One Monkey Army: Difference between revisions

it does not affect subtowers still
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Tips: seems like it does it, I think? some sections can't be tips due to how they're structured
 
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{{research|
*Confirm interaction with the Essence artifacts now that they only require tier 4}}
{{BTD6 artifact info
{{BTD6 artifact info
|id=OneMonkeyArmy
|id=OneMonkeyArmy
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|introduced=48.0
|introduced=48.0
}}
}}
'''One Monkey Army''' is a [[Artifact|Legendary Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It causes [[Hero]]es to count as all [[tower category|tower categories]], thus allowing them to benefit from all buffs, Artifacts, and Boosts that only apply to specific categories of towers, and also grants them [[Camo detection]] (including preventing [[Phayze (BTD6)|Phayze]]'s Radar Jam), double damage to ''all'' Bloons, as well as double damage to [[Boss Bloon]]s specifically (for quadruple boss damage overall). Additionally, Heroes count as tier 4 towers when at Level 4 or higher, meaning they benefit from artifacts such as [[Essence Of Blastapopoulos]] and [[Essence Of Vortex]]; this behavior appears to be due to a bug.
'''One Monkey Army''' is a [[Artifact|Legendary Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It causes [[Hero]]es to count as all [[tower category|tower categories]], thus allowing them to benefit from all buffs, Artifacts, and Boosts that only apply to specific categories of towers, and also grants them [[Camo detection]] (including preventing [[Phayze (BTD6)|Phayze]]'s Radar Jam), double damage to ''all'' Bloons, as well as double damage to [[Boss Bloon]]s specifically (for quadruple boss damage overall).


As a trade-off, Heroes earn no XP naturally (excluding buying levels and hero-specific XP gains), and all non-Hero towers' projectiles deal zero base damage and are considered "immune" by all Bloons.{{fn|Internally, this sets their <code>immuneBloonProperties</code> to <code>-1</code>.}} It does not affect [[sub-tower]]s (including the companions of [[Beast Handler (BTD6)|Beast Handlers]]), [[power]]s, or any kind of damage not dealt directly by a projectile, such as [[damage over time]]. Removing Bloon immunities with [[Alchemist (BTD6)|Alchemist]], [[Embrittlement (BTD6)|Embrittlement]], or [[Cleansing Foam (BTD6)|Cleansing Foam]] does not allow towers to damage them, but damage bonuses and an [[Monkey Intelligence Bureau (BTD6)|MIB buff]] does.
As a trade-off, Heroes earn no XP naturally (excluding buying levels and hero-specific XP gains), and all non-Hero towers' projectiles deal zero base damage and are considered "immune" by all Bloons.{{fn|Internally, this sets their <code>immuneBloonProperties</code> to <code>-1</code>.}} It does not affect [[sub-tower]]s (including the companions of [[Beast Handler (BTD6)|Beast Handlers]]), [[power]]s, or any kind of damage not dealt directly by a projectile, such as [[damage over time]]. Removing Bloon immunities with [[Alchemist (BTD6)|Alchemist]], [[Embrittlement (BTD6)|Embrittlement]], or [[Cleansing Foam (BTD6)|Cleansing Foam]] does not allow towers to damage them, but damage bonuses and an [[Monkey Intelligence Bureau (BTD6)|MIB buff]] does.


==Strategy==
==Tips==
{{BTD6 last updated|51.2|section=1}}
{{cleanup|Restructure into a bullet point list per the [[Blooncyclopedia:Strategy guidelines|strategy guidelines]]}}
{{strategy needed|Expand more ways to use OMA (there's a lot to explore with OMA) and the synergies involved}}
{{BTD6 last updated|54.3|section=1}}


The One Monkey Army artifact is risky but can be very powerful if using a DPS-focused Hero, such as [[Captain Churchill (BTD6)|Captain Churchill]], or at least a Hero with adequate range. As the Hero counts for all categories, the Hero synergizes with plenty of Artifacts that involve tower categories, examples include raw stat increases from Inspiration, Quickening, or Precision, [[Primary Specialist|Primary]] / [[Support Specialist]] Artifacts, [[Critical Success]] for Crit chances and [[Pure Damage]] to handle high health targets during the later stages of a campaign.
*The One Monkey Army artifact is risky but can be very powerful if using a DPS-focused Hero, such as [[Captain Churchill (BTD6)|Captain Churchill]], or at least a Hero with adequate range. As the Hero counts for all categories, the Hero synergizes with plenty of Artifacts that involve tower categories, examples include raw stat increases from Inspiration, Quickening, or Precision, [[Primary Specialist|Primary]] / [[Support Specialist]] Artifacts, [[Critical Success]] for Crit chances and [[Pure Damage]] to handle high health targets during the later stages of a campaign.
 
