Striker's Adventure

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Striker's Adventure is an Adventure in Bloons Card Storm, introduced in version 4.0. It consists of a single campaign, Striker's Battleground, a roguelike mode where the player plays through a series of randomized matches while collecting cards to build their deck between matches and items and potions to apply modifiers. This campaign is available to all players, but most features and rewards are only accessible to players who purchase the Striker Adventure, Striker Mega Bundle, or Lead Storm Mega Bundle from the store.

Gameplay

The player begins a run by choosing a starter deck and three regular Supply Crates. Each run has twelve stages, each with a random opponent, map, and modifier. Beating the opponent of the stage earns rewards and progresses the player to the next stage, while losing to the opponent causes the player to lose one life. The player has three lives and loses the run if they run out, though some opponents reward a item when defeated that restores one life. The player wins by completing all twelve stages.

Starter decks

The check icon indicates that the player has already completed a run with that deck.

All Heroes have one deck unlocked by default and two additional decks unlocked by accomplishing certain tasks within this Adventure. If the player has not purchased Striker's Adventure, they can only use Unpredictable Arrows. Otherwise, the player can use any Hero, even ones they do not own.

Hero Name Unlock requirement Cards
Quincy Unpredictable Arrows Free Monkeys: Monkey Investigator Monkey Investigator ×1, Mortar Monkey Mortar Monkey ×2
Bloons: Aura of Strength Bloon Aura of Strength Bloon ×1, Green Bloon Green Bloon ×2, Swarm Yellow Bloon Swarm Yellow Bloon ×2
Powers: Rapid Shot Rapid Shot ×2, Storm Of Arrows Storm Of Arrows ×2
The Sentinel Defeat Quincy in Striker's Battleground Adventure Monkeys: Tack Shooter Tack Shooter ×2, Tack Sprayer Tack Sprayer ×2
Bloons: Clever Yellow Bloon Clever Yellow Bloon ×2, Double Green Bloon Double Green Bloon ×2, Weapon Enhancer Bloon Weapon Enhancer Bloon ×1
Powers: Archer's Instinct Archer's Instinct ×1, Desperate Defense Desperate Defense ×1, Fortify Fortify ×1
Making New Friends Pop 100 Bloons with Quincy Monkeys: Sharpened Darts Lab Sharpened Darts Lab ×1
Bloons: Bomb Bloon Bomb Bloon ×2, Rang Bloon Rang Bloon ×2, Triple Threat Bloon Triple Threat Bloon ×1, Yellow Bloon Yellow Bloon ×2
Powers: Enhanced Reflexes Enhanced Reflexes ×2, Expert Negotiator Expert Negotiator ×1, Try this! Try this! ×1
Gwendolin Super Hot Purchase Striker's Adventure Monkeys: Burny Stuff Mortar Burny Stuff Mortar ×2, Wall of Fire Monkey Wall of Fire Monkey ×1
Bloons: Ceramic Bloon Ceramic Bloon ×2, Golden Bloon Golden Bloon ×2
Powers: Extreme Heat Extreme Heat ×1, Firestorm Firestorm ×2, It's All On Fire Now It's All On Fire Now ×2
The Truce Set 50 Bloons On Fire Monkeys: Barrel of Monkeys Barrel of Monkeys ×1, Dart Monkey Twins Dart Monkey Twins ×2
Bloons: Clever Blue Bloon Clever Blue Bloon ×2, Clever Green Bloon Clever Green Bloon ×2, Clever Lead Bloon Clever Lead Bloon ×1, Clever Yellow Bloon Clever Yellow Bloon ×2
