One Monkey Army: Difference between revisions
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{{BTD6 artifact info | {{BTD6 artifact info | ||
|id=OneMonkeyArmy | |id=OneMonkeyArmy | ||
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|introduced=48.0 | |introduced=48.0 | ||
}} | }} | ||
'''One Monkey Army''' is a [[Artifact|Legendary Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It causes [[Hero]]es to count as all [[tower category|tower categories]], thus | '''One Monkey Army''' is a [[Artifact|Legendary Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. It causes [[Hero]]es to count as all [[tower category|tower categories]], thus allowing them to benefit from all buffs, Artifacts, and Boosts that only apply to specific categories of towers, and also grants them [[Camo detection]] (including preventing [[Phayze (BTD6)|Phayze]]'s Radar Jam), double damage to ''all'' Bloons, as well as double damage to [[Boss Bloon]]s specifically (for quadruple boss damage overall). | ||
As a trade-off, Heroes earn no XP naturally (excluding buying levels and hero-specific XP gains), and all non-Hero towers' projectiles deal zero base damage and are considered "immune" by all Bloons.{{fn|Internally, this sets their <code>immuneBloonProperties</code> to <code>-1</code>.}} It does not affect [[sub-tower]]s | As a trade-off, Heroes earn no XP naturally (excluding buying levels and hero-specific XP gains), and all non-Hero towers' projectiles deal zero base damage and are considered "immune" by all Bloons.{{fn|Internally, this sets their <code>immuneBloonProperties</code> to <code>-1</code>.}} It does not affect [[sub-tower]]s (including the companions of [[Beast Handler (BTD6)|Beast Handlers]]), [[power]]s, or any kind of damage not dealt directly by a projectile, such as [[damage over time]]. Removing Bloon immunities with [[Alchemist (BTD6)|Alchemist]], [[Embrittlement (BTD6)|Embrittlement]], or [[Cleansing Foam (BTD6)|Cleansing Foam]] does not allow towers to damage them, but damage bonuses and an [[Monkey Intelligence Bureau (BTD6)|MIB buff]] does. | ||
== | ==Tips== | ||
{{cleanup|Restructure into a bullet point list per the [[Blooncyclopedia:Strategy guidelines|strategy guidelines]]}} | |||
{{BTD6 last updated|54.3|section=1}} | |||
*The One Monkey Army artifact is risky but can be very powerful if using a DPS-focused Hero, such as [[Captain Churchill (BTD6)|Captain Churchill]], or at least a Hero with adequate range. As the Hero counts for all categories, the Hero synergizes with plenty of Artifacts that involve tower categories, examples include raw stat increases from Inspiration, Quickening, or Precision, [[Primary Specialist|Primary]] / [[Support Specialist]] Artifacts, [[Critical Success]] for Crit chances and [[Pure Damage]] to handle high health targets during the later stages of a campaign. | |||
*The Heroes that benefit the most from this Artifact include Churchill, [[Striker Jones (BTD6)|Striker Jones]], and [[Adora (BTD6)|Adora]]; it's only useless on [[Benjamin (BTD6)|Benjamin]], who has no direct attack. Caution is advised with [[Psi (BTD6)|Psi]] or [[Silas (BTD6)|Silas]], since they can struggle with the early MOAB-Class Bloons if not leveled fast enough and neither have a way to do practical damage to [[BAD (BTD6)|BAD]]s or [[Boss Bloon|Boss Bloons]]. | |||
*It is recommended to have a reserve of hearts in the case the player encounters unfavorable maps such as [[Dark Dungeons]], so these tiles are skipped if necessary. Certain supports that may seem to work will not work, as they may rely on the Bloon taking damage to apply the effect. However, towers like [[Glue Gunner (BTD6)|Glue Gunners]], Top Path [[Alchemist (BTD6)|Alchemists]], [[Overclock (BTD6)|Overclock]], [[Deadeye]], and [[Monkey Village (BTD6)|Monkey Villages]] are always great support options. | |||
* Using an [[Monkey Intelligence Bureau (BTD6)|MIB]] or the [[Intelligence Agent]] Artifact prevents projectiles from being considered immune by all Bloons. They still deal zero base damage, but their damage can be raised above zero with Artifacts and/or buffs. | |||
** Ice Monkeys can freeze Bloons without a damage buff but with an MIB. | |||
** The [[Lead to Gold (BTD6)|Lead to Gold]] effect requires a damage buff to turn the bloons into gold, but will still delete them otherwise. | |||
** Glue Gunners with High Impact need both an MIB and a Damage Buff source to deal High Impact damage, but can scale in damage with bloons on screen afterwards. | |||
* Sub-tower-focused towers like top path Engineers and Beast Handlers can provide some support in the early game. These should be replaced with towers that buff the hero in later stages. | |||
** The Engineer also has a valuable buff in its [[Overclock (BTD6)|Overclock]], so it can be mentored to be a valuable asset at all stages. | |||
** These sub-towers (in particular [[Etienne (BTD6)|Etienne's]] drones) can cause extreme lag and game crashes once a critical mass of artifacts have been obtained, however. | |||
*In a similar way towers that deal damage over time as their main DPS like top path Glue Gunners can also provide damage support. | |||