*The Heroes that benefit the most from this Artifact include Churchill, [[Striker Jones (BTD6)|Striker Jones]], and [[Adora (BTD6)|Adora]]; it's only useless on [[Benjamin (BTD6)|Benjamin]], who has no direct attack. Caution is advised with [[Psi (BTD6)|Psi]] or [[Silas (BTD6)|Silas]], since they can struggle with the early MOAB-Class Bloons if not leveled fast enough and neither have a way to do practical damage to [[BAD (BTD6)|BAD]]s or [[Boss Bloon|Boss Bloons]].
The Heroes that benefit the most from this Artifact include Churchill, [[Striker Jones (BTD6)|Striker Jones]], and [[Adora (BTD6)|Adora]]; it's only useless on [[Benjamin (BTD6)|Benjamin]], who has no direct attack. Caution is advised with [[Psi (BTD6)|Psi]] or [[Silas (BTD6)|Silas]], since they can struggle with the early MOAB-Class Bloons if not leveled fast enough and neither have a way to do practical damage to [[BAD (BTD6)|BAD]]s or [[Boss Bloon|Boss Bloons]].
*It is recommended to have a reserve of hearts in the case the player encounters unfavorable maps such as [[Dark Dungeons]], so these tiles are skipped if necessary. Certain supports that may seem to work will not work, as they may rely on the Bloon taking damage to apply the effect. However, towers like [[Glue Gunner (BTD6)|Glue Gunners]], Top Path [[Alchemist (BTD6)|Alchemists]], [[Overclock (BTD6)|Overclock]], [[Deadeye]], and [[Monkey Village (BTD6)|Monkey Villages]] are always great support options.
 
It is recommended to have a reserve of hearts in the case the player encounters unfavorable maps such as [[Dark Dungeons]], so these tiles are skipped if necessary. Certain supports that may seem to work will not work, as they may rely on the Bloon taking damage to apply the effect. However, towers like [[Glue Gunner (BTD6)|Glue Gunners]], Top Path [[Alchemist (BTD6)|Alchemists]], [[Overclock (BTD6)|Overclock]], [[Deadeye]], and [[Monkey Village (BTD6)|Monkey Villages]] are always great support options.
 
===Tips===
* Using an [[Monkey Intelligence Bureau (BTD6)|MIB]] or the [[Intelligence Agent]] Artifact prevents projectiles from being considered immune by all Bloons. They still deal zero base damage, but their damage can be raised above zero with Artifacts and/or buffs.
* Using an [[Monkey Intelligence Bureau (BTD6)|MIB]] or the [[Intelligence Agent]] Artifact prevents projectiles from being considered immune by all Bloons. They still deal zero base damage, but their damage can be raised above zero with Artifacts and/or buffs.
** Ice Monkeys can freeze Bloons without a damage buff but with an MIB.
** Ice Monkeys can freeze Bloons without a damage buff but with an MIB.
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*Final Bosses are a challenge for OMA runs as some Boss Bloons can counter some Heroes, examples include:
*Final Bosses are a challenge for OMA runs as some Boss Bloons can counter some Heroes, examples include:
**Heroes with short range like [[Sauda (BTD6)|Sauda]] or [[Pat Fusty (BTD6)|Pat Fusty]] struggle with [[Bloonarius (BTD6)|Bloonarius]], [[Vortex (BTD6)|Vortex]] and [[Phayze]] due scattering of Bloons, stuns, or warps, respectively.
**Heroes with short range like [[Sauda (BTD6)|Sauda]] or [[Pat Fusty (BTD6)|Pat Fusty]] struggle with [[Bloonarius (BTD6)|Bloonarius]], [[Vortex (BTD6)|Vortex]] and [[Phayze]] due scattering of Bloons, stuns, or warps, respectively.
**Even with a source of camo detection, Heroes who can't naturally detect Camo Bloons have an inherent disadvantage against Phayze, as they will only attack the Boss half of the time plus the camo granting effects of Radar Jam.
**Similarly, Lead popping and attacks that deal more than 1 point of damage are needed for [[Dreadbloon (BTD6)|Dreadbloon]].
**Similarly, Lead popping and attacks that deal more than 1 point of damage are needed for [[Dreadbloon (BTD6)|Dreadbloon]].
**[[Gwendolin (BTD6)|Gwendolin]], [[Ezili (BTD6)|Ezili]] and Adora have a bad matchup against [[Blastapopoulos (BTD6)|Blastapopoulos]] as their attacks can't damage it and will make it overheat pretty quickly, so other attacking towers are almost a necessity, however Adora and Ezili may still beat the Boss thanks to their Level 3 abilities.
**[[Gwendolin (BTD6)|Gwendolin]], [[Ezili (BTD6)|Ezili]] and Adora have a bad matchup against [[Blastapopoulos (BTD6)|Blastapopoulos]] as their attacks can't damage it and will make it overheat pretty quickly, so other attacking towers are almost a necessity, however Adora and Ezili may still beat the Boss thanks to their Level 3 abilities.
**During very late stages at Endless CHIMPS campaigns, Blastapopulos becomes the most difficult Final Boss as there are no reliable way to prevent an overheat, leaving all Towers stunned for a few seconds, which in short maps might be enough to let DDTs and Ceramics get past the Hero and reach the exit unimpeded as the options that normally would counter this like [[Spike Factory (BTD6)|Spike Factories]] are useless.
**During very late stages at Endless CHIMPS campaigns, Blastapopoulos becomes the most difficult Final Boss as there are no reliable way to prevent an overheat, leaving all Towers stunned for a few seconds, which in short maps might be enough to let DDTs and Ceramics get past the Hero and reach the exit unimpeded as the options that normally would counter this like [[Spike Factory (BTD6)|Spike Factories]] are useless.


