Rogue Legends

Rogue Legends (or Rogue Legend)[1] is a paid DLC expansion for Bloons TD 6, introduced in version 47.0 and the first of a series of DLC campaigns called Legends.[2] It is a "BTD rogue-lite adventure"[3] and a "game within the game"[2] where the player navigates a monkey on a grid with different types of tiles,[4] encountering Bloons and collecting towers and enhancements to add to their Party.[5] When the player encounters a Bloon, the game transitions to a short Bloons TD game, much like the tiles in Bloons Monkey City, during which the player uses their party's towers, Hero, and items called Artifacts to clear all the rounds. The campaign is split into five stages, each ending with a special Final Boss tile.
Rogue Legends is officially priced at USD$9.99,[6] though the actual cost depends on platform and region. A demo can be played in the Quest Rogue Legends Preview, which only allows playing three encounters. Purchasing the DLC unlocks an exclusive Avatar and Profile Banner, and an additional Avatar, Profile Banner, and and one more of each is unlocked by completing a campaign.
Gameplay
The player begins a Rogue Legends campaign by creating their Starter Party, which is done by selecting a Hero or Hero Skin and up to three Artifacts. Campaigns are divided into five stages. On each stage, the player progresses through the map by navigating tiles on a hexagonal grid. Players can move by clicking on the tiles indicated by a blue Wisp, but they cannot move back afterwards (indicated by the path becoming darkened). On some stage layouts, there are there multiple starting tiles or branching paths that the player can choose from, but all possible roads will eventually converge on the Final Boss tile. Some tiles will have a Red Bloon floating over it that lead the player to a Bloon Encounter, which is a game of BTD6 with a custom set of rules, rounds and mechanics, and with Monkey Knowledge, Double Cash Mode, and Fast Track Mode disabled. Completing encounters earns items called Tokens (represented by an icon of Geraldo's head) that can be used to trade with Merchants. The player has five hearts (separate from lives) and loses a heart each time they lose an encounter. If the player runs out of hearts, the campaign ends with no option of continuing.
In Rouge Legends, the player cannot place towers or Powers freely and can only use Insta Monkeys, which cost cash to place. They are cheaper to place than their combined base and upgrade costs, but more expensive to upgrade than normal.[6] Insta Monkeys in the player's Party are reusable, but have a 4-round cooldown between uses. The player can add more Insta Monkeys to their Party by opening Loot Chests and visiting Camp Fires, but they can only have up to 10 Insta Monkeys in their Party; obtaining an 11th tower prompts the player to remove a tower to make space.
During Bloon Encounters, the player can earn temporary items called Boosts, which can be Artifacts, Powers (which are purchased with cash instead of Monkey Money), or a one-time Insta Monkey. Temporary Artifacts will be active for the rest of the encounter and Powers or towers obtained from Boosts will be lost upon finishing the encounter, regardless of if they were used or not.
Players can encounter special tiles with different mechanics, such as Mini Games or Mini Bosses that can award additional Artifacts if the player can beat certain scores, Merchants that can exchange their Artifacts for tokens or other Artifacts, Loot Chests with additional Artifacts, or Camp Fires[sic] that allow players to add more Insta Monkeys, permanently upgrade existing Insta Monkeys or Artifacts, or regain hearts. At the end of each stage, there is a unique Final Boss tile, which is a Bloon Encounter featuring a Boss Bloon. Defeating the Final Boss is required to progress to the next stage. Boss games start at Round 15/50 and it will have 30,000 Health.
Parties
Parties are a set consisting of a Hero, Insta Monkeys, and artifacts. Each Hero has a unique starter party that includes two Insta Monkeys and one hero artifact, and Hero Skins have different starter parties. Before beginning a campaign, the player can also choose their own "permanent artifacts" to start with, though limited to a combined artifact cost of 9.
