Coldchain: Difference between revisions
→Strategy: I found this post quite interesting: https://www.reddit.com/r/btd6/comments/1vyjf2p/my_thoughts_on_skywarden_and_how_i_recommend/ |
Qwertyxp2000 (talk | contribs) →Strategy: the sharding is no longer broken but it's still "good" because of how it's working well for coldness and stuff |
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{{research|Confirm the shard targeting}} | |||
{{BTD6 upgrade info | |||
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'''Coldchain''' is the [[Skywarden (BTD6)|Skywarden]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade causes its [[projectile]]s to apply a [[slow]]ing effect to the first [[Bloon]] each one deals damage to, reducing their movement speed by 25% for 3 seconds. [[MOAB-Class Bloon]]s do not move slower, and the duration does not refresh on Bloons already slowed by it, but these still count as the first Bloon hit. This upgrade also unlocks the Ice Combo: | '''Coldchain''' is the [[Skywarden (BTD6)|Skywarden]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade causes its [[projectile]]s to apply a [[slow]]ing effect to the first [[Bloon]] each one deals damage to, reducing their movement speed by 25% for 3 seconds. [[MOAB-Class Bloon]]s do not move slower, and the duration does not refresh on Bloons already slowed by it, but these still count as the first Bloon hit. This upgrade also unlocks the Ice Combo: | ||
#All Skywardens with this upgrade, [[Frozen Verdict]], or [[Winter's Mercy]] apply a circling blue mark to all Bloons they deal damage to, which lasts for 2 seconds. If they damage a Bloon that already has a mark, it refreshes the duration and advances the combo. All projectiles that hit affected Bloons consume one less [[pierce]] (effectively losing zero pierce, unless they have pierce penalties or hit Bloons that consume extra pierce), including projectiles from other towers. | #All Skywardens with this upgrade, [[Frozen Verdict]], or [[Winter's Mercy]] apply a circling blue mark to all Bloons they deal damage to, which lasts for 2 seconds. If they damage a Bloon that already has a mark, it refreshes the duration and advances the combo. All projectiles that hit affected Bloons consume one less [[pierce]] (effectively losing zero pierce, unless they have pierce penalties or hit Bloons that consume extra pierce), including projectiles from other towers. | ||
#Starting on the third hit, each arrow | #Starting on the third hit, each arrow reduces the speed of all other Bloons within an 8-unit radius of the affected Bloon by 20%. | ||
#Starting on the fourth hit, each arrow spawns | #Starting on the fourth hit, each arrow spawns two shrapnel projectiles, which move in a straight line from the point of impact towards the two closest Bloons in a 300 unit radius. These projectiles have 3 pierce, deal 3 {{BTD6 dt|12}}-type damage and +3 damage to frozen Bloons, and have a 35% chance to freeze non-MOAB-Class Bloons for 1.5 seconds (affecting all layers).<section end="lede" /> | ||
==Stats== | ==Stats== | ||
{{ | {{BTD6 last updated|56.3|section=y}}{{Incomplete|Missing crosspath interactions}}{{BTD6 tower|range=48|footprintRadius=6|targetTypeFirst=y|targetTypeLast=y|targetTypeClose=y|targetTypeStrong=y|attacks={{BTD6 attack|range=48|filterInvisible=true|eject=-0.8, 18.3, 7|targetTypes=Depends on targeting option|rate=1.55|projectiles={{BTD6 projectile|randomAngle=3|count=1|maxPierce=-1|pierce=6|filterInvisible=true|radius=2|damage=1|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=17|maxDistance=75|speed=450|lifespan=0.16|acceleration=-20|damageModifierForFrozen=1|effects={{BTD6 buff|immunitiesGranted=Frozen}}{{BTD6 effect|damageModifierForFrozen=7}}{{BTD6 effect|lifespan=3|name=Ice combo - Slow effect|multiplier=0.75}}{{BTD6 effect|lifespan=2|name=Ice combo - Pierce effect|pierceCost=-1}}{{BTD6 zone|name=Ice combo - Slow zone|radius=8|slowMultiplier=0.8}}{{BTD6 projectile|count=2|seekDistance=300|maxPierce=-1|pierce=3|filterInvisible=true|name=Ice combo - Shrapnel|radius=2|damage=3|maxDamage=-1|distributeToChildren=true|immuneBloonProperties=12|speed=450|lifespan=0.08|damageModifierForFrozen=3|effects={{BTD6 effect|multiplier=0|name=Freeze|layers=9999999|chance=0.35|lifespan=1.5}}}}}}}}|buffs={{BTD6 buff||name=Attack speed buff|ratePercentagePerStack=0.05|maxStackSize=10|lifespan=2|appliesToOwningTower=true}}{{BTD6 buff|name=Pierce buff|pierceMultiplier=1.5|lifespan=1.0|appliesToOwningTower=true}}}} | ||