=== Extraction ===
=== Extraction ===
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===Supports that do not work===
===Supports that do not work===
{{research|verify if the following work or not:
{{research|verify if the following work, and what they need to work if not:
*Glue Strike (yes? no mutator shown)
*Glue Strike (yes? no mutator shown)
*Signal Flare
*MOAB Press
*Pushbacks like RBB, MOAB Press
*Any type of stun like Maim, Blimpact, etc.
*Any type of stun like Maim, Blimpact, etc.
*Blimp knockbacks like Shove, Avg, etc.
*Blimp knockbacks like Shove, Avg, etc.
*Bloon knockbacks like Jugg and Buckshot, etc.
*Enforcer and other Bloon knockbacks
*Cripple's damage vuln
*Cripple's damage vuln
*Sabo's slowdown
*Sabo's slowdown
*MOAB Glue (possibly yes, but 2-0-3 crosspath vs other crosspaths specifically unsure)
*MOAB Glue (possibly yes, but 2-0-3 crosspath vs other crosspaths specifically unsure)
*Popseidon ability wave
*Ink (4xx+ merm)
}}
}}
{{BTD6 last updated|53.2|section=1}}
Since OMA removes damage types and lowers base damage to 0, many supporting towers do not function properly without working around them.
The following supports that normally can be used in ordinary gameplay cannot work with One Monkey Army:
 
*[[Ice Monkey (BTD6)|Ice Monkey]]'s freeze
The following towers need their damage increased above 0 through buffs:
*[[Embrittlement (BTD6)|Embrittlement]] de-lead, de-camo, and de-regrow
*[[Glue Strike (BTD6)|Glue Strike]]'s ability
*[[Shimmer (BTD6)|Shimmer]]'s de-camo
*Any type of "pin" stun effect like [[Pin (BTD6)|Pin]] and the [[Pincushion Flyby]] Artifact
*Any type of "pin" stun effect like [[Pin (BTD6)|Pin]] and the [[Pincushion Flyby]] Artifact
*[[Embrittlement (BTD6)|Embrittlement]] de-regrow, de-camo and damage debuff
*[[Burny Stuff (BTD6)|Burny Stuff]] burn
*[[Really Big Bombs (BTD6)|Really Big Bombs]] pushback
The following towers need their damage type changed:
*[[Ice Monkey (BTD6)|Ice Monkey]] freeze
*[[Tidal Chill]] and above main freeze, including [[Arctic Knight]]'s Ice Jet ability projectiles
*[[Shimmer (BTD6)|Shimmer]]'s de-camo <!-- It decamos zebras at base, but not purples. Follows the same damage type of the original tower's attacks? -->
*[[Juggernaut (BTD6)|Juggernaut]] knockback
*[[Buckshot (BTD6)|Buckshot]] knockback
The following towers do not need any changes to work properly:
*[[Signal Flare (BTD6)|Signal Flare]] de-camo explosion
*[[Submerge and Support (BTD6)|Submerge and Support]] de-camo pulse
*[[Cleansing Foam (BTD6)|Cleansing Foam]] foam de-camo, de-regrow and lead popping
*[[Alluring Melody]] and above trances


== Update history ==
== Update history ==