Artifacts
Artifacts are items that can be equipped during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them can add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". Each permanent artifact has a value that determines its cost to equip in the starter party and to trade at a merchant. There are over 60 unique artifacts and upgraded versions.[5] Most of them appear to come in at least three rarities: Common, Rare, and Legendary. Common Artifacts cost 3, Rare Artifacts cost 6, and Legendary Artifacts cost 9. After completing a stage, the player can extract one Artifact[7] to allow it to be chosen in a Starter Party, but the extracted artifact will be lost for the rest of the current campaign.
Boosts
Boosts are temporary items that are obtained every 3 rounds on Bloon Encounters, after a certain number of rounds on Mini Games, at the start of a Mini-Boss and every 5 'pops' afterwards, and after triggering a Skull during a Final Boss fight. Boosts can be Artifacts, Insta Monkeys, or Powers (including the Cave Monkey).
When selecting a boost, the player can choose one of three items (except during Races or Endurance Races where they are awarded automatically), or spend cash to reroll them. The first reroll is free, and every successive roll costs an additional $300 ($300, $600, $900 and so on). Insta Monkeys from Boosts can only be used once, and Powers from Boosts cost cash to place instead of Monkey Money.[5]
Stages
Campaigns are split into five stages, each composed of a grid of hexagonal tiles. There are 14 different layouts that can appear. Each layout has a name internally, but they are not displayed in the game itself.
In Stage 2, the Bloon Encounters will start at round 2/13, Stage 3 starts at 3/16, Stage 4 at 4/19 and Stage 5 at 5/22 and progress in the same way as Stage 1. The Final Bosses of Stages 2 and higher will be on their Elite version and will start and end 5 Rounds later each tier (20/55, 25/60, 30/65 and 35/70, respectively), and the Boss health will be 30,000 × Stage number, maxing out at 150,000 at Stage 5. Passive and Skull effects will be the same as in Boss Challenge with the Stage number determining the Boss Tier.
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Quarry
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Basalts
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Bloonhenge
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Cliffside
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Dam
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High Point
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Big Forest
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Mountain Top
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Volcanic Island
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River Crossing
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Cliffs of Dover
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Jungle
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Mountain Pass Upper
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Waterfall
Tiles
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- Spawn Points — The starting position of the player, represented by a tent. On some stage layouts, the player can choose from multiple spawn points.
- Bloon Encounters — Takes the player to a game of Bloons TD 6. Players are rewarded with 1 to 3 tokens after completing the game.
- Mini Games — Optional challenges that can be set in Race, Endurance Race[7] (deal as much damage as possible in a certain amount of time, like the 5 Minutes of Frozen Over quest), or Least Cash modes that can award additional artifacts if player beats a specified goal score, there are 3 thresholds that award a choice between Common, Rare and Legendary Artifacts. Players do not lose a heart if they fail to achieve a goal score, but they can pay 1 to retry if the player losses or finishes the Mini Game without a reward.
- Mini Boss — Similar to Mini Games, these can award Artifacts if the player can achieve certain goal scores by challenging a Boss Bloon in Boss Rush mode. These use the normal round set with the boss-specific modifiers rather than the Rogue Bloons round set, and Powers are enabled. Players will be able to see which Boss Bloon they will be facing in that tile as it will be floating above it.
- Loot Chests — Gives the player a set of Artifacts to choose one of.
- Merchants — Allows the player to trade Artifacts and tokens for different Artifacts. A trade is performed by selecting 1 to 4 Artifacts from the Merchant's inventory and a combination of tokens and Artifacts from the player's inventory until the value of both selections are the same (Tokens have a value of 1 and Merchant Artifacts are valued on twice its regular price), and upon confirmation, players will lose the selected tokens and artifacts which and gain the ones they have chosen from the Merchant. Only one trade is allowed per Merchant tile.
- Log Bridges — Allows the player to cross water tiles.
- Camp Fires[sic] — Allows the player to choose one of four benefits:
- Recruit: "Befriend a new Monkey to add to your Party." — The player can select a new Insta Monkey to add to their party.
- Mentor: "Mentor one of your monkeys to make it stronger." — Permanently increases the upgrade tier on one path of a chosen Insta Monkey if available. For example, a 2-0-0 Alchemist can be enhanced into a 3-0-0 Alchemist, 2-1-0 Alchemist, or 2-0-1 Alchemist. Tier 4 Monkeys cannot be upgraded to Tier 5.
