This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
Spike Factory’s bottom path has potential but often is not the best option because it must be bought in advance to build up a decent pile. Since the bottom path is all about longer durations, we’ve increased the duration of the speed boost at the start of each round, allowing slightly beefier spike piles to be built up in the short term. — Update notes
As we describe in Bonnie's balance changes, the BEAST is proving to be much easier to pop than we anticipated. The Spike Factory is the worst offender for this and the Spike Storm Ability is guaranteed to instantly vaporise[sic] the BEAST. We prefer not to add special exceptions to the rules but in this case we feel it's warranted as trying to nerf the Spike Factory so that it does a fair amount of damage to the BEAST would make it unfairly weaker against everything else. — Update notes
Super Mines is by far the least used of Spike Factory’s tier 5 upgrades, overshadowed by Carpet of Spikes and Permaspike. We are making it more affordable while also buffing its pierce to make it more capable of dealing with its main weakness of tight ZOMGs. — Update notes
Spike Factory is getting a lot of use right now in several different popular strategies. Similar to how we buffed the Spiked Mines upgrade in 4.3, we are nerfing the bottom path to encourage different uses of the tower. — Update notes