Powers: Bloon Melter Bloon Melter ×1, Bloon Reinforcements! Bloon Reinforcements! ×1
Hazardous Materials Spend 30 Ammo with Monkeys buffed by Heat It Up Monkeys: Alchemist Monkey Alchemist Monkey ×2, Ceramic Glazing Kiln Ceramic Glazing Kiln ×1
Bloons: Stun Gas Bloon Stun Gas Bloon ×2, Toxic Bloon Toxic Bloon ×1, Volatile Bloon Volatile Bloon ×1, Weakening Gas Bloon Weakening Gas Bloon ×1
Powers: Accident at the Lab Accident at the Lab ×1, Bloon Melter Bloon Melter ×1, Firestorm Firestorm ×1, Pre-emptive Strike Pre-emptive Strike ×1
Obyn Greenfoot The Hunt Purchase Striker's Adventure Monkeys: Wolf Wolf ×5
Bloons: Pink Bloon Pink Bloon ×3, White Bloon White Bloon ×2
Powers: Desperate Defense Desperate Defense ×2
Druidic Rituals Pop 20 Bloons with Wolves Monkeys: Druid Druid ×2, Heart of Vengeance Druid Heart of Vengeance Druid ×1, Jungle's Bounty Druid Jungle's Bounty Druid ×1
Bloons: Steady Growth Bloon Steady Growth Bloon ×2, Strengthenator Strengthenator ×1
Powers: Improved Fortification Improved Fortification ×2, Nature's Clarity Nature's Clarity ×2, Quick Break Quick Break ×1
Wall of Thorns Heal 500 Health from Druid Monkeys Monkeys: Leeching Shot Sniper Leeching Shot Sniper ×2
Bloons: Bolstered Bloon Bolstered Bloon ×1, Booster Bloon Booster Bloon ×1, Buddy Bloon Buddy Bloon ×1, Shield Gas Bloon Shield Gas Bloon ×2
Powers: Bloontonium Cache Bloontonium Cache ×1, Mana Shield Mana Shield ×2, Wall Of Trees Wall Of Trees ×2
Adora, High Priestess #Blessed Purchase Striker's Adventure Monkeys: Dart Monkey Twins Dart Monkey Twins ×1, Monkey Priestess Monkey Priestess ×1, Triple Shot Triple Shot ×3
Bloons: Clever Blue Bloon Clever Blue Bloon ×2, Clever Lead Bloon Clever Lead Bloon ×2, Nested Yellow Nested Yellow ×1
Powers: Divination Divination ×1, Energy Overload Energy Overload ×1
#Cursed Gain 250 Bloontonium Monkeys: Barrel of Monkeys Barrel of Monkeys ×1, Bloontonium Miner Bloontonium Miner ×3, Mine Supervisor Mine Supervisor ×1
Bloons: Bloontonium Gas Bloon Bloontonium Gas Bloon ×3
Powers: Bloontonium Cache Bloontonium Cache ×2, Improved Fortification Improved Fortification ×2
Bloon Ascension Sacrifice 30 Monkeys Monkeys: Banana Plantation Banana Plantation ×1, Cash Drop Sniper Cash Drop Sniper ×1, Ceramic Glazing Kiln Ceramic Glazing Kiln ×1, Tack Shooter Tack Shooter ×2
Bloons: Ceramic Bloon Ceramic Bloon ×1, Extractor Bloon Extractor Bloon ×1, Growth Gas Bloon Growth Gas Bloon ×2, Weakening Gas Bloon Weakening Gas Bloon ×1
Powers: Max Heal Max Heal ×2
Zee Jay Calculated Risks Purchase Striker's Adventure Monkeys: Bionic Boomerang Bionic Boomerang ×2, Druid Druid ×2
Bloons: Swarm Yellow Bloon Swarm Yellow Bloon ×3
Powers: Favored Trade Favored Trade ×2, Parting Gift Parting Gift ×1, Stylish Finish Stylish Finish ×2
Faster Faster Use 30 Rad Tokens Monkeys: Leeching Shot Sniper Leeching Shot Sniper ×2
Bloons: Bloontonium Gas Bloon Bloontonium Gas Bloon ×2, RAPID RAPID ×1, Zee Jay Special Zee Jay Special ×3
Powers: Fast and Loose Fast and Loose ×2, Quick Ready Quick Ready ×1, ULTRA Rare Power ULTRA Rare Power ×1
Full Metal Monkey Play 200 Bloons Monkeys: Alchemist Monkey Alchemist Monkey ×2, Lead Coating Factory Lead Coating Factory ×1