Notes: | |||
* The +7 damage bonus to frozen is only applied to Blue, Green, Yellow and Pink Bloons. | |||
==Costs and sell values== | ==Costs and sell values== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|56.3|section=y}} | |||
{{BTD6 last updated|56. | Coldchain in dense groups is a powerful T3 in [[Silas (BTD6)|Silas]] strategies when combined with additional Ice defense, at minimum needing [[Icicles (BTD6)|Icicles]] and [[Embrittlement (BTD6)|Embrittlement]] to create enough Frozen Bloons to trigger as well as dealing with mid-game rushes and DDTs. With this setup, it only struggles at single-target damage, which is compensated by those specialists such as [[First Strike Capability (BTD6)|First Strike Capability]]. | ||
Coldchain in dense groups is a powerful T3 in [[Silas (BTD6)|Silas]] strategies when combined with additional Ice defense, at minimum needing [[Icicles (BTD6)|Icicles]] and [[Embrittlement (BTD6)|Embrittlement]] to create enough Frozen Bloons to trigger as well as dealing with mid-game rushes and DDTs. | |||
Outside of ice strategy, Coldchain can be used as a support for strategies that need more help with | Outside of ice strategy, Coldchain can be used as a support for strategies that need more help with Bloon cleanup. Bloons affected by the Ice Combo essentially<!--pierce penalties exist, like druidstorm--> consume no pierce, making Ceramic rushes easier to handle. However, Coldchain struggles in the early-game and must be combined with otherwise self-sufficient defenses to make the cleanup assistance work. | ||
1-0-3 is an important crosspath to improve its coverage on maps that demand range, with 2-0-3 being useful for innate camo detection and/or when the range boost sidegrade is necessary. 0- | 1-0-3 is an important crosspath to improve its coverage on maps that demand range, with 2-0-3 being useful for innate camo detection and/or when the range boost sidegrade is necessary. 0-2-3 loses full piercing projectiles in exchange for blasts, which makes it less consistent at straight directions, but allows it to ignore obstacles and gain pierce from attacking further away. | ||
==Update history== | ==Update history== | ||
Latest revision as of 22:47, 28 September 2026
| This article is in need of research. You can help out by editing this article or discussing your findings on the talk page. The editor who added this notice elaborates: Confirm the shard targeting |
| Tower | Skywarden — Path 3 — Tier 3 | |
|---|---|---|
| XP cost | 2,750 | |
| Cash cost | $1,275 — Easy $1,500 — Medium $1,620 — Hard $1,800 — Impoppable | |
Coldchain is the Skywarden's path 3 tier 3 upgrade in Bloons TD 6. This upgrade causes its projectiles to apply a slowing effect to the first Bloon each one deals damage to, reducing their movement speed by 25% for 3 seconds. MOAB-Class Bloons do not move slower, and the duration does not refresh on Bloons already slowed by it, but these still count as the first Bloon hit. This upgrade also unlocks the Ice Combo:
- All Skywardens with this upgrade, Frozen Verdict, or Winter's Mercy apply a circling blue mark to all Bloons they deal damage to, which lasts for 2 seconds. If they damage a Bloon that already has a mark, it refreshes the duration and advances the combo. All projectiles that hit affected Bloons consume one less pierce (effectively losing zero pierce, unless they have pierce penalties or hit Bloons that consume extra pierce), including projectiles from other towers.
- Starting on the third hit, each arrow reduces the speed of all other Bloons within an 8-unit radius of the affected Bloon by 20%.
- Starting on the fourth hit, each arrow spawns two shrapnel projectiles, which move in a straight line from the point of impact towards the two closest Bloons in a 300 unit radius. These projectiles have 3 pierce, deal 3 Frigid-type damage and +3 damage to frozen Bloons, and have a 35% chance to freeze non-MOAB-Class Bloons for 1.5 seconds (affecting all layers).