- Enhance: "Study a Common Artifact to increase its strength" — Upgrades a Common Artifact into Rare.
- Heal: "Taking a short nap can restore some health" — Restores two hearts, this option will not be available if the player already have 5 hearts.
- Legendary Augment Tiles — Some tiles can have sparks over them, allowing better rewards.
- Bloon Encounter: The player will get a choice between Legendary Artifacts or Tier 5 Insta Monkeys upon completing them instead of tokens.
- Loot Chests: All the Artifacts will be of Legendary rarity.
- Merchant: Can have Legendary artifacts in its inventory and the costs are different compared to a regular Merchant: Common Artifact cost 4 Power, Rare cost 8, and Legendary need 16.
- Final Boss — A final battle against a Boss Bloon, played in a similar way to the Boss Challenge mode, but with some differences: Boss will spawn immediately upon starting the game and must be defeated within 35 rounds. The tile will use the Rogue round set, grant a higher amount of starting cash and use the same challenge modifiers as the last Bloon Encounter tile Bloon speed, Ceramic and MOAB health). The health of the boss is fixed a 30,000 and will increase in the same amount every stage. When the Boss is defeated, the game will end immediately even even if the spawns of the current round are still active. For rewards, the player will have a choice between a Legendary Artifact related to the Boss or Tier 5 Insta Monkeys, and the ability to extract one Artifact to use as a starting one in future campaigns. Finally the campaign will progress to the next stage on a new map. Lych currently doesn't appear in Rogue Legends, neither as a Mini Boss nor as Final Boss.
Rounds
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Bloon Encounters use a unique "Rogue Bloons" round set.[7] These rounds scale in difficulty much quicker than the regular set (for example, MOABs will start spawining in the mid 10's), and to compensate, the players recieve a much larger amount of starting cash in addition to their party Insta Monkeys and active Artifacts. Encounters start at round 1 out of 10 with the default challenge rule modifiers. After each encounter cleared, all future encounters in the same stage will start 1 round later and will last for 3 more rounds at the end (ex. 1/10, 2/13, 3/16, and so on); also Bloon speed, MOAB health, and Ceramic health will be increased by +5% each encounter.
Costs
- Insta Monkey placement costs are based on the sum of the cost of the base tower and all upgrades they have, and are reduced by a percentage that depends on the highest upgrade tier they have. Insta Monkeys from Boosts cost 20% less to place on top of this.
- Upgrade costs are increased based on their tier, except Paragons, which are cheaper.
- Powers cost cash to place instead of Monkey Money.
| Mechanic | Type | Cost |
|---|---|---|
| Insta Monkeys | Base | -10% |
| Tier 1 | -20% | |
| Tier 2 | -30% | |
| Tier 3 | -35% | |
| Tier 4 | -40% | |
| Tier 5 | -50% | |
| Upgrades | Tier 1 | +15% |
| Tier 2 | +20% | |
| Tier 3 | +30% | |
| Tier 4 | +35% | |
| Tier 5 | +40% | |
| Paragon | -50% | |
| Powers | Pontoon | $450 |
| Portable Lake | $500 | |
| Tech Bot | $375 | |
| Cave Monkey | $750 |
Modes
Practice

Practice mode allows the player to simulate a Bloon Encounter on any map. The player chooses a map and their Starter Party as normal and plays rounds 1–65. There are no health or speed modifiers.
CHIMPS
CHIMPS mode is unlocked by completing stage 5 of a campaign for the first time. In CHIMPS mode, the player plays an endless version of the campaign where each map plays like CHIMPS mode in the main game, meaning selling is disabled and the player only has one life. During the campaign, the player is also limited to three hearts and cannot extract Artifacts after stage 5.
Rogue Feats
Rogue Feats are tasks similar to achievements that add points to a badge displayed on the player's profile.