Bloons: Clever Lead Bloon Clever Lead Bloon ×2, Lead Bloon Lead Bloon ×2, Lead Coating Bloon Lead Coating Bloon ×2
Powers: Accident at the Lab Accident at the Lab ×1, Bloontonium Leak Bloontonium Leak ×1, Mass Lead Production Mass Lead Production ×1
Striker Jones Scoped In Purchase Striker's Adventure Monkeys: Bouncing Bullet Bouncing Bullet ×1, Cash Drop Sniper Cash Drop Sniper ×1, Crippling Sniper Crippling Sniper ×1, Elite Defender Elite Defender ×1, Leeching Shot Sniper Leeching Shot Sniper ×1, Sniper Monkey Sniper Monkey ×1
Bloons: Clever Yellow Bloon Clever Yellow Bloon ×2
Powers: Orders Received Orders Received ×2, War Bonds War Bonds ×2
KABOOM Deal 500 damage to Bloons in a single turn Monkeys: Frag Bomb Shooter Frag Bomb Shooter ×1, Missile Launcher Missile Launcher ×1, Mortar Monkey Mortar Monkey ×1, Shell Shock Mortar Shell Shock Mortar ×1
Bloons: Black Bloon Black Bloon ×2, Bomb Bloon Bomb Bloon ×2
Powers: Artillery Command Artillery Command ×2, Orders Received Orders Received ×2
Titans Own a Monkey with 5 or more ammo Monkeys: Cash Drop Sniper Cash Drop Sniper ×2, Mortar Monkey Mortar Monkey ×2
Bloons: BFB BFB ×2, Lead Zeppelin Lead Zeppelin ×1, MOAB MOAB ×2
Powers: Lead Casing Lead Casing ×1, Orders Received Orders Received ×1, War Bonds War Bonds ×1
Amelia the Amazing Misdirection Purchase Striker's Adventure Monkeys: Alchemist Monkey Alchemist Monkey ×2, Wizard Monkey Wizard Monkey ×2
Bloons: Bolstered Bloon Bolstered Bloon ×1, Buddy Bloon Buddy Bloon ×1, Double Green Bloon Double Green Bloon ×2, Triple Threat Bloon Triple Threat Bloon ×1
Powers: Bubble Time! Bubble Time! ×1, Pack Protection Pack Protection ×2
Forbidden Sorcery Have a Wizard Monkey reach 75 ATK Monkeys: Boomerang Monkey Boomerang Monkey ×2, Monkey Priestess Monkey Priestess ×2, Necromancer Necromancer ×1
Bloons: Growth Gas Bloon Growth Gas Bloon ×1, The Eternal The Eternal ×1
Powers: For My Next Trick For My Next Trick ×2, Reinflated Reinflated ×2, The Prestige The Prestige ×1
Feeling Blue Grant 500 total Shield to friendly Bloons Monkeys: Leeching Shot Sniper Leeching Shot Sniper ×2, Shell Shock Mortar Shell Shock Mortar ×2
Bloons: ARBITR ARBITR ×1
Powers: Bombs Away Bombs Away ×1, Hero Protection Hero Protection ×2, Pre-emptive Strike Pre-emptive Strike ×2, Return to Sender Return to Sender ×1, Shields Down! Shields Down! ×1
Mountain Obyn Full Moon Purchase Striker's Adventure Monkeys: Dire Wolf Dire Wolf ×1, Wolf Wolf ×3
Bloons: Blue Bloon Blue Bloon ×2, MOAB MOAB ×1, White Bloon White Bloon ×1, Yellow Bloon Yellow Bloon ×2
Powers: Bloontonium Cache Bloontonium Cache ×1, Howl Howl ×1
Molten Core Pop 50 Bloons with Wolves Monkeys: Bomb Shooter Bomb Shooter ×2, Tack Shooter Tack Shooter ×2
Bloons: Armor Powered Bloon Armor Powered Bloon ×1, Double Red Bloon Double Red Bloon ×2, Lead Bloon Lead Bloon ×2, Precursor Bloon Precursor Bloon ×2
Powers: Nature's Clarity Nature's Clarity ×1
Nourishment Gain 500 Bloontonium Monkeys: Bloontonium Miner Bloontonium Miner ×2, Triple Shot Triple Shot ×2
Bloons: Extra Shot Bloon Extra Shot Bloon ×2, Extractor Bloon Extractor Bloon ×2, Shield Gas Bloon Shield Gas Bloon ×1, Taunting Bloon Taunting Bloon ×1
Powers: Powerful Slowing Totem Powerful Slowing Totem ×1, Spike Storm! Spike Storm! ×1

