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'''Winter's Mercy''' is the [[Skywarden (BTD6)|Skywarden]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade doubles its arrows' damage from 2 to 4 and their bonus damage to frozen bloons from 4 to 8. The shrapnel's bonus frozen damage is also doubled from 6 to 12. Winter's Mercy gains 1 damage for every 3 frozen bloons in range, capped at +8. It gains another 1 damage for 6 seconds every 3 frozen bloons popped.  
'''Winter's Mercy''' is the [[Skywarden (BTD6)|Skywarden]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade doubles its arrows' damage from 2 to 4 and their bonus damage to frozen Bloons from +4 to +8. The shrapnel's bonus frozen damage is also doubled from +6 to +12. Winter's Mercy gains +1 damage for every 3 frozen Bloons in range, capped at +8. It gains another +1 damage for 6 seconds for every 3 frozen Bloons popped.  


The icesplosive remain's damage and frozen bonus are increased from 3 to 5, and increases further if they originate from a popped MOAB: A base MOAB adds +25 damage, a DDT +50, a BFB +75, a ZOMG +200, and a BAD +10000.<section end="lede" />
The icesplosive remain's blast radius is doubled from 12 to 24 units and its damage is increased from 3 to 5, and increases further if they originate from a popped MOAB: A base MOAB adds +25 damage, a DDT +50, a BFB +75, a ZOMG +200, and a BAD +10,000.<section end="lede" />
 
==Stats==
{{BTD6 last updated|56.3|section=y}}{{Incomplete|Missing crosspath interactions}}{{BTD6 tower|range=48|footprintRadius=6|targetTypeFirst=y|targetTypeLast=y|targetTypeClose=y|targetTypeStrong=y|attacks={{BTD6 attack|range=48|filterInvisible=true|eject=-0.8, 18.3, 7|targetTypes=Depends on targeting option|rate=1.55|projectiles={{BTD6 projectile|randomAngle=3|count=1|maxPierce=-1|pierce=6|filterInvisible=true|radius=2|damage=4|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=17|maxDistance=75|speed=450|lifespan=0.16|acceleration=-20|damageModifierForFrozen=8|effects={{BTD6 buff|immunitiesGranted=Frozen}}{{BTD6 effect|damageModifierForFrozen=7}}{{BTD6 effect|lifespan=3|name=Ice combo - Slow effect|multiplier=0.75|multiplierForMoabs=0.9}}{{BTD6 effect|lifespan=2|name=Ice combo - Pierce effect|pierceCost=-1}}{{BTD6 zone|name=Ice combo - Slow zone|radius=8|slowMultiplier=0.8|moabsMultiplier=0.95}}{{BTD6 projectile|count=2|seekDistance=300|maxPierce=-1|pierce=3|filterInvisible=true|name=Ice combo - Shrapnel|radius=2|damage=6|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=12|speed=450|lifespan=0.1333|damageModifierForFrozen=12|effects={{BTD6 effect|multiplier=0|multiplierForMoabs=0|name=Freeze|layers=9999999|chance=0.35|lifespan=1.5}}}}}}{{BTD6 projectile|name=Icesplosive Remain|count=1|maxPierce=-1|pierce=6|ignoreBlockers=true|filterInvisible=true|radius=2|minLifespan=2|maxLifespan=4|rounds=1|effects={{BTD6 effect|name=Slow effect|layers=9999999|lifespan=3|multiplier=0.5|multiplierForMoabs=0.5||chance=1}}}}{{BTD6 projectile|name=Icesplosion|maxPierce=-1|pierce=3|ignoreBlockers=true|filterInvisible=true|radius=12|damage=5|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=12|lifespan=0.05|effects={{BTD6 buff|immunitiesGranted=Frozen}}{{BTD6 effect|name=Freeze|layers=6|multiplier=0|lifespan=1}}}}}}|buffs={{BTD6 buff||name=Attack speed buff|ratePercentagePerStack=0.05|maxStackSize=10|lifespan=2|appliesToOwningTower=true}}{{BTD6 buff|name=Pierce buff|pierceMultiplier=1.5|lifespan=1.0|appliesToOwningTower=true}}{{BTD6 buff|damageAdditive=1|maxStackSize=8|name=Damage buff from frozen Bloons in range|appliesToOwningTower=tue}}{{BTD6 buff|damageAdditive=1|name=Damage buff from popping frozen Bloons|appliesToOwningTower=tue|lifespan=6}}}}Notes:
 