Stats
[edit | edit source]| This section is incomplete. You can help out by expanding it. The editor who added this notice elaborates: Missing crosspath interactions |
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| Pierce buff | ||||
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Notes:
- The +7 damage bonus to frozen is only applied to Blue, Green, Yellow and Pink Bloons.
Costs and sell values
[edit | edit source]| Tiers | Total cost | Sell value | ||||||
|---|---|---|---|---|---|---|---|---|
| Easy | Medium | Hard | Impoppable | Easy | Medium | Hard | Impoppable | |
| 0-0-3 | $1,790 | $2,105 | $2,270 | $2,525 | $1,253 | $1,474 | $1,589 | $1,768 |
| 1-0-3 | $1,885 | $2,215 | $2,390 | $2,655 | $1,320 | $1,551 | $1,673 | $1,859 |
| 2-0-3 | $2,070 | $2,430 | $2,620 | $2,915 | $1,449 | $1,701 | $1,834 | $2,041 |
| 0-1-3 | $1,940 | $2,280 | $2,460 | $2,735 | $1,358 | $1,596 | $1,722 | $1,915 |
| 0-2-3 | $2,175 | $2,555 | $2,755 | $3,065 | $1,523 | $1,789 | $1,929 | $2,146 |
Strategy
[edit | edit source]Coldchain in dense groups is a powerful T3 in Silas strategies when combined with additional Ice defense, at minimum needing Icicles and Embrittlement to create enough Frozen Bloons to trigger as well as dealing with mid-game rushes and DDTs. With this setup, it only struggles at single-target damage, which is compensated by those specialists such as First Strike Capability.
Outside of ice strategy, Coldchain can be used as a support for strategies that need more help with Bloon cleanup. Bloons affected by the Ice Combo essentially consume no pierce, making Ceramic rushes easier to handle. However, Coldchain struggles in the early-game and must be combined with otherwise self-sufficient defenses to make the cleanup assistance work.
1-0-3 is an important crosspath to improve its coverage on maps that demand range, with 2-0-3 being useful for innate camo detection and/or when the range boost sidegrade is necessary. 0-2-3 loses full piercing projectiles in exchange for blasts, which makes it less consistent at straight directions, but allows it to ignore obstacles and gain pierce from attacking further away.
Update history
[edit | edit source]| This article or section uses Cargo to generate its content. It will automatically fill up as other articles are completed. To add to this section, create the articles it is looking up. Do not add content to this section manually and do not remove this notice until you are sure this section is complete. |
Freezing Shrapnel: Resolved an issue where it was producing more projectiles than intended; it is now limited to 2 shards (bug fix)
Freezing Shrapnel: The shards now target the two closest Bloons in range instead of moving in the overall direction of the arrow (undocumented)
Ice Combo: The first two stages of the combo no longer slow down MOAB-class Bloons incorrectly (bug fix)
- Note: Speed multiplier was incorrectly set to 0× instead of 1× for the first two stages of the combo. X-X-4 Frozen Verdict unchanged (0.95× and 0.9×)
Gallery
[edit | edit source]Screenshots
[edit | edit source]| This section needs more screenshots. See the screenshot guidelines for more information on what screenshots are needed and how to add them. |
Assets
[edit | edit source]-
Portrait
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Icon
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Insta Monkey icon
In other languages
[edit | edit source]| Language | Text | Notes |
|---|---|---|
| Arabic | السلسلة الباردة | — |
| Danish | Kuldekæde | — |
| German | Kältekette | — |
| Spanish | Cadena de Frío | — |
| Spanish (Latin America) | Cadena de Frío | — |
| Finnish | Kylmäketju | — |
| French | Chaîne du Froid | — |
| Italian | Catena del Freddo | — |
| Japanese | コールドチェーン | — |
| Korean | 콜드체인 | — |