*[[Battlefield Commission|Battlefield Commission's]] XP gain per pop still applies while using this artifact, making the two a very potent pair since the cash that would normally be used to level-up can now be used for more support towers. | |||
*Final Bosses are a challenge for OMA runs as some Boss Bloons can counter some Heroes, examples include: | |||
**Heroes with short range like [[Sauda (BTD6)|Sauda]] or [[Pat Fusty (BTD6)|Pat Fusty]] struggle with [[Bloonarius (BTD6)|Bloonarius]], [[Vortex (BTD6)|Vortex]] and [[Phayze]] due scattering of Bloons, stuns, or warps, respectively. | |||
**Similarly, Lead popping and attacks that deal more than 1 point of damage are needed for [[Dreadbloon (BTD6)|Dreadbloon]]. | |||
**[[Gwendolin (BTD6)|Gwendolin]], [[Ezili (BTD6)|Ezili]] and Adora have a bad matchup against [[Blastapopoulos (BTD6)|Blastapopoulos]] as their attacks can't damage it and will make it overheat pretty quickly, so other attacking towers are almost a necessity, however Adora and Ezili may still beat the Boss thanks to their Level 3 abilities. | |||
**During very late stages at Endless CHIMPS campaigns, Blastapopoulos becomes the most difficult Final Boss as there are no reliable way to prevent an overheat, leaving all Towers stunned for a few seconds, which in short maps might be enough to let DDTs and Ceramics get past the Hero and reach the exit unimpeded as the options that normally would counter this like [[Spike Factory (BTD6)|Spike Factories]] are useless. | |||
=== Extraction === | |||
Extracting this artifact can be quite challenging, due to how heavily it restricts strategic options on a established defense when first obtained on a regular campaign, so a few recommendations are listed below: | |||
* The most "consistent" way to extract it is to play a campaign with the specific intent of obtaining this Artifact, visiting as many Legendary Augment tiles as possible. | |||
* Heroes lacking any reliable normal type damage are generally unviable with this artifact active unless paired with an [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]], often due to their inability to damage Purples or DDTs. | |||
* In most cases Churchill (regular skin) is the best Hero for this purpose as its only weakness are large groups of DDTs when its Armor Piercing Shells ability is offline and has easy access to Battlefield Commission. For other Heroes, [[Heroic Specialty]] can be used as a stepping stone towards OMA. | |||
* Focus on obtaining as many high-tier Artifacts to buff the Hero as possible when One Monkey Army is obtained, preferring Artifacts which benefit all Towers or Monkeys of a specific category instead of the ones that only work for a single Tower type. | |||
* The composition of Party should be focused around a single Monkey being the main DPS with the rest of the party serving as support to make a seamless switch to the Hero. | |||
===Supports that do not work=== | |||
{{research|verify if the following work, and what they need to work if not: | |||
*Glue Strike (yes? no mutator shown) | |||
*MOAB Press | |||
*Any type of stun like Maim, Blimpact, etc. | |||
*Blimp knockbacks like Shove, Avg, etc. | |||
*Enforcer and other Bloon knockbacks | |||
*Cripple's damage vuln | |||
*Sabo's slowdown | |||
*MOAB Glue (possibly yes, but 2-0-3 crosspath vs other crosspaths specifically unsure) | |||
*Popseidon ability wave | |||
*Ink (4xx+ merm) | |||
}} | |||
Since OMA removes damage types and lowers base damage to 0, many supporting towers do not function properly without working around them. | |||
* | The following towers need their damage increased above 0 through buffs: | ||
* | *Any type of "pin" stun effect like [[Pin (BTD6)|Pin]] and the [[Pincushion Flyby]] Artifact | ||
** | *[[Embrittlement (BTD6)|Embrittlement]] de-regrow, de-camo and damage debuff | ||
** | *[[Burny Stuff (BTD6)|Burny Stuff]] burn | ||
* | *[[Really Big Bombs (BTD6)|Really Big Bombs]] pushback | ||
* | |||
* | The following towers need their damage type changed: | ||
*[[Ice Monkey (BTD6)|Ice Monkey]] freeze | |||
*[[Tidal Chill]] and above main freeze, including [[Arctic Knight]]'s Ice Jet ability projectiles | |||
*[[Shimmer (BTD6)|Shimmer]]'s de-camo <!-- It decamos zebras at base, but not purples. Follows the same damage type of the original tower's attacks? --> | |||
*[[Juggernaut (BTD6)|Juggernaut]] knockback | |||
*[[Buckshot (BTD6)|Buckshot]] knockback | |||
The following towers do not need any changes to work properly: | |||
*[[Signal Flare (BTD6)|Signal Flare]] de-camo explosion | |||
*[[Submerge and Support (BTD6)|Submerge and Support]] de-camo pulse | |||
*[[Cleansing Foam (BTD6)|Cleansing Foam]] foam de-camo, de-regrow and lead popping | |||
*[[Alluring Melody]] and above trances | |||
== Update history == | == Update history == | ||