* The +7 damage bonus to frozen is only applied to Blue, Green, Yellow and Pink Bloons.
* The Icesplosion damage is increased if the remain originated from a frozen MOAB-Class Bloon:
** MOAB: +25 damage
** BFB: +75 damage
** ZOMG: +200 damage
** DDT: +50 damage
** BAD: +10,000 damage


==Costs and sell values==
==Costs and sell values==
Line 22: Line 33:


==Strategy==
==Strategy==
{{strategy needed|section=y}}
{{strategy needed|section=y|May need to be rewritten}}
{{BTD6 last updated|56.3|section=y}}
Winter's Mercy is awkward because it depends so much on dealing the final hit to chain high damage from the icesplosions, and the bonuses from both currently frozen and recently popped Frozen Bloons are generally too minor for such a high price tag and low pierce even with the [[Icebore]] pierce bonus to Frozen targets. This makes it prone to being backfired by other defenses even with Ice synergies like [[Icicles (BTD6)|Icicles]], which works fine on its predecessors but not Winter's Mercy.
 
For crosspaths, path 1 crosspaths are preferred for most situations, as range is a benefactor in all strategies especially in Ice strategies. Path 2 crosspath is situational.
*1-0-5 is generally the best, with 2-0-5 useful for innate camo detection and also potentially for more coverage if needed.
*0-1-5 is a downgrade due to the speed effect not working and losing Purple-popping.
*0-2-5 does maximize pierce but restricts it to instant blasts instead of straight piercing projectiles, which sometimes helps proccing the Winter's Mercy effects but not always.
 
==Update history==
{{BTD6 change list by upgrade|Skywarden|3|5}}


==Gallery==
==Gallery==

Latest revision as of 02:45, 28 September 2026

Winter's Mercy
Portrait of Winter's Mercy
Icon of Winter's MercyWinter's bite deepens in the presence of more frozen Bloons, drawing a brief surge of damage from shattered foes. Frozen MOABs burst in ruinous iceplosions.
Tower Skywarden — Path 3 — Tier 5
XP cost 32,000
Cash cost $17,000 — Easy
$20,000 — Medium
$21,600 — Hard
$24,000 — Impoppable

Winter's Mercy is the Skywarden's path 3 tier 5 upgrade in Bloons TD 6. This upgrade doubles its arrows' damage from 2 to 4 and their bonus damage to frozen Bloons from +4 to +8. The shrapnel's bonus frozen damage is also doubled from +6 to +12. Winter's Mercy gains +1 damage for every 3 frozen Bloons in range, capped at +8. It gains another +1 damage for 6 seconds for every 3 frozen Bloons popped.

The icesplosive remain's blast radius is doubled from 12 to 24 units and its damage is increased from 3 to 5, and increases further if they originate from a popped MOAB: A base MOAB adds +25 damage, a DDT +50, a BFB +75, a ZOMG +200, and a BAD +10,000.

Stats

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This section was last updated for: version 56.3
Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Missing crosspath interactions
Tower
Display range48 units
Footprint radius6 units
Targeting options
  • First
  • Last
  • Close
  • Strong
Attack
Cooldown1.55s
Offset (X, Y, Z)
-0.8, 18.3, 7
TargetingDepends on targeting option
Targeting range48 units
Filters
  • Cannot target Camo
Projectile
Random angle3°
Pierce6
Damage4
Damage to frozen+8
Damage typeSharp
Speed450 units/s
Acceleration-20 units/s2
Max travel distance75 units
Lifespan0.16s
Radius2 units
Filters
  • Cannot hit Camo
Buff
Immunity overrideFrozen
Effect
Damage to frozen+7
Ice combo - Slow effect
Multiplier×0.75
Multiplier for MOAB-Class×0.9
Duration3s
Ice combo - Pierce effect
Duration2s
Pierce consumption-1
Ice combo - Slow zone
Radius8 units
Speed multiplier×0.8
MOAB-Class multiplier×0.95
Ice combo - Shrapnel
Count2
Pierce3
Damage6
Damage to frozen+12
Damage typeFrigid
Speed450 units/s
Seeking distance300 units
Lifespan0.1333s
Radius2 units
Filters
  • Cannot hit Camo
Freeze
Multiplier×0
Multiplier for MOAB-Class×0
Duration1.5s
Chance35%
Layers∞
Icesplosive Remain
Pierce6
Lifespan2s–4s
Persists between rounds1
Radius2 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Slow effect
Multiplier×0.5
Multiplier for MOAB-Class×0.5
Duration3s
Chance100%
Layers∞
Icesplosion
Pierce3
Damage5
Damage typeFrigid
Lifespan0.05s
Radius12 units
Filters
  • Cannot hit Camo
  • Ignores blockers
Buff
Immunity overrideFrozen
Freeze
Multiplier×0
Duration1s
Layers6
Attack speed buff
Attack speed modifier per stack+5%
Max. stacks10
Lifespan2s
  • Applies to self
Pierce buff
Pierce modifier×1.5
Lifespan1.0s
  • Applies to self
Damage buff from frozen Bloons in range
Damage bonus+1
Max. stacks8
  • Applies to self
Damage buff from popping frozen Bloons
Damage bonus+1
Lifespan6s
  • Applies to self