Supply Crates

The contents of a regular Supply Crate

Supply Crates contain three random drops that the player can choose one of. There are three types of Supply Crates.

Contains cards. Choosing a card adds it to the player's deck. The player can obtain multiple copies of the same card, including Unique cards. Cards exclusive to Heroes other than the player's selected Hero do not appear.
Contains items. The player cannot obtain more than one copy of an item at a time.
Contains potions. If the player already has two potions upon opening one of these crates, they are given the option to either skip choosing a potion or discard a potion from the Supplies menu.

Items

Items apply passive modifiers to each match. The player can hold up to four items at a time, but it is impossible to have more than three in a single run.

Icon Text Notes
Ammo Cache
Monkeys have +1 ammo but take 1 extra turn to reload
Bloon Speederator
When you play a Bloon reduce its Health by 30 and its delay by 1
Does not apply to bloons spawned by a source other than their Bloon card (e.g. Rad Bloon spawned by Rad Bloon Time! or Undead Bloon spawned by Necromancer). Bloons summoned with 0 health are instantly destroyed.
Sharpening Stone
Primary Monkeys have +25 ATK
Only affects the player's Monkeys.
Creepy Idol
Your Opponent's first 4 Bloons that enter play have Delay increased by 1
Includes Storm bloons.
Jar of Pickles
Monkeys have +35 ATK but take 1 extra turn to reload
Only affects the player's Monkeys.
Quincy Action Figure
Start the game with a Quincy Action Figure in play
Hero's Cape
First Dart Monkey you play becomes a Super Monkey
Rapid Reload Ratchet
Your Monkeys reload 1 turn faster, minimum 1
Miniature Workshop
Start each battle with an extra card in hand
Obstacle Course Champ Medal
Start each battle with +100 Max Health
Golden Idol
The first card you play each turn costs 3 less
Affects Powers that cost Bloontonium. Only discounts one use of cards with multiple charges. Cannot reduce costs below 0. If the discounted card is a power, the player will be able to play a second discounted card that turn. The second discount does not apply to cards drawn after the first discounted power is used. Does not reduce the Bloontonium gained from playing Bloons.
Bloon Strengthenor
Your Bloons have +50 Health but you do not summon Storm Bloons
Your Bloons get a Health buff on-play that sets the bloon's Health to 50 more than its base Health. If the player also has Bloon Speederator, the Bloon Strengthenor buff will be +80 instead of +50, resulting in the bloon having +50 Health and -1 Delay compared to its unmodified stats.
Bloon Sniper
The first Bloon your opponent plays each battle is destroyed
Includes Storm Bloons. Deals damage equal to the Bloon's current Health instead of destroying it, which triggers both On Damaged and On Popped effects. If the opponent has a Ceramic Glazing Kiln, it will give +25 Health to the sniped Bloon after the snipe happens, resulting in the Bloon not dying. Passive Awesomeness from a Camo Pattern Bloon will not save the sniped Bloon from dying, but Passive Awesomeness from Zee Jay will.
This is my little brother
When you play a Large Bloon, add a 1 charge Red Bloon into your hand
Clearance
Power cards in your hand get 1 gold cheaper at the start of your turn, minimum 1
Does not activate at the start of turn 1. Does not affect Powers that cost Bloontonium.
Barrel Of Monkeys[sic]
At the start of the game, add a Barrel of Monkeys to your hand
Call In Support[sic]
At the start of your turn, add a random Power card to your hand
Miner's Pickaxe
At the start of your turn gain 1 Bloontonium

Potions

Potions can be consumed by the player at any time during a match to activate their effects. The player can hold up to 2 potions at a time and can discard potions from the Supplies menu at any time.