Cosmetic items
| Purchase the DLC | |
|---|---|
| Complete a campaign |
In-game text
Legends menu description
Store description
Set out on a nostalgic journey through amazing rogue-lite campaigns to find new companions, build your power, and defeat the final Boss. Infinitely and dynamically replayable!
ALL NEW FEATURES
- Detailed retro-inspired maps that immerse you in a nostalgic world of adventure
- All new rogue-lite gameplay that offers periodic choices between Insta-Monkeys, Artifacts, and Boosts to build your Party's power
- 60+ powerful Artifacts that fundamentally change classic play, such as zig-zag firing patterns or granting all projectiles homing ability
- All new Boosts with powerful rarities, some of which can buff all Monkeys
- Custom Bloon round sets for big changes in gameplay
- Collect Permanent Monkeys and Artifacts to add to your Party so each new Campaign offers evolving variety
EXCLUSIVE ITEMS
- One Banner and Avatar set available immediately upon purchasing Rogue Legends
- A second Banner and Avatar set celebrating your legendary adventures after fully beating one Campaign
- All new Tim Haywood music track written exclusively for and inspired by Rogue Legends
Home information menu
Campaign information menu
Bugs
- Tapping or clicking on a Boost multiple times when the Boost selection menu appears will give it multiple times.
- Entering the Rogue Legends menu with music turned off in the options, then turning it back on, plays Main Theme instead of the Rogue Legends theme.
Development
Legends were first mentioned in passing the update notes for version 41.0 as "periodic Legends content drops for players looking for even more challenge".[8]
Version 44.0
More information about Legends was revealed in the update notes for version 44.0, and that the first Legends will be DLC and a "rogue-lite adventure".
— Update notes for version 44.0[3]
Version 45.0
The update notes for version 45.0 revealed that the development team was planning a "dev diary" to preview the art and gameplay of Rogue Legends.
— Update notes for version 45.0[9]
Version 46.0
The update notes for version 46.0 revealed that the first Legends DLC was planned to be released in version 46.0, but was delayed until version 47.0.
— Update notes for version 46.0[2]
Version 47.0
The update preview for version 47.0 revealed more information about Rogue Legends, as well as answering questions from the community about Legends in general.[7]
Gallery
Screenshots
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Rogue Legends on the Legends menu
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Main menu
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Captain Churchill's starter party
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Choosing starter artifacts
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Selecting a boost
Stages
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Zoom out of a stage layout
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Zoom out of a stage layout
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Zoom out of a stage layout
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Zoom out of a stage layout
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Opening a chest
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The same location as before, but with different special tiles
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Earning a token
Assets
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Rogue Monkey portrait
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Rogue Monkey victory portrait
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Rogue Monkey game over portrait
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Camp Fire recruit icon
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Camp Fire mentor icon
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Camp Fire enhance icon
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Camp Fire heal icon
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Preview image in the Shop
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Unused Rogue Legends shop icon in v46.0
Button icons
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Campaign button
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Party button
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Practice mode button
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Inventory button
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Compass button
Promotional images
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"BTD6 Legends loading..." teaser animation[10]
Video
References
- ↑ "Bloons TD 6 v46.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ 2.0 2.1 2.2 "Bloons TD 6 v46.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ 3.0 3.1 "Update: Bloons TD 6 v44.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ "BTD6 Rogue Legends DLC maps and movement first look!". Reddit. Retrieved Thu, 16 Jan 2025.
- ↑ 5.0 5.1 5.2 "BTD6 Rogue Legends DLC gameplay first look!". Reddit. Retrieved Thu, 23 Jan 2025.
- ↑ 6.0 6.1 "Rogue Legends | Coming Soon to Bloons TD 6!". YouTube. Retrieved Mon, 27 Jan 2025.
- ↑ 7.0 7.1 7.2 7.3 "Bloons TD 6 v47.0 - Update Notes!". Retrieved Tue, 4 Feb 2025.
- ↑ "Update: Bloons TD 6 v41.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ "Bloons TD 6 v45.0 - Update Notes!". Reddit. Retrieved Tue, 14 Jan 2025.
- ↑ "BTD6 Legends loading...". Reddit. Retrieved Tue, 14 Jan 2025.