Notes:

  • The +7 damage bonus to frozen is only applied to Blue, Green, Yellow and Pink Bloons.
  • The Icesplosion damage is increased if the remain originated from a frozen MOAB-Class Bloon:
    • MOAB: +25 damage
    • BFB: +75 damage
    • ZOMG: +200 damage
    • DDT: +50 damage
    • BAD: +10,000 damage

Costs and sell values

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Note: this list does not factor in Monkey Knowledge or other discounts.
Tiers Total cost Sell value
Easy Medium Hard Impoppable Easy Medium Hard Impoppable
0-0-5 $22,105 $26,005 $28,080 $31,205 $15,474 $18,204 $19,656 $21,844
1-0-5 $22,200 $26,115 $28,200 $31,335 $15,540 $18,281 $19,740 $21,935
2-0-5 $22,385 $26,330 $28,430 $31,595 $15,670 $18,431 $19,901 $22,117
0-1-5 $22,255 $26,180 $28,270 $31,415 $15,579 $18,326 $19,789 $21,991
0-2-5 $22,490 $26,455 $28,565 $31,745 $15,743 $18,519 $19,996 $22,222

Strategy

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This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.
The editor who added this notice elaborates: May need to be rewritten
This section was last updated for: version 56.3

Winter's Mercy is awkward because it depends so much on dealing the final hit to chain high damage from the icesplosions, and the bonuses from both currently frozen and recently popped Frozen Bloons are generally too minor for such a high price tag and low pierce even with the Icebore pierce bonus to Frozen targets. This makes it prone to being backfired by other defenses even with Ice synergies like Icicles, which works fine on its predecessors but not Winter's Mercy.

For crosspaths, path 1 crosspaths are preferred for most situations, as range is a benefactor in all strategies especially in Ice strategies. Path 2 crosspath is situational.

  • 1-0-5 is generally the best, with 2-0-5 useful for innate camo detection and also potentially for more coverage if needed.
  • 0-1-5 is a downgrade due to the speed effect not working and losing Purple-popping.
  • 0-2-5 does maximize pierce but restricts it to instant blasts instead of straight piercing projectiles, which sometimes helps proccing the Winter's Mercy effects but not always.

Update history

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For a complete list of Skywarden changes, see Update history:Skywarden (BTD6).
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To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete.
  • Nerf Freezing Shrapnel: Resolved an issue where it was producing more projectiles than intended; it is now limited to 2 shards (bug fix)
  • Neutral Freezing Shrapnel: The shards now target the two closest Bloons in range instead of moving in the overall direction of the arrow (undocumented)
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For more Skywarden images, see Gallery:Skywarden.

Screenshots

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See the screenshot guidelines for more information on what screenshots are needed and how to add them.