Icon Text Notes
Healing Potion
Heal your hero 200 health
Dissolver
Target Bloon is destroyed
Gerry's Fire
Target Monkey gains "On Attack: Set target Bloon on fire"
Rejuv Potion
Target Monkey reloads immediately
Bottle of Acid
Put an Acid Pool on target Bloon
Berserker Brew
Target Friendly Monkey gains 3 Temporary Ammo, +20 ATK and is Doomed
Shielding Potion
Your hero gains 150 Shield
Golden Future
Gain 5 Gold and draw 2 cards
Double Vision
Copy the next Bloon you play
Acidic Mixture Dip
Target Monkey gains Armor-Piercing
Bloon Juice
Fill your Bloontonium
Future Visions
Pick 3. Pick 3. Pick 3
Pocket Rocket
Replace target friendly Monkey with a Missile Launcher

Stages

Icon Name Player's health Opponent's health Opponent's deck size Rewards
1 Bootcamp 300 150 13 ×3
2 Bootcamp 300 150 13 ×3
3 Bootcamp 300 150 13 ×3
4 Hero 500 500 30 ×1, , ×1, ×4
5 Advanced Training 500 500 28 ×3
6 Advanced Training 500 500 28 ×3
7 Advanced Training 500 500 28 ×1, ×3
8 Hero 500 500 40 ×1, , ×1, ×4
9 Veteran 500 1,000 43 ×3
10 Veteran 500 1,000 43 ×3
11 Veteran 500 1,000 43 ×1, ×3
12 Final Battle 500 1,000 40 Universal Tokens 200 (can only be claimed once per starter deck)

Opponents

Bootcamp / Advanced Training / Veteran

The opponents of stages 1–3, 5–7, and 9–11 are Bloons wearing helmets, which function like Heroes. The helmet determines the name of the opponent and its two abilities. The color can be Red, Blue, Green, Yellow, Rainbow, or Ceramic, which determines the deck it uses. For the Military Bloon and Moustache Bloon, the color also determines which Bloons spawn from their passive abilities.

Hat Name Ability 1 Ability 2
Icon Cost Type Description Icon Cost Type Description
Military Bloon 0 Passive Summon this type of Bloon every 4 turns 10 Active Deal 40 splash damage to target Bloon
Shako Bloon 5 Active Deal 30 damage to a random Bloon 2 times 8 Passive Passive - Your Monkeys gain +10 ATK
Camo Pattern Bloon 0 Passive First Bloon played each turn has +15 health 6 Active Deal 30 damage to all enemy Bloons
Moustache Bloon 0 Passive Summon this type of Bloon every 4 turns 3 Active Deal 20 damage to target Bloon
Legionnaire Bloon 3 Active Deal 20 damage to target Bloon 7 Passive Deals 10 damage to every enemy Bloon summoned
Infantry Bloon 5 Passive Passive - Your Monkeys gain +10 ATK 10 Active Deal 40 splash damage to target Bloon

These opponents can have any of the following modifiers:

  • Opponent starts with 100 Shield (Bootcamp)
  • Opponent starts with 200 Shield (Advanced Training)
  • Opponent starts with 300 Shield (Veteran)
  • Opponent starts with +100 Health (Bootcamp)
  • Opponent starts with +200 Health (Advanced Training)
  • Opponent starts with +300 Health (Veteran)
  • Opponent starts with 2 Gold
  • Opponent starts with a Red Bloon
  • Opponent starts with +1 Economy
  • Opponent starts with a Boomerang Monkey
  • Opponent starts with a Bomb Shooter
  • Opponent starts with a Blue Bloon
  • Opponent starts with 5 Bloontonium

Hero (stage 4)

Stage 4 is against Quincy. There are three versions, each with a different deck and modifier.