| Dutch | Koudeketen | — |
| Norwegian | Kuldekjede | — |
| Polish | Łańcuch Chłodu | — |
| Portuguese (Brazil) | Corrente Fria | — |
| Russian | Холодная цепь | — |
| Swedish | Köldkedja | — |
| Thai | โซ่แห่งความเย็น | — |
| Turkish | Soğuk Zinciri | — |
| Chinese (simplified) | 寒冰之链 | — |
| Chinese (traditional) | 寒冰之鏈 | — |
| Language | Text | Notes |
|---|---|---|
| Arabic | هجوم متتابع للجليد يبطئ الأهداف أولاً، ثم يتسبب في قيام البالونات بإبطاء البالونات الأخرى القريبة، ثم ينتج شظايا تجميد من الهدف. | — |
| Danish | Is-kombinationsangreb sløver først mål, får derefter Bloons til at sløve andre nærliggende Bloons, og vil derefter producere frysende splinter fra målet. | — |
| German | Der Eis-Kombiangriff verlangsamt zuerst Ziele, sorgt dann dafür, dass Bloons andere nahegelegene Bloons verlangsamen, und erzeugt schließlich gefrierende Splitter aus dem Ziel. | — |
| Spanish | El ataque combo de hielo ralentiza primero a los objetivos, luego hace que los Bloons ralenticen a otros Bloons cercanos y, por último, genera metralla congelante desde el objetivo. | — |
| Spanish (Latin America) | El ataque combo de hielo ralentiza primero a los objetivos, luego hace que los Bloons ralenticen a otros Bloons cercanos y, por último, genera metralla congelante desde el objetivo. | — |
| Finnish | Jääyhdistelmähyökkäys hidastaa ensin kohteita, saa sitten bloonit hidastamaan muita lähellä olevia blooneja ja tuottaa lopulta jäädyttäviä sirpaleita kohteesta. | — |
| French | L'attaque combo de glace ralentit d'abord les cibles, puis pousse les Bloons à ralentir les autres Bloons proches, et génère enfin des éclats givrants depuis la cible. | — |
| Italian | L'attacco combo di ghiaccio prima rallenta i bersagli, poi fa sì che i Bloon rallentino gli altri Bloon vicini, infine produce schegge congelanti dal bersaglio. | — |
| Japanese | 氷のコンボ攻撃は、まずターゲットを減速させ、次にブルーンに近くの他のブルーンを減速させ、最後にターゲットから凍結する破片を発生させる。 | — |
| Korean | 얼음 콤보 공격은 먼저 대상을 감속시킨 다음, 풍선이 근처의 다른 풍선을 감속시키게 하고, 마지막으로 대상으로부터 얼어붙는 파편을 생성합니다. | — |
| Dutch | Ijscombo-aanval vertraagt eerst doelwitten, zorgt er vervolgens voor dat bloons andere nabijgelegen bloons vertragen, en produceert daarna bevriezende scherven vanuit het doelwit. | — |
| Norwegian | Iskombinasjonsangrep bremser først mål, får deretter Bloons til å bremse andre nærliggende Bloons, og vil deretter produsere frysende splinter fra målet. | — |
| Polish | Atak kombinacji lodu najpierw spowalnia cele, następnie sprawia, że Bloony spowalniają inne pobliskie Bloony, a na koniec tworzy zamrażające odłamki z celu. | — |
| Portuguese (Brazil) | O ataque de combo de Gelo primeiro reduz a velocidade dos alvos, depois faz com que os Bloons reduzam a velocidade de outros Bloons próximos e, por fim, produz estilhaços congelantes a partir do alvo. | — |
| Russian | Комбо-атака льда сначала замедляет цели, затем заставляет шары замедлять другие шары поблизости, а после создает замораживающие осколки из цели. | — |
| Swedish | Iskombinationsattack saktar först ner mål, får sedan Bloons att sakta ner andra närliggande Bloons, och kommer sedan att producera frysande splitter från målet. | — |
| Thai | การโจมตีคอมโบน้ำแข็งจะทำให้เป้าหมายเคลื่อนที่ช้าลงก่อน จากนั้นจะทำให้ลูกโป่งทำให้ลูกโป่งตัวอื่นที่อยู่ใกล้เคียงช้าลงด้วย แล้วจึงสร้างเศษเสี้ยวน้ำแข็งแช่แข็งออกจากเป้าหมาย | — |
| Turkish | Buz Kombo saldırısı önce hedefleri yavaşlatır, ardından Balonların yakındaki diğer Balonları yavaşlatmasını sağlar ve daha sonra hedeften dondurucu şarapnel üretir. | — |
| Chinese (simplified) | 冰霜组合攻击首先减速目标,然后使气球减速附近的其他气球,最后从目标身上产生冰冻碎片。 | — |
| Chinese (traditional) | 冰霜組合攻擊首先減速目標,然後使氣球減速附近的其他氣球,最後從目標身上產生冰凍碎片。 | — |
Navigation
[edit | edit source]| Skywarden in Bloons TD 6 | ||||||
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