Assets

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In other languages

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This section was last updated for: version 56.0
Name
Language Text Notes
Arabic رحمة الشتاء —
Danish Vinterens Nåde —
German Barmherzigkeit des Winters —
Spanish Clemencia del Invierno —
Spanish (Latin America) Clemencia del Invierno —
Finnish Talven Armo —
French Miséricorde de l'Hiver —
Italian Clemenza dell'Inverno —
Japanese ウィンターズ・マーシー —
Korean 겨울의 자비 —
Dutch Winterse Genade —
Norwegian Vinterens Nåde —
Polish Łaska Zimy —
Portuguese (Brazil) Misericórdia do Inverno —
Russian Милость зимы —
Swedish Vinterns Nåd —
Thai ความเมตตาแห่งเหมันต์ —
Turkish Kışın Merhameti —
Chinese (simplified) 凛冬慈悲 —
Chinese (traditional) 凜冬慈悲 —
Description
Language Text Notes
Arabic تشتد قسوة الشتاء في وجود المزيد من البالونات المجمدة، مما يسفر عن موجة قصيرة من الضرر من الأعداء المحطمين. تنفجر بالونات موآب المجمدة في انفجارات جليدية مدمرة. —
Danish Vinterens bid uddybes i nærheden af flere frosne Bloons, hvilket trækker en kort bølge af skade fra splintrede fjender. Frosne MOAB'er sprænges i ødelæggende is-eksplosioner. —
German Der Biss des Winters verstärkt sich in der Gegenwart von mehr gefrorenen Bloons und zieht eine kurze Schadenswelle aus zertrümmerten Feinden. Gefrorene MOABs bersten in verheerenden Eis-Explosionen. —
Spanish La mordedura del invierno se intensifica ante la presencia de más Bloons congelados, obteniendo un breve subidón de daño de los enemigos destrozados. Los MOAB congelados estallan en ruinosas explosiones heladas y explosivas. —
Spanish (Latin America) La mordedura del invierno se intensifica ante la presencia de más Bloons congelados, obteniendo un breve pico de daño de los enemigos destrozados. Los MOAB congelados estallan en ruinosas explosiones heladas y explosivas. —
Finnish Talven purevuus syvenee, kun jäätyneitä blooneja on enemmän, johtaen lyhyeen vauriopurskeeseen murtuneista vihollisista. Jäätyneet MOAB-bloonit halkeavat tuhoisissa jää-räjähdyksissä. —
French La morsure de l'hiver s'intensifie en présence de plus de Bloons gelés, tirant une brève vague de dégâts des ennemis fracassés. Les MOAB gelés éclatent dans de ruineuses explosions de glace. —
Italian Il morso dell'inverno si fa più profondo in presenza di più Bloon congelati, traendo una breve ondata di danni dai nemici frantumati. I MOAB congelati esplodono in rovinose esplosioni di ghiaccio. —
Japanese 凍結したブルーンが多く存在するほど冬の冷気は深まり、粉砕された敵から短時間のダメージサージを引き出す。凍結したMOABは破壊的な氷爆発を起こして破裂する。 —
Korean 얼어붙은 풍선이 많을수록 겨울의 고통이 깊어지며, 산산조각 난 적들로부터 잠시 동안 폭발적인 피해를 이끌어냅니다. 얼어붙은 MOAB은 파멸적인 얼음 폭발을 일으키며 파열합니다. —
Dutch De beet van de winter verdiept zich in de aanwezigheid van meer bevroren bloons, wat zorgt voor een korte schadepiek bij verbrijzelde vijanden. Bevroren MOAB's barsten uiteen in rampzalige ijs-explosies. —
Norwegian Vinterens bitt fordypes i nærvær av flere frosne Bloons, og trekker en kort bølge av skade fra knuste fiender. Frosne MOAB-er sprekker i ødeleggende is-eksplosjoner. —
Polish Ukąszenie zimy pogłębia się w obecności większej liczby zamrożonych Bloonów, wywołując krótką falę obrażeń z rozbitych wrogów. Zamrożone MOAB-y pękają w niszczycielskich lodowych eksplozjach. —
Portuguese (Brazil) A mordida do inverno se intensifica na presença de mais Bloons congelados, extraindo uma breve onda de dano dos inimigos fragmentados. MOABs congelados estouram em explosões de gelo destrutivas. —
Russian Укус зимы усиливается в присутствии большего количества замороженных шаров, вызывая кратковременный всплеск урона от разбитых врагов. Замороженные МОАВы лопаются с сокрушительными ледяными взрывами. —
Swedish Vinterns bett fördjupas i närvaro av fler frysta Bloons, vilket drar en kort skadevåg från krossade fiender. Frysta MOABs spricker i förödande is-explosions. —
Thai ความหนาวเหน็บของฤดูหนาวจะรุนแรงขึ้นเมื่อมีลูกโป่งแช่แข็งมากขึ้น ดึงพลังความเสียหายระยะสั้นจากศัตรูที่แตกเป็นเสี่ยงๆ ลูกโป่งระดับ MOAB ที่แช่แข็งจะแตกออกจากการระเบิดของน้ำแข็งที่ทำลายล้าง —
Turkish Kışın ısırığı, daha fazla donmuş Balonun varlığında derinleşir ve parçalanan düşmanlardan kısa süreli bir hasar patlaması çeker. Donmuş MOAB'lar yıkıcı buz patlamalarıyla patlar. —
Chinese (simplified) 随着更多冻结气球的出现,冬日的严寒进一步加深,从被粉碎的敌人身上汲取短暂的伤害爆发。冻结的MOAB级气球会在毁灭性的冰霜爆炸中碎裂。 —
Chinese (traditional) 隨著更多凍結氣球的出現,冬日的嚴寒進一步加深,從被粉碎的敵人身上汲取短暫的傷害爆發。凍結的MOAB級氣球會在毀滅性的冰霜爆炸中碎裂。 —
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