Name Modifier
Alpha Quincy Starts with +3 Gold and adds a Ceramic Bloon to hand
Beta Quincy Starts with +6 Bloontonium
Gamma Quincy Starts with 4 Red Bloons in play

Hero (stage 8)

Stage 8 is against one of the following Heroes. Each Hero has a unique deck and modifier.

Name Modifier
Gwendolin Starts with a Burny Stuff Mortar in play and adds an Extreme Heat to hand
Obyn Greenfoot Starts with 200 Shield and a Nature's Clarity in hand
Amelia the Amazing Starts with 2 Double Red Bloons in play and +7 Bloontonium
Adora, High Priestess Starts with 5 Dart Monkeys on board
Zee Jay Adds Swarm Blue Bloon to hand

Final Battle

Stage 12 is against a Lead Bloon version of one of the previous Bloon Heroes with a unique name and modifier. Striker Bloons and Le'Moustachio can spawn Lead Bloons from their passive abilities.

Name Opponent Modifier
Striker Bloons Military Bloon Heroes' max HP becomes 100
Le'Moustachio Moustache Bloon Replace every 4th card in the players' deck with a Bomb
Lead, No Cap Shako Bloon Lead, No Cap replaces their hand with Lead Bloons. They cost 1 gold.
Imperator Leadius Legionnaire Bloon All cards in the players' deck cost 1 more. All of Imperator's cards cost 1 less.
Alpha Squad Lead-er Infantry Bloon Replace the players' hand with Supply Drops. Add 10 Bombs to the players' deck.
Invisi-lead Camo Pattern Bloon Invisi-lead is invulnerable every 2nd turn. Add 10 Bombs to the players' deck.

Missions

Missions are Feats obtainable only by playing this Adventure. All players can earn progress towards Missions, but only players who have purchased the full version can claim the rewards.

Text Rewards Notes
What a Bargain!
Play 50 Powers that cost 0 in Striker's Battleground
Universal Tokens 500 Universal Tokens
Keep Poppin'
Pop 1000 Bloons in Striker's Battleground
Universal Tokens 500 Universal Tokens
Proven Recruit
Beat Striker's Battleground once
Lead Storm Card Pack Lead Storm Card Pack ×1
Call That a Challenge?
Beat all 6 Final Battles in Striker's Battleground
Lead Storm Card Packs Lead Storm Card Pack ×2
Master Sniper
Snipe 100 Bloons using the Bloon Sniper
Universal Tokens 500 Universal Tokens
No Additives Necessary
Beat Striker's Battleground without using a Potion
Classic Card Packs Classic Card Pack ×2
Sour Pickle Face
Reload 200 Monkeys while having the Jar of Pickles equipped
Universal Tokens 500 Universal Tokens
Monkey Idol
Win using the Golden Idol, Creepy Idol or Quincy Action Figure
 Quincy Action Figure ×2
Battleground Veteran
Beat Striker's Battleground with 4 different Heroes
Lead Storm Card Packs Lead Storm Card Pack ×2

Strategy

This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.

Striker's Adventure involves some degree of luck and sufficient knowledge of all of the cards. Throughout the Adventure, choose a balanced amount of Bloons, Monkeys, and Powers, as the randomness of new cards may not often suit a pure deck archetype, and try to pick cards that will help in the long-term, such as group-popping Monkeys, cheap but efficient Bloons, and defensive Powers. Most Ultra Rares, especially The Eternal, ARBITR, and Total Transformation Monkey are impactful throughout the run, but not always better than less rare cards. Depending on the Hero picked and its starting party, adapt the strategy to suit the Hero better. Additionally, certain items are very impactful, especially Sharpening Stone (increased Attack Power of Primaries) and Creepy Idol (reduced enemy aggro).

