permanent
Advanced Rare 1
  Divination
Pick 3. If it's a Monkey, it gains +10 ATK
Advanced Rare 2
  Expert Negotiator
Target enemy Monkey joins your team
Advanced Rare 8
  Fast and Loose
Pick 3. If it costs 3 Gold or less, gain 2 Rad Tokens
Advanced Rare 3
  Firestorm
Deal 70 damage to all enemy Bloons
Advanced Rare 3
  Howl
Your Wolves have +10 ATK for the remainder of the game
Advanced Rare 4
  Pack Protection
All friendly Bloons gain 40 Shield
Advanced Rare 3
  Reinflated
Summon a random Bloon from your graveyard and make it Undead
Advanced Rare 4
  Return to Sender
Returns a Bloon or Monkey to the owner's hand
Advanced Rare 4
  Storm Of Arrows
Deal 120 damage to 2 random opposing Bloons
Advanced Rare 2
  Wall Of Trees
Gain 120 Shield. When it breaks, gain 2 Gold
Advanced Rare 3
  Bloon Melter
Destroy target friendly Bloon. Opponent takes 20 damage.
Advanced Super Rare 2
  Monkey Summons
Pick 3. If it's a Monkey, put it in play and then take 50 damage
Advanced Super Rare 5
  Nature's Clarity
Pick 3. Gain 15 Shield per Gold cost of picked card
Advanced Super Rare 3
  Mass Detonation
Deal 120 damage and 30 splash damage to highest health enemy Bloon, 3 times
Advanced Ultra Rare 10
  For My Next Trick
Pick 3. If it's a Bloon, it costs 2 less
Exotic Common 4
  Mana Shield
Gain 80 Shield
Exotic Common 1
  Try this!
Target Monkey gains 1 max ammo
Exotic Common 3
  Zany Juice
A random Bloon in hand gains +35 Health
Exotic Common 1
  Bloon Repair Bot
Heal target friendly Bloon up to 100 Health. It can't attack this turn
Exotic Uncommon 3
  In Our Darkest Hour...
Draw an Ultra Rare Monkey from your deck.
Exotic Uncommon 3
  Pre-emptive Strike
The next Bloon your opponent plays is destroyed
Exotic Uncommon 3
  Stylish Finish
Reload target friendly Monkey, it gains +30 ATK and is Doomed
Exotic Uncommon 1
  War Bonds
Gain 1 Gold per friendly Military Monkey
Exotic Uncommon 0
  Bombs Away
Destroy target non-large Bloon
Exotic Rare 7
  Double Trouble
Create a copy of target friendly Bloon
Exotic Rare 10
  Eerie Lifeforce
Increase delay of target Bloon by 1, it gains +10 Health per Bloon in your graveyard
Exotic Rare 2
  Ghostly Armor
Your Hero gains Armor 40 until the start of your next turn
Exotic Rare 2
  Hex of Power
Pick 3. If it's a Power, add a copy of it into your deck
Exotic Rare 2
  Parting Gift
Target friendly Monkey damages all enemy Bloons and is removed
Exotic Rare 3
  Quick Ready
Reduces the delay on target Bloon by 1
Exotic Rare 7
  Salvation
Return target friendly Monkey to hand. Trigger Orbs of Light
Exotic Rare 3
  Sticky Bomb
Deal 300 Damage to a Large Bloon
Exotic Rare 3
  Super Monkey Storm
Deal 150 damage to enemy Bloons
Exotic Rare 10
  Ability Ban
Heroes can't use their Hero Abilities until the end of your next turn
Exotic Super Rare 2
  Archer's Instinct
Pick 3
Exotic Super Rare 2
  Armored
Dreadbloon gains Armored 10 + 5 per Phase
Exotic Super Rare 4
  Avalanche
On Turn Start: If this card is in your hand, your Hero takes 5 Damage per phase
Exotic Super Rare 2
  Dread Shield
Dreadbloon gains 150 Shield + 50 per Phase
Exotic Super Rare 4
  Echoes of Avalanche
Add an Avalanche card per Phase to your opponent's hand
Exotic Super Rare 2
  Extreme Heat
Destroy target Bloon that is on fire
Exotic Super Rare 4
  Fearful Aura
Enemy Monkeys have -20 ATK until the start of your next turn
Exotic Super Rare 1
  Immunity
Dreadbloon is immune to damage for 1 turn
Exotic Super Rare 5
  Max Heal
Target non-Large Bloon is healed 100
Exotic Super Rare 3
  Repercussions
Remove target Monkey. Its owner takes 10 damage per Gold cost of the Monkey
Exotic Super Rare 2

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