For the final opponent, the strategy varies compared to the previous opponents. Continue defying their AI by wasting their cards too soon while you flawlessly defend against their rushes, however, watch out for additional gimmicks:

  • Striker Bloons: Defense is much more important. Bringing more Monkeys is more important than greeding and rushing the opponent. Drain their resources early on, and pile the pressure later in the game.
  • Le'Moustachio: 1/4 of the entire deck becomes unusable, substituted by Bombs. Avoid relying entirely on one card as the sole wincon. Heals are an important addition to the deck, but focus more at surviving against leaks while rushing.
  • Lead, No Cap: Armor Piercing Monkeys will be helpful against this opponent, as most of their deck will consist of Armored Bloons, especially Lead Bloons and Lead Coating Bloons.
  • Imperator Leadius: Early-game is much harder. With certain items such as Creepy Idol, defending won't be so difficult, and later on the game the +1 Gold cost for all cards becomes almost not impactful. Avoid entirely relying on cards with multiple charges.
  • Alpha Squad Lead-er: Plenty of healing is important against this opponent.
  • Invisi-lead: Time the Bloons such that they leak at every odd turn (e.g. send a Yellow Bloon at an even turn, leaking at an odd turn). Versus the Bombs, have backup options to heal the Hero.

Update history

  • Buff Sharpening Stone no longer increases the Attack Power of the opponent's Monkeys
  • Change Berserker Brew no longer displays the "On Play" keyword (bug fix)
  • Neutral Battleground Veteran mission now correctly tracks one win per hero (bug fix)
  • Change Progress towards unlocking Obyn’s Druidic Rituals and Gwen’s Hazardous Materials decks are now properly tracked (bug fix)
  • Change Adora's #Cursed deck now displays the correct unlock requirements instead of "Grant 500 total Shield to friendly Bloons" (bug fix)
  • Change Switched the names of Obyn's second and third decks (undocumented)
  • Buff Golden Idol now correctly grants a discount when the player's hand is full at the start of a turn (bug fix)
  • Buff Bloon Strengthenor no longer reduces the value of buffs from other sources
  • Change Sharpened Darts Lab no longer causes the game to crash with Hero's Cape in Striker's Adventure (bug fix)
  • Change Descriptions of the Sharpening Stone, Jar of Pickles, Berserker Brew, Shako Bloon and Infantry Bloon's passive abilities, and unlock condition for Forbidden Sorcery now use the abbreviation "ATK" instead of "AP"
  • Change Description of Berserker Brew now capitalizes "Temporary Ammo"
  • Added new items and potions to Striker's Battleground
    • New Potions: Bloon Juice, Future Visions, Pocket Rocket
    • New Items: Call in Support, Barrel of Monkeys, Miner’s Axe
  • Buff Bloon Sniper will now actually pop a Bloon even if that Bloon was affected by an On Play heal/buff such as ZJ's Passive Enhancements or Ceramic Glazing Kiln.
  • Nerf Golden Idol's buff now wears off after playing a Power card.
  • Nerf Players no longer receive an Item at the start of an adventure. (bug)
  • Buff Striker's Adventure now grants a Starter Item at the start of the campaign again (bug fix)

Screenshots

Assets

Opponent Bloons

In other languages

Striker's Adventure
Language Text Notes
Danish Angribers eventyr
German Strikers Abenteuer
Spanish (Latin America) Aventura de Striker
French Aventure de Striker
Italian Avventura di Striker
Japanese ストライカーアドベンチャー
Korean 스트라이커의 모험
Norwegian Strikers eventyr
Polish Przygoda Strikera
Portuguese (Brazil) Aventura do Striker
Russian Приключение Ударника
Swedish Strikers Äventyr
Chinese (traditional) 先鋒冒險
Striker's Battleground
Language Text Notes
Danish Angribers slagmark
German Strikers Schlachtfeld
Spanish (Latin America) Campo de batalla de Striker
French Champ de bataille de Striker
Italian Campo di battaglia di Striker
Japanese ストライカーの戦場
Korean 스트라이커의 전장
Norwegian Strikers slagmark
Polish Pole bitwy Strikera
Portuguese (Brazil) Campo de Batalha do Striker
Russian Поле боя Ударника
Swedish Strikers Slagfält
Chinese (traditional) 先鋒戰場